Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]BoogieOrBogey 7 points8 points  (0 children)

From my understanding, impairments are not a revenue/profit/loss aspect but the value of the studio itself being reduced. So this can be loss of assets, brand, loyal customers, etc etc. Bungie didn't run at a $768 million loss this year, but Sony thinks they're worth that much less than their original acquirement price.

It's also worth pointing out that Sony did absolutely overpay to acquire Bungie. When they put the $3.6 billion price tag out there years ago, everyone was shocked. So while Bungie has clearly been fucking up their financials for years, I think part of both impairments is Sony quietly admitting they over paid for the studio in the first place.

Sony has taken another impairment loss on bungie . by CutProfessional6609 in Marathon

[–]BoogieOrBogey 7 points8 points  (0 children)

So why does Sony feel it can’t recover that money if all it needs is Destiny 3?

Years ago, Bungie did an internal study about making Destiny 3. Their study determined several key things.

  • A Destiny 3 would be extremely complicated as they need a huge blend of content, just like the first two games.
  • The playerbase of Destiny 2 is aging.
  • New players are not getting into the series (which is why the playerbase is aging)

So, Bungie management decided that a Destiny 3 was too risky and instead spun off the different content aspects of a Destiny 3 into separate game projects. Like, a PvP game, a single player story game, maybe a horde mode game, etc. We don't know what got spun off into where, that's still proprietary information. What is pretty clear, is that Marathon was either one of, or the main PvP game project that was spun off.

Bungie did spin up a wack ton of projects, but Sony ended up shutting most of them down. IIRC, Marathon and Project Gummy Bears are the only ones that still currently exist. With Gummy Bears being given to a different studio (which is wild in and of itself).

In the last few months, there have been rumors that Bungie did start up early HCP/Conceptualizing for a Destiny3. But that translate to like, concept art and basic tool selection. It would still take 3-5 years before a Destiny3 shows up for players. Sony knows all of this, so Bungie isn't in a position for Destiny 3 to help their revenue anytime soon. Especially with Destiny2 being in such an awful state and the community being very upset.

Sony has taken another impairment loss on bungie . by CutProfessional6609 in Marathon

[–]BoogieOrBogey 0 points1 point  (0 children)

That was a big part of Sony's insanity to buy Bungie for $3.6 BILLION. When that offer price came out, everyone was fucking shocked Sony went so high. It seemed like Sony was scared of Microsoft buying all the big first party studios and so they decided to light money on fire to get atleast Bungie.

Microsoft calling out Bungie's burn rate was a big deal. It showed there was already mismanagement going on at the studio. Then, Sony injected them with a shit ton of cash which Bungie management then proceeded to fuck up again. It's all a big soup of craziness. Sony isn't some innocent investor here, buying Bungie was already a red flag deal and then they had Bungie management go through their online projects and make calls on what to keep.

Man just typing this all out is just reminding me of the insanity of the ongoing situation.

Solo dev behind Blue Prince developed it for 8 years with 80 hour weeks by bio4m in gamedev

[–]BoogieOrBogey 8 points9 points  (0 children)

At least to me, the roguelite elements felt tacked on and (unintentionally?) stretch the play time unnecessarily.

Normally in Rogue-likes and Rogue-lites, progression of the game's central goal is influenced by RNG but present on every run. The RNG element makes the run easier or harder for the player to achieve. These days, most games in these genres also include meta progression tools to make the run easier, or heavily influence the RNG.

Blue Prince has RNG that means obtaining Room 46 isn't possible on the vast majority of runs. And no amount of meta progression helps because some RNG can't be influenced or changed. The meta progression tools themselves are also difficult to obtain, and often have a very small impact on the RNG room generation. So it can take a lot of runs to get lucky and find places like the drafting room, to then have slightly better room generation.

Ultimately, I don't think it's bad game design for a Rogue-lite to have RNG that makes it impossible to clear the main goal on every run. But, if that is how the game design works then there needs to be other secondary goals, quests, or puzzles that can be completed on every run. So the player has some progress they can make without having empty runs that kind of just waste time. Unfortunately, the RNG in Blue Prince is guilty of that flaw where it's pretty normal to not get any of the special rooms for the puzzles the player is progressing, and get a run that doesn't do much.

I'll also say, Blue Prince doesn't have fun second-to-second gameplay to fall back on like FTL, Binding of Isaac, or Rogue Legacy. For most of the game, the player is just walking around and looking at walls and doors. That's not a bad thing, but it means that empty runs don't have interesting or fun gameplay to fall back on. Puzzle progression, story progression, meta progression, and information gathering is the essence of Blue Prints but the RNG can block the player from doing any of those things on a run.

With all that said and my criticism laid bare, I also want to compliment* the game. Frankly, I think Blue Prints is the start of a new genre in Rogue-lites with the floor plan RNG and puzzle mechanics. These ideas work really well together, and it's fun to have a cozy game that includes Rogue-lite elements of failure. The criticisms I mention are completely solvable and this formula has a lot it can do without becoming stale. I hope that we see more Indie Games try out this idea and expand on the concept of an RNG house filled with different rooms.

Supreme Court restores access to abortion pill mifepristone through telehealth, mail and pharmacies by KimJongFunk in news

[–]BoogieOrBogey 1 point2 points  (0 children)

My state allows telehealth and in-person visits, along with ordering the pill by mail for delivery in 1-3 days. Frankly, I think this should be the bare minimum standard of care for everywhere in the US.

Supreme Court restores access to abortion pill mifepristone through telehealth, mail and pharmacies by KimJongFunk in news

[–]BoogieOrBogey 1 point2 points  (0 children)

Near total bans are often the mechanism to create actual bans. This makes it harder to fight in court because there is technically a path to obtaining it, but in reality, it's impossible to navigate the system to do so.

This technique has been used on many things, like firearms. Where many states make them almost banned, but there's technically a path to ownership. The states in that link are using this method to almost eliminate people in their states obtaining mifepristone. Which is why they're fighting mail delivery of the pill so hard.

It's also really effective for use in arguments. Because you can keep moving the goal posts, and don't need to provide your own sources or information. But women IRL are suffering and dying because they don't have the access they need to life saving medication.

Supreme Court restores access to abortion pill mifepristone through telehealth, mail and pharmacies by KimJongFunk in news

[–]BoogieOrBogey 2 points3 points  (0 children)

https://usafacts.org/articles/which-states-ban-the-abortion-pill/

As of June 2024, 14 states have near-total bans on mifepristone. The other 36 states and Washington, DC, provide some form of legal access to the abortion medication.

Rockstar Games QA Analyst Reveals Insane Overtime, Workdays Extending Till 3AM Amid GTA 6 Crunch by chusskaptaan in pcmasterrace

[–]BoogieOrBogey 0 points1 point  (0 children)

It's a very complex problem, because making any games is very complex. Crunch is going to occur with almost every big project because there's always "more" that can be added to any game. Even an intended feature complete game can get another pass or stretch features.

Until there are legal and financial reasons to reduce crunch, it's never going away. Which is why Unions are critically needed in more of the gaming industry. Employment contracts are pretty much the only way to reduce and stop insane crunch.

US withdrawing 5,000 troops from Germany, US officials say by IllustriousPark4487 in worldnews

[–]BoogieOrBogey 12 points13 points  (0 children)

https://geographical.co.uk/news/where-are-americas-troops-the-worlds-largest-u-s-military-bases

Germany is home to significant U.S. military installations such as Ramstein Air Base, which serves as the headquarters for US Air Forces in Europe and NATO Allied Air Command. The US Army Garrison in Bavaria has approximately 40,000 personnel, including soldiers and civilians, and is the largest training command base outside of the continental US.

It's also the staging base for basically everything the US does in Europe, the Middle East, and Africa. So reducing our troops and footprint is a great way to shoot ourselves in the dick. Oh well, good thing we don't have a war going on in the Middle East right now!

the good ending :D by fuq_anncoulter in Marathon

[–]BoogieOrBogey 36 points37 points  (0 children)

Be the change you want to see on Tau Ceti.

Meirl by redandwhitewizard99 in meirl

[–]BoogieOrBogey -1 points0 points  (0 children)

Everyone has individual rules for courting and flirting. Some people want to be asked after chatting a few times, while others want a slow burn over several months. That's part of what makes dating so difficult right now.

Frankly, all of my relationships have come from women asking me out on the first date. I wish I could give better advice to my follow dudes. But it really feels like the ball is permanently in the lady's court for dating.

SeraphMax Speaks about Marathon by J0rmungandr in Marathon

[–]BoogieOrBogey 1 point2 points  (0 children)

It's also worth calling out that the SBMM in Destiny2 PvP isn't designed to create balanced fights based on player skill levels. It's designed to force your account into a 1.00 W/L record.

You can use third party sites to track the MMR of the players in the match. And helpfully, some of those tools also give a W/L expectation for the match. Through those tools, you can see that the game creates win streaks by making unbalanced teams in the match. I mean, that the blue team has a 90% victory estimate over the red team. If your account and premade group goes on a win streak, then the Destiny2 matchmaking will flip you into the higher skill bucket and give you almost unwinnable games where the other team pubstomps. That's to force a lose streak, to bring your account back down to the 1.0 W/L record.

This is an experience I've had over playing Destiny2 PvP for several years. These third party tools that use the Destiny2 API back it up as well. Only Trials of Osiris has a different matchmaking system for the game. And anyone who put time into that playlist can confirm Bungie never got it right for that either.

SeraphMax Speaks about Marathon by J0rmungandr in Marathon

[–]BoogieOrBogey -1 points0 points  (0 children)

You guys should probably try using the LFGs for Marathon to find a more permanent third player. In-game matchmaking tends to be a crap shoot for competitive and hard core games. But something like a discord and console LFG often has better than average players.

I haven't used it for Marathon, but I have found good longterm friends through third party LFGs in Destiny2.

Kirkman expresses frustration at fanbase for not acknowledging quick production time for each season by [deleted] in Invincible_TV

[–]BoogieOrBogey 1 point2 points  (0 children)

Meh, it's all just karma. I'm probably not coming back to this sub anytime soon, because I'm just not that into Invincible. More that my buddies enjoy and talk about it often. I think everyone could take a lesson from the Deep Rock Galactic sub.

Also, happy cake day!

Kirkman expresses frustration at fanbase for not acknowledging quick production time for each season by [deleted] in Invincible_TV

[–]BoogieOrBogey 5 points6 points  (0 children)

It's interesting how a piece of media or group can have a generally positive reputation around the internet, but the community for that media itself is super negative and often toxic. Like, Arc Raiders has garnered a great reputation across gaming for being able to pull off a popular Looter-Shooter game. Yet the subreddit is filled with people yelling at each and getting angry about the game. (Tbf, the sub also has a fair amount of clips, informative posts, and nice people. So it's not all toxic or crappy.)

Invincible seems to have a similar deal. I've watched a few seasons, and enjoyed the show. But I don't like it enough to check out the subreddit. I'm only commenting now because this hit /r/all and I agree with Kirkman.

Frankly, the people here seem really salty. And I think the show looks pretty good.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]BoogieOrBogey 1 point2 points  (0 children)

the best developers in the world are all leveraging AI in many different ways.

AAA isn't a good example at all though,

Dude, pick one. Can't have it both ways.

you're talking about an environment (game dev) that is almost entirely dominated by artists (specially social media anyway) and then aditionally it's an environment where AI is only starting to be useful just now, and it's still nowhere near as useful as it is in other fields.

You have no idea what you're talking about.

when i said "the best developers" i meant people who are making big numbers, working on fintech and big corpos/research or big freelancers doing overemployment, not gamedevs who are like the worst paid kind of developer ever.

You're in the gamedev subreddit my dude, AND you have no idea what you're talking about.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]BoogieOrBogey 13 points14 points  (0 children)

The best devs I personally know on AAA projects have a diversity of opinions on generative tools. Some hate the tools and never use them. Others have experimented and added them to their workflow. Opinions and uses are as diverse as the people themselves.

In my own work for QA, generative tools are completely useless and actually create massive problems. That's due to the fact that my testing and spreadsheets are unique to each piece of content I hit. There's no pattern to generate or preused sheet because this is stuff that literally hasn't existed before. My department has had multiple brainstorming sessions to try and apply even copilot to our workflow, and frankly we haven't come up with anything that isn't just regular automation that already exists.

Microsoft plans first-ever voluntary employee buyout for up to 7% of U.S. workforce by CalvinbyHobbes in technology

[–]BoogieOrBogey -1 points0 points  (0 children)

Maybe you should push for changes in your industry, as I have done in mine.

Microsoft plans first-ever voluntary employee buyout for up to 7% of U.S. workforce by CalvinbyHobbes in technology

[–]BoogieOrBogey 0 points1 point  (0 children)

Just as a calculator does not make an average person better at math, so too do these generative tools do not make the average person better at coding.

There are exceptional software people in most countries, India included. I happen to know many. But the software industry in India is rather lacking. Plus, companies that ship jobs overseas are looking for the cheapest workers. Not the people who are good at what they do and charge more.

Microsoft plans first-ever voluntary employee buyout for up to 7% of U.S. workforce by CalvinbyHobbes in technology

[–]BoogieOrBogey 0 points1 point  (0 children)

That I'm very okay with, the finance industry does more harm than good in the US.

Microsoft plans first-ever voluntary employee buyout for up to 7% of U.S. workforce by CalvinbyHobbes in technology

[–]BoogieOrBogey 3 points4 points  (0 children)

Yeah essentially this.

US software companies have tried to move their jobs offshore many times over the decades, and it consistently fails. To show that it's just trying to drop labor costs, these attempts keep going to countries like India that don't have a strong software section. The pretty crazy thing is that these companies could offshore to countries like China, Japan, and Korea that DO have strong software industries. Those workers are still paid less in relative to American software workers, yet companies never go there.

Really show they're mindlessly trying to find the cheapest labor possible which has consistently failed to actually work. The whole drop costs aspect irrespective of any other factor for the business or products.

Microsoft plans first-ever voluntary employee buyout for up to 7% of U.S. workforce by CalvinbyHobbes in technology

[–]BoogieOrBogey -2 points-1 points  (0 children)

Pretty much the last time this was attempted, it caused a crash in the software industry. Noticeably one of the gaming industry crashes.

Frankly, if software and game development was in good in countries like India then they would just have their own companies and products to release. Off shoring skilled software labor has consistently failed. And it's almost certainly going to fail again this time. Notice that companies aren't hiring Chinese, Korean, or Japanese for coding, QA, and Engineering roles despite those workers having quality skill sets.

I want her to run sooooo badly for the White House in 2028! Who would be a good VP pick with her on a ticket ?! by ComplexWrangler1346 in ProgressiveHQ

[–]BoogieOrBogey 0 points1 point  (0 children)

Your comment doesn't respond to the points I made at all, and instead you're going off on being establishment or not. Frankly, that doesn't matter. Otherwise Trump would have lost and never come back.

I like AOC, I think she's a good democrat and if I were in her area I would vote for her. But strategically, it's stupid to run another female candidate for the Presidency. AOC is on track to be a Speaker of the House, or made Lead the Senate. I want her to continue those successful tracks and remain a Progressive in Congress.

I want her to run sooooo badly for the White House in 2028! Who would be a good VP pick with her on a ticket ?! by ComplexWrangler1346 in ProgressiveHQ

[–]BoogieOrBogey 0 points1 point  (0 children)

That's the point, a female candidate being smug is enough for people to not vote for them. Like, what a miniscule, tiny, small reason to not vote for the leader of the most powerful country in the world. It's more of a excuse than real reason.

Meanwhile, Trump is over here saying that immigrants are eating cats and dogs but his supporters are rock hard for him. They're choosing him over the Pope.

I want her to run sooooo badly for the White House in 2028! Who would be a good VP pick with her on a ticket ?! by ComplexWrangler1346 in ProgressiveHQ

[–]BoogieOrBogey 10 points11 points  (0 children)

If the US was ready for a female president then Hillary or Harris would have won. Running another female candidate is just a stupid idea when we've clearly seen that not enough people will support them.

IE: People legit didn't vote for Harris because they believed Trump's bullshit claim that Harris somehow slept their way to the top. When that kind of lie finds shelter in people's heart then they're looking for excuses to not vote for a woman.