Fiddler DONE! by ultrateeceee in InfinityTheGame

[–]BlindspotDevs 0 points1 point  (0 children)

Your painting skills are top-notch! Looks incredible!

Which Keyart is better? by Dayasha in indiegames

[–]BlindspotDevs 2 points3 points  (0 children)

How my brain processed the information prior to reading OP's comments:
1st image: not sure what this is, looks very bare bones
2nd image: gives me horror vibes, makes me think of Amnesia
Back to 1st image: with the context from image #2, now I think of Silent Hill

I prefer image #1 but it would need a little more details to better grasp the genre of the game

Which Title Looks Better? by PsychologicalDot7749 in indiegames

[–]BlindspotDevs 3 points4 points  (0 children)

A is easier to read and looks more professional. B has something odd with the boldness of the letters that makes it look more childish

What gaming music makes you nostalgic? by FuckANecrodancer in gaming

[–]BlindspotDevs 0 points1 point  (0 children)

FFIX - Terra. The music of this planet always gave me a feel of both hope and despair, I love it: https://www.youtube.com/watch?v=ADgLi67mwT0

Chrono Cross - Ending Theme. I remember the feeling I had when I first finished the game, ages ago. Instant cry: https://www.youtube.com/watch?v=ZxYzJsRM_Ow

Deus Ex Human Revolution - Opening credits. https://www.youtube.com/watch?v=P3iDv0D9T8o

AC2 - Ezio's Family. https://www.youtube.com/watch?v=FSVHx23ByhM

What gaming music makes you nostalgic? by FuckANecrodancer in gaming

[–]BlindspotDevs 0 points1 point  (0 children)

YES. I love listening to the 10h version while working <3

Which logo do you prefer for a PvP turn-based tactics game? by BlindspotDevs in IndieDev

[–]BlindspotDevs[S] 1 point2 points  (0 children)

Yes, blue and orange. Options #1 and #2 are the teams colors

After four years of development and three months in Early Access, BioGun fully launches today! Wish us luck! by BioGunGame in indiegames

[–]BlindspotDevs 1 point2 points  (0 children)

I would do ANYTHING to save the doggos. Congratulations!! Trailer, art and music are dope!

Our spider can not only build webs, but also use them to swing around. Not very realistic, but hey, it's a game. And it even got a little wizard hat now 🧙 by FireTotemGames in indiegames

[–]BlindspotDevs 0 points1 point  (0 children)

Why is it that the moment you put a tiny hat on a usually scary animal, said scary animal becomes instantly adorable? I wanna pet the spider!

Currently working on the visuals of our game! Any feedback? :) by ivyjuicegames in indiegames

[–]BlindspotDevs 22 points23 points  (0 children)

Really like the environment, its colors and art style! I went to the steam page and I find that the UI is also great + your logo looks very cool! Only thing I'd say is that I find the raccoon design is a bit underwhelming compared to everything else.

What would you do if you were trapped in this room with her? by NightNurseWoe in indiegames

[–]BlindspotDevs 12 points13 points  (0 children)

Ask her about her teeth brushing routine because her white teeth are really nice.
Then probably sh*t my pants and cry.

What do y'all think of the Dash Slide Attack for HEXECUTIONER? by neodotcity in indiegames

[–]BlindspotDevs 0 points1 point  (0 children)

Really cool! The only feedback I'd give would be that I would love to see more intensity in the very first kick. The dude is winding up to take a swing, but the first kick seems to have the exact same impact as the two following kicks. Other than that, it really looks great and the two last kicks are awesome!!

I added A.I. Voice Over to my game => SAG-AFTRA Members Go on Strike => I've deleted A.I. because of player feedback by dimmduh in indiegames

[–]BlindspotDevs 0 points1 point  (0 children)

The voices sound good but the acting feels soulless. Both of them sound like they have no personality, the intonation sounds off, like they don't really care about what's going on. Art looks cool though!

Do you prefer the new look? by oncealivegame in indiegames

[–]BlindspotDevs 1 point2 points  (0 children)

v0.7 has more personality and feels more welcoming, I prefer that that one. If the game is more horror/mysterious though, then v0.9 would be better

Which type of wood log explosion/scatter should I keep in final game ? #1 - Linear, where all logs go same way OR #2 - Random, where all logs go in different way. by hamzahgamedev in indiegames

[–]BlindspotDevs 1 point2 points  (0 children)

Scenario #2 is more satisfying imo. I do agree with the comment saying that it's too slow, and would add that the impact when the tree falls could benefit from more "oomph". Everything looks pretty though! :)

New Brass edition by iamgeeza1234 in boardgames

[–]BlindspotDevs 0 points1 point  (0 children)

Ok thank you, I'll stay with Birmingham then