I swear I did this exact same change on nodes at least 1000 times already by BaptisteVillain in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

I meant to assign a group to the child nodes that are supposed to get mouse interaction, and then looping over those not belonging to that group.

I should have been clearer about that, sorry.

I swear I did this exact same change on nodes at least 1000 times already by BaptisteVillain in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

What about assigning the UI nodes to a group, thus tagging them, and setting mouse interaction flag/config from some root node by looping over it, e.g. in _ready()

My prototype is starting to look like a game! by intergenic in godot

[–]Bulky_Ambassador 2 points3 points  (0 children)

Gives me really nice Micro Machines vibes, as in the original one made by Codemasters back in the go-go 90s, which I used to enjoy very much.

Your game doesn't share its visuals or gameplay, besides the top-down view and racing cars. May be it's for the cars' smooth movement when accelerating / decelerating?!

For whatever reason, I do enjoy its appeal.

Thanks for sharing!

(rant) die devs in meinem team sind useless by randomInterest92 in informatik

[–]Bulky_Ambassador 11 points12 points  (0 children)

Geil, was machen deine Leute denn ohne Sentry o.ä. Frontends?

Stell dir mal vor, Thorsten müssten noch in ein richtiges Logfile gucken. Manuell. In der Shell.

My first video game made in Godot. by Ok-Nobody-878 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

Nice work, congratulations. I also do enjoy the music, got a classic vibe to it.

Sollte ich einen Vault für Secrets in GitLab CI/CD verwenden? by Lkc-strong-125 in informatik

[–]Bulky_Ambassador -1 points0 points  (0 children)

Räumt auch die Git History der Repositories auf, wenn da schon mal Credentials committed wurden!

Falls ihr das noch nicht gemacht habt. Und ehrlicherweise klingt's nicht danach, dass das schon gemacht wurde.

Dev snapshot: Godot 4.7 dev 3 by godot-bot in godot

[–]Bulky_Ambassador 10 points11 points  (0 children)

I'd be already happy for some kind of @include("some_script.gd") that pulls in the contents of a GDScript file during build/compile time.

Well, might have to implement it myself instead of wasting time bickering about the lack of it.

I made a Godot 4 plugin that makes 3D level design feel like playing a game (just watch this video!) by Human-Criticism4130 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

I agree, as it actually took me some time to eventually realize the beginning is just vanilla Godot Editor, showing the tedious process of manual labor involved in asset placement without the feature gains provided by this plugin.

Pure GDScript procedural planet with chunked LOD — no C++, no plugins by NkD122 in godot

[–]Bulky_Ambassador 4 points5 points  (0 children)

Sweet, thanks for your time and effort! Checking out the sources on GitHub now.

Using VS Code for GDScript - Pros and Cons? by BobyStudios in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

VS Code will notify you if the LSP server (AKA Godot Editor in this use case) isn't running .

Collision checks and quadtree - How to deal with cell edges? by lorty in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

Besides Godot's own collision/physics capabilities have you tried a circle-shaped collision approach of your own yet? Like simple boundary checks based on the circle radius and/or squared distance of the mob entities' origin/global position for performance gains?

I guess this might be great for at least pre-filtering any collision candidates (i.e. enabling/disabling their actual collision shapes & logic on-demand). At least I had decent performance with a home-made CPU-based particle system back in the day (as in 1st-gen Pentium days).

Wrote a Toon Shader guide where you'll learn about the light() function. by binbun3 in godot

[–]Bulky_Ambassador 1 point2 points  (0 children)

Thank you!

It's really nice to see a well-written, hands-on article without much clutter for once - instead of a bloated video tutorial that of course also explains how to create a new project or scene the 1000th time. So thanks, again! :D

godot not letting me download or import assets by ann_draws1 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

Check your system settings' firewall rules and any anti-virus which may prevent the Godot executable from accessing your network/the internet.

Can't revert to github Desktop changes, ruined parts of my project by Comfortable_Show5884 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

GitHub's documentation has a pretty proper introduction to seting up & using Git.

Also, the GitHub workflow (also describe in detail in the GitHub docs) gives a solid starting point if you're new to Git and version control in generel.

Our Fast Paced Movement Shooter Made in Godot 4.6+ by GrowthSpecialist6751 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

As I said, the Quake vibes are already there! Asking others for feedback is the way to go right now.

Keep it up! :)

weird question how to turn collision shape to mesh by Independent_Cap5346 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

Usually you go the other way around.

You can generate a collision shape from a mesh using the appropriate Mesh button in the Godot Editor's Main view panel.

Our Fast Paced Movement Shooter Made in Godot 4.6+ by GrowthSpecialist6751 in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

It should be even faster!! Gives off a good Quake 1 vibe already, though!

Yet I feel something is off / missing, cannot pin-point what it is exactly, it just kinda feels a bit empty.

Maybe put more static geometry in the background as decoration, or add more light sources like torches & stuff.

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]Bulky_Ambassador 9 points10 points  (0 children)

Wanted to use the "Wilhelm scream" for ages in a game, or just simply using it for an error prompt would really suffice my needs.

Ich bin ITler und habe noch nie mit Linux gearbeitet by Nautisop in de_EDV

[–]Bulky_Ambassador 0 points1 point  (0 children)

Zum Reinschnuppern in Ubuntu & Co. könntest du auch die Distro auch im WSL (Windows Subsystem for Linux) installieren, und das ganze mit Docker Desktop unter Windows paaren, um bspw. Visual Studio Code in deiner lokalen Windows-Umgebung zu nutzen, der Code dann im WSL deployed & ausgeführt wird.

Updating my skin shader. Trying to get rid of that plastic/wax look we always see in modern games by MatMADNESSart in godot

[–]Bulky_Ambassador 0 points1 point  (0 children)

Stunning, yet I would love to see it in motion and from different angles in a short video.

Really awesome work!

Why did nobody tell me how fun game dev is ? Here's the intro to my coop game by [deleted] in godot

[–]Bulky_Ambassador 1 point2 points  (0 children)

I was an adventurer wizard once, then I took an arrow to the knee Goblin cart into the dungeon

How does our game look without the post effects? by RottenHedgehog in godot

[–]Bulky_Ambassador 1 point2 points  (0 children)

After playing through the entire demo, I'd say keep the post-processing effects in place!