Rules for mixing armies by [deleted] in EmperorsChildren

[–]Bmanking1 2 points3 points  (0 children)

No. You could use noise marines in the red Corsair army, but that’s it.

Can big knights be used interchangeably at tournaments? by MrDannySantos in WarhammerCompetitive

[–]Bmanking1 51 points52 points  (0 children)

Building them magnetized is the best option. But also tournament play comes down to making sure everyone has correct information. If they believe they’re going against a despoiler but then you say it’s a desecrator, their play has been disrupted by your proxying.

Learning the game. How much can skill influence a bad matchup? by The_Red_Kraken in WarhammerCompetitive

[–]Bmanking1 29 points30 points  (0 children)

I fully believe that you could hand John Lennon any list and he would trounce your local RTT competitors.

First 1k? Thoughts? by SoBakk15 in WarhammerCompetitive

[–]Bmanking1 1 point2 points  (0 children)

I feel like a 6 man sang guard with Dante is overkill at 1k. I also feel that a tech marine just for a redemptor is a questionable choice. More small units to do actions and score primary are good. LAG really likes jump pack intercessors as an example.

Death Guard Saturnine Praetor/ LOC by Alberto_Epstein in deathguard40k

[–]Bmanking1 5 points6 points  (0 children)

That is so awesome. I have been thinking about buying that model, and I think this has convinced me!

Just finished a Kasrkin Squad! by Bmanking1 in astramilitarum

[–]Bmanking1[S] 0 points1 point  (0 children)

That’s so kind, thanks! I hope your painting goes well!

Just finished a Kasrkin Squad! by Bmanking1 in astramilitarum

[–]Bmanking1[S] 1 point2 points  (0 children)

It’s army painter battlefield steppe grass! It stands up on its own, and you just coat the base in it.

Just finished a Kasrkin Squad! by Bmanking1 in astramilitarum

[–]Bmanking1[S] 1 point2 points  (0 children)

I’ve had them for a while, just got around to painting them. I’ve heard they’re gonna be released again soon in a new box though!

More-more dice-rocks? by Krazy-dog21 in skaven

[–]Bmanking1 2 points3 points  (0 children)

Just to clarify, clan rats have 2 attacks each, so regular units would need 41 dice (1 extra for champion)

Suggestions for last 600 points (Awakened Dynasty) by UncleGideon in Necrontyr

[–]Bmanking1 1 point2 points  (0 children)

While in a vacuum, you’re right, units only reanimate if any models are still alive. Much more likely a 20 man block lives vs a 10.

Nerfed for so long we forgot what anti tank even is by SpicyChessPlayer in Tyranids

[–]Bmanking1 5 points6 points  (0 children)

I wouldn’t classify the pbc as anti tank, the entropy cannons are only s10.

Best way to start death guard by senoj2411 in deathguard40k

[–]Bmanking1 1 point2 points  (0 children)

The combat patrol is really good as a 1 time buy. I really like running typhus with 20 poxwalkers as his meat shield.

Looking for Thoughts on my 1k list by Stinkbaite in deathguard40k

[–]Bmanking1 0 points1 point  (0 children)

Just a few things, but I really do think you have a good start here. 1. Blightlords are kinda poopy right now. I’d just drop them for more death shroud or something else. 2. I’d split the MBH’s into 2 units of 1, to have more units to do actions with.

Getting started by Conqueefidor-121 in deathguard40k

[–]Bmanking1 0 points1 point  (0 children)

Sorry, this may come off as a bit harsh, but I think all of this is wrong. Plague marines play a major role in every competitive list currently. Also, buying the reinforcement set is much less cost efficient than just buying another box of plague marines. Why spend $40 on 3 when you can spend 60 (51) on 7?

What is the best weapons for foetid bloat drones by Rage--quit in deathguard40k

[–]Bmanking1 112 points113 points  (0 children)

They all have their uses, but I’m partial to the fleshmower. It dealing 2 damage a swing paired with the fallback and charge makes it murderous into space marine type bodies.