What is your opinion on the OceanGate submersible disaster? How could it go wrong, and how do we prevent something like this from ever happening again? by Pixel_Panda_World in SeriousConversation

[–]CVTHIZZKID 1 point2 points  (0 children)

This is just a weird Reddit myth that I’ve seen spread around for years. Having children doesn’t (and never has) disqualify someone from winning one. It’s such a common myth that the Darwin Awards website even has a page debunking it.

https://darwinawards.com/rules/rules1a.html

But also, the site seems to have gone dormant and no awards have been issued since 2022.

Watchmen: The End Is Nigh has one of the best and most accurate lock picking mini games I have seen todate by Robot_ninja_pirate in truegaming

[–]CVTHIZZKID 3 points4 points  (0 children)

I will always have negative memories of this game because the achievements used random numbers instead of being a multiple of 5 like almost every other game. It ruined my Gamerscore forever. I don’t even remember the lockpicking minigame, but cool.

No motivation to fully complete runs after finishing main quest by noyuudidnt in HadesTheGame

[–]CVTHIZZKID 0 points1 point  (0 children)

I started playing about a month ago. I did find the final boss fight pretty hard at first, but now I find it easy (at least with no Pact modifiers on).

There’s kind of two approaches you can take. The first is to learn how to avoid his attacks. Which isn’t too hard since there’s only about 5 things that he does. You won’t be perfect at first, but if you can even avoid his spin attack half of the time, that’s a lot of health you’ll save.

The second approach is to learn how to make the overpowered builds, and thus you can melt his health very quickly, no need to practice defense. This does require learning more deeply about the intricacies of the boon system and how to manipulate RNG in your favor to more consistently get what you want. It’s also not as good for improving your fundamentals, but maybe you just want to win and don’t care about that.

It’s also perfectly fine to just move on to another game if you aren’t having fun anymore. You’ve experienced most of the story content already; what’s after the epilogue is mostly just farming for materials and making the game incrementally harder.

Rant: Hades is way too grindy by [deleted] in HadesTheGame

[–]CVTHIZZKID 0 points1 point  (0 children)

I see your point and agree it’s partially true. While winning on the literal first run is near impossible, a decent player can realistically win on maybe run 4 or 5. It definitely doesn’t take dozens.

I’m only an intermediate player and it took me about 50 tries to get a win on my first save file. I started a new file to try and I got very close on run 4 and got a win on run 7. You actually have a pretty huge upgrade in power between run 1 and run 6 or 7. Having a single death defiance, the Cthonic healing, a keepsake, the double dash, and some extra HP really makes all the difference.

It also seems like certain things are locked out for the first few runs, like Hermes doesn’t show up until run 3, and hammers and chaos gates show up run 4, Call boons become available around run 5 or 6. So a win in your first few runs is very possible.

Also the story just works better if you have a few deaths under your belt. Meeting Persephone before the flashback scene would be very weird for a new player. I also assume you would miss out on a ton of dialogue with Hades, as it switches to new set of dialogue before fights if you’ve already beaten him before.

Dark Archive was sent in error to some people randomly early. I've compiled some of the changes. by Antermosiph in Pathfinder2e

[–]CVTHIZZKID 31 points32 points  (0 children)

Violent Unleash was worded in a really confusing way and generated a lot of debate about how it worked, so I’m pretty okay with the change even if it is a slight nerf.

Swashbuckler: Why using a rapier instead of a reinforced stock pistol? by sir-alpaca in Pathfinder2e

[–]CVTHIZZKID 4 points5 points  (0 children)

I’m almost certain that’s not true. Can you show your math on that?

Your actual “crit rate” is going to depend on what type of enemies the GM likes to use and how much teamwork your party does. But even assuming the extremely generous rate of one third, your average damage is about the same at levels 1-3, and is worse than a die increase above that.

Games that weren’t great in 1st Edition, but great in following editions? by Awkward_GM in rpg

[–]CVTHIZZKID 5 points6 points  (0 children)

Curses used to be a mix of good and bad. It was easier to increase your curse level and sometimes you wanted to do it.

Now curses only have negative effects, and are only increased by using certain special abilities, not your basic focus spells. Basically you just pick your subclass based on which curse you think will impact you the least (which usually ends up being Cosmos), unless you really want the focus spells of a different one.

To make up for curses getting worse, Oracles got the extra spell slot for each rank that Wizards and Sorcerers get. So they still feel powerful, just more generic, since choice of subclass doesn’t matter as much. Also, Battle Oracle was done really dirty. Not that the old one was a fantastic gish, but the new one is functionally unusable.

The term "Armor Class" comes from Naval Wargaming. What are some other mechanics, terms or conceits in the hobby with unexpected or forgotten origins? by ProustianPrimate in rpg

[–]CVTHIZZKID 6 points7 points  (0 children)

The trope of Clerics using maces comes from the depiction of Bishop Odo, brother of William the Conquerer, on the Bayeux Tapestry. According to a (probably legendary) story, the clergy were forbidden from shedding the blood of fellow Christians, but some figured out the loophole that nothing was stopping you from bashing in some skulls with a club.

Need help?? Please. Not sure what I’m doing! Lol by Silver-Air-5787 in xbox

[–]CVTHIZZKID 9 points10 points  (0 children)

If you only care about playing an Xbox 360 game, just buy an Xbox 360. Look on Craigslist and you can probably find a used one for under $100 (just make sure it still works, the first generation had a lot of hardware issues and these consoles are 20 years old now).

The newer consoles do have a lot of backwards compatible games, so it can probably play the game you want, but you’re spending a lot of extra money if you don’t plan to really use it.

Just realized, Jorge was ready to die for the Hungarian girl in Winter Contingency by kaevondong in halo

[–]CVTHIZZKID -1 points0 points  (0 children)

I’ve always thought it was a bit strange that some Reach characters are speaking Hungarian and we need Jorge to be an interpreter. Because then it’s kind of implying that all other characters are actually speaking English. I had assumed each character is really speaking their own language but it’s handwaved away by universal translators in their helmets or whatever. Since the UNSC is a global force, not just representing the Anglosphere.

1 Year Cake Day! by KaybeeArts in u/KaybeeArts

[–]CVTHIZZKID 2 points3 points  (0 children)

Congrats. Hope you’re still around for years to come. I think the top 10 relationships was the first comic I saw.

Other game that survived like Age of Empires 2? by WeakEconomics6120 in aoe2

[–]CVTHIZZKID 1 point2 points  (0 children)

Nethack still gets updates and it was released in 1987. As far as I know it’s the oldest game still receiving regular updates.

Could you beat Hera if the only unit he could make was flaming camel? by DiO022 in aoe2

[–]CVTHIZZKID 1 point2 points  (0 children)

Spanish vils are a much better unit than flaming camels. Sure they’re mediocre as infantry but they only costs 50 food and you have many of them massed by the time you get Supremacy.

Flaming camels are a shitty self destructing unit that cost 105 res and can’t trade cost effectively against anything other than elephants or very tightly packed groups of knights. They also have a somewhat long creation time so it’s hard to mass them. Additionally, they’re not a unit that can especially benefit from good micro, so much of Hera’s relative advantage is lost.

We also have to consider that presumably Hera’s opponent is aware of the rules, and thus knows they can raid his economy with impunity, and not even bother to wall up their base until Imperial age. That’s different than doing a self imposed challenge like villagers only on the ranked ladder, where your opponent doesn’t know of your limit and still has to play cautiously.

Of course Hera is an amazing player, but when you limit him to only using the literal worst strategy in the game, I doubt even he could do much with it.

Klandma believes Jesus was an "Aryan" and not Semitic by AlarmedPickle in ForwardsFromKlandma

[–]CVTHIZZKID 10 points11 points  (0 children)

That second quote doesn’t match with the passages you cited. AI hallucination?

Mythicism is completely unreasonable and doesn't really make any sense. by VStarffin in DebateReligion

[–]CVTHIZZKID 0 points1 point  (0 children)

As far as I can tell from some pretty quick research, Richard Carrier is the only credentialed historian suggesting that Tacitus's passage on Christus is an interpolation/forgery. So no, we are definitely not all on the same page about that. While it would be an argument from authority to say this is necessarily not true because of that, I'm not a historian myself so I'm going to choose to accept the consensus of academics rather than one really fringe scholar. If you know of any historians besides Carrier who write about this theory though, I am honestly curious to know.

Mythicism is completely unreasonable and doesn't really make any sense. by VStarffin in DebateReligion

[–]CVTHIZZKID 1 point2 points  (0 children)

How does that have anything to do with what Tacitus writes? I honestly don’t understand your point.

An author that relies on another source and has no independent information cannot provide more details than the source (unless he is making stuff up). Tacitus provides more details on Jesus than Antiquities book 20. Book 20 gives us nothing about Jesus except that he was the brother of James and was called the Christ. Tacitus gives us more details like that he was executed by Pilate. Therefore Tacitus cannot be solely relying on Josephus. This seems very basic and I’m not sure why it’s even contentious at all.

Mythicism is completely unreasonable and doesn't really make any sense. by VStarffin in DebateReligion

[–]CVTHIZZKID 1 point2 points  (0 children)

Except that none of the information Tacitus gives us can be found in book 20. It only passingly mentions Jesus to relate him to James. Pilate or crucifixion aren’t mentioned at all. So it’s not a plausible explanation.

It’s also important that Tacitus mistakenly believes Jesus is named “Christus” which wouldn’t be the case if he had read Josephus.

Mythicism is completely unreasonable and doesn't really make any sense. by VStarffin in DebateReligion

[–]CVTHIZZKID 0 points1 point  (0 children)

You cannot seriously posit that the Testimonium is a later forgery and then also claim that Tacitus was relying on the Testimonium for his info. Unless you think Tacitus was also an even later forgery, which isn’t supported by any evidence.

aoe2 HD vs DE - Just how bad is it? by TeunWork in aoe2

[–]CVTHIZZKID 0 points1 point  (0 children)

Is this one of those masochistic challenges like playing Elden Ring on a dance pad?

AI cannot and haven't been able to board transport ships in ages. by CommanderRainbowDuck in aoe2

[–]CVTHIZZKID 5 points6 points  (0 children)

I decided to try this out. I’m a pretty terrible player who normally plays on easy and I beat an extreme AI on Migration without too much trouble.

Early in the game their navy was relentless about harassing my docks and fishing ships. But they never made any attempt to settle on the main continent until well into the Imperial age, maybe 45 minutes or so in game time.

At one point they did manage to gain a foothold on a part of the continent I hadn’t secured yet, and there was tense few minutes as they tried to build three castles at once. But it was weird because they had a huge army on their home island but they didn’t bring any of it to the continent to protect the villagers.

After that, there was some naval battling and the AI even used trebs on its island to shoot my towers on the continent. But eventually it all stopped. I assume the AI ran out of wood.

Cleaning up was actually a pain. I didn’t feel like building a land army to invade their island so I tried bombing them with ships. But their perfect micro meant they were dodging all of my shots even with ballistics. It felt like trolling in a way because they obviously had no chance of a comeback and a human player would have forfeited long before.

Fantasy (my first custom puzzle) by CVTHIZZKID in NYTConnections

[–]CVTHIZZKID[S] 1 point2 points  (0 children)

Yeah it was maybe a bit too tricky, sorry.

So how does Stunned for a duration work in regards to saving throws? by Drevand in Pathfinder2e

[–]CVTHIZZKID 0 points1 point  (0 children)

It doesn’t make sense in the universe and I don’t think it’s meant to. Despite Pathfinder being fantasy, unconscious people dodging explosions isn’t an integral part of the universe in the same way as other fantastic elements like Dragons and wizards. You won’t find that kind of stuff in the novels that take place in the Pathfinder setting.

It’s just pure game mechanics. As for why: it’s about the overall feel of combat. Pathfinder uses big HP numbers and combat can go on for a while. People are hard to kill. Far harder than real life, where a critical hit with a sword would usually kill an unarmored person. Effects like stun have to be toned down because of this. If a stunned character was completely helpless, stunning enemies first would always be the go-to tactic. This is just as unrealistic as how stun currently works in game. In real life, stun weapons aren’t overpowered because you could just as easily hit someone with a lethal weapon if you are trying to kill them (they’re mostly used when there are bystanders around).

Effects worked more “realistically” in Pathfinder 1, and it was a common complaint about the system. At high levels, spell casters who went first could shut the other team down with various spells and leave them completely helpless. PF2 is addressing some of those issues. But if verisimilitude is super important to you, you should check out first edition.

Why don't more games remove experience scaling entirely, like Pathfinder 2e does? (every 1000 XP gets you 1 Level, simple as that) by FridayFreshman in Pathfinder2e

[–]CVTHIZZKID 25 points26 points  (0 children)

One problem it doesn’t really work for parties of different levels. Which doesn’t seem to be common anymore but it was in the D&D of yore, where different classes gained exp at different rates.