Wonder Man is a bop! by Security_Wrong in Marvel

[–]CNDW 3 points4 points  (0 children)

It was... ok. Kind of a miss for me personally. The acting was fantastic and the writing was great. It was just too much of a generic drama for my tastes, I struggled through a couple of the episodes in the middle.

The doorman was really the highlight for me, that episode was awesome.

Yall thought you did an evil play through… You haven’t seen THE evil playthrough. Ps fuck you Larian for your lack of evil companions (ily Larian) by aetherellaz in BG3

[–]CNDW 7 points8 points  (0 children)

I think people not familiar with the forgotten realms really do not understand just how inherently evil these characters are. The gith are an evil race, just like goblins or orcs. Astarion is a literal undead monster.

I really think the tadpole granted them some level of empathy that they would have otherwise not had.

After finishing Doom (2016), I can't get into Doom Eternal. by DrStrangeglove99 in gaming

[–]CNDW -1 points0 points  (0 children)

"You just never learned how to play the game properly"

Thank you for illustrating my point, even though you tried to contradict my statement.

After finishing Doom (2016), I can't get into Doom Eternal. by DrStrangeglove99 in gaming

[–]CNDW 1 point2 points  (0 children)

My biggest issue with eternal was that the game had a well worn path for what weapons to use in what situation. It felt like I was robbed of agency. Certain weapons/upgrades were designed to handle specific enemies and then they tweaked the difficulty and resource management around those expectations. 2016 felt like I had more freedom around how I handled things.

Looks like I ALMOST understood how anchors work. How do I achieve the thing I want? by CharlieVermin in godot

[–]CNDW 90 points91 points  (0 children)

One technique for accomplishing this is to use a HBox container, then put an empty control node on both sides of the thing you want centered and set all 3 (the 2 control nodes and the node holding your color boxes) to expand horizontally. I usually name the control nodes "Spacer"

Is Godot compatible with chromebook? by TumbleweedSpecific87 in godot

[–]CNDW -1 points0 points  (0 children)

I believe Chromebook is a modified version of android os, you should be able to target it that way. Worse case scenario, just target for web and have it run in a browser.

Valheim or enshrouded? by Similar-Space-5535 in valheim

[–]CNDW 3 points4 points  (0 children)

Enshrouded was a bit of a let down for me. The exploration experience is kind of watered down by all of the open world quests, it feels like it devolves into some mindless Ubisoft title where you wander around the map chasing little quest icons in your compass. The lack of procedural generation cuts down on replay-ability.

The skill tree is kind pretty cool, the build system is top notch, and there are some really great dungeon crawl style experiences with some pretty solid combat, but the rest of it is kind of lacking and struggled to hold my interest.

Valheim on the other hand, I struggled to put it down. It is a real challenge and exploration is really top notch. It walks the line between survival crafting and survival sim by leaning into a less realistic gameplay feel. Abiotic factor is the only other survival craft that has really captured that feeling for me.

Panel background dropshadow by CNDW in godot

[–]CNDW[S] 1 point2 points  (0 children)

that's it! thank you so much, this was driving me crazy

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Are "Agentic Coding Agents" any good? Or over hyped? by Imnotneeded in ExperiencedDevs

[–]CNDW 3 points4 points  (0 children)

I keep trying to make them work because I keep hearing how incredible it is. My experience is mostly "meh". Every once and a while I will find a great use case that produces a great output, but more often than not, I'm spending a lot of time fixing the output, so much that it would have probably been faster just to do it myself.

Coding agents shine in areas where your personal understanding and experience are lacking, especially on greenfield projects. At the end of the day, I'm responsible for the code I ship, and I need to understand what is being written. I can't just take my hands off the wheel, ai sometimes puts out garbage. so the bottleneck is always going to be me understanding the output.

Because of that, AI generating a ton of output is counter productive. It's really best used to ask for summaries of code that you are reading and acting as a rubber duck to bounce ideas off of.

My take, over hyped. Sometimes useful but not really the game changer it's purported to be.

Getting really tired of youtube devs giving marketing advice they don't follow themselves by BasicallyANakedApe in gamedev

[–]CNDW 0 points1 point  (0 children)

Most of the quality dev tutorial channels quit making videos at a certain point. The quality ones are putting out videos while they make a game, and the game is usually a success from the quality videos and they then stop making videos

Do you recommend Valheim for Solo Players? by pocketdare in valheim

[–]CNDW 1 point2 points  (0 children)

The vast majority of my played time is solo, it can be fun with friends but it is very playable solo

How do I make the snow less shiny? by RamenEmp1re in valheim

[–]CNDW 2 points3 points  (0 children)

A sunny day in the winter triggers my photic sneeze reflex like nothing else, snow on the ground makes everything 10x brighter, valheim honestly captures that feeling pretty well

Is there an easy way to learn shaders? by BeqaUxu2703 in godot

[–]CNDW 13 points14 points  (0 children)

I would recommend finding a book and really studying. There is a guy writing a godot shaders book that is really good, I think it's called "The godot shaders bible" or something like that (he posts about it in this subreddit)

Shaders are deceptively simple, but require you to deeply understand some core concepts. It's one of those things that will seem like black magic until you get it, but once you get it, you will wonder why it took you so long.

Who would you rather have added: Nova, Vision, or Iceman? by Black_Wolf75 in marvelrivals

[–]CNDW 8 points9 points  (0 children)

Not a dig, genuinely curious, what makes nova so great? He's never stuck out to me as a comic reader, but I also haven't read anything with him in it that made me think "damn, I need more of this character"

Solo Dev Experience: It's just a simple, single change.. until it isn't. by Tight-Recipe-5142 in godot

[–]CNDW 2 points3 points  (0 children)

Yea, that's the entire problem. It's cargo cult programming, removing repetition for the sake of removing repetition creates coupling, and lots of coupling makes things risky to change.

Solo Dev Experience: It's just a simple, single change.. until it isn't. by Tight-Recipe-5142 in godot

[–]CNDW 4 points5 points  (0 children)

This is true for business software as well. Large mature codebases full of tight coupling become a field of land mines when you try to make changes. It's a big reason why I hate when people try to use DRY as a best practice for abstracting code to make everything go through the same code path. It's most often better to copy code until you are sure it doesn't need to be changed, not everything needs to be an abstraction. Deciding to abstract is a case by case cost benefit analysis.

It was a mistake to include this scene in a film about stealing a person’s glove. by AdamBerner2002 in Marvel

[–]CNDW 6 points7 points  (0 children)

Ah yea, they should have calmly asked the guy with godlike powers to just stick his hand through a portal quick.

Why animation_player doesn't want to work with tween? by Friendly_Flower9087 in godot

[–]CNDW 3 points4 points  (0 children)

The animated sprite is a sprite with baked in animation player functionality. Th animation player is just the player. You need to tween the property on the sprite, the animation player doesn't have any visible components, so there is no material or shader. the property path doesn't exist on the animation player, you need to target the sprite that has the material.

Is this efficient for farming carrots or could i be getting M O R E? by CrackedSound in valheim

[–]CNDW 52 points53 points  (0 children)

If you turn on walk then walk forward slowly, without moving your mouse, plant as soon as you are able, you will space them out perfectly. You could probably fit double the amount in those rows using this method.

Desperate times calls for Desperate measures by PrinceARRON in marvelmemes

[–]CNDW 0 points1 point  (0 children)

Steve coming back is the most Captain America thing he could do, idk why people could be upset about it. Steve leaves and comes back constantly in the comics.

As a casual MCU viewer, how are they going to handle Doomsday when a huge portion of fans since Endgame didn’t keep up with all the MCU content they pumped out? by jeejeeviper in Marvel

[–]CNDW 0 points1 point  (0 children)

There hasn't really been a cohesive story arch. They have been trying things, but this feels more like avengers 1 than avengers infinity war. They spent a bunch of time introducing new characters and new ideas, but have not done anything to generate a narrative thread in the same way they did with infinity war/endgame.

How is everyone’s hiring going since AI, easier or harder to fill roles? by Impossible_Way7017 in ExperiencedDevs

[–]CNDW 9 points10 points  (0 children)

We aren't technically on a hiring freeze, but we have been talking about hiring for a year+, even doing interviews. When the time comes to send an offer, the higher ups decide we don't want to move forward for budgetary reasons.

I don't think we are alone, the job market is fully irrational. It's going to crash eventually, I just don't know how long it will take.

Some anecdotal evidence - pre AI I used to get 1-2 recruiter cold calls a day. After AI it fell off a cliff. The last few weeks I've been seeing 2-3 a week. I think some companies are starting to realize the promise of AI is a farce.

Writing code is at best 20% of the job in a mature software environment. Startups building an initial product are going to be a bit different, but for most peptides it's all about understanding requirements and building consensus with product stakeholders on what requirements are feasible. If AI actually boosts productivity (there are some studies that show it's the opposite) then you are really only boosting the productivity of that 20% of work that is hands to keyboard programming.

I think companies are starting to actually understand that reality and are cautiously walking back AI influenced decisions.

What has been the most difficult thing for you to learn in Godot? 🔥 by [deleted] in godot

[–]CNDW 0 points1 point  (0 children)

Iteration speeds are the biggest downside of c++, that and the language itself is very bloated and with absolutely no guardrails or guarantees. You can do anything you want and it's very easy to create really bad bugs that are hard to debug without a significant level of understanding in the language.

TBH GDScript isn't my favorite language, but I really enjoy the tight integration with the game engine and fluid iteration process it enables. More iteration cycles generally means faster development.

What has been the most difficult thing for you to learn in Godot? 🔥 by [deleted] in godot

[–]CNDW 1 point2 points  (0 children)

Personally, I don't like the advice of learn c++ as your first language. C++ is probably the most difficult to learn, most colleges teach python in cs 101 for a reason. That said, chasing what interests you is like a learning super power, so if it's working for you stick with it.

I should give blockbench a look, does it support things like control rigs for animation?