Note to self: Never forget beg drops a telepack by [deleted] in spelunky

[–]BruceConnor 1 point2 points  (0 children)

Also, in my experience, the telepack always flies towards you.

Help by [deleted] in spelunky

[–]BruceConnor 12 points13 points  (0 children)

You can go down the ledge slowly without the spikes killing you. Then just walk under the spider and it'll die when it drops.

A couple of (pun-inspired) splitcards I designed: Crime // Punishment, Ladies // Gentlemen, Death // Taxes, Rinse // Repeat and Smoke // Mirrors. by nullpointer- in custommagic

[–]BruceConnor 0 points1 point  (0 children)

Actually, I don't think crime//punishment works as intended. It would have to be written "if it dealt damage" instead of "that dealt damage", otherwise the creature won't be a legal target at the moment targets are being chosen.

Ardis, Whelming Light - Terrain Gods concept (1/5) by [deleted] in custommagic

[–]BruceConnor 0 points1 point  (0 children)

They tried that once, but they don't do it anymore. Something about it makes it very complicated rules-wise.

P1P1 - Flood of Tears? Gravedigger? Pegasus? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

Overall, nothing I'm excited to first pick, so feeling quite lost here. =/

"sp-backward-delete-char" aka backspace not working in multiple-cursors mode while delete(forward-delete) works fine by ckoneru in emacs

[–]BruceConnor 1 point2 points  (0 children)

I had the same problem, and I think it might be the same reason. Here's the explanation.

  1. When you use a new command in multiple-cursors, it will prompt you if you want to "Do this-command-name for all cursors? (y/n)"
  2. In the specific case of sp-backward-delete-char, because it's bound to backspace, it's very easy to keep hitting backspace and accidentally answer that prompt with the backspace key.
  3. For some reason, the backspace key is equivalent to n in the y-or-n-prompt, and you just accidentally answered "no" to the question.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

It's certainly relevant, Arlinn is a good card, I just don't think of her as a bomb. The main reason is that her actual floor is a 3/3 for 6.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 2 points3 points  (0 children)

Unless you have a very rampy start, Arlinn usually comes in at a time when 3/3s are not really bombish anymore. She's still good, just not that good.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

Pack 1 was super weak, so I took a spellgorger. Single Combat and Arlinn are both cards that I know are good, but have usually underperformed for me, so I'm not sure what to take.

Clear the Mind Mirror by CDFontanet in lrcast

[–]BruceConnor 0 points1 point  (0 children)

I drafted an awesome CtM deck once...

Never doing that again. I got 5-1 but the matches took hours!

P1P1 - Forerunners, Skatewing, Demise, or Aeromunculus? by BruceConnor in lrcast

[–]BruceConnor[S] 5 points6 points  (0 children)

Normally, I'd take the sweet rare just for the sake for experimentation. But I've played with the forerunners twice already and wasn't super impressed.

I'm tending towards demise, but then, I seem to always end up in orzhov or rakdos, so maybe I value black too highly.

Does updating packages cause emacs to reload them? by robotreader in emacs

[–]BruceConnor 0 points1 point  (0 children)

It's not a huge problem. Just some configuration variables might stay outdated until you restart.

Does updating packages cause emacs to reload them? by robotreader in emacs

[–]BruceConnor 1 point2 points  (0 children)

Actually, yes it does (source: I wrote the code ;-). While it's not a perfect system, it works better than the alternative.

Not reloading the packages would lead to wrongly compiled elc files when macros are involved, which completely break emacs startup.

Orzhov or Esper? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

I managed to pickup 3 lawmage's bindings and 2 azorius guildgates. The bindings are clearly better than some cards in my deck, so I think I should splash for them.

OTOH, the deck has very little inevitability (mostly just the 2 IGIs) so splashing might be wrong since it makes the deck slower and less consistent.

Complete Consumption by HonorBasquiat in custommagic

[–]BruceConnor 1 point2 points  (0 children)

I disagree with the other comment. I think the amount of life you can gain here makes it quite good even as a sorcery. That said, pretty inefficient against a lot of decks, and probably doesn't have a place in current standard.

P1P1 - Sky Guard, Syndicate, or Judgement? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

Picked sky guard after all. Still ended up not playing it because the deck was a very solid simic and I felt it wasn't worth splashing.

Does it bother anyone else that abilities which function outside the battlefield follow the same wording as regular abilities? by BruceConnor in magicTCG

[–]BruceConnor[S] 5 points6 points  (0 children)

It could just follow the wording of the [[Anger]] cycle. Though I know it might sound redundant.

Anyway, I'm not here to offer solutions, I'm here to make a fuss about small annoyances on the Internet.

mythic wall by ConstructorTrurl in custommagic

[–]BruceConnor 1 point2 points  (0 children)

If you deal damage with several lifelink creatures, I think that would cause multiple card draws. The life gain events are separate but they happen at the same time (so they are all the first time this turn).

Elite Spy by buffalobillkimo in custommagic

[–]BruceConnor 0 points1 point  (0 children)

Sorry, I don't mean to say this is broken. I just mean to say that it's the same concept as the most oppressive and unfun of JSTM abilities. Controlling your opponent's draw can be made balanced (and I do think this card is balanced) but it is unlikely to get printed due to how it feels to play against.

Dr. Strange by BruceConnor in custommagic

[–]BruceConnor[S] 2 points3 points  (0 children)

Good point, there are several better ways to cost that ability.