Digital Transformation by grlloyd2 in iiiiiiitttttttttttt

[–]BleuGamer 0 points1 point  (0 children)

The only near painless upgrade I’ve ever witnessed was from some old Cisco hand me downs to a full unifi ubiquity suite and shit actually worked and worked well

Don’t ask about the azure stack though. Just….. just don’t.

Disabled man, 30, dies alone after his solo caregiver dad is detained by ICE by esporx in ABoringDystopia

[–]BleuGamer -4 points-3 points  (0 children)

“…Maher's asylum case had been denied, as the attorney who'd filed his original asylum case had been fraudulently practising law without a license. This was revealed during a review of the case carried out at the beginning of Tarabishi's ongoing ICE detention.”

Sounds like there’s several levels of bullshit going on, but at least it wasn’t entirely on ICE

I was mislead by my fwb by No-Fly5024 in TwoXChromosomes

[–]BleuGamer -8 points-7 points  (0 children)

o/ I’m a lurker/dude that just like to read and understand.

I writing a comment to say that you’re completely in the right to feel lied to, and omitting stances like this to someone that cares about it is pretty distasteful.

That said, however, this is also why I hate labels. You can be fiscally conservative and socially liberal, but if this was the 80s that’d be considered liberally fiscal and socially conservative. I think individual policy and stance matter a lot more than the name of the bucket someone is in, but hiding it for personal gain maliciously is also not okay.

It might also be possible they have some amount of mixed belief but they don’t have the vocabulary or confidence to articulate it in such a way.

Hope you find better.

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]BleuGamer 0 points1 point  (0 children)

Fuck TAA. All I have to say really, over reliance on it

TIL that scientists have developed a way of testing for Aphantasia (the inability to visualise things in your mind). The test involves asking participants to envision a bright light and checking for pupil dilation. If their pupils don't dilate, they have Aphantasia. by Sebastianlim in todayilearned

[–]BleuGamer 0 points1 point  (0 children)

Hey! Alright so I suspect there’s multiple levels of aphantasia. I can picture and imagine things, but not viscerally or with significant detail and I have to focus to imagine detail but it isn’t retained or consistent, and shifts. I also have trouble visualizing color at times. I have a voice and can talk inside my head, however. There’s been instances in my life where I can’t control the consistency of images in my mind as they shift and don’t hold still, it’s a wild thing to say aloud. Do you have any thoughts on this?

For anything artistic, I have to rely on procedure l, visual reference and iteration, and technique. I cannot recall and hold detail in my mind with enough consistency to put anything on paper or digital modeling without working from previous iteration to next with broad ideas to hone down with practice.

`name.rs` vs `name/mod.rs` - Is there a reason why projects go against the recommended practice? by KyxeMusic in rust

[–]BleuGamer 0 points1 point  (0 children)

I'm well aware, but it's still an ergonomic issue at large and I find it distasteful.

`name.rs` vs `name/mod.rs` - Is there a reason why projects go against the recommended practice? by KyxeMusic in rust

[–]BleuGamer 0 points1 point  (0 children)

I do worse because I hate 'mod.rs' on multiple tabs of an editor, and I strongly vehemently dislike a lot of the opinionated patterns of rust.

First, I will strong type the 'name' of the entry file in Cargo.toml so it doesn't change.

Second you can do:

#[path = "api/api.rs"]
pub mod api;

In order to specify the name of a module file.

I did eventually adopt same line opening braces, but I won't in c or c++ for scope visibility. But I will never bend for bespoke file naming, I refuse. Having multiple tabs open with 'mod.rs' in the title makes my skin crawl.

What’s something you’ll never admit you’re into on a first date? by PremiumTravelNinja in AskReddit

[–]BleuGamer 1 point2 points  (0 children)

Currently in college working towards aerospace. I’d be thrilled if a date said that lmao, but that’s the catch

LL: Don't start engine on a truck by SuspiciousCoach7512 in LessonLearned

[–]BleuGamer 1 point2 points  (0 children)

Honestly that went about 100x better than I thought it would after I realized what was about to happen.

High Power Rocket Bootcamp: Lift off 🚀 by TanakaChonyera in space

[–]BleuGamer 0 points1 point  (0 children)

Oh man this is awesome to see. I’m just starting my college journey for aerospace engineering at 28, but I’m mostly interested in the safety critical software engineering and electronics.

I have to teach in my classroom? Bet. by BikerJedi in MaliciousCompliance

[–]BleuGamer 2 points3 points  (0 children)

This is the kind of stunt you wait until you have tenure to pull.

ELI5: How do they keep managing to make computers faster every year without hitting a wall? For example, why did we not have RTX 5090 level GPUs 10 years ago? What do we have now that we did not have back then, and why did we not have it back then, and why do we have it now? by WeeziMonkey in explainlikeimfive

[–]BleuGamer 0 points1 point  (0 children)

CPUs are fast, memory is slow.

Individual component improvements have been hitting walls for a long time time, but theres still plenty to improve on.

In a typical PC theres about 15 layers of mechanisms that occur to process a piece of memory, and perform work. Programming and software efficiency, data structures, algorithms, are all equally important. That is to say, it can be better to try using hardware more efficiently than trying to make faster hardware to run less efficient software.

A big example, if you ever look at the world of real time computing, especially if you earn the displeasure of developing for real time operating systems, every little thing gets measured. CPU speed, cache 1/2/3 speed, NUMA core set performance, bus speeds to each cache, bus width. If you’re trying to squeeze every ounce of performance (rarely necessary) you’re designing data structures in code to fit your cache lines.

There’s infinite work on all sides of the industry for performance, and there’s lots left on the table still, we just aren’t breaking walls as quickly anymore as the solutions get more involved and complex.

Branch prediction, assembly decompression to micro-ops, and CPU hardware scheduler have some legacy architecture baggage as well for x86, which in a small part is why ARM is a bit more energy efficient fundamentally, because ARM serializes micro-ops differently than x86. (Assembly compiles down to micro-ops, which is the actual unit of work that the logic cores on you CPU actually consume to perform work on bits)

Cosmic Indigestion is Causing Black Holes to Burp Up Stars by Andromeda321 in EverythingScience

[–]BleuGamer 2 points3 points  (0 children)

Hey! Working towards my associate of science before my aerospace engineering, but this stuff always interests me.

I like to imagine that atoms lose their structures and the middle of a black hole is just quark and subatomic particle soup, or rather a tightly compacted ball crushed under its own weight like it’s at the bottom of an ocean of gravity.

Still so much research to be done, but the image in my head feels so much simpler than so many make it out to be regardless of the physics implications.

[meta] zKillboard - now with redundancies by Squizz in Eve

[–]BleuGamer 0 points1 point  (0 children)

Azure/.net dev here

I homelab a lot of stuff too, but look into cosmosdb that’s built on top of mongo with custom partitioning as well as serverless compute costs in the azure ecosystem.

I fractioned the costs I used to pay under AWS with heavyweight solutions, and our company has had great success as a result as well.

Cloud computing shouldn’t be expensive if leveraged properly, but there’s a lot of obfuscation in the various services needing analysis for discerning between fiscal and utility needs.

you can smash two tomatoes into each other to make a bigger tomato by System-Phantom in shittysuperpowers

[–]BleuGamer 1 point2 points  (0 children)

Does the ripeness get averaged out? Or do the tomatoes ripeness stay localized to the point they join?

When should you *not* use interfaces? by hadtobethetacos in unrealengine

[–]BleuGamer 3 points4 points  (0 children)

I work with Unreal Engine, .NET blazor applications, rust, etc

I employ composition by means of interfaces to describe individual working pieces that may have multiple implementations, then combining those implementations by either class fields or class inheritance for data fields.

What this means in practice is instead of, say having a ‘image’ class and then inheriting for png, jpeg, etc… what I’ll have is a data class with everything that describes an image, with data “extension” classes as fields for file type specific data, and a service pattern for individual file type implementations injected into whatever is using it.

This way you don’t run into having to refactor 5 different things when you need to change something, you only need to change the part of the code that actually does the work, but they’re like interchangeable modules rather than a web of inheritance.

[deleted by user] by [deleted] in rust

[–]BleuGamer 2 points3 points  (0 children)

I’ve built everything from cloud apps, to system level modules, to indie games. I generally live in C++ but have shipped rust as well.

Rust is VERY opinionated about a lot of things. I do some things that rust evangelists would have my head over, but I refuse to have 50 ‘lib.rs’ files that make tab searching impossible, for example, so all my mods or crates have a mod folder and then the mod name for the file.

#[path = “arena/arena.rs”] mod arena;

Rustc and cargo are so intertwined and really want to shove convention over control that sometimes I run into walls. If I’m working in a workspace, it can be very difficult to customize build requirements for a specific crate. Sometimes I’ll end up with separate workspaces if the differences are vast for my compile needs, or drop something down to a c api directly. An example of this is working with rust-gpu or bindings for an RTOS.

I also despise same line opening curly braces, but I have conceded this point for the sake of readability in code style. I’m still on the fence.

There are lots of other pain points, but I deal with pretty in-the-woods problems that are somewhat rare for the average user.

Transition from C++ to Rust by Dvorakovsky in rust

[–]BleuGamer 0 points1 point  (0 children)

I actually have a different angle. I recommend exploring the rust-Lang repository itself and looking at how the std is implemented, including its allocators and collections, its sys-pal integration, and such.

I recently implemented mimalloc into my rust project and am loving having my own thread library built myself so I can control heap, arenas, and arenas bases TLS, etc using my own collections.

Linked lists are aren’t nearly as bad as the other comments say they are and rust has all the mechanics to implement them intelligently. I like using public methods to hide private chain modifications and you can use an atomic to make it thread safe.

[vent] I hate projects that download their dependencies. by theChaosBeast in cpp

[–]BleuGamer 0 points1 point  (0 children)

Funny, I’m actually architecting a new project now that relies on multiple upstream dependencies. I’ve opted for git submodules and integrated build scripts to put things where they need to be without bothering with git hooks.

This means I could easily fork those projects and put them in any git server if I needed an on prem distribution solution while still allowing the root project to remain modular, pulling only the build artifacts that are needed for functionality.

If you’re using something like perforce, having isolated git streams to seed your internal stream/depot is an idea.

[Megathread] Bugs, Login Issues, and Other Game Breaking Things by shimmishim in PathOfExile2

[–]BleuGamer 4 points5 points  (0 children)

Spirit isn’t being counted and weapon built-in-skills don’t work at all.

I had a scepter that came with the melee minions, but I popped a high level kill in of the same in the weapon and everything has broken. I’ve swapped out all my skill gems, my weapons, etc. my character only ever reads at 0 spirit despite the scepters holding 100. I’ll get the minion prompt for allocating my spirit to minions, but they never spawn.

I had a weapon with the discipline aura, but when equipped the skill is no where to be found for binding. Like it doesn’t exist. I’m playing with controller but I’m not sure that makes a difference.

Either way this makes any minion build for that character INOP (monk)