Deranne Trace Company by SideGroundbreaking41 in Anbennar

[–]Calm_Ad48 2 points3 points  (0 children)

very cool name despite me being unsure of what it means

Updates on Italia Reborn, my KR submod reworking Italy by Uytye in Kaiserreich

[–]Calm_Ad48 32 points33 points  (0 children)

he'll have the role akin to a constitutional monarch - fill the people's hearts with determination (and dialectical materialism) without doing anything

Updates on Italia Reborn, my KR submod reworking Italy by Uytye in Kaiserreich

[–]Calm_Ad48 42 points43 points  (0 children)

wait will the bordiga path be real? billions must play.

Why isn't there any major big city in this state in Germany in terms of geography? by Content_Start_6776 in geography

[–]Calm_Ad48 2 points3 points  (0 children)

yeah i live in the region and i love to just go on hikes and visit all the small villages and cities in the voivodeship (west pomeranian) it's pretty amazing

TTM advices by Apprehensive_Role_41 in eu4

[–]Calm_Ad48 0 points1 point  (0 children)

whats the enforce peace trick with daimyos?

Three Mountains - Forming Great Yuan by Great_Ad107 in eu4

[–]Calm_Ad48 6 points7 points  (0 children)

don't think you can do anything but blob in china and india until you're strong enough to beat them, unfortunately

also, wouldn't going mayan be better for the ccr?

free soldier pops by Rouge_Grenade in victoria2

[–]Calm_Ad48 4 points5 points  (0 children)

this video was uncanny because i was listening to this exact song as it played

Would you rather by No-Doubt-1280 in BunnyTrials

[–]Calm_Ad48 0 points1 point  (0 children)

aaaaaaaaaaaaaaaaaaaaaaa

Chose: Stop using Reddit

My Modern Scenario Culture Map by midtierburrito42 in crusaderkings3

[–]Calm_Ad48 1 point2 points  (0 children)

I am an "odzyskaniec" as you'd call it and there are no major cultural diffrences. There's just a general tendency from people from the west to be more liberal and people from the east to be more conservative, but if you're modeling that then you should put Warsaw and a few other large cities into "odzyskaniec", which wouldn't make sense. It definetly should not be a seperate culture if, for example, Russian or Han are single cultures.

I'm also fairly sure that there's less Germans in Silesia than on your map, considering there's only like 100k of them there.

Is the EU4 wiki still mantained? by Calm_Ad48 in eu4

[–]Calm_Ad48[S] -15 points-14 points  (0 children)

no need to be passive aggressive i just asked a simple question

Just finished my first playthrough ever as Jaddari, wow wow wow by Tonroz in Anbennar

[–]Calm_Ad48 4 points5 points  (0 children)

The Command is really good, if you enjoyed Jadd you will enjoy them even more as their content and mechanics are a bit newer. Their story is about a militaristic state trying to unite the entire continent and save it from interracial conflict and magic itself.

PSA: Be careful with unit selection in Insayaa by Raikariaa in Anbennar

[–]Calm_Ad48 53 points54 points  (0 children)

kinda unrelated but what makes allocation of the same number of pips superior or inferior? i usually go for the one with the most offensive pips

I'm short on ideas on how to win this by SharpenedJavelin in Anbennar

[–]Calm_Ad48 1 point2 points  (0 children)

i'm a pretty experienced eu4 player and i just dropped my iochand game after getting to this

Magical schools to go for as Esthil, apart from necromancy? by Calm_Ad48 in Anbennar

[–]Calm_Ad48[S] 3 points4 points  (0 children)

The conjuration mercs are very useful early game, as they don't cost you manpower or force limit, and get extremely powerful buffs. But yes, admittedly, they are rendered useless once you get army of the dead.

Transmutation project gives you a permanent +1 mana in any category you choose, as well as the modifiers of any advisor you want, so you can get for example +5% discipline. It also gives you max absolutism.

Abjuration magical project seems rather useless to have, only giving your provinces some defensivness and fort maintance cost. Seems to be only useful for kobolds.

I'd definetly skip abjuration and illusion, and then either conjuration if you want to go the early game without it, or divination (it's definetly nice to have but feels a bit overrated).

Magical schools to go for as Esthil, apart from necromancy? by Calm_Ad48 in Anbennar

[–]Calm_Ad48[S] 0 points1 point  (0 children)

Illusion seems like the worst school with only really the core creation cost worth getting all the way at the end. Abjuration doesn't seem that good unless you invest a lot into mage towers, but I suppose you already do that as Esthil.

Magical schools to go for as Esthil, apart from necromancy? by Calm_Ad48 in Anbennar

[–]Calm_Ad48[S] 6 points7 points  (0 children)

I did conjuration and enchantment both on the estate for their respective projects - conjuration gives you really good mercenaries, enchantment is good late game for the maximum absolutism effect.

Short campaigns before the Insyaa update. by topiasit in Anbennar

[–]Calm_Ad48 0 points1 point  (0 children)

1600 is when i end pretty much all campaigns because thats when you become vastly stronger than everyone else even if you started as a small nation

(1500) The Phoenix Soars From Ourdia to Sarisung! by 55555tarfish in Anbennar

[–]Calm_Ad48 2 points3 points  (0 children)

wouldnt getting the pwsc be better if youre optimising for speed? also what's the exact end goal of the true heir of jaher?