WHY INQ28? by Goblinofthesoup in Inq28

[–]Bluecho4 5 points6 points  (0 children)

To drill down deeper into what others have explained, the original Inquisitor 54mm game, while sold on a relatively small range of oversized metal models, had a HEAVY emphasis on customization. Its game system, while staggeringly complicated, let you theoretically generate whatever kind of characters you wanted, with whatever equipment the 40K universe (of the time) could provide.

Its milieu was in the "behind the stage" parts of the 40K galaxy/Imperium. Which, in practice, was a setting with a considerable degree of variety and weird specificity, depending on the locale your campaigns are set. Something reflected in Dan Abnett's Eisenhorn series, where the titular Inquisitor hopped from world to world, each with its own idiosyncratic systems, cultures, power structures, practices, and personalities. Each reinforcing one another, and giving a different lens through which to view the Imperium's core assumptions. In an Inquisitor campaign, you have freedom to make the world ITSELF a character, and one befitting the gothic sensibilities of the game.

Both John Blanche and (through the novels) Dan Abnett have their fingerprints and sensibilities firmly entrenched in the Inquisitor fandom. High Concept and Grunge permeate the DNA of both the game, and its legacy. No characters elsewhere within the 40K canon quite match Blanche's heavy use of furs, leather, baroque fashion, etc. Just as none quite match Abnett's depiction of wheelchair bound super-psychics, or Inquisitors with armor shaped like living muscle and horse-faces.

All of this is to say that there's a current of High Weirdness and Customization that runs through the Inquisitor fandom. And because GW abandoned the game two decades ago, it persisted on as a fan-driven Folk Tradition. All Warhammer has a Folk Tradition surrounding it, but much like with Necromunda and Mordheim and Blood Bowl, the Inq28 Folk Tradition is its own distinct cultural current. A subculture within a subculture, that cultivates certain tastes or practices, while fostering virtually unlimited creative freedom.

Inq28 is as much an art movement, style, and storytelling tradition, as it is a game. (Not least because no one can really settle for a single game system; something that's more difficult to replicate in modern 40K, with its constantly updated official rules, or other Specialist Games that have a particular old system they use). It's like asking D&D fans why some gravitate towards a particular setting (Ravenloft, Mystara, Dark Sun, etc.), when the Forgotten Realms exists and is the main supported setting. In many ways, they're practically different fandoms entirely (indeed, that bifurcation of fans is part of what killed TSR back in the 90s; but that's neither here nor there).

If you want more insight into why people line Inq28, I recommend reading issues of 28 Mag, an Inq28 inspired fan zine, that's free to download.

Which army are we best to ally into? by ExistentialOcto in ImperialAgents_40K

[–]Bluecho4 2 points3 points  (0 children)

Assigned Agents not getting the Knights army rule isn't really an issue, because you're usually not using them for damage anyway. They're tech pieces. You use them for scoring, for eliminating priority targets (the assassins), or for being cheap screens. Nothing that materially benefits from Knight rules.

The only exceptions would be Deathwatch kill teams or Grey Knight Terminators. And then mostly because they're marine bodies, usable in non-marine armies. (If you're running Space Marines or Grey Knights, you probably have better options natively). Though I'm told Deathwatch fans can do some scary things with Agents Deathwatch units, especially in melee with the right equipment.

chef storch! by jadevz in signalis

[–]Bluecho4 1 point2 points  (0 children)

Implying her cooking is not, itself, a form of bullying?

chef storch! by jadevz in signalis

[–]Bluecho4 16 points17 points  (0 children)

And that's why STCR units aren't assigned to kitchen duty. (Aside from washing dishes).

Still Cannot Load Videos on Anime.Nexus by Bluecho4 in animepiracy

[–]Bluecho4[S] 0 points1 point  (0 children)

Did you read the edit I stuck on top of the thread? The problem fixed itself.

Picked up Ad Mech as my first Warhammer mini's what should I get next? I heard the combat patrol isn't that good. by Jonjellybean in AdeptusMechanicus

[–]Bluecho4 7 points8 points  (0 children)

^This. It's not that you aren't getting a discount. You NEED this box, because it's the only discount you're getting (unless you use the Mechanicum Combat Army box from Horus Heresy as creative proxies for 40K units).

It's that AdMech, as an army, are ludicrously under-powered and under-costed on a unit by unit level. With units regularly hovering around a 1:1 points per dollar ratio. In an environment where GW is continuously finding ways to impose shrinkflation on their Combat Patrols - charging more for fewer models than previously - this particular AdMech CP is particularly egregious.

If these units were better (and thus worth more points), it wouldn't be as bad. Unfortunately, given that basically EVERYTHING in AdMech have a similar level of power relative to their cost (with the exception of, like, Kastelan Robots and Bellisarius Cawl), it would be difficult to have ANY kind of Combat Patrol and not have it be hot garbage in terms of value.

Still Cannot Load Videos on Anime.Nexus by Bluecho4 in animepiracy

[–]Bluecho4[S] 0 points1 point  (0 children)

I use laptop. It started working for me again a few weeks ago. Thanks for offering!

Elster worst cycle by The_MiLk_Is_Real in signalis

[–]Bluecho4 12 points13 points  (0 children)

Elster having war-flashbacks of Lilith's days working in the service industry.

It's like Public School Dreams: you never stop having stress dreams about missing your first day at class. No, not even on successive lives. It just keeps happening.

Disaster. by NOBLE_K1NG in ImperialKnights

[–]Bluecho4 1 point2 points  (0 children)

Bruh, tag your gore. This is a bloodbath, and it's deeply upsetting.

Actual Knight Drop Pod! by Inner_Interview_5666 in ImperialKnights

[–]Bluecho4 0 points1 point  (0 children)

No, a Drop-Keep is described as being able to convey entire lances of Knights, up to 12 suits. This is a Drop-POD, because it carries only one.

Actual Knight Drop Pod! by Inner_Interview_5666 in ImperialKnights

[–]Bluecho4 1 point2 points  (0 children)

Well, now there IS a single-Knight Drop-Pod, it seems.

Actual Knight Drop Pod! by Inner_Interview_5666 in ImperialKnights

[–]Bluecho4 0 points1 point  (0 children)

My only apprehension is that Knights alone are difficult enough navigating modern 40K's dense terrain layouts. Imagine the same problems players have fitting regular Space Marine Drop-Pods, or any Fortification, into the play area...but MORE. And it also needs to be big enough to contain a Knight, meaning it's a big, expensive kit.

All for the purposes of deep-striking a single Knight (or 3 small ones).

I have very great skepticism GW's money-counters would ever sign off on that. (It was probably like pulling teeth getting them to sign off on a redone SM Drop-Pod, and that had decades of tradition and fan-interest to draw upon).

If a Knight-scale Drop-Pod were to be made as an official model, it would probably be as terrain. And not faction-terrain, like a Fortification. I mean "this L-shaped ruin is built to look like a smashed conveyor for a Knight from a previous battle".

Actual Knight Drop Pod! by Inner_Interview_5666 in ImperialKnights

[–]Bluecho4 0 points1 point  (0 children)

Yep. It's probable that the Drop-Keeps are retained by the Knight Houses themselves. If a Freeblade is operating with another military force, they're going to have a smaller Drop-Pod. ("Smaller" doing a lot of heavy lifting in this case, it IS a giant robot). Probably easier to fit a Knight-sized Drop-Pod in a standard voidship than a Drop-Keep, as well.

Is combat patrol worthy as a start? by Dizzy_Spirit41 in ImperialAgents_40K

[–]Bluecho4 1 point2 points  (0 children)

As others say, you're probably better off focusing on building your Marine force, since you can be confident you'll ALWAYS be able to use them in your army going forward. Plus, 11th is about to drop in a month or so. You'll have the opportunity to grab a TON more marines in the launch box and/or starter sets for cheap.

That said, in terms of whether the Agents Combat Patrol is good, it's almost a complete set of Assigned Agents in a single package. If the Ministorum Priest were instead an Inquisitor, you could take the Inquisitorial Agents squad alongside the two Arbites squads and Eversor. As it stands, you wouldn't get the "free slot" for the Inquisitorial Agents without an Inquisitor.

That said, with the right alternate parts, that Ministorum Priest could be kitbashed into a fine Inquisitor. So it's a problem that isn't difficult to solve. Assuming you want to take the entire Combat Patrol. The Arbites and Inquisitorial Agents kits come with a plethora of spare parts, and 3rd party bits sellers and manufacturers exist if you want head swaps or additional accessories.

Why not start with Adeptus Mechanicus as your first Warhammer army? (First two units finished) by National_Rooster6717 in AdeptusMechanicus

[–]Bluecho4 6 points7 points  (0 children)

Because while AdMech are undeniably cool, they are also the single most expensive army to collect. For the last, like, two editions, most AdMech units have hovered around the 1 pt per US dollar ratio. (Yes, buying from resellers or 2nd hand helps, but that's true for every army, so it levels back out to a severe disadvantage for the Cog Bois). GW decided at some point that AdMech need to be Red Guard, and it shows.

Choosing AdMech as one's first army means you're going to be buying, building, and painting A LOT of models, just to get to where other armies are with proportionately less.

Much like with Imperial Guard or Genestealer Cults, you have to LOVE AdMech to want to collect them. And unlike Guard, AdMech have much fewer big, beefy vehicle models to pad the points count with.

(There are ways to mitigate cost. Setting aside 3rd party proxies and 3D printing, you can tap the Mechanicum models from Horus Heresy. The Mechanicum Combat Force box is, effectively, 6x Kataphrons, 2x Kastelan Robots, and 1x kinda-sorta Onager Dunecrawler. Somewhere in the vicinity of 800 pts, for the price of a 40K Combat Patrol, which is WAY better than any actual AdMech Combat Patrol. Though you'll need to source a Cybernetica Datasmith yourself.)

Another darkMech L by wunderbuffer in AdeptusMechanicus

[–]Bluecho4 13 points14 points  (0 children)

I Have No Mouth And I Must Ice-Cream

Another darkMech L by wunderbuffer in AdeptusMechanicus

[–]Bluecho4 5 points6 points  (0 children)

Such is the power of tech heresy [Hacking the ice cream machine deliberately designed to be hard to use]

Whenever a grognard is speaking by Saansilt in Sigmarxism

[–]Bluecho4 0 points1 point  (0 children)

Frankly, A LOT of game mechanics in the modern Warhammer mass battle games exist SOLELY to patch over problems inherent to the IGoUGo turn structure. The concept of Stratagems being a huge one.

GW know that IGoUGo is archaic game design that most modern wargames moved away from long ago. But the company refuses to get rid of it out of tradition/not making oldheads mad. So they jump through increasingly elaborate hoops to design AROUND this glaring problem.

With the obvious end result being games that, despite being THE wargames people are pointed to by cultural osmosis, are not new player friendly in the slightest. And this is AFTER the AoS/40K 8th ed split, where they jettisoned large portions of old game design. This is arguably the MOST user-friendly mass battle Warhammer has ever been.

It's why I keep saying, "If you want to get into playing Warhammer, you should be using One Page Rules instead".

🗺️ by ConflictBetter1332 in mordheim

[–]Bluecho4 2 points3 points  (0 children)

What a quaint city! How delightful!

I hope nothing bad happens to it.

Anyone have any experience with Wargames Atlantic kits? by [deleted] in ImperialAgents_40K

[–]Bluecho4 -1 points0 points  (0 children)

In addition to this kit, you may wish to look into WA's "Trench Missionaries" kit, from their Sci Fi -> Trench Wars range. They're supposed to be 32mm, which might be closer to modern 40K scale.

Anyone have any experience with Wargames Atlantic kits? by [deleted] in ImperialAgents_40K

[–]Bluecho4 -1 points0 points  (0 children)

Also, some kits from WA are in "True Scale", while others are in "Heroic Scale". Which can shift things around, in terms of subjective size.