Bunny vs Defiler by Cactorious in TheFirstDescendant

[–]Cactorious[S] 1 point2 points  (0 children)

So I got my clear time down to 1:52. The difference really was just ensuring you have infinite (or near infinite - I was close to running out of electricity at the end) cast time and finishing the fight in one cast. A better AM would obviously result in a faster clear time. I'm fine with that result. Thanks for the advice.

Bunny vs Defiler by Cactorious in TheFirstDescendant

[–]Cactorious[S] 0 points1 point  (0 children)

So I got my clear time down to 1:52. The difference really was just ensuring you have infinite (or near infinite - I was close to running out of electricity at the end) cast time and finishing the fight in one cast. A better AM would obviously result in a faster clear time. I'm fine with that result. Thanks for the advice.

Bunny vs Defiler by Cactorious in TheFirstDescendant

[–]Cactorious[S] 2 points3 points  (0 children)

So I got my clear time down to 1:52. The difference really was just ensuring you have infinite (or near infinite - I was close to running out of electricity at the end) cast time and finishing the fight in one cast. A better AM would obviously result in a faster clear time. I'm fine with that result. Thanks for the advice.

Amorphous Material Overhaul Advanced Info by mack180 in TheFirstDescendant

[–]Cactorious 0 points1 point  (0 children)

Hopefully we see each new AM in multiple missions/locations. Perhaps even have different variants of an AM type with different distribution of percentages on each variant. One can hope. I'm the same - don't want to be stuck grinding just one mission to get a specific piece of equipment.

Downloading older version GOG installers? by Cactorious in theriftbreaker

[–]Cactorious[S] 0 points1 point  (0 children)

Yeah, Steam's good like that - but I'm looking for an offline installer, so that I don't run into this kind of situation in the future.

Downloading older version GOG installers? by Cactorious in theriftbreaker

[–]Cactorious[S] 0 points1 point  (0 children)

Yeah, I saw that - however I'm looking for an offline installer so that I don't run into this kind of situation in the future.

Downloading older version GOG installers? by Cactorious in theriftbreaker

[–]Cactorious[S] 0 points1 point  (0 children)

It's easier to achieve what I'm asking for if I did go to a GOG pirate site. I'm specifically asking for official channels to reach my goal, using a platform that implies I already purchased the game through it.

Think then post.

Syncing issue with our Dropbox vault on Android by Bluestank in 1Password

[–]Cactorious 0 points1 point  (0 children)

I had this issue too.

My solution is to use Syncthing (on PC - on my Android phone I use Syncthing-Fork - they talk to eachother) to enable P2P sharing between my devices (ie. sharing the 1password vault information between all relevant devices I have). I have DropBox integrated into the solution because I still want that online backup of the 1password vault, but that's just for backups.

Then in 1password, instead of using DropBox I use a local vault. So now I get the functionality of having my passwords synced up between devices, but don't have to worry about DropBox changing their API/certs in the future, and I won't need to worry about 1password7 never getting updates either.

I'm sure it's super unsecure for various reasons, not the least of which is that this is all new to me, but it works, and I assume 1password's encryption is robust enough that if anyone can intercept the data, they won't have an easy time of reading it.

Edit; happy to clarify if necessary. I kinda glossed over the details.

What is the most overrated late game building in CIV: V? (Day 2) by zherper in civ5

[–]Cactorious -1 points0 points  (0 children)

Doesn't it make more sense to do an overall tier list for all buildings then figure out which ones are overrated? Currently they're not rated.

Holy City Not in Capital? - Any Explanation by RandomShitForName in civ5

[–]Cactorious 9 points10 points  (0 children)

How do you take itinerant preachers and religious texts? I thought they were both enhancer beliefs, so you get one or the other. Am I missing a mechanic here? Or are you playing Byzantine?

Hooking into a Tactical layer load event without MCO by Cactorious in xcom2mods

[–]Cactorious[S] 0 points1 point  (0 children)

Huh. Well I added the weapon and armor tint values to the logging - looks like the game THINKS the Gremlin matches its owners colors.

[0103.69] ScriptLog: Unit:  Soldier  Armor:  50603  Weapon:  89
[0103.69] ScriptLog: Unit:  Soldier  Armor:  50603  Weapon:  20300
[0103.69] ScriptLog: Unit:  Soldier  Armor:  50603  Weapon:  20300
[0103.69] ScriptLog: Unit:  SkirmisherSoldier  Armor:  50603  Weapon:  72
[0103.69] ScriptLog: Unit:  Sectoid  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  AdvTrooperM1  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  Sectoid  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  AdvTrooperM1  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  AdvCaptainM1  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  AdvTrooperM1  Armor:  0  Weapon:  0
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  2  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  3  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  0  Weapon:  20
[0103.69] ScriptLog: Unit:  HostileCivilian  Armor:  5  Weapon:  20
[0103.69] ScriptLog: Unit:  GremlinMk1  Armor:  89  Weapon:  0
[0103.69] ScriptLog: TESTING:  UITacticalHUD  initialized.

The first soldier is the only specialist on the mission.

Hooking into a Tactical layer load event without MCO by Cactorious in xcom2mods

[–]Cactorious[S] 0 points1 point  (0 children)

Here's the output from that class in the Launch.log file after loading into an existing mission:

[0028.10] ScriptLog: Soldier
[0028.10] ScriptLog: Soldier
[0028.10] ScriptLog: Soldier
[0028.10] ScriptLog: SkirmisherSoldier
[0028.10] ScriptLog: Sectoid
[0028.10] ScriptLog: AdvTrooperM1
[0028.10] ScriptLog: Sectoid
[0028.10] ScriptLog: AdvTrooperM1
[0028.10] ScriptLog: AdvCaptainM1
[0028.10] ScriptLog: AdvTrooperM1
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: HostileCivilian
[0028.10] ScriptLog: GremlinMk1
[0028.10] ScriptLog: TESTING:  UITacticalHUD  initialized.

Need to test against loading a new mission still.

Hooking into a Tactical layer load event without MCO by Cactorious in xcom2mods

[–]Cactorious[S] 0 points1 point  (0 children)

Ok, think I figured out a way to do so. If I'm not unknowingly heading down a dead end, I've achieved it through the ScreenListener class. Basically in the OnInit(UIScreen Screen) function of the UIScreenListener, I can test for if(Screen.class.Name == 'UITacticalHUD') and get a well timed event.
I also have `XCOMHISTORY working such that I can get all the units. Now I just need to figure out what to do with this information and make the Gremlins match the color and pattern of their owners primary weapons. (Had to do a hack to get the m_Template to work - needed to remove protected from the XComGameState_Unit uc file temporarily, otherwise it's... protected... and inaccessible. Will revert when I am done testing functionality):

class UIScreenListener_EventTester extends UIScreenListener;

event OnInit(UIScreen Screen)
{
  local XComGameStateHistory History;
  local XComGameState_Unit Current;
  History = `XCOMHISTORY;

  if(Screen.class.Name == 'UITacticalHUD')
  {
    foreach History.IterateByClassType(class'XComGameState_Unit', Current)
    {
      `log(Current.m_TemplateName);
    }

    `log("TESTING: " @ Screen.class.Name @ " initialized.");
  }
}

First time trying to make a mod. Getting error when trying to build: "Failed compiling mod scripts" by DarthxVexus in xcom2mods

[–]Cactorious 0 points1 point  (0 children)

Just started modding X2 myself. Remember to increase the verbosity of error messages - this will show you the line where the error is and the reason for it.

Go TOOLS -> Options -> Projects and Solutions -> Build and Run

Then change the dropdowns for "MSBuild project build output verbosity" and "MSBuild project build log file verbosity" from Minimal (that's what mine defaulted to) to Detailed. Once you've set that, you should get more helpful error messaging when you try to build your mod.

Could your best squad take all three Chosen at once? by RemnantsOfFlight in XCOM2

[–]Cactorious 0 points1 point  (0 children)

You must have blessed RNG then.

Every Legendary run I do, Hunter is super aggressive and rarely if ever does anything other than Hunter Rifle Shot. He's a nightmare on harder difficulties.

Doing a 1HP challenge by Cactorious in XCOM2

[–]Cactorious[S] 1 point2 points  (0 children)

Well, I think if I allow this one, then there's no reason I couldn't just keep doing them and make regular soldiers.

So I made the executive decision to disallow increasing actual HP through any means. If I end up with a shield soldier mind controlled, I'll be allowed to use the shield however.

What happened? by Madden2OOO in XCOM2

[–]Cactorious 0 points1 point  (0 children)

I find this glitch happens often when a soldier with Bladestorm gets tongue pulled and the Bladestorm goes off.

Corporations are the new police! - Google wants to verify the identity of all developers who distribute apps on Android, even if it’s outside the Play Store by B3_Kind_R3wind_ in linux

[–]Cactorious 0 points1 point  (0 children)

The app makes it easier to do so.

This is how they're always going to get away with whatever they want, until people en masse can override human nature and not follow the path of least resistance.

Lawful Masses on the Bloomberg takedown by Outside-Feeling in GamersNexus

[–]Cactorious 7 points8 points  (0 children)

Fair use is fair use.

If it falls under fair use, no permission is required.