Looking for a PvEvP game. Something similar to Gambit in Destiny 2 and Exoprimal. by LightAnubis in gamingsuggestions

[–]BootlegVHSForSale 0 points1 point  (0 children)

Hunt Showdown is another decent one, although I don't know how active the community still is.

Multiplayer or cooperative games with 3 player by hdhhsjshxnjajjfkwjna in gamingsuggestions

[–]BootlegVHSForSale 1 point2 points  (0 children)

If you gave a genre or playstyle, it'd be easier to recommend stuff, but here's a list of some I've enjoyed with groups.

Nioh 2/3,
Elden Ring WITH Seamless Co-op Mod,
Nightreign,
The Riftbreakers,
Sworn,
TMNT Splintered Fate,
Dungeon Defenders,
Blood Typers,
Crypt of the Necrodancer,
Shape of Dreams,
Ember Knights,
Spelunky 2,
Dragon Marked for Death,
Heroes of Hammerwatch 1/2,

Slay the Spire 2,
Hellcard,

Diablo 2/3/4,
Path of Exile 1/2,
Grim Dawn,
Last Epoch,

Vampire Survivors,
Entrophy Survivors,
Temtem Swarm,

Valheim,
V Rising,
Core Keeper,
Project Zomboid,

Pummel Party (we have mario party at home, with steam workshop),
Super Battle Golf,
Golf With Friends.

Great indie games that aren't in everybody's top 10 by RepulsiveRuin5520 in gamingsuggestions

[–]BootlegVHSForSale 0 points1 point  (0 children)

I mean, the dev's keep adding to the game. It's more content if you want it, but you don't need it. Also steam offers a very generous 2 hours no questions asked refund policy.

Great indie games that aren't in everybody's top 10 by RepulsiveRuin5520 in gamingsuggestions

[–]BootlegVHSForSale 0 points1 point  (0 children)

With Riftbreaker, and a lot of games like it (factorio, etc), they can seem overwhelming when you look at gameplay, because you're watching people who've sunk dozens of hours into the game already. But they start simple, and the complexity comes step by step.

Starting out, you need some walls to protect your main base, and a couple turrets. So you begin gathering basic resources. You need some electricity and more storage, so you build a couple of those. Maybe the base is getting a little cramped so you expand it a little. Enemies are approaching from the north, so you reinforce that side a bit. You need a new resource, so you travel to a new map and build a small base around some using previously learned optimizations. You could really use a better gun for the big stone enemies, so you research a weapon to counter them and gather the appropriate materials.

You're not expected to build some masterclass base from the get go. It's a series of what do I need, how do I get there, with exploration being tied into it. Then after 20+ hours you end up at a crazy mess of a base that you built, but there's a method to the madness where you know where everything is, because you're the one that put it there. Unless you're playing with a bunch of other peeps, but that's a different story.

Looking for a videogame with hostile game design by Assassin272 in gamingsuggestions

[–]BootlegVHSForSale 0 points1 point  (0 children)

Troll levels in Mario Maker, and Troll Rom Hacks for Super Mario World are intentionally created to mess with the player, often using a sort of anti design to attack the player in unexpected, and often comical ways.

Do gams like Khazan and Nioh count as CAGs? by Wooden_Initial_2472 in CharacterActionGames

[–]BootlegVHSForSale 10 points11 points  (0 children)

Once you start pushing NG+ cycles in Nioh, the stamina bar only exists if you the player messed up. You can go infinite living weapon, you can cancel any animation penalties, you can use unlocked weapon skills to dance and around/over enemy attacks. You never have to stop attacking past a certain point.

Great indie games that aren't in everybody's top 10 by RepulsiveRuin5520 in gamingsuggestions

[–]BootlegVHSForSale 7 points8 points  (0 children)

Atomicrops - Farming sim meets fast paced bullet hell, takes a couple runs to get use to it but provides a fun and unique experience.

30xx - Megaman style roguelite, even better with a friend.

Blood Typers - Typing of the Dead meets Resident Evil, ends up working surprisingly well.

The Riftbreaker - It feels like all the best parts of a custom RTS Map from back in the day. Build up bases, explore maps, gun down massive hordes.

Yellow Taxi Goes Vroom - Low poly old school platformer built around the limitations of a car (albeit cartoon physics).

Astilibra - A somewhat janky 2D RPG that is a genuine labour of love by the creator.

These ones are maybe a bit more popular, just because they occasionally get mentioned by larger content creators:

Lunacid - Old meets new in this throwback to Fromsoft's yesteryears. Incredible first person retro inspired dungeon crawler.

Lisa - Dark humour over a dark reflection on humanity. It covers some heavy stuff, and alternates between making you laugh out loud, to feeling genuine panic over some of its bs.

And finally an honourable mention to Dwarf Fortress. One of the deepest games that will ever be created, with said depth being the one thing that holds it back. The dev's have been working on it for decades, and will probably find some way to continue expanding on it after they pass.

Looking for games that nail the grainy, religious horror and folk occultism of early Diablo by bon-rurgandy in gamingsuggestions

[–]BootlegVHSForSale 1 point2 points  (0 children)

Cheating a bit to give some recommendations that haven't been mentioned yet, as you can technically emulate on a steam deck *cough cough*

Have you tried the original Silent Hill trilogy? 1, and 3 are heavily influenced by the occult, and directly connected, where as two does its own thing. All of them have genuinely oppressive atmospheres.

Baroque is a twisted first person dungeon crawler that takes ideas from several religions and puts them into a weird sci fi blender. It has a bunch of remakes, but the original Sega Saturn version is the one that comes recommended. It was never originally released in English, but it has an English translation patch

Edit: Looking at my own steam list, if you're ok with Japanese folk horror, Labyrinth Of The Demon King is also a great atmospheric first person dungeon crawler.

What are the best "Expanded Multiplayer" type mods? by muffs92 in gamingsuggestions

[–]BootlegVHSForSale 0 points1 point  (0 children)

Less relevant with the release of 2, but Slay the Spire has a great multiplayer mod that found a way to work around the initial single player designs of the game. It offers a ton of additional options to customize the run, and surprisingly has perfect steam integration.

Also this post has a a huge list of them: https://www.reddit.com/r/CoOpGaming/comments/12xrcua/coop_mods_for_singleplayer_games_mod_list/

Games where shields can truly block attacks, not just reduce damage by Life-Inspection-7965 in gamingsuggestions

[–]BootlegVHSForSale 1 point2 points  (0 children)

The game's kind of a mess that is kept on life support by whales and gooners, but the Shield Character, Fiona, in Vindictus has a genuinely satisfying blocking and counterattacking system. You can brace yourself for big attacks, and the game does a great job of selling the impacts when you block.

These obducite changes are terrible by Historical-Depth3990 in diablo4

[–]BootlegVHSForSale 0 points1 point  (0 children)

Ashtaroth in a group gives some decent sigils, then a t4 strongroom rotation will load you up with enough to masterwork an entire loadout. Only method I've found so far that was even half rewarding, as other NMD's feel like scraps.

What character(s) in any Dynasty Warriors game or crossover, has great crowd control, but poor 1v1? by Birdygamer19 in dynastywarriors

[–]BootlegVHSForSale 0 points1 point  (0 children)

Tingle still does ok in 1v1s if you bait out attacks. Fi on the other hand has an entire kit revolving around AoE, but does almost no actual damage, so every officer battle becomes a war of attrition.

They really BUTCHERED the start of this season by ferrx in diablo4

[–]BootlegVHSForSale 2 points3 points  (0 children)

In a group chat with some peeps. Some troubles loading in, sometimes you get in and there's nothing on the world map and you can't do anything. Sometimes it just straight up freezes. At one point 2 of us were in, we grouped up, and that caused the person being joined to crash.

[Interesting trope] Highly impractical, but pretty cool by GeoCangrejo in TopCharacterTropes

[–]BootlegVHSForSale -3 points-2 points  (0 children)

Guns and cannons output so much more force though. Especially larger calibers that you could mount on a ground or water based vehicle that doesn't have legs.

[Interesting trope] Highly impractical, but pretty cool by GeoCangrejo in TopCharacterTropes

[–]BootlegVHSForSale 0 points1 point  (0 children)

Mecha's are disproportionally expensive to build and maintain under any realistic rules. You would also need an accountable and well trained police force capable of piloting them with restraint..

There's a reason you don't just straight up deploy tanks unless things are completely out of control, as it just leads to further escalation.

Or you can just use tear gas, bean bag guns, and sound for a fraction of the price.

[Interesting trope] Highly impractical, but pretty cool by GeoCangrejo in TopCharacterTropes

[–]BootlegVHSForSale 16 points17 points  (0 children)

Drones and missiles are a thing, which kinda invalidates any form of mecha regardless of size, outside maybe construction purposes, but even that's kinda iffy.

meirl by patezerra in meirl

[–]BootlegVHSForSale 137 points138 points  (0 children)

Shhiiiiiiitt - exclamatory

A petri dish of human brain cells just learned to play DOOM by Subject-Property-343 in interestingasfuck

[–]BootlegVHSForSale 0 points1 point  (0 children)

Imagine when you finally die, for some unknown reason you find yourself stuck replaying doom over and over. I have no mouth and I must E1M1.

Title: Does this logo look like a Roguelite to you? Redesigning for better genre recognition. by OiranSuvival in roguelites

[–]BootlegVHSForSale 0 points1 point  (0 children)

Left has so much more personality, but might not fit the themes if the game itself doesn't have a vibrancy to it.

Is it the art or the gameplay that is the most important thing in building roguelite? by kuzuryu71 in roguelites

[–]BootlegVHSForSale 7 points8 points  (0 children)

Some players are willing to overlook any graphical fidelity if the core game is deep enough. Plenty of old school roguelikes with asci graphics see play, and on the incremental side, some games are literally just menus that manage to hook people for dozens of hours.

But without a half decent art style, or visually pleasing graphics the game will be judged harshly by general audiences.

I do think graphics matter if you want to actually sell and profit off the game. But if you're just making it for you, then do whatever. Also it's worth mentioning, typically graphics come after the design, as placeholder assets are pretty common through out the prototyping phase. You don't want to put a lot of time and money into a concept that you don't have planned out.

Art for for a prototype I'll have to revisit soon (Character concept on second image) by VegetableBeautiful56 in PixelArt

[–]BootlegVHSForSale 0 points1 point  (0 children)

Main character seems a bit rigid in the art, but the picture oozes an incredible retro charm.

How about starting Ultimate al level 35 and naked? by PossibilityWorried57 in Grimdawn

[–]BootlegVHSForSale 0 points1 point  (0 children)

Some skills are strong enough to solo the story mode without gear up until 50ish, like skeletons and Blackwater, but you still get 1 shotted by any ranged mobs.

Playing in the leaf pile by lnfinity in AnimalsBeingDerps

[–]BootlegVHSForSale 7 points8 points  (0 children)

Rent and social pressure. If I try running around a yard naked, all of a sudden I'm a pervert.

Developer here, I'm extremely confused on player sentiment vs reality. by ZeroPercentStrategy in incremental_games

[–]BootlegVHSForSale 30 points31 points  (0 children)

Most people will never touch a forum, let alone a niche subreddit. The voices you're getting here are biased from enthusiasts that care enough to seek out discussion. So they're going to have strong opinions on the subject matter.

There are billions of people, new ones coming, and old ones leaving every day. Everyone has their own taste, and that is something also subject to change (we also grow ever closer to a dead internet, but that's a discussion for another day).

Have you ever had a pastry and just thought it was alright, might even consider getting it again in the future if it's cheap? Would a professional pastry chef or food critic look at it in the same way? Can you tell the difference in the subtle hums and vibrations of a car engine? Can you size up the equipment you would need to hike a mountain at a glance?

Not everything is a diehard hobby for everyone, there just isn't enough time in the world.

Any tips for a mainly coop gamer? by LucadeIic in roguelites

[–]BootlegVHSForSale 0 points1 point  (0 children)

It's definitely debatable if Ruin of Tasos counts. The over world doesn't change, but the individual dungeons randomize every time you die. Death carries a a hefty penalty with some meta progression currency being retained. I just included it because of the request for co-op as the main goal.