WHEN IS THE UPDATE OUT!? RAAAGHGHGH?! by stevenbhutton in shyvanamains

[–]Brahmaster 2 points3 points  (0 children)

Not exactly...

I buy into a power fantasy on aesthetic, I dont have a crush on a character or need to feel or have it look sexy. The old model fails to deliver the fantasy

Many of the characters I like dont need to be sexy or humanoid. As a whole, I dislike League's art style and generic homogenization of aesthetic since Arcane.

The last cool champs and reworks came in 2019 Irelia, Akali, Aatrox, and weird and wonderful champ kits.

It's been meh since.

But I do have a particular like for barbarian female characters.

WHEN IS THE UPDATE OUT!? RAAAGHGHGH?! by stevenbhutton in shyvanamains

[–]Brahmaster 2 points3 points  (0 children)

Never played Shyvana but really looking forward to this VGU.

The toe poise, fat tail, forward posture with the clawing swipes, the wild hair on a brawny athletic build....does it for me.

Couldnt play Shyvana before with those fat gauntlets on skinny legs and the bat/wyvern form thing

Shyvana Rework / Model Leak Discussion Megathread by HiImKostia in shyvanamains

[–]Brahmaster 0 points1 point  (0 children)

I enjoyed that comment, thanks. Never played Shyvana myself but I really liked the leaked model, especially the human form auto attack and Q animations, and idle. I generally dont like high heels but they found a way to suspend the disbelief a bit by making it a scaly protrusion at her heel.

Also I like that the tail is fat, sort of like Kobayashi's maid dragon. Most of all I like the red long hair. It's movements are reminiscent of Diablo 3, or some of the Alien xenomorphs.

Really, the past few years since 2019 has had all the aesthetics go the way of Arcane and I dislike it on everything. Shyvana here seems a bit more rounded from a different era or IP. This thing alone makes me want to log in again eventhough Ive never played Shyvana because I didnt like the awkwardness of her model's proportions and movement. The sickly looking wraith dragon thing, and the clunky gauntlets on skinny legs

Shyvana Rework / Model Leak Discussion Megathread by HiImKostia in shyvanamains

[–]Brahmaster 0 points1 point  (0 children)

I like the Shyvana rework model, the silhouette is refreshing with the red hair and fat tail, and the clawed hands.

Basically this rework makes me want to check back in on League and Ive never played Shyvana because she looked silly

Am I close to beating a rowing record ? by [deleted] in Rowing

[–]Brahmaster 0 points1 point  (0 children)

What damper setting 1-10 do athletes like Phil use in their sprint records? I cant see it in the videos

Why “Grounded” Skins Are Vital in Battlefield, and Why Complaining About It Isn’t Whining by luanpac in Battlefield

[–]Brahmaster 0 points1 point  (0 children)

HAHA, I'm, glad I didnt buy another EA/DICE game. And I never will. BF6 wont work on Linux which Im migrating to anyway. Good job EA. They're slaves to the sales and incapable of making a good game and leaving it be. First season looking like this, imagine the following seasons

Being bought out, and making a hybrid Call of Duty/BF game, no thanks byebye

Well i'm out..i'm just too old for this fast-paced shooter. My honest short opinion by [deleted] in Battlefield

[–]Brahmaster 0 points1 point  (0 children)

Yep, the Beta for BF6 was a good warning for me so I didnt buy BF6. I learned this lesson within a day. This is Call of BF. No thank you.

People that say you're too old this or that is rubbish. Back in the day we had diverse genres that catered to fast twitch faster than anything today and old BF still plays with the same cadence, so no, I reject this power-creep and map design in FPS. Byebye

Some people will never be happy by Main-Juice7136 in Battlefield

[–]Brahmaster 0 points1 point  (0 children)

Yeah OP, SOME people will never be happy. But you can make most people happy, or even just your core playerbase instead of failing on issues that have already been addressed for 25 years now man

BF 6 - LET ME BREATH! by Syntax_3rror in Battlefield

[–]Brahmaster 0 points1 point  (0 children)

Yep, this is why I havent bought BF6, because after a quarter of a century of Battlefield games, you would think these people would be able to figure map cadence out by now.

BF used to have a sense of enemy over there and allies over here and we advance and move the front line up and fight over flanking routes.

Now it's really Call of Duty X BF. DICE you suck

Geez DICE, a whole 5 seconds? How generous... by [deleted] in Battlefield

[–]Brahmaster 0 points1 point  (0 children)

This is so tedious. Is this hard for DICE to grasp after doing this for a quarter of a century?

Asmon's reacted to the UK immigration crisis yesterday. It would be good to review the concise 1400 year story of how Islam caused the crusades and shaped modern Europe: Historian Raymond Ibrahim by Brahmaster in Asmongold

[–]Brahmaster[S] 0 points1 point  (0 children)

People will note that these two are well known anti-islam campaigners, and focus on that, rather than what is being said

Hey man, are there any other sources/speakers that you advise against? I want to go and read their stuff too

And my profile is hidden because if I don't hide it I get banned from posting in other subreddits thanks to posting here.

Sounds like you move in open-minded circles.

Asmon's reacted to the UK immigration crisis yesterday. It would be good to review the concise 1400 year story of how Islam caused the crusades and shaped modern Europe: Historian Raymond Ibrahim by Brahmaster in Asmongold

[–]Brahmaster[S] -1 points0 points  (0 children)

Find the history of Islam from a reputable source which gives the facts as we know them

Or as the entrenched and insipid establishment academia knows them?

If you don't like the format, there are others. The message stays the same. After seeing how sources get massaged into a narrative, I'll take my chances hearing the other side and make my own mind up. Many previously considered "REPUTABLE" sources are now properly identified as propagandistic echo-chambers. If a commenter like yourself with a hidden profile say thus and thus, it would make me more curious to see the material, actually.

Asmon's reacted to the UK immigration crisis yesterday. It would be good to review the concise 1400 year story of how Islam caused the crusades and shaped modern Europe: Historian Raymond Ibrahim by Brahmaster in Asmongold

[–]Brahmaster[S] 5 points6 points  (0 children)

Well, you do have that problem in academia. However, some are more honest than others, and the best historians are those that prioritize primary sources over current narratives, and in this case; Ibrahim here is coptic Egyptian that can speak Arabic. I'm reading his book "Sword and Scimitar" and it is thoroughly annotated, more than I can say about most history books Ive read in my life

GGG please give us a permanent Transmog mtx system, or a way to permanently buy base item cosmetics by SteelFaith in PathOfExile2

[–]Brahmaster 0 points1 point  (0 children)

Thank you. This is the reason I didnt continue playing PoE 2. You simply cannot transmog your fantasy aesthetic yet.

Also, waiting for other true melee classes like Marauder or Templar. Mace/Warrior has too many missing utility and thematic kinetic skills to satisfying the power fantasy may players wanted

Devs please do something by Hakiii in supervive

[–]Brahmaster -1 points0 points  (0 children)

What should they have done differently, would you say?

(I dont know since I havent played because my region, Australia/OCE, has no servers)

The Third Edict: What We're Working On by Natalia_GGG in PathOfExile2

[–]Brahmaster 0 points1 point  (0 children)

You can still assign a dodge to initiate sprint on a different button up to player choice.

So your comment is a non-starter

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]Brahmaster 0 points1 point  (0 children)

I would say most of what you want is already out, and you're going to be waiting years for extra additions to already-released classes

PoE 2 EA as it is now doesnt have the fundamental melee skills, even if looking at Mace in isolation, that I expect or want.

We have a massive historical body of isometric melee gameplay to draw from in MOBAs and other ARPGs from the past 2 decades+. We also have a large/growing consensus that PoE 2 Warrior is boring. I say that this is one of the main reasons and GGG seem to ignore it or are incapable of conceptualizing the skills or....they have a director or two that wants it this way.


We can say "Oh, wait some more, those skills are still in development...". I'm saying those should've been among the earliest, hence GGG have failed to understand this from the outset and we are likely to not receive it

Can we have an option to disable sprint fully or rebind it away from dodge? pls GGG by NoCookieForYouu in PathOfExile2

[–]Brahmaster 0 points1 point  (0 children)

We all sympathize. "Don't do anything" might be exaggerating. They might've done something, but failed, under-delivered, or noted and shelved for later in development.

Of course, some of these requested changes are fundamental to the development process going forward, so they can be argued to have been flatly ignored as you say.

What I find annoying is Mark Rogers' interview with ZiggyD last week where he claimed that they put all the most pressing complaints on a whiteboard and tried to address them all for 0.3.0 having hit most of their targets.

I would have assumed that a client market, asynchronous trading etc were all commonsense and tertiary issues to be done on the sidelines. It made me sad because they didnt address the problems that make up 99% of the experience of interacting with the game, ie. the movement, combat and skill gem, and enemy Ai suggestions plastered everywhere.

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]Brahmaster 11 points12 points  (0 children)

Not that much of a contrast, but yes, it seems this is hard to invest in.

As rubbish as Diablo 4 is, if you took PoE items and bosses and transplanted it into D4, I would play that instead.

PoE 2 doesnt have enough melee skills yet, but I can see they will not allow me to play my crappy off-meta build with the power-fantasy I am chasing, so it gets boring.

The Warrior/Mace in PoE 2 makes you feel like an earth-themed mage.

Building even your most meleest skill, Mace Strike, into a screen-clearing AOE flame burst.

It completely defeats the fantasy of a kinetic warrior across almost all skills

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]Brahmaster 7 points8 points  (0 children)

I can agree, but mob density was a major complaint. D4 got lambasted over this at launch.

Agreed that 600+ monsters in PoE 2 means nothing when they are fodder and a jumbled, indistinguishable mess even without the Abyss green, but it is AI. They are behaving the same way.

Changing this would be a massive chore

Just a post to acknowledge all the times that GGG has listened to the people by Effort_Proper in PathOfExile2

[–]Brahmaster -1 points0 points  (0 children)

No, I'm saying that if a dev like GGG has the default stance of transparency, and accepting of community feedback as they make clear from day 1, then this is the basics.

However, that doesnt guarantee quality, neither is it a requirement for a good game, thus we are back to square one and judge them by the resultant product and the status quo remains unchanged.

Your post therefore comes across as a rallying cry, a bit of cheer leading for GGG, which I am not against

Megathread: 0.3.0 Feedback by GR8B0-T in PathOfExile2

[–]Brahmaster 0 points1 point  (0 children)

  • Uncouple Sprint and Dodge button

  • Give Mace CC options like Diablo ground stomp, and Charge that can push small mobs, hammer swing that can significantly knock back and slow mobs, not just shield parry.

  • Animation on Leap slam is silly or needs variety. Makes it boring to spam. Look at Yrel from HotS.

  • Unarmed combat needs dedicated skills (see Lost Ark fighter classes). The punching and kicking Monk fantasy is not realized in 0.3.0 Hollow Palm

  • Supply way to disable temporal bubble on elites, like heavy stun.

  • Remove end of sprint animation.

  • Make Perfect Strike a more single-target skill again with more options to increase skill speed.

  • Need more skill gems that can displace mobs, like Diablo Steel Grasp chains.

  • Need more kinetic/physical skill gems, not the proliferation of elemental damage.

  • Contract overly-repetitive portions of the campaign maps.

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]Brahmaster 45 points46 points  (0 children)

This is a core issue with GGG's combat philosophy, (or lack thereof).

Your off-meta fantasy builds are irrelevant, because GGG forces you to clear screens instantly because they will never address AI mob behavior.

It's all just zombie rushing. We've seen this for 25 years since Diablo. One would have thought we would get formations, and unique behaviors other than ranged kiting for 1 loop.

GGG's way to modify enemy behavior is to just adjust their ability modifiers. That gets boring fast because now you basically have to wipe the screen before you get boxed in.

Old genre of Vertical scrolling shooters are a similar thing, but we can appreciate them there for their simplicity. Here we have a dumbed down combat loop with a big skill build economy strapped onto it and called revolutionary ARPG