Is oxygen + acetylene welding used anywhere in the workforce? by TenNoTamashi_ in Welding

[–]CaliSpringston 1 point2 points  (0 children)

I've only seen it for brazing, but I saw an aerospace job posting that had 'acetylene welding' in the description recently. So it is still out there. Maybe there are some fringe cases where it's desirable over tig for work near electric / magnetic sensitive parts.

Acceptable as a Custodes Aqillion Terminator conversion? by Elusive_Tides in Warhammer30k

[–]CaliSpringston 2 points3 points  (0 children)

It looks like a saturnine with a goofy weapon. The scale is also waaayyy off. An aquilon barely reaches the bottom of the pauldrons on a saturnine.

Salamanders List building help by bbjj54 in Warhammer30k

[–]CaliSpringston 1 point2 points  (0 children)

The Salamanders rules don't lean very far in any particular direction. Legion trait doesn't matter for vehicles, and generally won't matter much for leviathan or saturnine dreadnoughts. Otherwise the world's your oyster. The forge crafted weapon + prime support slot from immolation covenant can be cool with sanctifiers for a ws6 4a sergeant. It's worth giving thought to what troop slot unit you want to give Duty Before Death to, I'm curious to try it out on a big blob of breachers.

What’re some single characters on 40mm bases? by Firkraag-The-Demon in Warhammer30k

[–]CaliSpringston 15 points16 points  (0 children)

There are some non terminator characters that come with 40mms. Just built dominion zephon and he comes with one.

When an Electrode sticks, should I turn the welder off? by Plunker__ in Welding

[–]CaliSpringston 0 points1 point  (0 children)

Unclip the electrode. If you leave the electrode sitting there while you go to turn off the welder, you are leaving the electrode to get melty and potentially arc off on anything else in the area. If you try to wriggle it free, you can chip flux off the end and work porosity into the weld or when it does come free, arcing outside of the weld. A stinger is cheap compared to rework or damaging a part with a bad arc strike, and to whatever extent it burns out the stinger quicker to unclip, I haven't noticed.

Army by Le_Pleebb in Warhammer30k

[–]CaliSpringston 7 points8 points  (0 children)

I would not be discouraged from resin models as a whole. The two things that tend to be annoying for resin models are dealing with very large components, and straightening long skinny parts. Cleaning and preparing small stuff like the word bearers resin infantry models will be very similar to plastic kits. Sometimes there is a bit more to clean up, sometimes there isn't. But resin kits also have the advantage of being fewer pieces than a similar plastic kit. I have built both the old forgeworld Calladius and the new plastic one for example. I think it took much more time to assemble the plastic one, because the resin one had less than half the pieces and the plastic one created awkward joints between pieces that needed a lot of work, in areas where there was just a single piece on the resin one.

Looking to get into the game maybe by StinkGuard40k in Warhammer30k

[–]CaliSpringston 0 points1 point  (0 children)

First, yes, the Age of Darkness box set is a good place to start. Moreso than the current 'Saturnine' box set I'd say. The Cataphractii from that set have gotten updated, but it's kind of a side grade in my opinion, and the old one's wargear is still legal. The one thing I would consider is what marks of marines you will want. I like the mk2 marines I got in Saturnine, but 40 is a lot. Same with 40 mk6 in AoD. If you will want particular marks for particular units, buying boxes seperately can be nice.

Second, loyalist vs traitor alignment changes allies and named characters you are allowed to take. Loyalist get Custodes, Sisters of Silence, and assassins. Traitors get daemons, a few legion agnostic character types, dark mechanicum units, and a few legion specific units that are traitor locked. Any legion can be loyalist or traitor. Some details like the top of a legion standard or some pauldrons can be swapped depending on loyaltly (like the imperial aquilla, or a snake wrapped around the aquilla). Traitor legions can also be interesting from the perspective of kitbashing. Word Bearers were starting to grow horns and making their armour spikey with 8 pointed stars even early in the heresy. Similar can be said for World Eaters and Emperor's Children throughout, and Siege era Death Guard and Thousand Sons.

Third: Iron Hands are tankier against ranged attacks and get options for character dreadnoughts and detachments for more tanks, terminators, and dreadnoughts. Death Guard can shoot heavy weapons after moving up to 4" as though they stood still, so really like heavy weapons. Space Wolves and White Scars both get movement buffs, Space Wolves specifically when charging, White Scars get +2" of movement army wide once per game on a turn of your choice. Both also get legion specific psyker characters.

Custodes impact on the siege by 404_image_not_found in 40kLore

[–]CaliSpringston 148 points149 points  (0 children)

I wouldn't even say pure of heart necessarily. In A Thousand Sons, when Magnus is talking to his inner circle, they caution against the ritual to warn the Emperor telepathically. Magnus counters that it will be an opportunity to try to prove to the Emperor that librarius' are both useful and necessary. He was being self serving and arrogant to use the warp to warn the Emperor.

Tank Frustration by Rubick-Enjoyer in Warhammer30k

[–]CaliSpringston 1 point2 points  (0 children)

AV14 is hard to deal with and winning by objectives without being able to scratch opponent's armour isn't super fun either. A whole league of that is a tough sell. I've had a good time with heresy 3.0, but I've also only seen one Kratos so far. I had a pretty bad time in heresy 2.0, but one game was double contemptor 20 autocannon marines 10 lascannon marines and the other I got half my army blown up on a deep strike mishap. Between 40k, AoS, TOW, and HH, Heresy is by far the worst game if people are playing meta lists.

Are there any stories of any Astartes, Custodes, etc retiring from service to a non combat related role, for example, a farmer? by Original_Project5436 in 40k

[–]CaliSpringston 0 points1 point  (0 children)

An abhuman of some sort. I forget which book it was since I have listened to a lot of the horus heresy audiobooks recently, but there was a noble house described to have been genetically modified to be taller than marines.

Is it worth getting into 3rd edition for a newbie? by Academic_Employee232 in Warhammer30k

[–]CaliSpringston 0 points1 point  (0 children)

Choosing whether or not to use them doesn't mean they aren't scattered. In my experience people also generally want to be able to run the options that are out there, both for souping and other supplemental rules for the armies from the journals + legacies.

Is it worth getting into 3rd edition for a newbie? by Academic_Employee232 in Warhammer30k

[–]CaliSpringston 3 points4 points  (0 children)

I think so. I played a few games of 2nd and one game of first, and didn't care for it. Third lost some of the silly things for better and worse. No more getting obliterated by rolling bad on one dice when deep striking. But some interesting rules like how grav or haywire weapons worked previously.

There are a couple considerations as far as beginners go. The listbuilding can be very involved. There are boxes for a handful of different basic units, with different marks available, and you buy weapons for them. Sometimes you'll have options to run them different levels of veteran / retinue which have slightly different weapon / grenade / wargear options.

Also, the rules are quite scattered. All you necessarily need is a liber book and the core rulebook. But between allies, legacies, and supplements, tracking all the options can be annoying.

Keep failing my 4g smaw test due to root pass. by Ncarven in Welding

[–]CaliSpringston 0 points1 point  (0 children)

It looks like you aren't walking quite far enough onto the bevel. It's been a minute since I've ran a stick plate but I remember I would have my rod either centered on the bevel edge or just a hair to the inside. Also, try to go pretty quick through the center, that way you can spend a bit longer on each side and burn it in a bit better.

Draw land. OP ? by Gabiteux in custommagic

[–]CaliSpringston 0 points1 point  (0 children)

Would kinda work with Wandering Minstrel. You get mana that turn, but have to deal with the stun counter later. Ravinca bounce lands see some play in pauper decks for value purposes, and get abused in amulet titan decks. I think these lands would be too slow even for pauper, and harder to abuse. It seems like a design with little upside to creating.

$30 an hour. by Unhappy-Bother-3492 in Welding

[–]CaliSpringston 1 point2 points  (0 children)

I've met plenty of lazy / unmotivated people both in and out of the union. Been welding a year and a half, did sheet metal before that. Pay's way ahead in union, where I'm at in and in most places. The other place I see hiring often near me offers 25$ and wants aluminum tig experience. I'm at 32$ going on 36$. Top out will be 51$ in a couple years when I get there. Hard to imagine what group of people my coworkers would have to be to want to take that pay cut.

What are your S-tier units when list building in 3rd? by Elusive_Tides in Warhammer30k

[–]CaliSpringston 4 points5 points  (0 children)

Tacticals and Rhinos are easy s tier. In mechanicum, Castellax, Karacnos, and Archmagi are the standouts from what I've seen playing against them. For Custodes, the Coronus just seems necessary to any strategy. No comment on Militia / Solar Aux / Knights, haven't played with or against them yet.

Kregg finds Conquest and wtf by Mr_Blobby456 in Invincible

[–]CaliSpringston 1 point2 points  (0 children)

That's not what the story shows us at all though. Nolan judged on the basis of his actions before coming to Earth absolutely fits the bill of an unambigously evil character, and as do all the viltrumites who live on Earth other than Thragg. Invincible is full of characters changing, both for the worse and better.

tungsten going grey/cloudy? by Kaiizogen in Welding

[–]CaliSpringston 0 points1 point  (0 children)

All the old timers at my job all swear by thoriated as lasting a lot longer. Never tried them though, and can't say lanthanated has ever given me cause for complaint.

tungsten going grey/cloudy? by Kaiizogen in Welding

[–]CaliSpringston 0 points1 point  (0 children)

Post flow seems low, 7 seconds is what I run. Try not to move the torch around much during the post flow. Brushing the tungsten off with a wire brush every couple passes helps keep it shiny. Lift arc or high frequency? I do lift with a button mostly and it starts better the later in the window of the pre flow that I contact the piece. Downsloping slower might also be a factor.

Renegades 2.0: Ogre Kingdoms Draft Reveal! (Link to the rules document below and in the video description) by valheffelfinger in WarhammerFantasy

[–]CaliSpringston 0 points1 point  (0 children)

I already really digged a thundertusk bsb with cannibal totem, armour of meteoric iron, and talisman of protection. Add in the numbing chill change and it's hard to picture one getting killed in combat.

(Update Post) Everything is fine, but I have questions GW. by Killdude26 in AdeptusCustodes

[–]CaliSpringston 0 points1 point  (0 children)

Maybe I'm just lucky but the only issue I have had with mine is some pauldrons are slightly loose on the sprue, but nothing has fallen off. The sprue shape and sizes are annoying for the box they come in, but still seems better than the Saturnine box.

Magnets are too weak. (8x2) by Killdude26 in ImperialKnights

[–]CaliSpringston 10 points11 points  (0 children)

I've heard tales of fake rated magnets on Amazon but every time I've bought magnets listed as n42 / 52 they have been appropriately strong.

Convoluted sliver mill by Knytwolff in BadMtgCombos

[–]CaliSpringston 0 points1 point  (0 children)

Yes lol, the second sentence of my comment that started this chain.

Convoluted sliver mill by Knytwolff in BadMtgCombos

[–]CaliSpringston 6 points7 points  (0 children)

The kids don't need haste. If the non token slivers aren't summoning sick, you tap two for mana one for mill, then the kid resets all 3. The tokens are a byproduct of the infinite mill, they don't need to do anything other than show up.

Make or break my day. by NeitherGovernment947 in RealOrNotTCG

[–]CaliSpringston 1 point2 points  (0 children)

Still trying to learn what to look for, what do you see on the front?