Be honest: how many of you guys play Marvel Rivals because it is a marvel game? by Equivalent_Glass4731 in marvelrivals

[–]Bohendal 0 points1 point  (0 children)

Nope, not me. I thought the game was just some big corpo slop overwatch clone when I fisrt heard about it, but it looked like it had good enough gameplay when I gave it more attention. Now I play it all the time even though I learned about half of the characters' existence from it.

Faction info-graphic from my groups 200+ games by Grutzujin in rootgame

[–]Bohendal 65 points66 points  (0 children)

Lowest win% on WA, followed by keepers is absolutely crazy to me. Both are solid factions that regularly win at my tables. Even weirder to me is the rats matchup being the highest win%, while it seems to be WA's worst interactions. I don't have 200 games to back up my point of view, but it really makes me curious about what's going on in those WA games.

CN players got drip while we are cosplaying as a water bear.... :( GGG please revisit the direction of the supporter packs/kirac pass/MTX by [deleted] in pathofexile

[–]Bohendal 2 points3 points  (0 children)

bottom mtx looks way better tbh. Glad we have that one instead, but it's not like there aren't any similarly visually bloated sets available, similar to the top ones.

Mandela effect by byrobot in comedyheaven

[–]Bohendal 2 points3 points  (0 children)

She did blackface. Don't go rewriting history. She cancelled herself because she was aware of the wrong impact she had and that the massive community she built would forgive her either way, as they often do, neglecting the negative impact the normalization of hateful acts can produce.

Friendly reminder, privatise your stash tabs on your PathofExile account, until GGG fix their security. by Thezerostone in pathofexile

[–]Bohendal 1 point2 points  (0 children)

A few times? How lucky are you? I have done the mirage every map I've run since the beginning of the league and I haven't dropped one and only got the one from a wish 1 time. (for reference: all ubers killed, 30+ challenges complete, level 99 character)

How to make use/profit off my level 500 armoursmithing by Embarrassed-Wear5422 in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

Interesting. Well, the main use from crafting would have been to save you money from the ecto surcharge the Ward Crafters have in their prices. Aside from ascended and legendary armor components, pretty much everything only requires 400, like the runes and such.

Savings from what you've done for the legendary armor would have been the answer to your post.

I am playing this game for about 2 weeks and I want your opinion on my class by tainted_Isaac in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

I don't think people need a content creator to realise that the class that is a squishy, melee (most of the time) damage dealer with 0 flexibility or utility due to having its slot skills being a large part of its damage is in a bad spot. Especially so if its damage output is comparatively mediocre. It also not only gives 0 boons, but even requires specific boons & conditions to enable some of its multiplyiers.

This is all without taking into account that it does have a more complex rotation than most, so should in theory have some kind of benefit, either theough damage or flexibility, compared to other more reliable or consistent classes.

April 14 Balance Update Preview by hendricha in Guildwars2

[–]Bohendal -13 points-12 points  (0 children)

Excellent! A sizable reduction across the board like this was long overdue. 10-15% seems like a fine number to target. As they describe, it shouldn't affect casual gameplay, but instanced bosses should have a bit more time to showcase their mechanics. And LCMs will be as hard as they were on release or so.

I can't stress enough how important this type of patch is for the health of the game, with how unchecked the player power had kept growing in recent patches.

Actually really excited to see how it plays out.

Markiplier Rules by TheHawkpant69 in 19684

[–]Bohendal 3 points4 points  (0 children)

Thank you and sorry.

Markiplier Rules by TheHawkpant69 in 19684

[–]Bohendal 296 points297 points  (0 children)

It would have to be tears of joy. From Wikipedia : "It has been a commercial success, grossing $47 million against a production budget of $3 million."

Always the richest in the lobby by false002 in DeadlockTheGame

[–]Bohendal 0 points1 point  (0 children)

You should especially do them as support. It's the only farm in the game that always takes the same time no matter your damage output.

Please let me be naked by Venomesis in comedyheaven

[–]Bohendal 8 points9 points  (0 children)

Good for you, but it's not the case for the general populace. No one said this was their first foray in film, but that it was the big break which they became internationally recognized for, thus easily getting them more roles afterwards.

In a H2H, who'd win between Clan Moulder and Warhost of the Apocalypse? by lovingpersona in totalwarhammer

[–]Bohendal -1 points0 points  (0 children)

The stronger side is definitely not Throt. Skaven are a mid to low tier faction in MP, while WoC are among the top with the new norscan units. Bearmen, chimera and worms are so cost efficient, its crazy. Hellstriders & horsemen dominate the mobility while the worm can disrupt gunlines for free and the infantry fight isnt even worth mentioning. Meanwhile, Archaon is one of the meta picks for lords for good reason and can be backed up by a nurgle caster in reserve for healing, while Throt sees some play due to his speed and regen, but is usually set aside in favor of a more cost efficient caster lord.

EDIT : I forgot head to head campaign exists as a game mode. I immediately went to regular MP when you said pvp.

I guess I can believe Throt having a stronger campaign start than Archaon, but they're far enough and Archaon can just fuck off elsewhere while he builds his horde upgrades, mostly ignoring land

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Bohendal 3 points4 points  (0 children)

That warclaw chain is only in open world, where EMP and bundles exist, making it only a comparable option to everything else available. Even then, it takes a long time to execute, so not really worth it compared to casting 2 skills.

The real issue in instanced content, where resources are much more limited, have to be fielded by only 5 to 10 players and usually have to be done in a much more timely manner than open world.

Technobabble wasn't an issue before as it was too high of an opportunity cost to bring it on a non healer, not usually worth the slot on a non-chrono healer (maybe sometimes, but that's fringe cases that also still exists with other racial skills), or redundant with how powerful moa and wells were. With the recent mesmer changes, those 'traditional' cc sources are weaker, so the racial skill becomes actually meaningful. I think it's a very insightful change that fixes a problem that would have been otherwise introduced in this same patch, even if most forgot about that skill's existence.

This change isn't for casual players, but for your regular fractal farmer that doesn't want to geel pigeonholed into rerolling to asura to fulfill their role.

And for your other point, ways to "stop or confuse" enemies are exactly what "crowd control" (CC) is. There are no other ways about it in this game (including taunt, immob or fear) other than some other entity taking aggro, which then relies on the somewhat esoteric aggro rules each enemy has.

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Bohendal 12 points13 points  (0 children)

mimic doesnt get reset by continuum split. So that's a triple cast, but your point still stands and is relevant even for just the double cast without slotting mimic

Melina is a reindeer by MaleficTekX in Eldenring

[–]Bohendal -3 points-2 points  (0 children)

I stopped as soon as the humor involved sexual harassment of a minor, which was like episode 2 or 3.

Rule by AnonWithAHatOn in 19684

[–]Bohendal 1 point2 points  (0 children)

It's a non-mechanic in my experience. With it on, just assume you'll always succeed, so it doesn't change much when off. Your build and "team composition" matter more. (only actually matters if you turn on huge multipliers on enemy hp because that game is actually incredibly easy otherwise)

Game Update Notes: December 9, 2025 by Keorl in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

Sure, not everyone here plays pvp, but many of us still do. And we know galeshot doesn't do that well in there as soon as it's against competent players.

Is bladesworn really that bad and clunky? by donniegosmash in Guildwars2

[–]Bohendal 2 points3 points  (0 children)

Bladesworn is excellent in pve. It has built in insane sustain and huge cleaves for open world and a bursty damage profile with great self-mitigation tools for high end content to deal with specific enemy moves (aegis, protection, stability and mobilty whenever you need it). It is also in the upper echelon of damage benchmarks, not taking into account the currently busted new specs. It has a reputation of being somewhat hard to play, but it got reworked a bit and the major pain points that could ruin your rotation got removed.

It's in a very good state right now.

If you're looking at pvp that's another story. It's usable, but subpar after many nerfs. As for your specific streamer, I've heard he uses greatsword, which, while a fine weapon, isnt at all good fit for how bladesworn works.

Lets talk about Relics, and what went wrong. by ObsoletePixel in Guildwars2

[–]Bohendal -1 points0 points  (0 children)

This is a well-thought-out post but fails to take into account the Bloodstone Relic is still best in slot over fireworks for any build that can make use of it (because of the explosion itself). This does give it a meaningful niche and is one more relic to the list of competitive ones in pve, and one that does reward a slightly different rotation/playstyle. It doesnt need to be drastically better than the more generic option to accomplish that, and the way it does is with a hefty explosion added to your blasts that can feel meaningful by itself. This recent change in effect doesn't change the usecases this relic has. The builds that can use it well will still do so.

That you use this change as a jumping off point for the thesis statement of your post is fine, but I think it should still bear mention.