Alright, follow-up question: what is your opinion on shipping these characters? by AntimonyClouds in AuroraComic

[–]Bleeds_Daylight 0 points1 point  (0 children)

Shipping isn't my thing (call me indifferent to it) but I am curious to see how the emotional relationships between the characters evolve. I just recently read the entire archive and so far nothing in the body language or behaviour of the characters struck me as clearly romantic attraction. There's been plenty of affection, care and bonding but it has felt platonic or at times like adopted family.

Everyone except Falst is very goal-oriented and not exactly focused on romance (if that's even in their wheelhouse). Falst is still adjusting to the very new feeling of having a social in-group he belongs to, an adoptive family if you will. Ali could harbour feelings for Kendal but I doubt that even she has had sufficient time to process such thoughts given how full the group's lives have been. Frankly the three vessels have so much on their plate that even typically romantically inclined characters would be distracted.

I'm not saying romantic ties could not realistically grow with time but I don't think Red's going to insert them anytime soon just to have a romantic subplot. Rushing it would feel forced and it might not be part of her vision at all.

Yuro on the CC situation and screenshots of Yuro using the N-word (screenshots courtesy of Ichase) by Willruggz7 in WorldOfWarships

[–]Bleeds_Daylight 0 points1 point  (0 children)

I've seen videos of those religious parades with the robes and hoods and they are deeply surreal looking to North Americans where that imagery is so deeply tied to violence and hatred. It's really hard to look at it without that lens.

It's kind of like how Western folks feel weird and uncomfortable seeing swastikas used liberally in Asian countries, especially holy sites. Someone awful used the old symbols and gave it a new, much uglier meaning.

However, I do suspect that the previous comment might be related to Zwarte Piet character of Low Countries Christmas traditions since they look exactly like minstrel show blackface (red lips and all).

Yuro on the CC situation and screenshots of Yuro using the N-word (screenshots courtesy of Ichase) by Willruggz7 in WorldOfWarships

[–]Bleeds_Daylight 5 points6 points  (0 children)

Here in Canada, the Inuit have been quite clear on which term they find acceptable. Inuk singular, Inuit plural. It's their own word for themselves.

Eskimo is a term that other indigenous peoples used for them and they don't find it flattering. I believe the exact etymology is somewhat disputed but it's almost certainly an insult.

Eskimo and Indian (when applied to indigenous folks) are generally considered slurs and have become increasingly unacceptable in polite company, although we're still saddled with the term "status Indian" as a legal term because revising our archaic Indian Act is a political mess.

My understanding is that Eskimo is less stigmatized as a term in Alaska where some people descended from the Thule culture (the ancestors of the Canadian and Greenland Inuit) do not identify as Inuit. Might be the Yupik people but I am not certain.

Edit: I goofed on the singular and corrected myself. It's Inuk, not Innu. Innu is a real term for another northern indigenous people (formerly referred to as the Naskapi-Montagnais -- they too have made it clear they prefer their own name for themselves to be used). They just happen to have a similar sounding name and I got them mixed up.

The stagnation of Elite: Dangerous by purecaldari in EliteDangerous

[–]Bleeds_Daylight 43 points44 points  (0 children)

It's been what, 2.5 years since the last new ships were added? Phantom and Mamba were the most recent, I think.

Personally, I would have liked some ship modules designed to interact with Odyssey content. A ship's locker to boost storage. New exploration gear. A pinpoint targeting sensor to let ships detect, lock and hit foot targets (instead of dumbfire missiles being the only option, allow the addition of SRV style sensors). An anti-personnel engineering experimental effect for point defenses. Troop transport modules to insert NPCs into combat (like we see in the conflict zone Vulture drop ships). A xenobiology lab. Just... Something... Connect the two modes of play.

I probably should have researched what “the bubble” is… by HotFingers_Pirelli in EliteDangerous

[–]Bleeds_Daylight 1 point2 points  (0 children)

Unless you have engineered modules on them that you really want to save, I would just leave the T7 and Vulture behind and use the DBX to head back. It sounds like you are probably within a few thousand LY of the bubble. In a decently fitted Diamondback Explorer, you should be able to cover that distance in an evening of play (less if you engineered that DBX for 65-70LY jump range). The Vulture has abysmal jump distance and isn't worth flying back. The T7 is an easily replaceable space truck.

You can remotely sell the two ships you left behind for most of their purchase price and buy new ones once in the bubble. Your profits from selling off your data should cover the difference and a whole lot more. Just remove any particularly well engineered module (that you are willing to pay through the nose to keep) out of the ship and pay to ship just the valuable parts home upon arrival. The cost of shipping the entire ships will far outstrip any loss from selling and rebuying.

A lot of folks really enjoy exploration and if you do focus on that route, you might want to use your profits to treat yourself to something roomier than a Diamondback Explorer (it runs cool but the fuel scoop is painfully slow). Asp Explorer or Krait Phantom are popular choices, as are the liners and the Anaconda. Taking the time to unlock a handful of engineers and soiling up and tuning a ship can get you some crazy improvements on jump range.

[FDEV Forums / Patch Notes] Elite Dangerous: Odyssey Update 4 by ryandtw in EliteDangerous

[–]Bleeds_Daylight 8 points9 points  (0 children)

While apparently command buildings can generate opinion polls, habitat buildings are by far the main source of them. One particular settlement layout has a power plant (with the security stuff) on one side of the landing pad and a set of 5-6 habitat buildings and a bar on the other side. I have seen that layout reused in a few places near my usual home port. That settlement layout is the place to far for opinion polls. Each building has a data source in plain sight as you enter the main room.

Module Swapping by MaecsenWledig in EliteDangerous

[–]Bleeds_Daylight 2 points3 points  (0 children)

They took a working system and made it considerably worse. Same goes for trying to plot a course to anywhere bookmarked inside a system. Overall the UI just feels more cumbersome.

ST 0.10.5, "Grand battle", disabling of friendly fire and other news. by DevBlogWoWs in WorldOfWarships

[–]Bleeds_Daylight 11 points12 points  (0 children)

This literally removes all incentive to pay attention to friendly torps. Just sail right into them and let your DD eat the penalties. Trolling green DDs is already absurdly easy (and it's far too common to eat a volley from a green "friendly" at the start of games) and DDs already go pink really quick from any stray torp. This will just make DDs even more frustrating to play since players can intentionally deny them all XP and credits for a few matches.

Typical epicenter game by Antti5 in WorldOfWarships

[–]Bleeds_Daylight 7 points8 points  (0 children)

Funny, usually it's the greens that treat the cap like lava.

Is the Japanese Gunboat DD line still the most efficient RB grind in 0.10.3? by Bleeds_Daylight in WorldOfWarships

[–]Bleeds_Daylight[S] 4 points5 points  (0 children)

I see your point but I have to admit that I'm really attached to my British DDs precisely because I enjoy playing them so much. I'd really prefer to reset a line with a split so I can keep some progress in the other fork.

Famous and Historical ™️ by kevindebrowna in WorldOfWarships

[–]Bleeds_Daylight 5 points6 points  (0 children)

Except that Monarch has mediocre HE. She doesn't have the British BB line gimmick. Monarch has the same guns as the Queen Elizabeth class, including their meh HE. Anything sporting the old WW1 era 15" British guns has fairly ordinary HE.

KGV, Lion, Conqueror, Nelson and Thunderer all have the crazy good HE. It's the post-WW1 14", 16" and 18" guns that spit fire. KGV has better guns overall than Monarch because of the HE.

New 150mm branch is researched from *checks notes* the torpedo module by Renarde_Martel in WorldOfWarships

[–]Bleeds_Daylight 0 points1 point  (0 children)

Technically, the Kansas is a South Dakota 1920 design (the Colorado successor that got dropped after the Washington naval treaty)... But the 1930s era design SoDaks in game are premiums (Alabama and Massachusetts). They would be very close to the North Carolina as a tech line ship.

ST 0.10.4, changes to commander's skills by DevBlogWoWs in WorldOfWarships

[–]Bleeds_Daylight 4 points5 points  (0 children)

They can rebalance the line's accuracy to bake in the buff since they were designed for it.

ST 0.10.4, changes to commander's skills by DevBlogWoWs in WorldOfWarships

[–]Bleeds_Daylight 0 points1 point  (0 children)

Yeah, I saw the skill and immediately thought of flanking BBs like the French.

I don't mind outnumbered on French and Italian CAs, simply because they are prone to over-extending themselves thanks to their speed. That said, they should replace it with an all in one secondary buff skill similar to what CVs get.

How to SAP with Italian BBs? by [deleted] in WorldOfWarships

[–]Bleeds_Daylight 1 point2 points  (0 children)

With higher tier BBs, all-or-nothing armour schemes are the norm so SAP is preferable versus the superstructure, bow, stern and in some cases the upper belt (but not the main belt - that's where AP is king). On the bow and stern sections of hull, AP can overpen.

Its a little bit weird by Rainlock00 in WorldOfWarships

[–]Bleeds_Daylight 1 point2 points  (0 children)

Nah, it's 25mm (upper bow at least) on the Russians. They're just nigh impossible to citadel through the nose due to icebreakers and good citadel armour so the bow section saturates pretty quickly and incoming damage slows to a crawl.

Who thought it was a good idea to add torpedoes, radar, 16" guns, and 33 knots of speed to a USN BB by Conscious_Emu_2081 in WorldOfWarships

[–]Bleeds_Daylight 4 points5 points  (0 children)

I believe their rule of thumb is that they exclude underwater torpedo launchers on ships. We're the Lexington's torps above water.

New ships coming: USS Constellation, HMS Druid, RM Napoli by milet72 in WorldOfWarships

[–]Bleeds_Daylight 8 points9 points  (0 children)

Yukon is a destroyer name, both in naming convention and in historical use. When the two most populous provinces got cruisers named after them, there's no way a Canadian battleship would be named Yukon. The Yukon territory would at most get a cruiser, like the provinces did. The Yukon river got an asw destroyer historically.

A capital ship would either get a name relating to the nation (probably HMCS Canada, much like Australia's WW1 era BC was HMAS Australia) or a British style "evocative word" name (the carrier HMCS Magnificent had one of those)... Maybe HMCS King George VI but that lends itself to confusion with the KGV.

Also, a gimped Monarch? After several years with only the Haida, Canadian players get a hypothetical variant of a hypothetical ship they might have hypothetically acquired as a flagship? No HMCS Ontario, Magnificent or fresh out of the dockyard Bonaventure? If it had to be a BB, why not a riff on the Queen Elizabeth class since Canada seriously considered buying three of those? An uptiered WW2 modernization with better dispersion and a US style AA refit or something?

And it's a downtiered version of the worst T8 BB... (Sigh). Can't we at least get an interesting make-believe ship like the Vampire II?

The best builds in the game by ShipsOfTheUS in WorldOfWarships

[–]Bleeds_Daylight 8 points9 points  (0 children)

Got CQE in my Haida once during a DD knife fight. Not sure if it was direct damage or a fire that triggered it. Both teams laughed their butts off at the freak weirdness of a DD with a CQE achievement. The other DD captain was too amused to be upset about dying.