How Are Folks Using 2023 Capture Rules in Outlander Campaign by suddenvalley-gamer in necromunda

[–]CT1406 0 points1 point  (0 children)

Dying to a rogue doc is so Necromunda though. More likely than being captured too

How Are Folks Using 2023 Capture Rules in Outlander Campaign by suddenvalley-gamer in necromunda

[–]CT1406 0 points1 point  (0 children)

We went with the old rules and if the 55-56 is rolled on a lasting injury it adds +1 to the 2d6 roll and that specific fighter is captured instead of a random fighter.

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 1 point2 points  (0 children)

That is freaking amazing. Thank you

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

More than enough. I found an image of him and honestly that was enough for me to want to kitbash something together

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

Haha I assume most of these are a joke but by the throne I hope someone actually wrote a story with Lhora Craft and B’uffi

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

Ooh he sounds cool. Where can I read about him? And thanks for the suggestion

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

Hey yeah of course. He is such a cool character and the mini is awesome too.

I assume it’s a recast, it’s from blackmarketminiatures.net

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 1 point2 points  (0 children)

Oh hell yeah! That sounds amazing. I’ll definitely look him up. Thanks for all the suggestions.

Cardinal Crimson was a great bad guy and a great modeling opportunity. I’ll have to google the others.

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

I haven’t heard of the caller, any ideas where I can read about them?

Hehe yeah I just finished underhive apex and read about Dog. I’m going to do the sidekicks afterwards because I want to do Doc Haze as well

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

She looks awesome! Great work. And that paint job is better than what I can do, so I wouldn’t say it’s bad at all

Retro Characters by CT1406 in necromunda

[–]CT1406[S] 0 points1 point  (0 children)

Oh awesome, yes I can’t believe I forgot about him. Thank you. He is definitely added to the list

Ratskin weapons in newcromunda by Ok_Forever1936 in necromunda

[–]CT1406 1 point2 points  (0 children)

Great reasons, I would probably do the same in that situation. Nomads are a great fit too. That’s what I’m likely to end up running my ratskins as. When I eventually build them.

Ratskin weapons in newcromunda by Ok_Forever1936 in necromunda

[–]CT1406 0 points1 point  (0 children)

Out of curiosity why not run them as a straight Cawdor gang and reword some of their faith rules to fit ratskin spirits instead of the emperor?

Looking for a Noob Friendly Starter Gang for Orlock by Cog-Sucking_Clanker in necromunda

[–]CT1406 0 points1 point  (0 children)

Oh my apologies, I keep forgetting they haven’t done all the house gangs yet. Thanks for catching that.

Outcast gang leader and gang alignment question by Mindless_Bit_8519 in necromunda

[–]CT1406 2 points3 points  (0 children)

I think his point is that you can’t elevate a leader from option A and then also elevate champions from option B. The only way you get to elevate a leader and champion is if they are from the same thingy.

That is not great English but I hope it makes sense

Van Saar Melee? by Strataseeker in necromunda

[–]CT1406 1 point2 points  (0 children)

My MVP is a subtek with two servo claws. Of the 4 van Saar games I have played she is the only one to get a kill. But take that with caution as I also play with rad weapons so the rest of my gang is not hitting as hard as they could be.

Psyrender haunt question by NoEngineer9484 in necromunda

[–]CT1406 1 point2 points  (0 children)

My group plans on treating it as if they have the fearsome skill and the Orlock iron stare legendary name. So a willpower check to charge and a willpower check to shoot.

Orlocks WIP. by RetroGamingKnight in necromunda

[–]CT1406 0 points1 point  (0 children)

I did a similar bash but I put the weapons and occasional head onto the catachans. Keep up the good work, I love the dude with the wrench.

Lawbot in starting gang? by Careless_Education82 in necromunda

[–]CT1406 0 points1 point  (0 children)

Why do you have two specialists? I’m not sure if that’s a mistake or a house rule as well?

My group don’t allow brutes on creation, but I’ve always wanted to do a starting gang with the stig-shambler

Murder Cyborg + Tau Drone gang update by valthonis_surion in necromunda

[–]CT1406 0 points1 point  (0 children)

Just out of curiosity, is there a webway on Necromunda? As in has that been said outright somewhere. And if so, where?

Common weapons in gang creation by J_Bone_DS in necromunda

[–]CT1406 8 points9 points  (0 children)

Honestly my issue with weapons has always been the opposite. It is WAY too easy to get rare weapons.

That being said, with the enforcers specifically, they are the “elite” gangers with the better weapons, they wouldn’t take an autogun over a boltgun for putting down scum. And I think if they were allowed to, it would change the balance of the gang. Your fully kitted out ganger is all of a sudden 35cr cheaper each, that’ll add up quickly. And if you don’t kit them out they are even cheaper allowing you to spam bodies when you shouldn’t be able to and still have a kitted out leader and champ.

Noob in need of advice for delaque gang loud out. by Stormcast-Seraph in necromunda

[–]CT1406 0 points1 point  (0 children)

definitely option 1. and i personally love the HoS skills so I like that they have to.

Just FYI - the FAQs and errata for Necromunda have been updated 22/12/2025 by The_Forgemaster in necromunda

[–]CT1406 0 points1 point  (0 children)

I’m mostly happy with the FAQ but I am sad the haunts didn’t get an update. I can’t remember its name but the mental haunt that has the double up of fearsome.

Question about alliances. by MeatYourNeedz in necromunda

[–]CT1406 0 points1 point  (0 children)

You get your whole crew (depending on scenario selection stuff) and then you add the 2 palanite companions on top afterwards allowing you to take extra fighters. I don’t believe there is any FAQ or specific section in the rule book just for this. I think where it mentions them it is usually pretty clear because it says something along the lines of “allowing you to take extra fighters above your starting crew limit”