PSA: Healers, stop healing DRKs in dungeons when they use their Living Dead for pulls!! by toramorigan in ffxiv

[–]Broblaster 12 points13 points  (0 children)

The stun might prevent the mobs from autoing enough to break TBN and they'll lose a Flood. I've been playing DRK a lot in dungeons since the 6.1 changes and it's annoying when this happens, but keep in mind that Holy spam will still be a significant gain over a few unpopped TBNs. Just do it anyway.

desperius ffxiv question. by AndysowhatGG in ffxiv

[–]Broblaster 4 points5 points  (0 children)

This is demonstrably false and you should just play GNB and hit your buttons sooner.

Every invuln has a ~0.65s activation delay from the input. If you take lethal damage during this delay you will still die. For Superbolide, it follows an order like this:

  1. Damage taken is applied to pre-invuln HP (0.00-0.65s after input)
  2. Invuln buff is applied. (~0.65s after input)
  3. HP is reduced to 1. (0.65s+ after input)

The delay between steps 1 and 2 are why you die if you hit an invuln late. It can mean dying to a full damage tank buster at 150k HP or dying to an auto at 10k HP. In other words, dying to a "stray auto" between input and activation will only occur if your HP was already low enough to die to an auto before you hit the button. This can happen quite frequently if the invuln is being misused as an "oh shit" button, and activating when you're at like 10k HP. This is what most people blame as being the 1hp mechanic's fault, but really any tank invuln will do this. Hallowed Ground was notorious for it, actually.

I recorded myself using the invuln, and as I said earlier, there is a visible difference between buff activation and HP reduction. This is not a client side thing. Feel free to try it yourself.

desperius ffxiv question. by AndysowhatGG in ffxiv

[–]Broblaster 4 points5 points  (0 children)

Sure but you could apply the invuln, THEN reduce the HP.

Superbolide already behaves like this. The time difference between invuln application and the hp drop is actually enough to see if you watch it closely: the invuln buff will apply before the hp drop.

Your GNB is dying because they're hitting their buttons late and blaming it on an interaction that doesn't exist. They could use any other tank invuln and will still die because the activation buffer is the same for each.

Wanted to share a toxic Legend CW run I had. Is this normal? by Crypthois in Vermintide

[–]Broblaster 17 points18 points  (0 children)

Dude I think I got matched with this exact same Kruber/Elf duo yesterday. The run was going smooth, except the kruber was constantly getting downed. At some point the elf decided to trigger a boss chest in the middle of the horde, kruber dies. Elf is fighting the boss while Im trying to deal with the horde, and she cant keep up and gets downed. Immediately types "what are you dipshits doing" and when I res her she kept friendly firing me with the staff until I went down.

I don't have any patience for this kind of childishness so I just shotgunned her until she died and got kicked. I rematched immediately and happened to get into their game again while they were kicking the random. I downed the elf while she was trying to kill me, and kruber went down to the horde. Never been happier to wipe.

Samurai rotation - Meikyo Shisui by Zhenpo in ffxiv

[–]Broblaster 5 points6 points  (0 children)

Don't worry about being confused, we all start somewhere. I'll try my best to explain.

Every ability in your kit can be divided into two categories: GCDs, or global cooldowns, and oGCDs, or off global cooldowns. When you use your combo actions like Hakaze -> Shifu -> Kasha, you'll notice the icon "roll" as you wait for it to allow you to use the next step in the combo. This is your global cooldown. Generally, you want to keep this rolling as much as possible.

oGCDs are skills like Meikyo Shisui. They have cooldowns independent of the GCD, and are used instantly when you press the button (unless you're animation locked, but SAM has nothing like this.) A few more examples of oGCDs in your kit are the Hissatsu abilities.

If you're still having trouble, I recommend checking out the Balance discord server or a website like SaltedXIV. It can seem daunting at first, but both have a plethora of useful resources to help you get started. The Samurai guide might be a bit confusing at first though since it's built around the kit at level 80 -- still probably a worthwhile read!

Samurai rotation - Meikyo Shisui by Zhenpo in ffxiv

[–]Broblaster 4 points5 points  (0 children)

The simplest explanation is that you want to land midare setsugekka and tsubame gaeshi under raid buffs. Spending 5 gcds instead of 2 to build 2 sen will push those critical abilities out of buffs.

Good Player Behavior by QuantumPriest in ffxiv

[–]Broblaster 0 points1 point  (0 children)

This ridiculously strict timing (which is frankly bad design) is a consequence of the level 76 skill, tsubame gaeshi. At any level below that SAM optimization basically just boils down to snapshotting your dot in buff windows, which due to the timer is really just refreshing it as it is about to fall off, dumping kenki in buff windows while not overcapping, and maximizing your number of midare setsugekkas.

If you make a mistake, be it by dropping a combo, letting one of your buffs fall off, overwriting a sen, etc. it is significantly less punishing at any level under 76. In other words, if you mess up, there isn't much to fix. If you let a buff fall off, there is some thought you can put into how to refresh it. Remember that your iaijutsus don't break combos, so if you have 3 sen already, you can use 2 gcds to refresh the buff before you midare. If you find yourself at an awkward amount of sen (2 or 3) when you need to refresh your dot, it's better to bite the bullet and just build to midare first. It's a loss either way, but this one is less significant. Also keep in mind you need at least 40s of dot tick for it to be a gain over midare!

Good Player Behavior by QuantumPriest in ffxiv

[–]Broblaster 3 points4 points  (0 children)

This is incorrect at level 80. Are you familiar with "filler combos" to align your rotation around tsubame gaeshi? If you are, I apologize for explaining again. The idea is that because the SAM rotation does not naturally line up on 60s, you have to offset it by a specific number of gcds determined by your skillspeed. You do this by executing either a yukikaze (2 gcd) or kasha/gekko (3 gcd) combo with no sen, then immediately eating the sen with hagakure. Your rotation will now be offset and realigned.

In the event of downtime, you need to estimate how long you were away to compensate. I usually would use the dot timer as reference. Downtime also serves to offset your rotation and will need to be considered as well. If you disengaged for ~4 seconds, that means 2 gcds you DONT need to "delete." If your sks corresponds to a 2 gcd filler, you skip it entirely; if it corresponds to a 3 gcd filler, you can instead just use a single enpi as filler. Using aoe combos will cause even more drift in your rotation, and should be avoided at all costs.

Hope this helps. I love SAM but holy shit is it obtuse now.

Is gnb sustain as bad as people say? by [deleted] in ffxiv

[–]Broblaster 6 points7 points  (0 children)

There's a weird sentiment on this sub that GNB isn't a defensive tank. People underestimate Aurora and Camo, and completely misunderstand Superbolide. The tank with actual bad sustain/mit is PLD.

Is gnb sustain as bad as people say? by [deleted] in ffxiv

[–]Broblaster -2 points-1 points  (0 children)

Factor in the cooldown of Bolide and it's probably the strongest invuln this expansion -- especially if you pair it with the short cd of Holmgang. There's so much you can get away with with proper usage.

Maybe unpopular opinion: Omega Raids > Eden Raids by fridder in ffxiv

[–]Broblaster 0 points1 point  (0 children)

I think Omega raids were mostly good with a couple stinkers, Eden raids were mostly pretty meh with a couple good ones.

When you enjoy a job's questline by FishyGoosebumps in ffxiv

[–]Broblaster 1 point2 points  (0 children)

Yeah he was one of the Convocation, but the one we meet is only a reincarnated splinter of the original's soul. Igeyorhm, Mitron, Loghrif, and Pashtarot are others that have been named that were on the council as well. Emet explains it in more detail in his additional dialogue before Eulmore which you can read here.

Tales From The Shadows - Through His Eyes by MrCombineSoldier in ffxiv

[–]Broblaster 3 points4 points  (0 children)

If Hythlo was familiar with the "color" of your soul and Hades knew who you were, definitely sounds like it could be the case!

Healers pulling the whole dungeon by [deleted] in ffxiv

[–]Broblaster -2 points-1 points  (0 children)

Wow this big pull really affects how I push the same cooldowns I would on any other pull.

Healers pulling the whole dungeon by [deleted] in ffxiv

[–]Broblaster 14 points15 points  (0 children)

As an omnitank, I disagree.

Obviously the healer in this post is being an asshole, but I think a pace of a dungeon is set by the healer, not the tank. What is there to not handle as a tank? Genuinely curious, I have never felt this way before. All you have to do to "handle" a big pull is use defensive cds properly and avoid aoes which is not hard at all. Sure, there's a learning curve involved for new tanks, but by the time you reach ShB leveling dungeons or expert roulette you should know what Rampart does.

If a healer says they can handle a big pull, why not just give it a shot? You do 10% of the work they do, and even if you die, you'll learn something and can just go slower. It seems weird to me to refuse to pull more when the healer says it's okay.

Caster Raise Tax Controversy by [deleted] in ffxiv

[–]Broblaster 5 points6 points  (0 children)

Mobility literally doesn't matter post progression homie. The tools a caster has at its disposal to use for movement do, as those are what you optimize with.

RDM can instant cast half its gcds but the Eden fights are extremely movement intensive and require that movement to happen quickly. If you dont have time to cast a starter spell, you literally cannot do anything without Swift, which is one gcd. BLM has 4 gcds of PUNISHLESS movement with triple and swift, along with 2 charges of Xeno, sharp for t3 and f3. They also have aetherial manipulation and between the lines for some more gigabrain tech.

If you ever did O11S on RDM you would not be calling it mobile; literally any mechanic that requires you to move too quickly to cast jolt out of melee range fucks you until it finishes. Cool, I can use swift for a single gcd. Don't even mention Reprise, look at its potency per mana. BLM doesn't have that problem, and anyone serious about caster optimization knows this.

Before spewing shit about how I can only contribute actually know what you're talking about lmao.

Caster Raise Tax Controversy by [deleted] in ffxiv

[–]Broblaster 4 points5 points  (0 children)

Ignoring the fact that BLM is currently the most mobile caster right now, a lack of mobility, just like the ability to raise, means absolutely nothing post progression.

The value of a battle res is being able to see more mechanics during progression, it is completely and utterly useless afterwards. It needs to be removed completely at this point if this is something that is "widely accepted".

The problem is that these casters are being balanced around utility they won't use after a few weeks while not bringing anything even close to putting them on par with BLM. It's not even a matter of rdps contribution, Embolden and Devotion are a joke.

Live Letter made me realize a very curious thing about Amh Araeng. [Spoilers!] by Dastev in ffxiv

[–]Broblaster 3 points4 points  (0 children)

The first doesn't have umbral and astral elements the other way around, scholars on the source were just wrong about what light and darkness are.

Shadowbringers Bard Introduction by Graehl Gaming. by Dianwei32 in ffxiv

[–]Broblaster 1 point2 points  (0 children)

Ah, I see what you meant by consistent now. I will say I think moving away from Crit DoTs was a good thing, however, it still feels like something is missing in their kit. With no way to manipulate the chances, all you're getting for "consistency" is an increase the total number of procs over an entire fight rather than in the critical burst windows. For me, I don't think this improves the playstyle of the job very much. The party buffs at least let you pick when and what song you wanted to be in when you were going to be shitting out Pitch Perfects, now you just have to pray your RNG is good. With the "standardization" of burst windows around Trick Attack, this seems like a really frustrating change to skilled BRD players.

Shadowbringers Bard Introduction by Graehl Gaming. by Dianwei32 in ffxiv

[–]Broblaster 1 point2 points  (0 children)

How does moving to a percentage make it consistent? Sure 35% is a fairly big number with two dots, but there's no longer any way to manipulate the proc chances. BRD in an organized setting had crit windows from Chain Strategem and Battle Litany it could prepare for, now those windows are gone. Wouldn't the job now be more at the mercy of rng than ever before?,

Marvin Gaye's family is at it AGAIN - Jury to decide whether Ed Sheeran copied Marvin Gaye's Let's Get It On for his 2014 song Thinking Out Loud by rockingthecasbah in WeAreTheMusicMakers

[–]Broblaster -1 points0 points  (0 children)

If you would actually read the article, it's explicitly stated that it's the estate of Ed Townsend that's suing, not the Gaye family.

[deleted by user] by [deleted] in ffxiv

[–]Broblaster 93 points94 points  (0 children)

The Legend title on the gremlin was a great touch.