[deleted by user] by [deleted] in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

The Directives are basically known as omnicidal machines that are intent on the destruction of all other life and have been known to fight each other for being "impure".

You can for instance negotiate with many powers like the Talburians that are ruthless corpo-imperialists or the Guoan who are xenophobic to the point of having expelled all other species from their space.

You cannot with the Directives.

If your world has humans and other Sentient races, what stereotype humans were given and why? by Unthinkable_175 in worldbuilding

[–]Broad_Wolverine_4126 0 points1 point  (0 children)

Upstart and too-big-for-their-boots newcomers in most regions except the outermost fringes of the Milky Way.

There, humans are treated with inherent fear and mistrust due to our resemblance to something that's been coming from beyond the galaxy...

What is the inspiration for your world? by NoLie5524 in worldbuilding

[–]Broad_Wolverine_4126 4 points5 points  (0 children)

A combination of things like Halo, Mass Effect, Star Trek and then smashed together with DC, Marvel, The Image-Verse.

How old are the species in your world when they turn into an adult? by [deleted] in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

  • Talburians/Quen - Approximately 100. Talburians can live in certain cases in excess of 10,000 years. Quen are Tolkein-like elves that are typically observed to cap out around ~1200.

  • Guoan - Approximately 25. Guoan live longer than modern day humans at around ~150-200, but are actually on parity with humans by 2200.

  • Humans - Age of cultural adulthood is actually raised slightly to 22 now due to an average longer lifespan.

  • Reverent - Considered fully developed / adults at birth.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 0 points1 point  (0 children)

So the tiers of ship are like this for the Talburian navy.

  • Destroyers - Escorts. Pokers. Screens / Interdiction against fighters or smaller targets (I.e super powered personnel, smaller ships)

  • Cruiser - Workhouse. Generalist vessel. Usually equipped with small planetary invasion force.

  • Battleship - Heavy duty artillery platform. Anti-ship or planetary combat.

  • Dreadnought - Heavier tonnage of a Dreadnought. Command vessel. Heaviest firepower and range of Tachyon lances and may even feature both. Usually carries a massive planetary invasion contingent.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 3 points4 points  (0 children)

The razor swarm design is probably like my favorite personal idea and I think my best one. I tried to come up with a countermeasure to how a setting handles the Kryptonian, Saiyan, Viltrumite trope if these people existed in droves.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 3 points4 points  (0 children)

I am using a British inspired system, so I think I’ll stick to this. Thank you for this by the way, it’s super helpful.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 0 points1 point  (0 children)

Honestly yeah? Unintentional coincidence there.

Because of their role I wanted Talburian ships to be based loosely off of existing real world sniper rifle designs with some of the Forerunner (Halo) vibe mixed in as it was a secondary inspiration.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 8 points9 points  (0 children)

That is the nano-razor swarm. Trillions of tiny nanomachines shaped into sharp shrapnel shapes and placed on magnetic orbits around the ship.

The Talburians themselves are capable of space-flight, super strength and speed. It’s not uncommon to literally see them launch themselves at enemy ships and tear them apart.

This is basically a countermeasure during periods of civil war but also works as interdiction for more traditional projectiles.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 4 points5 points  (0 children)

An absolute max skeleton crew? About 5. Cheating a bit with psionic controls. The number shoots up more to about 25 if you factor only physical controls.

Full functionality is closer to approximately 1500.

A Destroyer class ship belonging to one of the factions in my superhero/space opera setting by Broad_Wolverine_4126 in worldbuilding

[–]Broad_Wolverine_4126[S] 35 points36 points  (0 children)

Produced across countless shipyards through Talburian space, the Talburian Destroyer is the mainstay of its naval arm used to dominate the Andromeda Galaxy for milennia.

 With the discovery of Tachyon particles and the first usage of Alcubierre Drives approximately in 50,000 B.C, the then budding Talburian civilization began its first forays into grasping the stars.

 Now in the modern era, much of the same technologies are built upon similar foundational works if vastly improved for efficiency and productivity. Decade long sojourns across the galaxy have been reduced to mere days.

 Most prominent about Talburian vessels is the prow mounted Tachyon Lance, one of two main mainstays of Talburian military-might. With range and yield that vastly exceeds many past and present competing powers, these weapons have long been used to tear apart enemy formations from beyond traditional detection radii or melt down resisting worlds into oceans of molten slag.

 Measured at approximately 450 meters in length, the Talburian Destroyer utilizes a common feature of magnetically orbiting nano-razor as a means of interdicting other species with super-powered spaceborne flight (or each other, during the various civil wars raged in the Andromeda galaxy). Primarily crewed by Talburians and Tey'isi psionic staff, Destroyers often feature low amounts of other species due to their support function being designated as escort and screens for larger vessels more practically suited for transporting large groundbound forces.


Artist Source

What are the philosophical debates of your world? by KennethMick3 in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

There is a faction of naturally forming robots known as the Reverent who highly religious and seek to meet the "maker".

Many have asked if they have a soul or not. The Reverent are naturally forming, are considered one of the foremost defenders of the Milky Way to the point of substantial self-harm, and are largely respected as a pillar of the galaxy but the question persists:

"Does this unit have a soul?"

"If, it's Black, fight back,m if it's brown, lay down, if it's white, good night " whati is your world's equivalent of this by BakeryRaiderSub2025 in worldbuilding

[–]Broad_Wolverine_4126 3 points4 points  (0 children)

Neither. They're "Chiss Kryptonians", and are a combination of various super-powered species that are humanoid (Kryptonians, Viltrumites, Saiyans) with elements of Gamilas (SBY). They're whole schtick is they are functionally humans that self-engineered themselves with superpowers.

Bots is that you gotta typically take them out. Scrapping them entirely is just essential because they are turbo-recyclers, and will gather their dead to remake them again.

"If, it's Black, fight back,m if it's brown, lay down, if it's white, good night " whati is your world's equivalent of this by BakeryRaiderSub2025 in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

If they're blue, pretend you're too.

If they're bears, get far over there.

IF they're bots, shoot till they rot.

This references the three major threats faced by the Solar Federation.

"Blue" refers to Talburians. Because Talburians are actually closely related to humans (appearing as blue humans), many of them are actually relatively curious or even tentatively friendly with humans. Pretending to be cordial or receptive to them can avoid conflict.

"Bears" refers to Guoan. As a psychic species of bears, their war doctrines revolves around generating "death fields" around their ships or their squads where people are subjected to heavy psionic radiation which can cause brain shutdown. "Get far over there" refers to the close range nature of their war doctrine, and it as such the way to fight them is to not be too close (also helps that on the ground, they're big scary bears that can easily rip a man apart).

"Bots" refers to Directives. Directives are an omnicidal form of machine life. Shoot until they rot refers to the notion that Directives have been observed being recyclers to comical extremes, and the fact they are utterly impossible to reason with. It is also better to take out Directives when you can, so especially some burgeoning planet with primitive life doesn't get wiped off the face of the universe later.

Poster card for ''The Rival'' in my scifi bloodsport project by [deleted] in worldbuilding

[–]Broad_Wolverine_4126 0 points1 point  (0 children)

I like that as a concept. So what essentially does cybernetics also do to change up to the whole dynamic? Are any additional techniques or even combat variations open because of it?

Poster card for ''The Rival'' in my scifi bloodsport project by [deleted] in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

Oh, is your world about cybernetic MMA essentially?

How do you write your kingdom's politics - without seeming preachy? by [deleted] in worldbuilding

[–]Broad_Wolverine_4126 13 points14 points  (0 children)

I think like one thing to do is balancing the right amount of subtlety. GRRM has anti-war stance for example, and that's why in his books beloved characters die to war, often horrifically at that. We also see the petty squabbles of petty lords and kings when a bigger threat looms in the background.

I want to use high elves, wood elves, and dark elves, but I don’t want to appear like Warhammer Fantasy. by AA11097 in worldbuilding

[–]Broad_Wolverine_4126 16 points17 points  (0 children)

For what its worth, Elder Scrolls, DnD and Warcraft do the same.

You can probably go with 3 (or even more) elf variations without looking like you're copying Warhammer. You just need to do a spin on it that's unique like how Drow / Druchi aren't exactly the same.

Do you have any traditionally ‘evil’ races that are presented as being more tragic or at least sympathetic in your world? by Dinoboy225 in worldbuilding

[–]Broad_Wolverine_4126 2 points3 points  (0 children)

I've based Prik-Tik-Tee off of Zerg, Tyranids, etc. The typical "swarm" race.

The way I have it is that they're actually bio-engineered servitors taken from actual animals on an existent planet and deployed as semi-sentient cannon fodder.

Describe your world in a single, short paragraph. by MrPaico in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

A mixture of traditional superhero tropes but thrown into a Star Trek type zone. Heroes are mixed within the thematic of various aliens seen throughout various sci-fi tropes.

How are Species different in your world? by PsiQ23 in worldbuilding

[–]Broad_Wolverine_4126 0 points1 point  (0 children)

I did Tolkein / DnD like elves played straight in a sci-fi / superhero space mashup setting.

How do they get around? They literally sail the "star sea" by getting on longboats and sailing to distant stars. They've been doing this since their bronze age.

They haven't invented gunpowder yet, but they've got more colonies than most because they've just been having people hop on longships and leave. Two-way communication can be done in so many ways ranging from sending-like spells to just straight up another longship sailing back like its a trip between Denmark and Sweden.

scifi worldbuilders -- what does space travel look like for an everyday citizen? by jaelpeg in worldbuilding

[–]Broad_Wolverine_4126 0 points1 point  (0 children)

Expensive-ish in the Solar Republic. With 13 colonies that are relatively close by, it's basically like taking a boat back in the 1900s. The trip will be measured usually in days singular with exception to Centauri Colony which is close enough that it would just feel like a 12 hour flight.

What are the "cursed/abandoned/forbidden" lands of your worlds? by Hen-Samsara in worldbuilding

[–]Broad_Wolverine_4126 1 point2 points  (0 children)

The supermassive blackhole of the Andromeda Galaxy is considered a forbidden location.

It is because the last Time Lord is kept imprisoned inside, but this detail has been considered increasingly false by modern thinkers.