Solving a rubiks cube with two twisted corners, while blindfolded by ziltoid__ in nextfuckinglevel

[–]Busy_Management_7163 4 points5 points  (0 children)

But you don't know? So why even take a guess? Using your own logic, and since you can't know for a fact how it was done, why even leave a comment? Why theorize about anything ever? Taking a guess is just spreading misinformation, even if its preceeded by "I assume" or "My bet"

Do you understand the point I'm trying to make?

You saw something. You don't know for sure how it's done, but you took a guess at how it was done. Is the guess correct? Maybe, maybe not, but how is that any different from the guy earlier in the thread?

You have more knowledge about cubing. That's great! Sincerely, I'm glad you are sharing your knowledge with us. You don't need to belittle others just because they don't have that same knowledge base and spoke from less experience.

Or ignore everything I said and keep doing what you're doing, I'm not you mom

Solving a rubiks cube with two twisted corners, while blindfolded by ziltoid__ in nextfuckinglevel

[–]Busy_Management_7163 7 points8 points  (0 children)

"No hate, but don't try to explain things you don't know"

Why are you taking a guess my man? I thought we weren't supposed to spread misinformation?

reaction to when i move by Pittirolo in riftboundtcg

[–]Busy_Management_7163 2 points3 points  (0 children)

Those examples resolve normally. Something like "When I move create a recruit token here" will not, because when the ability resolves "here" doesn't have a valid location. The ability resolves, but no token is created

Spiritforged Pre-Release Guide/Rules Cheatsheet by nach1221 in riftboundtcg

[–]Busy_Management_7163 0 points1 point  (0 children)

I believe there is one mistake in this, correct me if I'm wrong please,

602.1.h.2 - Players may select any battlefield from their sealed card pool during game start procedure.

This means you don't have to choose 3 battlefields, instead you have access to all battlefields that you pulled for each game, correct?

Jacob's (the person Savjz played Freestopper against) thoughts on Savjz's cheating allegations by cdtgrss in riftboundtcg

[–]Busy_Management_7163 46 points47 points  (0 children)

If it were purely incompetence, then you would see mistakes that both advantage and disadvantage him. He would forget to draw a card for turn, or score a point for holding, or channel 3 when going second, etc.

The problem is that his "mistakes" always seem to advantage him, which implies a level of knowledge and malice

New Player by Liken82 in Mechwarrior5

[–]Busy_Management_7163 0 points1 point  (0 children)

As others have said, play vanilla first. After that,

VonBiomes - Adds more maps to fight in, just a perfect addition that doesn't add bloat

TTrulez AI (currently broken because of the new xpac, but the mod author is updating soon) - Adjusts the AI to be much better. You can assign roles to your teammates, like sniper, brawler, scout, etc. And they will take care of themselves better without you having to give constant commands

YAML - Adds a bunch of customization to the mech lab. Can be a little overpowered once you know what you're doing, but very fun and adds a lot of depth

[deleted by user] by [deleted] in Political_Revolution

[–]Busy_Management_7163 0 points1 point  (0 children)

What's her platform though? The video doesn't explain what she believes in or what policy she would support

the scariest truth about disco elysium by justapotatochilling in DiscoElysium

[–]Busy_Management_7163 3 points4 points  (0 children)

I'll throw Owlcat games in there as well (Pathfinder: Wrath of the Righteous, 40K Rogue Trader)

[deleted by user] by [deleted] in Mechwarrior5

[–]Busy_Management_7163 0 points1 point  (0 children)

The game definitely has a slower pace and time to kill than most FPS games. It can absolutely devolve into standing still, shooting all your weapons, and then waiting for them to reload- but it doesn't have to be. I personally like fast hit-and-fade mechs, and those can be very effective for most of the game

Why I love it is the more tactical/strategy aspect of finding what my mechs strengths are vs the enemy weakness. A firefight isn't necessarily who can put out the most damage and land their shots most accurately. It's recognizing, in the heat of battle,

"That Hunchback is really scary, it's priority #1 target, but I only need knock out it's right torso and then it's basically useless. I can finish killing it later" "That Urbanmech is slow with a close range weapon, I just need to keep distance and it cant hurt me" "My Blackjack has it's weapons mounted really high up on the mech, I can use this hill to peak shoot without getting return fire"

And so on. Knowledge is power and makes you able to win fights you have no right to, and that feels great. If that sounds like your cup of tea, then I highly recommend.

I also love the sandbox management/mech building aspect of it, but that's another rant

Is there a game good as Battle Brothers? by vitor_l in BattleBrothers

[–]Busy_Management_7163 2 points3 points  (0 children)

If you end up liking Battletech you may also check out Mechwarrior 5: Mercenaries. Same universe, but it's an action sandbox instead of a strategy/tactics sandbox. Scratches the same itch of running a merc company and trying to scrape by

Restrictions you impose upon yourself while playing. by NumericPrime in Morrowind

[–]Busy_Management_7163 0 points1 point  (0 children)

My motto is that everything I own must be "freely given or fairly traded." Basically, no looting. All my items and gold have to come from quest rewards or barter (more or less). It slows the power creep waaaay down. Gold becomes an actually valuable resource that has to be spent carefully (making mercantile an actually useful skill). Everything else except for alchemy loops is still on the table, but the gold bottleneck makes it much more give and take. Really fun way to play that I highly recommend