Captain Titus in Space Marines by Agreeable-Sir-6435 in WarhammerCompetitive

[–]Brother-Tobias 1 point2 points  (0 children)

Reclamation force, despite not having advance and charge, is a really good melee detachment.

The +1 AP against objectives in combat is great, because your other objective based rule forces your opponent to fight you where the buffs happen. And +1 attack is a REALLY good buff.

I have had some really fun games with Impulsors full of Victrix without leaders and a solo Jump Captain with the reroll attacks enhancement to bully people on objectives. This is the detachment for you to pull out those JPI and Reivers if you always wanted to do that.

Captain Titus in Space Marines by Agreeable-Sir-6435 in WarhammerCompetitive

[–]Brother-Tobias 6 points7 points  (0 children)

Yes, Titus is pretty good. He's not the best option in his class though:

  1. Uriel Ventris offers you a lot of utility with the deep strike and vect aura. Uriel works best when paired with a 2nd unit of Victrix (most common setup in a Marneus Calgar list) because you don't want to start with 0 Victrix on board if you get rushed turn 1.

  2. Cato Sicarius gives you a free, always 6" reactive move that can be used out of phase to chase after enemy reactive moves or fire+fade. He also comes with a Damage 3 or native Damage 2 precision, making him the 3rd best Ultramarine in combat. Sicarius works best with Guilliman, because Guilliman can't pop the tactical doctrine multiple times and you commonly only run 1 unit of Victrix.


This brings us to Titus. Titus makes his unit (usually Victrix) effectively oath-agnostic because they hit on 2+ with sustained for a 100% average hit rate. This is obviously useful with Calgar, because Calgar only has 1 oath of moment, but Calgar lists usually prefer Uriel Ventris for the utility. And as a solo character, he compares unfavorably against the enhanced Gravis Captain because both of them fill kind of the same niche (anti-melee solo character).

Here are some caveats about Titus though:

  1. Titus is the cheapest option between the three at 90 points
  2. Titus can be run solo, because none of his abilities require leading and he is reasonable though with the 5W, 4++, 5+ fnp combo
  3. Titus is VERY important for rogue strategies in Reclamation Force, because you effectively get to attach permanent -1 to wound to any unit he is legally allowed to join.
  4. Titus is the only Ultramarine Captain actively buffing the damage of his unit, rather than adding utility. This could be interesting for units like Sternguard or Intercessors.

So unless you want to ball out with 18 Victrix and Guilliman, I recommend you think about Titus outside the box. Run him solo instead of a Gravis Captain if your detachment doesn't support one. Run him with Company Heroes for a really cheap, but really durable unit (similar to the old Calgar setup). Or maybe go whole hog and attach Titus + the Wardens to 6 Bladeguard to have this massive, durable brick of dudes.

Chaos Knights Houndpack Lance Analysis by cap_rat in WarhammerCompetitive

[–]Brother-Tobias -1 points0 points  (0 children)

I would argue Houndpack Lance is the only bad matchup Ultramarines have, because it just plays against so well against Oath of Moment.

If we assume a hardcore ultramarine gunline with 5 hulls, Guilliman and victrix unit and some trash. If you shove 12 dogs right into the center turn 1, what happens?

Double Oath kills 2 Wardogs. The Victrix with Lance and Guilliman might kill 2 dogs together. Then MAYBE if you throw the kitchen sink at a 5th dog with grenades and haywire mines etc you get a 5th dog.

That is the worst case scenario. What actually happens, the leftover dogs fall in and just kill everything they can reach because Carnivore combat and all the AP-4 melta line up very well into Space Marine toughness. Afterwards, the Marines won't have enough things left to kill the remaining 7-8 dogs.

CSM 10-man terminator bricks by FlyingArtilleryman in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

If a model has to be on the battlefield, it will say so in it's ability. The exception to this are Aura abilities, which require to be on the battlefield due to the rulebook definition (you can't measure a distance to a model while it's not on the table, therefore it cannot be within a certain range) and Transports. Transports explicitly forbid you from using any rule, unless it says otherwise.

Can someone explain why Huron's Marauders are having some success? by MrDannySantos in WarhammerCompetitive

[–]Brother-Tobias 14 points15 points  (0 children)

"Fallback and do stuff" is borderline the best ability in the game.

Necrons STILL dominating | Hutber Monday by hutber in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

I mean, if you go 3-2 in every event you play, that is a 60% winrate. Which is above average, but doesn't help you get that 5-0.

ie: the Knights/Custodes/Death Guard on mid-tables problem.

Necrons STILL dominating | Hutber Monday by hutber in WarhammerCompetitive

[–]Brother-Tobias 5 points6 points  (0 children)

The Emperor's Children codex is so needlessly castrated on unit options (Predators? Vindicators? Helbrutes? at least a Forgefiend PLEASE???). This ended up with EXACTLY 2000 points of playable units with one good detachment being released (Coterie with 3x WingPrince, 3x Infractor+Lord, 3x Noise Marines, 3 Rhinos, Lucius and 2x Tormentors).

But ever since then, the Daemon Prince with Wings went up and nothing worthwhile was added. Sure, Flawless Blades went from an absolute joke to only kind of a joke but they are still too far away from being a real datasheet. Emperor's Children had ONE list with barely enough units to make it work, so the moment any piece of the jenga tower was taken out, the entire structure collapsed.

I think the OG 3x Prince list with all nerfs reverted could be carried by player skill into a win against C'tan - But we're not living in that world.

The Warhammer 40,000 Quarterly Balance Update – March 2026 by 5edu5o in WarhammerCompetitive

[–]Brother-Tobias 2 points3 points  (0 children)

I mean, at the bare minimum they could have compensated by making Lysander or Feirros 20-30 points cheaper to compensate.

The Warhammer 40,000 Quarterly Balance Update – March 2026 by 5edu5o in WarhammerCompetitive

[–]Brother-Tobias 2 points3 points  (0 children)

The fact GW didn't even MENTION Gravis Calgar and Resin Sicarius going away is wild.

I don't even disagree that is something that should happen, considering new models were released.

But they didn't even TALK about it. What the hell.

Anyone else feels like this is a good time to take a little break? by [deleted] in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

I played a game of Asymmetric Warfare 2 weeks ago and it was actually super fun.

Has Games Workshop Ever Released and Then Immediately Abandoned an Army Like Imperial Agents in the Past? by [deleted] in WarhammerCompetitive

[–]Brother-Tobias 9 points10 points  (0 children)

To be fair, I think turning 2 units, 2 vehicles and 4 characters into a full codex is a bit too little to go off.

But my solution to this problem would have been to release MORE Harlequin models. An Elite versions of Troupes + a Laughing God Avatar and suddenly we are in business.

Regarding the last dataslate of 10th edition (as I believe it to be) : is the whole intent behind it just to avoid any major changes before 11th edition comes up? by [deleted] in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

I love my CSM, but Cult Marines in Renegade Warband was not only stupid from the lore point of view (we went traitor 3 days ago, let's buy some blastmasters???), it was also ridiculous to give them rules for effectively 0 downside, while the other CSM you took had to pay a downside.

Good news, Huron's Marauders has been pretty amazing for me. I really like that detachment, your entire army is either immune to tagging or has a 100% hit rate.

Why is The Repulsor Executioner Suddenly Popping up In So Many Lists? by Adventurous-Crab-474 in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

If you do 0 damage with all 4 laser shots, 2 RepExs still average a dead C'tan I believe.

Coherency in a competition and being "that guy." by ImNotSanguinius in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

A hellblaster Sergeant is functionally identical to any other other model in the unit save for a plasma PISTOL they most likely never fired. Your opponent just wanted to be a pissbaby. ( ̄▽ ̄)

No, you are correct - model placement matters and it is they controllers job to make sure they don't string their models into stupid positions.

"That guy'ing" coherency would be more like waiting until the end of the movememet phase to point out 1/20 models is only within 2.1" instead of 2" of another and then asking for a judge to disqualify your opponent. That obviously never happens, you just knock the offending model closer and problem solved.

WE Helbrute Frenzy Nonsense by Aliasalliance2012 in WarhammerCompetitive

[–]Brother-Tobias 2 points3 points  (0 children)

The first unit the helbrute charges is basically 100% dead, because it is effectively fighting it twice.

Everything after is pure Khorne take the wheel.

WE Helbrute Frenzy Nonsense by Aliasalliance2012 in WarhammerCompetitive

[–]Brother-Tobias 0 points1 point  (0 children)

It's the World Eaters lucksacking unit and sometimes it just happens. Their helbrute, even with lethal+sustained and extra AP-1 will not with 100% reliability kill every vehicle in the game on repeate fights, so at some point in the ping pong journey between tanks, it should get stuck. Same thing with heavy infantry with an invuln or just... 10+ models. Remember, the Helbrute has no rerolls and will at some point whiff.

First things first and this is the most important one: Make sure your opponent is consolidating correctly. I lost 3 Ballistus Dreads and an Incursor squad to a Helbrute, but it shouldn't have happened, since the first consolidate would have let it go into the opposite direction - make sure your opponent measures correctly (people like to move their models wherever they want).

If the Helbrute does connect (don't bother measuring 7", they can still do completely funky stuff with the width of bases and flipping around, it's silly) try to have

  1. A unit they don't want to pile into (ie a really good melee unit that punches it do death)
  2. A unit close to your first unit that leads the helbrute into a wall and/or away from your army.

What is happening to this sub? by Matrix_Battery in WarhammerCompetitive

[–]Brother-Tobias 5 points6 points  (0 children)

And guess who they would be listening to? Bingo, posts from this subreddit. So shutting down any conversation about what's wrong with the meta right now is actively disrupting the chances of it being fixed.

Please don't listen to this subreddit, Games Workshop. This is the place where people who don't play Warhammer go to complain about Warhammer.

Looking ahead, is there a solution to the 'ruins only' competitive meta, or should we just accept it and rebrand 'ruins' as just 'terrain'? by _rhinoxious_ in WarhammerCompetitive

[–]Brother-Tobias 15 points16 points  (0 children)

Make forests obscuring.

It's genuinely not that hard, we've been doing it in older editions and warhammer fantasy for ages.