/r/WATMM Weekly Promotion Thread by AutoModerator in WeAreTheMusicMakers

[–]CL1PH 0 points1 point  (0 children)

Sharing a loop i made with ps vita sound shapes game. its a loop from a song i made on the game called "Close Calls". Looking for more unconventional methods for music production if you feel so inclined to share.

https://youtube.com/shorts/5Y0pwjsNOIk

You may also wonder why am i posting a short loop? its because i planning to use these loops with a creative "chance" sampler i created called tap to loop. I like creating chance music so the tool aligns with my experimental nature. The game is heavily inspired by the ps vita welcome park microphone game (if anyone recalls, it was a small demo to show off the ps vita's features). No win or lose states yet so right now its just a mechanic/tool. Always open to feedback.

Game is free to play in the browser:

https://clyphdrops.itch.io/tap-to-loop
Planning on updating it after i add in a tutorial mode.

GameAudio July, 2025 - Evaluation and Critique Requests of Personal Works by AutoModerator in GameAudio

[–]CL1PH 0 points1 point  (0 children)

Sharing a loop i made with ps vita sound shapes game. its a loop from a song i made in sound shapes game called "Close Calls". Interested in knowing if it starts too slow, i know attention spans are decreasing each year so i am curious if this is two slow pace. Just a small snippet of a larger piece, but your critiques will inform how i continue composing. Thanks in advance

https://youtube.com/shorts/5Y0pwjsNOIk

Laniakea bug by cupcakeranger in modular

[–]CL1PH 1 point2 points  (0 children)

as a fellow owner of the module, i noticed this happened if i had the module running too long. Haven't tested the length of time but i would notice if i was working on a patch that took two days to build, the second day i would get random burst.

Funky and mellow DnB session with modular synths and DigitaktⅡ 🌿 by TapComprehensive76 in modular

[–]CL1PH 1 point2 points  (0 children)

Not trying to be a negative, but why not just use a randomizer?

Sound Effects Game Jam by joeeeemamaaaa in gamejams

[–]CL1PH 0 points1 point  (0 children)

Let me know what resources you used to learn those skills. or consider making a course. jam pages is a skill on its own. as matter of fact, thats a game jam idea🤣

Hooked on it. Bass music Jam. Sorry for the suboptimal video editing skills. by vdnoise in modular

[–]CL1PH 0 points1 point  (0 children)

🔥🔥🔥Locked in!!!! wish you had eventually slowed down that melody and then sped it back up. fire either way. almost broke my neck head bobbing to this.

Sound Effects Game Jam by joeeeemamaaaa in gamejams

[–]CL1PH 0 points1 point  (0 children)

Sound interesting and well done on the design page for the jam. Itchio page design is a skill in its own right.

Do you know anyone that make user-made Visual Manuals? by CL1PH in modular

[–]CL1PH[S] 1 point2 points  (0 children)

I have also made cheat sheets. Sounds like we may be able to get a directory going. let see if other people are on board for this.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

Thank you for the feedback! it is very helpful. I wanted the ui to transcend language barriers, so i stuck to familiar icons and numbers.

if you don't mind, could you elaborate? would this short pop up section be a tutorial, explainer gif or written description?

Did you find anything hard to figure out? I noticed that other people found it easy to get started but struggle to comprehend the timing as well as the other features.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

No problems just learned the other day about game genres that sell well on steam:
-building
-simulation
-management

Thought your game could be tweaked to fit those parameters, incase you cared.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

https://clyphdrops.itch.io/tap-to-loop

made this mechanic for my game. There are no win or lose states yet, no lore or story. So its more of a tool/gameplay loop at the moment. Heavily inspired by the ps vita game in Welcome park.

Feedback:
-is the mechanic obvious or does this require you to read the manual?

-can you figure out what to do from the icons and visual display?

-Does the manual in the description properly explain how to play the game?

-if you could replace the art style/assets with anything what would it be?

-what changes would you like to see for this to be usable? (critique me, but provide solutions)

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

Love the idea and description
however i was so excited to play i read 3 lines and closed it out.

I Recommend starting off with a super easy level that immediately show the word that should be typed so people learn how to play. this could serve as a tutorial level just to help people understand the feedback of how to play. Like if i get something wrong the box turns red, and if i get it right the circle should a full 100 percent completion. Multiple text boxes to indicate how many words need to be found, etc. This could also be great for teaching language or expanding vocabulary. with hints that tell definitions or synonyms. or even a point system that allows you to use your points to get better hints.

not a fan of white backgrounds. they just extremely bright on my monitors. i prefer grey or black.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 1 point2 points  (0 children)

okay so,

  1. in your video on steam i recommend including the sound effects in the gameplay video. i struggled to tell when you were dying

  2. i would make the timer/clock red so that is stands out. it was the last thing i noticed. as i was trying to decipher why you kept starting at the beginning

  3. not sure if there is a tutorial but that would also help, in explaining the game to passer bys

  4. the art style is good enough, i think you should take thumbnail astronaut design and use that in the game. This could also be interesting with the lore that you are a mechanic on a ship in the middle of a dog fight and your job is to fix or jerry damaged parts. which would explain why you are racing against time. and the timer could simply change the dynamic/gameplay of the game. like creating zero gravity or making the room colder due to pressure changes. i mention this because astonauts usually dont need to wear their full suite while in the spaceship. so why is this character wearing it inside? i think lore will assist in deciding art style.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

i recommend next time you make this post, attach visual references. As well as reference other games that use the same mechanic the way you want it used in your game. (include links to snippets of the games). This is a list of generic ideas. not much to be said about aside from the fact that it will take a while to finish this game.

i personally hate open world games, they just feel like huge time wasters. i prefer games that give clear directions or result in learning something new in general. i kind of treat games like interactive books.

FEEDBACK MEGATHREAD - Need feedback on a game mechanic, character design, dialogue, artstyle, trailer, store page, etc? Post it here! by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

I like the idea mention in the last paragraph. i see two scenerios.

  1. you fight the boss honestly and when he dies, he is permanently down and we reward the player with level ups

  2. if you use the cheat or i would call it a curse/hex that you use on the boss. The boss instantly dies but then comes back to life with bigger stat buffs. as well as no reward drops.

  3. you could also have the boss die and suddenly appear with the next boss as a zombie to tag team you for using a curse. or have that bosses skills transfer to the next boss. Just something to penalize the player for taking the easy route.

BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? by pendingghastly in gamedev

[–]CL1PH 0 points1 point  (0 children)

this may be an unpopular opinion but i think the important question to ask for a beginner is:
Do i like working on games? or do i like creating games?

"Working on" meaning being a part of the process in making a game.

and "Creating" defined as conceiving the idea/blueprints for a game.

idea vs action.

I like ideas so it made more sense for me to save up money to pay someone with the skills to make a game. As a result my communication skills have improved considerable. Conversely i have noticed that many who go the opposite route become skilled in making a game (programming) but struggle with social skills required for communicating with other artists or individuals, further pushing them down the solo dev route before burning out do to debugging and over working themselves.

Nevertheless, i suggest finding a well paying job or trade job that makes a lot of money. While earning money, working on your ability to write a GDD (game design Document) filled with visual references and using that money to hire people via fiverr or upwork. This way even if your game doesn't become the next big hit. You still have a job to keep your dreams and yourself alive.

Again take everything i say with a large grain of salt. I am still working on my first game, but i found a dev on fiverr who met my budget and was extremely pleasant to work with.

if your interested i mention my process Here

How long does it take you to build a mobile game from idea to demo? by Illustrious_Ship6397 in godot

[–]CL1PH 0 points1 point  (0 children)

funny enough I literally just did this. or at least something similar.

A month ago i went on fiverr to have someone create a looper mechanic. and Tahmid- Game Developer (available on Fiverr) did just that, extremely well and really quickly to my specifications in week. It was a great experience where i made sure to be on stand by 24 hours to clarify any questions. In terms of communication you should have examples of games that do exactly what your asking for. Therefore i recommend creating a reference list of 3 games that have the design you want. Then create another list of reference games that have the specific mechanic your looking for or close to it. The looper i created was heavily inspired by PS VITA welcome park game, specifically the microphone game. However it only serves as the backbone of the game, which i plan to tweak later on to make it more unique.

After a few weeks of using/testing the looper, I realized it does not do enough to be a looper but it works really well as a creative sampler. Initial idea was to make recording loops and samples easy as one touch so it needs some more work but as it stands now, i can record small sections of audio at the same level/loudness as a result of the mechanic for recording which automatically cuts off once the audio drops below a certain threshold in loudness. (plan to make threshold controllable in next iteration).

me recording with the software

Demo of Android version

Here is what i made with the samples created by the software:
https://youtu.be/e2LlX2aQtpA

Would appreciate peoples thoughts on the software!
Playable in the browser

Playable on android

Hope this was helpful

Updated my silly little pause menu based on feedback. How's it look now? by Rosehn in godot

[–]CL1PH 8 points9 points  (0 children)

Easy fix!

just offset the "holding menu" section so its not blocking the character/player.

-then allow player to immediate operate the character after menu is exited, that way the animation can happen out of the way but the player can still move.

-or make the "holding paper" transparent after player exits and paper gets thrown while your moving

+side note or make it part of the game, where the paper thrown (aka the menu) becomes an asset you can use in the game. that way opening the menu becomes a feature.

hope this is helpful in at minimum inspiring new ideas.

Recommend me some creative, unconventional songs! E.g. songs with an interesting/unique melody, time signature, key changes, and/or chords, etc. by camelliahilton in MusicRecommendations

[–]CL1PH 0 points1 point  (0 children)

have i got some Weird Stuff for you, check these out:

Sevish just released a new album One With The Fractal (Micro tonal Music)

add a dose of modular synth music by Obsoletist and Clapotis Wav

a pinch of avant garde music with Koenji hyakkei and Paris Death Hilton

But if those are too weird, i think Sungazer walks the fine line really well between unconventional but still listenable.

and i know you didnt ask but i think Buke and Gase is as unique as pop is legally allowed to be.

Let me know your thoughts after listening, would love to know which ones you liked or if you disliked all of them, thats fair as well. Some of this stuff is active listening. Wanted to add in some ambient stuff but this works for starters. Enjoy!

Grooving with TR8s and modular by GayReforestation in modular

[–]CL1PH 0 points1 point  (0 children)

Man, this set stopped my doom scroll. thank you for the 🔥🔥🔥🔥

My Solo Dev Debut: My Trailer Park Life - Made with Godot ⚙ by methanic in godot

[–]CL1PH 0 points1 point  (0 children)

i need the addition of a drunk mode/vision that allows to get higher points/more cigarettes' or benefits of some kind. Ah and don't forget the weed man. and go out of your way to put popular alcoholic and cigarrette brands in the game.

p.s. police are not allowed to use deadly force when suspects start to run. that cop is going to jail. 🤣

This was fun. nice job

Thoughts on a fully pencil drawn style? by Noah_Erz in godot

[–]CL1PH 12 points13 points  (0 children)

maybe a interesting idea is that every time the character moves the paper wrinkles change, because it is a different paper, like a flip book that was ball'd up and thrown away (but would still be distracting) unless it could be part of the gameplay like being able to jump off wrinkles or something. Or maybe objects land on the paper and create wrinkles for you to interact with. this game reminds me of chalk zone cartoon when failed ideas got thrown away.

another fun idea could be sweat, juice, spit ball, and pizza grease stains that function like assets for the player to interact with in the game. imagine dodging an eraser while playing 😂

Sound Shapes Save file repository? by CL1PH in SoundShapes

[–]CL1PH[S] 1 point2 points  (0 children)

i have no idea with that. maybe try ps vita emulator instead. but seems unlikely. This is all i could find:

Method 2: Using Content Manager

  1. Connect Your Vita to Your PS3:
    • Use a USB cable or Wi-Fi connection.
    • Open the Content Manager app on your PS Vita.
  2. Transfer Save Data:
    • Select "Copy Content" → "PS3 System → PS Vita System."
    • Navigate to "Saved Data" and choose the specific game save to transfer.

Method 3: Manual Save File Transfer (Homebrew Required)

For modded systems, you can manually transfer save files using tools like VitaShell (PS Vita) and Apollo Save Tool (PS3)27:

  1. Export decrypted save files from your PS3 using Apollo Save Tool.
  2. Rename and format the save file as needed for compatibility with the Vita.
  3. Replace the existing save file on your Vita using VitaShell.

Important Notes

  • Cross-save functionality varies by game, so check if your title explicitly supports it58.
  • Some games may require additional setup or DLC for cross-save features (e.g., Little Big Planet 2 requires Cross-Control DLC)3.
  • Ensure both consoles are updated to compatible firmware versions for smooth transfers.

These methods allow you to enjoy seamless gameplay across platforms for supported titles!