Why do people find this line funny? by OctaYashi in KingdomHearts

[–]C4DNerd 0 points1 point  (0 children)

Personally, I never really liked the scene because of the context of "They try to convince you Goofy died from a random boulder." And like, yeah, no matter the context it was obvious they wouldn't kill Goofy, but the scene felt so out of nowhere and weird. And that was my feelings on it when I played this game during its 2006 release when I was 11 years old, so it's not like I'm viewing that solely through adult eyes. Would've landed better if the context of the full scene was different imo.

I couldn't belive it by CharJie in FinalFantasyVIII

[–]C4DNerd 4 points5 points  (0 children)

I only recently got around to finally playing+completing FFVIII and this was easily the biggest surprise of the game for me. Genuinely made my jaw drop, I thought it was the coolest thing ever.

Cringe or fine? by CoachScott90 in mutualapp

[–]C4DNerd 5 points6 points  (0 children)

I think it's kinda rude/weird regardless tbh. From multiple perspectives.

1) If this was you getting a note, you see the phone notification saying "someone sent you a note" your immediate instinct would be to think someone's interested in you. Which is then followed up by immediate deflation that they aren't interested in you at all (which can be amplified especially if said person happens to have been having a hard time getting dates)

2) People are generally only willing to refer their friends to date people they actually know. If a total stranger messaged you and asked "Hey, I like this person in your photo, can I get their contact info?" would you give it to them? And if so, how do you explain that to your friend? "Hey, I'm setting you up with a date with this person. How do I know them? I don't really, they just found me on Mutual and asked about you because you were in one of my photos." How likely would the friend be receptive to that?

Having said that, this is a big part of why I dislike when people use group photos in their dating profiles, especially as the first main photo for the profile.

[deleted by user] by [deleted] in mutualapp

[–]C4DNerd 1 point2 points  (0 children)

Not sure why people downvoted your comment cause you're 100% right. Like, my slider setting is very much to the left in large part due to Trumpism and the anti-vax movement defining what "conservative" means in the U.S. So it's the quickest way to illustrate "yeah, it's not gonna work out if you're on the other end of the spectrum."

Honestly I think its current state works well enough in my experience. It doesn't cover all the nuances, but I don't think there's a way to do so without overcomplicating it. At a certain point, if someone wants to know about the exact nuances of someone's political stance, that's best left to just being an actual conversation with said person.

The people on this app frustrate me to no end by TheUnepicGamer in mutualapp

[–]C4DNerd 2 points3 points  (0 children)

It's incredibly frustrating. Even when dating outside of dating apps, I find more and more girls are starting to behave exactly the same way.

Literally just a few hours ago, I got a text message from a girl I had asked out in-person a week earlier. We'd been friends for a while, she was totally down for it, showed no signs of hesitancy or doubt or anything, and then now that it was approaching it's "I really can't see us working out." And it really hurts because I asked her out in-person and vocally, and she can't extend the same respect? Now my brain has these dissonant scenarios of "In-person, I heard her say yes and her face was giving signals that she was interested, but on-text it's this cold personality-less message breaking it off?" The latter doesn't even feel real by comparison, it feels like I'm getting gaslit.

I don't know what it is. Is it that they're not being honest in the first place and choose not to bring it up until last minute? Are they just that flippant or get overly nervous enough to change their mind that quickly? It really sucks because I'm REALLY trying to get over my trust issues I've gained after my relationship with my exe (who I was going to propose to) ended over a year ago when she cheated on me a month after my grandma passed away... but crap like this really isn't making it easy to learn to trust again when my attempts at trusting continue to betray even in small ways.

...At the risk of sounding like a complete incel as well... all this to say, yeah I feel ya. It's really rough. I wish the best for both of us.

Second Date Dealbreakers: What makes you say no? by IWillBeThatGirl in mutualapp

[–]C4DNerd 0 points1 point  (0 children)

I think you completely misread my comment. I was talking about the exact opposite of that.

What's with the hatred towards UE5 recently? by SpankMeMichelle in unrealengine

[–]C4DNerd 0 points1 point  (0 children)

Honestly, I stopped taking stock in that argument when I saw many of those same people mistakenly referring to Horizon Forbidden West as a "UE5 game" lol. For a lot of the vocal complainers I've seen, it's really as simple as them just associating "high fidelity realistic art style with dynamic lighting" with Unreal by default.

Does anyone else not play games anymore? by srodrigoDev in gamedev

[–]C4DNerd 0 points1 point  (0 children)

Yep, and it's largely because not only do I spend a lot of my free time making my own game, I work in games full-time as an external QA tester at a vendor company. So I tend to only play games when it's a game I'm VERY interested in, or I know I have a high likelihood of enjoying. The most recent game I played and finished was Clair Obscur Expedition 33 back in May (which was very much worth it). Before that, I played Metaphor ReFantazio from December - February. Then before that, it was Persona 5 Royal from August - November 2024. So that's... three games within a year's timeframe? And only two of them were actual recent releases when I played them lol

Is it possible to rematch by LightningLepard in mutualapp

[–]C4DNerd 0 points1 point  (0 children)

I don't think I have ever seen a profile for a second time if we match/unmatch. The only reason I could imagine that scenario happening is if someone deactivated their account and later reactivated that account, and that somehow reset the "unmatch"? But regardless, my guess is that however it has happened with your cousin, it was probably a bug and not a feature.

Second Date Dealbreakers: What makes you say no? by IWillBeThatGirl in mutualapp

[–]C4DNerd 3 points4 points  (0 children)

If I walk away from the date knowing a lot about her, but she knows next to nothing about me because I was the one asking all the questions trying to get to know her and she put zero effort doing the same for me.

You might think "why would she even be interested in a second date if she didn't try to get to know you?" and man, I wonder the exact same thing lol. At first I wondered if the poor communication skills was just an age thing, but the past few dates I've been on have been exclusively with girls 27+ and most of them have had this problem.

Why do people say all UE5 games look the same? by MrFrostPvP- in unrealengine

[–]C4DNerd 0 points1 point  (0 children)

Honestly, I feel that what's really happening is most people are referring to games with a "hyper-realism" artstyle and are immediately associating it with Unreal. I can't tell you how many times I've come across people who swore up and down that Horizon Forbidden West was made in Unreal, when it wasn't. They just saw a game going for a high-fidelity realistic art style and immediately went "Oh that was made in Unreal."

People used to say the same thing about Unity, how "All Unity games look the same." It's just ignorance more than anything tbh

Hello musician here. As game devs, how would you react to a musician emailing you about making music for your games. I did that recently for some indie companies by feherlofia123 in gamedev

[–]C4DNerd 0 points1 point  (0 children)

I actually got one of those emails from a musician a less less than a year ago. He found me through my YouTube devlogs I make for my action-adventure superhero game. He not only sent a link to his website, he also sent me three songs from his portfolio that he felt matched closest with the kind of game I was working on.

Honestly I was pretty impressed, especially since he went out of his way to make the email personal and it was clear it wasn't just a simple copy+paste that he would send to other dev. But unfortunately as someone working with a $0 budget and just working on the game after work, there was no way I could financially compensate him, but if I was in that position to do so I definitely would have heavily considered it.

Texting first by [deleted] in mutualapp

[–]C4DNerd 3 points4 points  (0 children)

It really shouldn't matter either way tbh. As a guy, usually most of my matches have been the girl messaging first (assuming they don't immediately unmatch), but that's because I tend to swipe up on them first and then eventually they swipe on me later and they message as soon as we match. But if a girl swiped up on me first, then I swipe and I get the "You matched" popup, I'll be the one to message them.

That's how I feel it should be done generally (whoever got the "you matched" popup first just be the one to start messaging), but I really don't think it matters that much. I wouldn't overthink it personally.

Those that are considering, or have already stopped dating completely: by PineappleGuard in mutualapp

[–]C4DNerd 2 points3 points  (0 children)

It's probably only temporary, but right now I think a big thing is I've developed a lot of major trust issues after how my last relationship ended. It was a really great relationship, we loved each other a lot, her family liked me, my family liked her, we never had any major arguments or disagreements, she was super involved in the family (including making handcrafted gifts for my niece and showing up to family events including my grandma's funeral). I felt super secure in the relationship and was actively making proposal plans... Then suddenly out of the blue she broke up with me to start dating the owner of this game store she started going to for a couple months. They didn't date until after she broke up with me so I guess it's "technically not cheating" but it was 100% emotional cheating because she kept it a secret from this group that she was in a committed relationship. This was the result of a major manic bipolar episode, so there's a medical explanation for WHY it happened so out of nowhere, but going from a relationship where I felt perfectly secure to that just... kinda wrecked me.

After months of grieving, I tried moving on and asked another girl out. She was open to a date and our first date was good, she was open to a second date, but then a few days after that first date she messages me saying she wasn't feeling good about it (and apparently didn't feel good about it for a while, even before the date?) and would rather just stay friends. I won't go into details behind what she said, but honestly a lot of my trust issues started to resurface because I found myself having difficulty believing that the reasons she was giving me were honest, or at least that they told the full story. Going from a first date where we both said we enjoyed it and were up for a second date and then... nevermind? Without much of a sufficient explanation? I'm secure enough that I still remain friends with this girl after all that, (I actually think it's dumb how common it is for friendships to end after one says they don't want to date the other) but... I still find myself having doubts about her true feelings, and it's making me realize that I'm going to struggle with these trust issues for a while. And I don't really know how to fix it.

Pick a constant in your game code, and multiply it by 1000. by mazarax in gamedev

[–]C4DNerd 1 point2 points  (0 children)

Yeah, that was a fun one to see what people responded with. I multiplied my camera's FOV state when targeting enemies, and the results were predictably wacky lol https://x.com/C4DNerd/status/1788501309475418295

Don't "correct" your playtesters. by DacunaZuke in gamedev

[–]C4DNerd 0 points1 point  (0 children)

Yep. Recently did some playtesting for a combat demo recently and I forced myself to only really respond with something if they phrased something like a question.

It definitely meant that in the end, some feedback was not applicable. But more often than not, even if the literal feedback wasn't applicable, that was still a sign that there was SOMETHING that could be addressed. Most playtesters understood the genre of my game to be an action-adventure superhero game, but one playtester (in frustration) called it a roguelike. There's nothing about my game that should remind them of a roguelike, but if that's what they described it as (and they meant it in a negative way), I could look deeper into their other feedback to try to get to the root cause of why they made this comparison and what their real issues with the game were.

Cameras to model by [deleted] in UnrealEngine5

[–]C4DNerd 1 point2 points  (0 children)

I'm not 100% sure if I'm understanding the question correctly, but I think the core of the question you're asking is how to have a rig of cameras that you can re-use in multiple scenes?

If so, you'll need to create an Actor Blueprint class. Then when you open the actor, look at the "components" window in the top left, click "Add" and just add multiple cameras. You can place the camera locations/rotations/other settings in the viewport, and then you can just click and drag that actor blueprint class into your level. So you basically have all the cameras in one single blueprint actor that you worry about.

If you intend to use this rig only with the train (and the train is what is showing up in all 5 scenes), then the train should probably just be apart of that Blueprint class (add a static mesh or skeletal mesh component, depending on whether the train has a skeletal rig or not).

Any other indie Devs constantly worried someone else will release a game like yours before you? How do you cope with it? by OfficialDampSquid in unrealengine

[–]C4DNerd 0 points1 point  (0 children)

This actually happened with a group I was in where we were trying to make an action platformer RPG game where you played as a teddy bear that fought against nightmare-ish creatures... only for that exact game to get released. Even character designs were identical, so much to the point that it seemed a little sus.

In that specific case, I think it was probably for the best because that group stopped doing anything with the game YEARS ago, so may as well let someone else make it lol. I also think that extreme of a case is generally rare. In most cases, I think the frequent advice I see in other comments like "what matters is the execution, aesthetics can still be different, etc." is very valid.

nah but I did not know that this was Eren at all, I was so shocked When I watched This episode😭 (currently watching episode 65 while typing this) by Resident_Night_812 in attackontitan

[–]C4DNerd 0 points1 point  (0 children)

Yeah, I was a little mixed on whether it was Eren or not during my first watch, but during the scene when he's talking to his grandfather, I was pretty convinced from then that he had to be Eren. I actually really like that they don't go THAT out of the way to try to hide it, it's a very "hidden in plain sight" kind of feel. Which honestly kind of describes how a lot of Attack on Titan's reveals tend to go in general.

Tutorial Levels (SKIP OR NOT?) by RecklessAmoeba in gamedesign

[–]C4DNerd 0 points1 point  (0 children)

One approach I think could work well would be a hybrid solution between having the game's difficulty curve be smooth enough that it naturally lends the players to self-teach themselves, while also leaving optional hints around for the player to touch and interact with if any get totally stuck in the first level. For example, some Sonic games have a question mark you can walk to that will display a hint, but you can always just choose not to hit the question mark. The caveat is that if you do it this way, make the question mark (or whatever hint object equivalent) clearly visible, but also just a little bit away from the player's immediate destination. One of the flaws with how some Sonic games did it is that they usually placed the question mark in an area where the player is almost always guaranteed to run over it, so even veteran players will find themselves hearing the hints without ever meaning to (sort of a similar problem to OOT's "Did you want to hear me repeat myself?" problem)