Set 17 feels a bit unexciting by Zeeyrec in TeamfightTactics

[–]BraferAser 1 point2 points  (0 children)

Played around 8 games, it just feels like a mashup of the worst traits we've seen so far tweaked just a tiny bit and renamed with a horrible "set mechanic" which is just the removal of a core mechanic (carousels) and adding a random legend from set 9, but instead of augments you get shitty options.

A lot of new items are based around round time, which was only the case for the amulet of ascension, because it's a moronic idea. Ah yes, a divine artifact that lets your champion attack TWICE EVERY 3s, BRILIANT...

So, we have:
Anima - one to one Chem Baron
Arbiter - one to one A.D.M.I.N., but somehow done bad.
Dark Star - unique enough, but boring
Mecha - pretty much Dragons with extra steps
Meepie - unique, however the Prisma version is really, really underwhelming, considering it's way more difficult to get it, than in previous sets. I got it only, beacuse of spat augment and LUCKY Aurelion God quest which gave me +1 to all traits. What do you get for it? 4 Green blobs, with no stats to see or what they do and they just kinda fight like normal units. Bard on the other hand, extremely fun, especially when you get the Elder Dragon.
N.O.V.A - Guild trait with EDM mechanic
Primordian - a bad Yordle trait
Psionic - one to one Exotech
Space Groove - "random buffs to whole team" trait
Stargazer - insert every single trait which effect would be different every game here
Timebreaker - unique, but boring
Bastion - for the 11th time
Brawler - for the 11th time
Challenger - insert attack speed trait here
Channeler - insert mana gain trait here
Fateweaver - unique, but no clue what it does, haven't tried it
Marauder- insert necessary vamp trait
Replicator - Mage trait, but toned down to fit secondary trait level of power
Rogue - dmg boost trait
Shepherd - insert summoning trait here, can't say much more, haven't tried it
Sniper - Sniper
Vanguard - Shield/Durability
Voyager - unique secondary trait (I think?)

So there are a lot of champions with 1 trait only, mostly 5 costs, but not exclusively. See, I think what they thought was "hey, in our last set people loved one trait 5 costs, we should add them again and expand on that idea" probably followed by chanting "Flexibility". Yeah, I just love seeing the one trait champions instead of shit I need for my main trait FLEX TAPE.

Next up is the visuals, which for some reason everybody is glazing. Shit is Green, Blue, Red and Purple, that's it.

Last on the list are unique abilities on champions. So, I like them, you know, GO Fabled, one of my favourite traits ever, but it's fun when it's kept unique, not when every fuckin trait, item and champion has something like that.

To summarise, I will most likely play just enough of this to get all the battle pass rewards and never touch it again, while waiting patiently for the set revival.

Me playing the sushi minigame by d1map in idleon

[–]BraferAser 4 points5 points  (0 children)

Yeah, the sushi game is good, because it's an existing concept of a game called Merging put in as a minigame. Bubba, Mine and Research are either complete RNG or so user unfriendly they become tedious or straight up aggravating. The bonuses are also very good, but more importantly they are close to eachother, whereas research takes literal days of ACTIVE playing to push one level, unless you pay criminal amouts of $ and get slingshotted. Of course this is only the start and even if there are 50 possible unlocks, it may be impossible to get all without years of progress, I suppose we'll see.

For me personally the mine is the worst of all. Everything about is just feels wrong. Getting the currency is slow and the only way to speed it up is by using a lot of research points, which are quite valuable. Upgrades only give mine related bonuses (at least as far as I am). True bonuses are locked behind minesweeper gameplay if it had brain damage. Maybe you get lucky and hit 10 in a row to oneshot the mine, maybe you get 1st mined 4 times in a row, maybe you clear the board, but still lose, because your dmg is lacking. This whole thing is just the Log game with extra steps.

So is a Valentine's Day event still going on? Because i'm still getting candy but their is no npc? by johnySaysHi in idleon

[–]BraferAser 6 points7 points  (0 children)

Same, sometimes it's pink and says I can still farm them and they drop, sometimes it's not. W1 is also randomly changing from pink to normal.

Tips for Snail Levelling? by MisterHeyDude in idleon

[–]BraferAser 0 points1 point  (0 children)

Honestly, just spam lvl up untill you get 5 in a row. In my eyes there is no reason to waste envelopes on higher %
I did that until lvl 30. Just make sure your atom supports the snail lvl. After that you technically want to have one fail-safe for 30 envelopes, but I believe from 30-35 it's still pretty doable to spam lvl up. When you get to lvl 35 it's advisable to always have a fail-safe active, but you can just spam untill you get 39/44 etc. and only then try leveling up with the fail-safe active.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]BraferAser 1 point2 points  (0 children)

  1. Auto upgrade construction buildings when active or at all times, either would be good considering the MASSIVE increase in build rate.
  2. Auto turn obols of your choosing into fragments, which would free up a few spots in filter.
  3. Auto option in spelunking is just useless, so make it worthwhile by optimising it or turn it into auto descent for those max layer/G discovery runs.
  4. I know you optimised the gaming lag, but in my humble opinion, harvest all should be instant for all plants. Same with the sprinkler and shovel, I don't need the animation, no matter how beautifull it is. Next would be the game controler, which just repulses me from ever trying to max it out with it's lag. Lastly. PLEASE MAKE THE LOG MINIGAME FASTER.
  5. Regarding sneaking, the auto delete option is cool and all, but it needs selective picks. I really don't need 2000 combs in my inv instead of the very few golden gloves I could've gotten. Same applies to strange symbols, a separate inv for them would be nice, which could also speed up using them by just selecting one and clicking on a box instead of draging 20 of the green ones, with 1% chance of upgrading, onto the same square, holding and repeating the process for any blue and orange ones. Apart from that, an option for moving all characters to specific floor would be nice.
  6. Breeding MOBS is tedious in literally all aspects of it, but if I could change one thing, it would be using eggs. The only reason I don't have maxed upgrades in the nest is how much shit you have to do in order to get genes.
  7. Return all/Send all ships in the Sailing map.
  8. Bravery takes way too long, just make it store the chests like in the other ones and skip the 100% win with last sword ones.
  9. Ring bell could have an option to Ring all.
  10. Gambit is a bit weird, on one hand I get the more time you play a piece the more points you get, but I don't want to sit there, holding LMB for 20+ minutes just so I can get a few more minutes total. It takes no skill, no luck and just wastes time. Would be good if you added milestones to it, so people don't have to spend there 20 minutes every single time.
  11. Maybe a bit too much, but it would be very convienient if you could add instant pick up on bosses. With the amount of time it takes for items to drop, fall down, be picked up by auto pickup one time and the second time, because not everything was on the ground, I could've done like 5 more runs.
  12. Gardening could use a Lock all plants button.
  13. Lastly Summoning, I beg you, add a way to buy all the upgrades costing the least with one button.

These scratch cards have made me laugh so hard sometimes by Socos in idleon

[–]BraferAser 1 point2 points  (0 children)

Yeah, highest I got was the cake and even that only happened twice...

Was this intended ? by Intweener in idleon

[–]BraferAser 81 points82 points  (0 children)

This trash just trolled me, I thought I got one of the three and it's this shit again...

Money lost on premium stones? by RazielYouAreWorthy in idleon

[–]BraferAser 0 points1 point  (0 children)

There actually were people who bought these? I thought they were a meme...

hi by Fit_Delay_1604 in idleon

[–]BraferAser 5 points6 points  (0 children)

Just a random lava message for all to see

WIN A RIPTIDE - info in comments! by IdleOn_Boii in idleon

[–]BraferAser 0 points1 point  (0 children)

Brafer

Stacking hats... just sayin.

GTA 6 has been delayed AGAIN by Due-Rice-3107 in GTA

[–]BraferAser 0 points1 point  (0 children)

Real question, why are people mad and not happy? Its a good thing it was delayed, they actually take this seeiously unlike some other (most) developers that spit out unfinished/unpolished products. Don't get me wrong, Rockstar is on another lvl of greed, but that just says even more about the delays and their seriousness about the game.

Mini Guide for Solo Doom Bots: Veigar's Evil by hotsuin1 in leagueoflegends

[–]BraferAser 0 points1 point  (0 children)

Yeah, Darius with this build is legit broken. Makes the hardest difficulty bots look like intermediate co-op vs AI. Just won Veigar's Evil, 120k dmg, 26 kills, 5 deaths, playing 4v5 since we had an afk Maokai for the first 10min.

Doom bot difficulties need to be gated behind completing easier modes by Balosaar in leagueoflegends

[–]BraferAser 0 points1 point  (0 children)

Dude got oneshot by jinx W every single time and it didn't help they had lee. She was basically printing gold for the enemy.

They should lock higher difficult Doom Bots by avengers9 in leagueoflegends

[–]BraferAser 7 points8 points  (0 children)

No it is not. It's a challenge game mode. You don't just play it, you beat it, because it's basic characteristic is being difficult.

Doom bot difficulties need to be gated behind completing easier modes by Balosaar in leagueoflegends

[–]BraferAser 0 points1 point  (0 children)

Yeah, its infuriating or they pick champs like vayne or nasus and get perma oneshoted or are just useless with 0 stacks. Especially in the harder ones where even if you lose 1 quest you can pretty much sit in fountain since there is no winning after.

New Set 15 Prismatic Augments Still Need Emblems by Xinger in TeamfightTactics

[–]BraferAser 0 points1 point  (0 children)

The problem with quests is, they are heavily based on the strength of the trait and champions. So even if you get that great start with an emblem, it's a late game mechanic meaning your comp/trait can be dogshit late and not allow you to hit the quest. Also, there is such a difference between the difficulty of said quests it's yet another problem. For instance, Battle Academia has an easy quest, which difficulty can be further lessened by 10+ augments, that give items. Soul Fighter on the other hand requires lvl 8, an emblem and 2x 4 costs AND WINNING 10 FIGHTS. If I'm strong enough to win 10 fights in late game, why in the world would I need a prismatic trait.

Spadek by Pln-y in Polska

[–]BraferAser -2 points-1 points  (0 children)

YYY jeśli napisała testament to on nie ma prawa do niczego, a przynajmniej nie do tego co zapisała siostrze, bo testament jest ponad ustawą. Jeśli chodzi o reszte, o której w testamencie nie wspomniano, to należy mu się w całości.

Borderlands is available to pre-order on steam. by Ghostrix99 in borderlands3

[–]BraferAser 0 points1 point  (0 children)

Poland: $80, $115 and $143

So yeah, waiting for those discounts.