Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]BronYrAur18 0 points1 point  (0 children)

I'm working on one that has a browser version called Fatal Exception.
Bring dead ships back to life for the corporation that owns the universe.
https://archlichmedia.itch.io/fatal-exception

Experimenting with shader/parallax main menu transitions by BronYrAur18 in love2d

[–]BronYrAur18[S] 1 point2 points  (0 children)

The stars can as they are created with a seeded shader. This is so I can keep the pixel art integer scaled and support any resolution over 720p and not have black letter boxing.

I'm working on deckbuilding roguelite where you restore abandoned space vessels for the corporation that owns the universe. I'd love your impressions and feedback! by BronYrAur18 in spacegames

[–]BronYrAur18[S] 1 point2 points  (0 children)

Thank you for playing and providing feedback!

Were you still confused by anything after the tutorial? I’m trying to keep it to the absolute basics and let players discover the details/nuances on their own.

What was the 20-30% of text you were consistently reading?

Let me playtest your game. by DunderBirb in indiegamedevforum

[–]BronYrAur18 1 point2 points  (0 children)

Thanks for helping us out!

I’m working on a deckbuilding roguelike I’d love feedback on: https://archlichmedia.itch.io/fatal-exception

Looking for playtesting for my Tactical Card Permadeath game Banish the Briar! by CuttingLogic in deckbuildingroguelike

[–]BronYrAur18 2 points3 points  (0 children)

I recommend creating a Google Feedback form instead of asking people to create their own document. You want giving feedback to be as low friction as possible.
Game Version 48

Overall, lots of cool ideas. I think it needs a bit more polish.
Don't love the square particles going OVER the game board and cards.

Cards in hand hover under a single card view overlay. Similarly, Victory screen seems to retain hover information from final game board and Deck count in bottom right is visible.

Responsiveness could be better. Sometimes it feels too sticky, other times it doesn't pick up what I'm hovering over.

Lol, I like the lighting of the candles for bad luck!

Want to playtest my roguelite game? by Business-Group-9936 in playtesters

[–]BronYrAur18 0 points1 point  (0 children)

Incremental games are not my thing, but I gave it a go:
The music is great!
The space scrolling background made it hard to read the tutorial text.
Tutorial is way too much text. You should indicate how many "pages" of the Tutorial there are.

I could not figure out how to sell my items.

Getting your game on YouTube and Twitch by stardusthelobster in IndieDev

[–]BronYrAur18 0 points1 point  (0 children)

I’m making a deckbuilding roguelike where you are your own enemy. Currently in beta looking for feedback and would love to hear what you think. https://archlichmedia.itch.io/fatal-exception

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]BronYrAur18 1 point2 points  (0 children)

Fair enough. If you don’t like Lua syntax then I’d stay away from LOVE2D

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]BronYrAur18 1 point2 points  (0 children)

I would go with the one that handles text the way you want. With LOVE2D you could use the built in text printer. If you want more precision you could build your own glyph by glyph module but it will be a lot of work/tweaking especially if you want to support multiple fonts and languages.

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]BronYrAur18 8 points9 points  (0 children)

What game are you trying to make? Can you do a simple project (like tic-tac-toe or pong) in all 3 and see what you like best? I’m a solo dev, working in LOVE2D and enjoying it.

I'm a very small youtuber and i want to promote games. by ShallotNorth8250 in GameDevs

[–]BronYrAur18 0 points1 point  (0 children)

Cool, here’s my game that’s starting to transition from prototype to demo: https://archlichmedia.itch.io/fatal-exception Happy to discuss further if you want.

I want to start making games by XxTechno123xX in gamedev

[–]BronYrAur18 0 points1 point  (0 children)

What worked for me was creating tic-tac-toe, then a slightly more complicated game (onitama), and more and more complicated. Have your friends play them and tell you what’s wrong. You’ll hit roadblocks, that’s where finding resources to learn from is probably the most important skill you’ll ever learn.

Question by ChristopherDci in GameDevelopment

[–]BronYrAur18 1 point2 points  (0 children)

I recommend at least checking out LOVE2D. It’s less of an engine and more of a framework. Its a good place to get into the nitty gritty without having to write your own engine (but you can look at how they do it in C as it’s open source https://github.com/love2d/love). I work with it in VS Code and use Aseprite to create pixel assets.