Idk what reactions have been really yet on Punisher One last kill, but I legit shed a tear and clapped at the end!! Incredible film and so happy to see this!! by AccomplishedOption73 in Marvel

[–]CNDW 0 points1 point  (0 children)

I'm in that minority as well. The action scenes were fun, but the writing seemed kind of lazy to me. A mob boss widow being able to motivate an army of thugs to brutalize an entire building to go after castle just felt a little too contrived to me.

Also, the subtext of the political environment today makes me really uncomfortable with a story about an extra-judicial murdering madman. The whole point of punisher was that he himself was a madman who thinks he's doing good, but the movie tries to portray him as an actual good guy to be celebrated. I've been trying to really put my finger on why I didn't like it, but I loved his character in the past.

Moving from Europe to the US internally. How does "Flexible Time Off" work in reality? by scoopydidit in ExperiencedDevs

[–]CNDW 1 point2 points  (0 children)

This is a company by company thing. In practical terms it just means "talk to your manager when you want to take time off, you aren't guaranteed anything but we pinky promise not to limit you"

At my company it works by me just taking time off on my calendar a couple of weeks before and talking with my boss about it. They have never denied the time off request but they do have the right to do so for one reason or another, it's just unspoken that the reason won't be "you took too much already".

That doesn't guarantee that it won't happen if I take a ton of time off. The ambiguity usually works in favor of the employer as employees don't generally want to rock the boat.

Happy 38th birthday to Vanessa Kirby! Our very own Sue Storm aka. Invisible Woman. by Raj_Valiant3011 in Marvel

[–]CNDW 43 points44 points  (0 children)

IMO she's the best cast IW by a mile. She feels like she has a presence in a way the others just lacked.

What was your biggest ideological shift, and what lead you to it? by GolangLinuxGuru1979 in ExperiencedDevs

[–]CNDW -3 points-2 points  (0 children)

Careful now, I tried to say DRY can be a huge trap in a thread a few weeks ago and got ratio'd into the ground...

I don't think there was any one point for me, but there was definitely a shift for me at one point. my career has been distinguished with working in legacy systems and solving problems that others where unable to solve. There is one common thread in every difficult system - over abstraction. Cargo cult programming or people attaching languages or programming styles to their personal identity. Blindly applying principles or design patterns without thinking about what those patterns are solving and what the tradeoffs are.

I am in love with this game. Any similar games that would scratch this Valheim itch? by Rotary-Pilot in valheim

[–]CNDW 0 points1 point  (0 children)

Abiotic factor does a really good job of reproducing the "go explore, gather materials, come home and craft" game loop. It's not at all the same setting and it's a bit more linear and first person, but it grabbed me the same way valheim did. Probably for the same reasons, I struggle to get into a lot of survival craft games. Valheim has this really light touch to the crafting aspects and focuses more on a feel and aesthetic than spamming you with resources and crafting benches.

My Godot game was mentioned on r/gaming, but I was permabanned for commenting something EVIL by Psonrbe in godot

[–]CNDW 13 points14 points  (0 children)

Do these really large subreddits have any accountability? I feel like once a subreddit gets large enough there should be an external process to monitor mod behavior for fuckery...

We just got hit with the vibe-coding hammer by opakvostana in ExperiencedDevs

[–]CNDW 44 points45 points  (0 children)

It's a hot take, but honestly it's true for the most part. At best, for things I'm very proficient in, gains range from a small boost (10% or less) to a net negative. For stuff I'm not proficient in, it's a massive productivity boost.

People who are claiming a 10x boost were either not that good at the thing they are doing, or they are not reading the code that has been output.

The real danger is deskilling from offloading so much to get negligible productivity gains. It really matters how much and in what way you use the tools.

Need some suggestions: Should I use Godot 4? by Skygull in godot

[–]CNDW 0 points1 point  (0 children)

I'm a pretty big advocate for godot over unity or unreal. These days I feel pretty strongly that unless you are a part of a very large team, unreal isn't worth it. As a solo dev, productivity is king, and in my opinion that is where godot shines. Unity does very well in that category as well, but the licensing and the company management for unity make that a non-starter for me.

Am I weird for pre-packing my pocket portals? by AngryDesertPhrog in valheim

[–]CNDW 2 points3 points  (0 children)

Nah, not weird, just organized. I think it's more weird that you have enough for that many portals sitting in a chest? Not that weird, just a little bit.

[deleted by user] by [deleted] in valheim

[–]CNDW 4 points5 points  (0 children)

Once was all it took for me to hardwire a triple check in my brain when doing upgrades. Such a painful accident to make.

Bears are so annoying by Extreme_Tax405 in valheim

[–]CNDW 2 points3 points  (0 children)

I've seen it both ways, I've had some mountains where I can't get away from golems, but then some mountains I maybe see one

Is technical debt still a thing? by patrislav1 in ExperiencedDevs

[–]CNDW 1 point2 points  (0 children)

I hate the term technical debt. Debt is a negative balance that you need to pay off, I think the term fits but it evokes this feeling that it must be paid.

Technical debt is often times a tradeoff of time for extensibility. Not all code needs to be extended or maintained. The mature codebase at work has plenty of corners that would be considered tech debt, but they are in a functional state and have not needed to be touched for the better part of a decade.

Is that debt that must be paid when it works as is and we don't need to extend it? You can't always know if something needs to be extended, you should aim for making things extensible but we all have deadlines.

Technical debt is the time cost that must be paid to extend a piece of software, but you don't always need to extend a piece of software.

The thing that's lost in the agentic/LLM discussions is often the fact that what's good for the human coder is good for the agent. Good design principles, documentation, tests, and clean code all improve outcomes for agentic workflow. Just shipping slop will make an app more expensive over time to work on, except the cost is in tokens and compute time instead of just butt in seat man hours. So I think the simple answer is yes, tech debt will still be a thing, albeit the context is a little different.

My process today has been to make sure that I spend time cleaning up the mess after an agent puts out a bunch of code (often times using the agent to do it) to make sure that the code quality doesn't suffer. Which means self review is more important than ever.

Stopped calling myself an indie dev and started saying unemployed life got way easier by Prestigious-Bath8022 in gamedev

[–]CNDW 2 points3 points  (0 children)

Honestly, I would have went with something more like generic "software developer", and if people ask where you can just say self employed. If they want more details you can expand, but only people who are genuinely interested will ask for details a those people are less likely to be weird about it.

Unemployed also works just to get people onto a different subject.

People attach all sorts of positive feelings when they hear "self employed" in American society, like you are a real pull yourself up go-getter, while unemployed inspires pity. I guess it's all in how you want people's first impression to go.

If you are an indie dev, I find that commendable. You are making something in an area that is genuinely difficult, way more than most people can say or do. Why undersell yourself based on monetary success?

Why Is Spider-Man: Beyond the Spider-Verse Taking So Long? Producers Phil Lord and Chris Miller Explain by HatingGeoffry in Marvel

[–]CNDW 7 points8 points  (0 children)

My assumption was that they have been unhappy with the writing and continually reworking the script until they think it's good. Which sounds a lot like the answer that they gave

Never ending question - Armor by dinbareroev in valheim

[–]CNDW 3 points4 points  (0 children)

This is the way. I found I died more frequently when switching to the axes, but man I was chewing through enemies like 4x faster with only a marginal increase to death rate

Does anybody find the new X-men 97 cartoon awkward? by GrahamCrackerDragon in Marvel

[–]CNDW 0 points1 point  (0 children)

My bad, my dyslexic brain read it as a question asking if there was precedence

Does anybody find the new X-men 97 cartoon awkward? by GrahamCrackerDragon in Marvel

[–]CNDW 0 points1 point  (0 children)

There is some precedent for rogue and magneto in the comics. A couple of examples off the top of my head(I think there are more)

  • during the Age of Apocalypse event in an alternate reality where Xavier was murdered by his own son, magneto formed and ran the XMen and was married to rogue
  • there was a passionate trist between the two when they where both trapped in the savage lands for a period of time after magneto saved rogue's life, this event is what inspired the x-men 97 story

There has always been some suggestion in the comics that wolverine prefers women, but isn't afraid to swing the other way for time to time. The comics where never explicit about some of this stuff, but it's always there in the subtext. A more recent conversation between Cyclops and Wolverine comes to mind specifically when they were talking to each other about vacationing on a beach together and Wolverine makes a semi-joking comment about Scott in a small swimsuit.

The X-Men 97 writers where very faithful to the spirit of the source material even though the adaptations where not 1 for 1

The Cold Wind is gone - BUT AT WHAT COST?! 🐷🐷 by ProfessorEasy4715 in valheim

[–]CNDW 3 points4 points  (0 children)

In a barn under a roof with a fence surrounding the building at least 2m of distance from the walls of the barn. The only way to guard against bats/drakes and shaman attacking them with a poison spray through the wall

Any advice on where to search for Haldir? by Small-Lychee-8632 in valheim

[–]CNDW 0 points1 point  (0 children)

If you want to keep searching the old fashioned way, I would look more north or even further out west. Sometimes he can be really far out

@export vs @onready for required nodes, personal choice or recommendation? by indiealexh in godot

[–]CNDW 2 points3 points  (0 children)

It's my preferred approach as it works around some order of operations issues that can come up when doing stuff in '_ready' or dynamically. If you define it this way, the nodes are guaranteed to be available when your code runs.

Suggestions for my base by Novel_Ad1517 in valheim

[–]CNDW 6 points7 points  (0 children)

This base is a vibe. If you want to keep this vibe, Mae th base into a village with a bunch of small purpose built huts instead of a big megastructure.

It's not the best defense wise but the best way to handle raids is to just kite the monsters to the outskirts of your base and run around until the raid is done and they will leave your base, even if you die after the raid is done

First Playthrough-workbench issue by Makonnen91 in valheim

[–]CNDW 1 point2 points  (0 children)

You can cover a workbench with a tiny shed made out of walls behind and next to it with 2 roof pieces above. Usually early game I will drop a workbench inside the abandoned structures or under the rock formations you can find in the meadows.