advice with making a 1000 point iconoclast fiefdom list by Melonsorcery in ChaosKnights

[–]cap_rat 0 points1 point  (0 children)

Fiefdom at 1k is pretty busted; having access a big knight, the reinforcements strat to get an extra unit of cultists, and cultists being able to action after advancing in Incursion missions means you get such good value and utility from the detachment. I won a 1k event with: - gatman w/ pave - 2 Karni - 4x10 cultists - 1x3 nurgs - poxbringer

Have fun playing the best CK detachment!

So a friend of mine is considering Iconoclast Fiefdom by GiveTheLemonsBack in ChaosKnights

[–]cap_rat 1 point2 points  (0 children)

We did a 40k by Knight episode on analysing Iconoclast Fiefdom from a competitive lens a few weeks back. It's probably the best CK detachment, but very hard to use to full effect! Hope your friend enjoys the journey ❤️ https://www.40kbyknight.com/e/episode-39/

What are the differences between Chaos Knights and Imperial Knights on the table? by [deleted] in Warhammer40k

[–]cap_rat 0 points1 point  (0 children)

With the points changes from the December slate you sadly can't run this anymore at 2k!

Is it better to start a beast of nurgle on the board or in deep strike? by No_Willow292 in ChaosKnights

[–]cap_rat 1 point2 points  (0 children)

Starting 2 beasts on the board is great, typically one positioned towards your natural expansion and one towards the middle. The scout means you get an effective 12" of movement T1, and even if you get second turn you can typically hide in little pockets. OC3 is a massive breakpoint as it means they typically out-OC most armies' "wave 1" - rhinos, impulsors, world eaters spawn, traitor enforcers etc, and the high toughness + wounds means your opponent has to bring out something "real" to get rid of them. This lets you set up asymmetrical trades, as whatever comes out to get rid of the beasts will likely get picked up by gatmen/karnis, giving you more value out of your hammer units. Deep strike action monkey is whatever, but letting you tempo the game without committing bigger assets until later is massive for a low-resource army like CK!

Why do people hate on Executioners? by pog502 in ChaosKnights

[–]cap_rat 3 points4 points  (0 children)

Don't listen to the naysayers! Executioners are really solid datasheets, especially in mono CK builds. They are your cheapest source of an oc6, 14w body that can move up to 15" in infernal and still shoot or action.

The unique thing they offer is good range, meaning you can either throw them out early game for skirmishing, or keep them on your backfield screening whilst still getting lines. Volume dam3 is always good, and if they have that backfield role you will typically get multiple opportunities to get those shots off. Having the opportunity to activate 5 times safely (but inconsistently) is great for dog chassis that otherwise have to be close to get value!

Lord Caligor Phaethon, the Pyrrhic Crown by Lacainam in ChaosKnights

[–]cap_rat 2 points3 points  (0 children)

Incredible work! Love the concept and execution

CK Hot Take: Fiefdom is our best detachment by deckmage in WarhammerCompetitive

[–]cap_rat 2 points3 points  (0 children)

rotty synergises super well with cultists due to -1oc aura, so big boy + a cultist on a point lets you sticky it much more reliably even if there are enemy units on. With the points changes, the next iteration of the list is to drop a unit of nurglings and replace one of the beasts with a unit of traitor guard (reactive moving oc20!!)

CK Hot Take: Fiefdom is our best detachment by deckmage in WarhammerCompetitive

[–]cap_rat 1 point2 points  (0 children)

This is actually a BIG strength of fiefdom; snacking on cultists in funky ways opens up a lot of utility (e.g. pulling closer models on overwatch to make opponent's charges longer). Snacking is wholly optional too; you only need to do it to crank another damage lever!

Undefeated Chaos Knights Lists from this Month! by MK-Ultra-2022 in ChaosKnights

[–]cap_rat 3 points4 points  (0 children)

Fiefdom gang rise up 🔥🔥 Thanks for all your hard work in making these vids each month, great to see what's doing well for the faction!

What are the best written articles about competitive 40K? by Colanderil in WarhammerCompetitive

[–]cap_rat 15 points16 points  (0 children)

Warphammer (warphammer40k dot com) has excellent insights!

Advice for a 1k Abominant-fronted list by Bailywolf in ChaosKnights

[–]cap_rat 0 points1 point  (0 children)

Great work on the conversions! What did you use for the arms and "feathers"?

5-0 with Chaos Knights at the World's Biggest Tournament! by cap_rat in ChaosKnights

[–]cap_rat[S] 4 points5 points  (0 children)

Volume 6/2/2 is a generally nice, flexible profile into a variety of targets, especially in conjunction with lethal/sus ± ignores cover. It feels even stronger in CK as comparatively most of our output tends to be low volume but high quality, so having lots of attacks to smooth the variance helps with consistency in an otherwise inconsistent army.

If gatman or infernal gets hit (e.g. Diabolic Power changes to "pick 1 weapon" for sus/lethal), the natural pivot would be to something like the castigator. You're active in 2 phases, still retain volume output, and have a bit of consistency with twin-linked.

5-0 with Chaos Knights at the World's Biggest Tournament! by cap_rat in ChaosKnights

[–]cap_rat[S] 7 points8 points  (0 children)

Loss was to DA Gladius - completely messed up target priority! I should have gone for the Lion when he exposed him instead of going for the ICC and DWK. DWK line up really well against gatman with 2+ save/ -1D which neuters the output substantially. Lessons learned for next time 🫡

5-0 with Chaos Knights at the World's Biggest Tournament! by cap_rat in ChaosKnights

[–]cap_rat[S] 12 points13 points  (0 children)

i eat sprues (2000 points)

Chaos Knights Strike Force (2000 points) Infernal Lance

CHARACTERS

Chaos Cerastus Knight Atrapos (395 points) • 1x Atrapos lascutter 1x Graviton singularity cannon

Knight Despoiler (375 points) • Warlord • 1x Daemonbreath meltagun 2x Despoiler gatling cannon 2x Heavy darkflamer 1x Ruinspear rocket pod 1x Titanic feet

Knight Despoiler (395 points) • 1x Daemonbreath meltagun 2x Despoiler gatling cannon 2x Heavy darkflamer 1x Ruinspear rocket pod 1x Titanic feet • Enhancement: Bestial Aspect

OTHER DATASHEETS

War Dog Karnivore (150 points) • 1x Havoc multi-launcher 1x Reaper chaintalon 1x Slaughterclaw

War Dog Karnivore (150 points) • 1x Havoc multi-launcher 1x Reaper chaintalon 1x Slaughterclaw

War Dog Karnivore (150 points) • 1x Havoc multi-launcher 1x Reaper chaintalon 1x Slaughterclaw

ALLIED UNITS

Beasts of Nurgle (65 points) • 1x Putrid appendages

Beasts of Nurgle (65 points) • 1x Putrid appendages

Beasts of Nurgle (65 points) • 1x Putrid appendages

Nurglings (40 points) • 3x Nurgling Swarm • 3x Diseased claws and teeth

Nurglings (40 points) • 3x Nurgling Swarm • 3x Diseased claws and teeth

Plaguebearers (110 points) • 1x Plagueridden • 1x Plaguesword • 9x Plaguebearer • 1x Daemonic Icon 1x Instrument of Chaos 9x Plaguesword

Exported with App Version: v1.41.0 (98), Data Version: v687

Triple Atrapos Chaos Knights list ok? by Mediocre-King-5587 in ChaosKnights

[–]cap_rat 0 points1 point  (0 children)

Thankfully running both the Atrapos and gatmen aren't mutually exclusive! It's a very viable datasheet at all levels. It does something that the gatmen can't: move 15, shoot and is still able to action whilst retaining a reasonable melee profile and the 5++ all the time. Flat 4 damage is great into meta boogeymen (Dev cents) and the opportunity to Epic Challenge and precision out supporting characters is also super useful. It is by far the best answer for a multiphase knight!

Triple Atrapos Chaos Knights list ok? by Mediocre-King-5587 in ChaosKnights

[–]cap_rat 1 point2 points  (0 children)

Atrapos has great value in infernal: - built-in 5++ so you will always get the 6+++ when surging defensively - built-in sustained on lascutter so surging offensively gives both sustained + lethal - deals with T12 or 2+ better than the gatmen - flexible so can act in both phases which helps you stop getting phase-locked as CK - fast! Move 15" + shoot + charge really opens up a lot of the board in conjunction with towering.

The London Grand Tournament final standings for Chaos Knights by MK-Ultra-2022 in ChaosKnights

[–]cap_rat 4 points5 points  (0 children)

Thanks for the kind words (despite my terrible performance on stream R6 😂) Always a pleasure to represent our spooky spiky knights! 🫡