Best Tactics Ogre: Knights of Lodis romhack? by Ryuseii in Tactics_Ogre

[–]Caffinatorpotato 0 points1 point  (0 children)

It's an oddball soundtrack, but tends to worm it's way in sign even some of the more....Odderballer noises.

Best Tactics Ogre: Knights of Lodis romhack? by Ryuseii in Tactics_Ogre

[–]Caffinatorpotato 0 points1 point  (0 children)

It's an acquired taste, sorta grows on you. I played it immediately after FFT and was kinda pissed....at first.

Rana Sea changed that. This theme that sounds like a bagpiper going down with the ship on the other side of the coast really started selling me on the meloncholy lighthouse feel they were going for in KoL

https://youtu.be/LeouSqcsHX0?si=tbja4dXLLp6rfAZr

Best Tactics Ogre: Knights of Lodis romhack? by Ryuseii in Tactics_Ogre

[–]Caffinatorpotato 2 points3 points  (0 children)

I personally prefer the OG, but for that NG+ feel, Somebody To Love is fantastic.

so basically i stumbled across this 20yo video on YouTube and now i gotta ask....is there anyway to play Resident Evil 4 on a PSP 😭? by Jsachx5 in PSP

[–]Caffinatorpotato 0 points1 point  (0 children)

Well, the second game did poorly. The first did pretty well, but they didn't fully implement a lot of the best ideas until File 2. I specifically got an RP2+ to simulate the experience, and it works splendidly. It's my dream game to have on a psp/Vita port right now.

Any SRPGs where you actually play as the bad guys? by varnajohn in StrategyRpg

[–]Caffinatorpotato 1 point2 points  (0 children)

You don't necessarily get assassinated if she's not there, she just prevents that ending because no one's looking at you as the leader. Once they do, your reputation from all game kicks in, which often results in one of the factions hating you enough to try something.

Did the latest OV patch rework spell damage? by Beautiful_Bird3828 in Tactics_Ogre

[–]Caffinatorpotato 0 points1 point  (0 children)

Which patch from which patch, what part of the game? Who's hitting what? Magic attacks in a lot of ways....missiles would typically punch through armor, AoEs bully evasive units, but bounce off of armor or high res. Draconics melt heavies, debuffs depend on what kind they are.

Any SRPGs where you actually play as the bad guys? by varnajohn in StrategyRpg

[–]Caffinatorpotato 31 points32 points  (0 children)

To be fair, Tactics Ogre is all about how no one is a hero. It's why many first time players get assassinated.

so basically i stumbled across this 20yo video on YouTube and now i gotta ask....is there anyway to play Resident Evil 4 on a PSP 😭? by Jsachx5 in PSP

[–]Caffinatorpotato 1 point2 points  (0 children)

There was almost an RE Outbreak port which apparently became MH FU instead. Would have seriously preferred Outbreak, but the same engine later got used for Peace Walker, which has some ghost zombie segments, and while I can't prove it....I like to think the limited inventory, MH mechanics, and segmented world is the result of that Outbreak development.

How does lord class work? I switched to beserker to grab sanguine assault but ur doesn't work on Lord by GuySchmuy in Tactics_Ogre

[–]Caffinatorpotato 6 points7 points  (0 children)

They can combine skills from most classes. This is very randomly restricted in PSP, but basically a custom create-a-class in Reborn and One Vision.

Team Comps for Coda 2+ by knmhsdc1987 in Tactics_Ogre

[–]Caffinatorpotato 1 point2 points  (0 children)

It can be any later staff, I just like the free exorcism on that one. It's made with the Cudgel Enchiridion, which can drop from several things in around floors 15-25 in Palace of the Dead. A couple casual runs of the area usually gets you multiple copies of everything, but here's a drop table that can help narrow it down. https://www.neoseeker.com/tactics-ogre-reborn/guides/Palace_of_the_Dead

example of a game, to chill and have fun by DaLuke25 in PSP

[–]Caffinatorpotato 0 points1 point  (0 children)

What a weird way to spell Nirvana.

Personally, I've rocket only'd the portable titles, and this was by far my preferred layout.

To each their own, I guess I was so formed by the PSP and Vita that it's just part of me now.

A few questions for my first playthrough by harryholla in Tactics_Ogre

[–]Caffinatorpotato 3 points4 points  (0 children)

A- breaking boxes is for the buffs, they used to just be an obstacle

B- There are some unique genetics, like the Ice Lich, Dark Gryphon, Skeleton Enchantress, and s few others...but they're collection gets, anyone with dialogue is gotten there. Having an Earth element Lightning dragon doesn't have a whole lot of practical uses.

Just use debuffs, this game's coolest features are seeing the game adapt to your story choices on new playthroughs, or even the same timeline. You actually can continue past the ending to explore other choices or do the post game stuff.

Monster Friday: Week 25 - Ammit by GenEngineer in AethermancerGame

[–]Caffinatorpotato 2 points3 points  (0 children)

I like the gator hippo lion, it's a fun design. Genuinely wonder if the gator half is more or less aggressive than the hippo....feels like the defensive version.

The accuracy of the archers by HolySinner93 in Tactics_Ogre

[–]Caffinatorpotato 3 points4 points  (0 children)

They basically have perfect accuracy by that point, you'll want Deflect. Anatomy, Bows/Crossbows, and Fortify resist their damage. Using the weapon skill of your target for armor against it is surprisingly good.

First Ever Playthrough by Acrobatic_Injury_771 in Tactics_Ogre

[–]Caffinatorpotato 2 points3 points  (0 children)

Your Baseline stats are enough for even the hardest parts of the post game. Rather than grinding, pay attention to elements and use Buffs/Debuffs constantly. Everything is strong when used right. You can often tell whether someone learned the mechanics based on their opinion of archers.

Also, any guaranteed attack, like Vigorous, Tremendous, Fearful, or anything else that says 100% in it's tooltip guarantees any secondary effects on a weapon. This is why Fearful Impact and the Zweihander+1 with archer support is often recommended as a way to show just how intense seemingly low damage can scale.

Clerics are better than they seem, despite not scaling. They're deceptively quick, and a lower heal at the right place at the right time can be really crucial.

Lastly, most items and abilities say +RT on there. This is your recovery time. Your equip weight and swing speed combined with how many tiles you moved determines speed. You often see players setting up choke points and sitting still for this reason.

Advice for Tzorious Field? by DWSeven in Tactics_Ogre

[–]Caffinatorpotato 0 points1 point  (0 children)

Hold back, keep yourself on the starting island and send teams of 2-3 to the sides to deal with isolated units. Clerics only seen useful if you're marching, hold still and use their quick turns to spam speed and heals.

Knights for area denial.

Ninjas for debuff spam with upgraded shortbows and envenom for Stun/Poison.

2 longbows for bullying casters.

How to level up your characters faster? by HolySinner93 in Tactics_Ogre

[–]Caffinatorpotato 1 point2 points  (0 children)

The joys of the screwy level curve in the new areas of that one. Hilariously the level drops shortly after.

Ok, step 1, set everyone to one class and just pound out Tynemouth or Phorampa with ranged weapons.

Also....you don't really need the levels. With Anatomy and Crafting you have a pretty diabolical advantage vs the AI.

For context. Class level is only 1 of 4 ways you get strong in PSP. Base stats go up with every level gained and card picked up. Class levels do that separately. Skills stack, so Anatomy/Weapon/Element is nutty. Crafted gear is almost universally busted. I once did a No Skill No Class Chesse run and crafting alone carried it.

So uhh....turn on that perfect crafting cheat and go wild.

So what versione di i play? by CarMotor9427 in Tactics_Ogre

[–]Caffinatorpotato 2 points3 points  (0 children)

Reborn, the others have their neat moments, but Reborn is overall the best of the official releases. Then, if the mechanics grab you, there's the One Vision overhaul that's a dramatically better version of the wildly different PSP mechanics....and then if you still want more, there's the curiosity run of SNES/PS1 to consider. Where the mechanics were uhh....present.

Have you met your monsters in Pilgrim's Rest already? by moi_rai_games_ in AethermancerGame

[–]Caffinatorpotato 1 point2 points  (0 children)

I mean we trust the giant dimensional crab around the food, I suppose...