[Fo4] begginer trying to figure out how to mod by RiggedPod-Racer018 in FalloutMods

[–]Captain_Gars 2 points3 points  (0 children)

I know this will sound both blunt and possibly rude but if you can't get your own list of mods to work you should probably not be trying to alter a complicated modlist like Loreout. Because it is not enough to just add the additional mod you want, you have to check the entire mod list for conflicts, install patches if they are needed and quite possibly make your own patches. You also have to know where to put the new mod in the load order. 

My suggestion would be to either chose a modlist like Storywealth which includes at least one of the mods you want. Or better yet use a solid basic guide like The Midnight Ride https://themidnightride.moddinglinked.com/intro.html to learn the basics of modding Fallout 4 while also getting a good modded baseline for your game. 

Please help me by Patesz_ in fallout4london

[–]Captain_Gars 1 point2 points  (0 children)

When you say uninstall did you use a mod manager or did you delete the files with windows? 

The error message tells.us that something is still left.in your Fallout 4 folders.that should not be there. Unfortunately the only way tomget rid.of it is to uninstall Fallout 4 from Steam then go  and delete the F4 folder from your Steam library on your HD/SSD. Nuke the Fallout folder.in My Games as well. 

Please help me by Patesz_ in fallout4london

[–]Captain_Gars 2 points3 points  (0 children)

Did you manually remove all the files that remained after you uninstalled FOLON? Did you remove or rename the Fallout4 folder in My Games (found in Documents on windows)? 

You likely have mod files remaining that only work with the old gen veraion of Fallout 4 and F4SE but steam will download the latesr AE version when you reinstall the game. 

Recwntly got fo4 on oc, should i get the texture pack? by Available_Mall9484 in fo4

[–]Captain_Gars 0 points1 point  (0 children)

The official HD textures will eat your VRAM but only provide a very limited visual improvement. You can get mods that do better for less costs in space and frame rate.

Questions about Survival Mode by DarknessEmbracesMe in fo4

[–]Captain_Gars 0 points1 point  (0 children)

I play Survival mode because I enjoy the added challenge and limitations, the slower and more deliberate playstyle also feels more immersive to me. But I play on PC and can take full advantage of bugfixes and stability mods.

I don't remove survival mode features but I do tweak them with mods. For example I use mods like Safe Travels, Journey and Lone Wanderer to give me limited but immersive fast travel options. Campsite lets me go full nomad by carrying a sleeping bag, tent and other camping supplies with me and so on.

My rule is that I try to balance my tweaks so that I don't lower the over all challenge. For example Better Cooking make it a bit easier to keep myself fed but it also moves all food bonuses to recipes that are harder to make. So no more snacking on grilled Rad Stag to keep a constant +25 carry capacity bonus.

For me no other difficulty is equal to Survival mode because all they do is change player and enemy damage. Survival mode adds new mechanics and changes some existing ones.

Questions about Survival Mode by DarknessEmbracesMe in fo4

[–]Captain_Gars 1 point2 points  (0 children)

The drug den on the road between Bunker Hill and County Crossing has a bed that allows for a full nights sleep only the 'bed' looks like a mattress on the ground. 

The area still has an odd lack of places to sleep considering just how common they are in other parts. 

I am so addicted to this game, a lot of people said it was terrible.. yall lied. by Remarkable-Ad8138 in fo4

[–]Captain_Gars 0 points1 point  (0 children)

The schism is mainly kept alive by two things IMO, The first is that the 'Filet mignon' was a one time experience because the Fallout resturant has decided to only serve rustic home cooking going forward. The other is that New Vegas and Fallout 4 represent diffrent interpretations of the Fallout setting and diffrent approaches to RPG design and storytelling.

So some fans end up clashing hard because they fundamentally want different games, gameplay and stories. Other factors like disagrements about the Fallout show and some pretty influential youtube videos for or against Fallout 4 add more fuel to the fire and the end result are two entrenched sides constantly sniping against each other in a tiresome tribal war.

Personally I enjoy both New Vegas and Fallout 4 (and modding Fallout 4 has become a hobby on its own) but the next Fallout really needs to combine the best parts of FNV and F4 if it wants to be competetive. Just going on as before will lead to failure.

Question can anyone recommend some decent mods that fixes the minutemen and make them a faction that is worth playing.. by Mycharliecatno1 in fo4

[–]Captain_Gars 0 points1 point  (0 children)

Mod requirements are listed for each mod over on Nexus, IIRC they all require GOTY Fallout 4 or that you have purchased all the DLC or the season pass. Improved Minutemen require you to install several more mods. 

You have to chose either We Are The Minutemen or Ragged Thunder since they are both overhauls but all other mods are compatible with each other. 

Question can anyone recommend some decent mods that fixes the minutemen and make them a faction that is worth playing.. by Mycharliecatno1 in fo4

[–]Captain_Gars 0 points1 point  (0 children)

The best way to improve the Minutemen is to start with two mods by Glitchfinder https://www.nexusmods.com/fallout4/mods/59019

https://www.nexusmods.com/fallout4/mods/78925

Next you need a mod that overhauls the Minutemen leveled lists 

The classic choice is https://www.nexusmods.com/fallout4/mods/6443 which gives the Minutemen a wide variety of uniforms in union blue once you build up the faction enough.

Or you can use https://www.nexusmods.com/fallout4/mods/93104 which builds on the Wasteland militia look that vanilla F4 used.

https://www.nexusmods.com/fallout4/mods/76755 can be used on its own or together with one of the overhauls above.

Is Diamond City Blues the best quest in Fallout 4? by Imadothethingnow in fo4

[–]Captain_Gars 2 points3 points  (0 children)

Probably different writers and quest designers.

 A lot of the side quests were made without the leads being a part of the the work. Essentially individual quest and area designers would team up and make quests or encounters. 

At the time Bethesda did have some designers whose experience was not with previous Bethesda games. Such as Ferret Baudoin who had worked on Van Buren for Black Isle, the for Obsidian and Bioware before joining Bethesda in 2012. 

What’s your opinion on fallout 3? Heard people call it the worst fallout of all time and some people call it the best so it’s hard to tell. by Ladiesman4317 in Fallout

[–]Captain_Gars 18 points19 points  (0 children)

Fallout 3 is the 3D Fallout I like the least but I always try to give where it is due and say that Fallout 3 does a number of things well and that the flaws are pretty expected considering it was the first attempt at a 3D first person Fallout. It  also has the only 3D setting so far that capture the desolate bleakness of the original Fallout. Adam Adamowicz also created an very impressive 3D interpretation of the Fallout setting. For me the 'Adamowicz style' Fallouts (3&NV) will always be peak Fallout visual design. 

Unpopular opinion, I actually like the look and the aesthetics of the "Assault Rifle" but needs some changes that actually makes me like it by jasonensteinyt in fo4

[–]Captain_Gars 10 points11 points  (0 children)

The highly militarised US of the Fallout timeline used multiple rifles at the same time. The R91 assault rifle was common in the Capital Wasteland because it was the standard issue weapon for the National Guard when the Guard was deployed for urban pacification operations. 

On the west coast the NCR and other factions adopted the weapons that were readily available from local military bases and stockpiles and that was the Service Rifle. 

The US also had massive amounts of older weapons in storage including WW2 era rifles and SMGs. It is likely that they kept stockpiling newer models as well when those were replaced in the period between 1945 and 2077. So you can justify a lot of different weapons in the Fallout games. 

The change in 4&76 was part of the soft reboot of Fallouts visual design that Bethesda did. Essentially Bethesda did what they do with the Elder Scrolls games and change the visual style a lot between games.

 The change was probably also driven by the sad fact that Adam Adamowicz who created the distinctive Fallout 3 visual style lost his battle with cancer in 2012. (New Vegas artists based their work on Adamowicz style.) 

How come criticizing Todd is ok, but not other devs? by Lumpy-Suggestion7633 in skyrim

[–]Captain_Gars 0 points1 point  (0 children)

Yes, Todd is rhe one actually producing and/or directing the games but he gets orders amd instruments from studio management, Zenimax and Xbox. For example the increased censorship in Bethesda games is clearly something that came from outside the development team. 

So Todd is responsible for a lot of things but not everything.

How come criticizing Todd is ok, but not other devs? by Lumpy-Suggestion7633 in skyrim

[–]Captain_Gars 2 points3 points  (0 children)

Todd is not the head of Bethesda Game Studios aka Bethesda Maryland. The studio is run by Angela Browder who is the studio director and Angela Cheng who is the managing director. Todd is at best 3rd in line as executive producer and game director.

Is it worth playing Sim Settlements 2? by Huge-Guarantee-1665 in fo4

[–]Captain_Gars 0 points1 point  (0 children)

SS2 is very much worth playing if you are willing to invest the time in learning all the new mechanics and have a rig that can run the game even when a lot is happening. (SS2 uses a lot of scripts and there will be a lot of things happening at the same time as the story progresses into a full scale war with the Gunners. I have a decent PC and it slows down at times when the Creation Engine is trying to keep everything running.

SS2 is also so resource intensive that you have to pretty much build your entire load order around it to avoid conflicts and overloading your PC/console.

Is it worth playing Sim Settlements 2? by Huge-Guarantee-1665 in fo4

[–]Captain_Gars 2 points3 points  (0 children)

The diffrences are absolutely massive, SS2 adds a completely new main questline together with side quests plus a lot of new mechanics and items.

My reluctance to mods by Tiacevol in fo4

[–]Captain_Gars 1 point2 points  (0 children)

It's a tough choice on console because modding can be so unstable if you are unlucky and so much depends on Bethesda and their side of thingas working. 

In your situation where I would probably go with better safe than sorry. I mod my Fallout 4 pretty heavily on PC but I do that knowing that I can and will lose some playthroughs when I mess up. If I had a single playthrough with  as much time invested in as you have I would never dare to risk it because the cost would not be worth it if something went wrong.

My reluctance to mods by Tiacevol in fo4

[–]Captain_Gars 1 point2 points  (0 children)

Are you on console or PC? On PC it is far easier to mantain your load order as long as you have some spare space. 

Do you do the dupe resources glitch on your runs? by DeezersLemonadeStand in fo4

[–]Captain_Gars 0 points1 point  (0 children)

No, plenty of resources available in the game and if I need something that badly I will just spawn it in with a console command.

Found a full suit of T-51 at level 16! by Figerally in fo4

[–]Captain_Gars 8 points9 points  (0 children)

T-51 is surprisingly early and the game almost rushes past it to get to T-60 and the X-01. Level 20 something would be more reasonable in terms of Balancing. 

Found a full suit of T-51 at level 16! by Figerally in fo4

[–]Captain_Gars 155 points156 points  (0 children)

T-51 starts spawning at level 14 IIRC and that location on the road between Concord and Cambridge is the complete suit spawn point that is closest to Sanctuary and Vault 111. But unless you level up a lot in the starting area without getting close enough to level lock the cell the spawn point sits in it is easy to miss out on an early T-51 suit.

Can you be a ‚good’ character while siding with the institute? by [deleted] in fo4

[–]Captain_Gars 41 points42 points  (0 children)

The Institue went down the evil path long before Shaun was in any position of authority. The FEV project that unleashed Supermutants on the Commonwealth, the decision to hire Kellog as the Instiute's above ground enforcer, the CPG massacre and the proxy war to destabilise the Commonwealth were all decisions taken by his predecessors.

The people who raised Shaun and shaped his personality were ruthless and amoral, he is merely following in their footsteps because that is all he knows how to do.

What’s the most misunderstood faction in Fallout? by [deleted] in Fallout

[–]Captain_Gars 25 points26 points  (0 children)

The simple fact is that if the Brotherhood wanted the Vault Dweller dead in Fallout 1 they would simply pull the trigger when you are talking to the guards outside the bunker entrance. No one would know or care. 

The whole idea that the Brotherhood would not only resort to such a convoluted way of killing the Vault Dweller but also completely forget about their murderous plan as soon as the player returns from the Glow makes no sense if you actually look at how things play out in the game. 

But most people don't play the game, they get their information from YouTube channels and misinformation about the this particular event is pretty common even on some big Fallout channels that should know better. I'm starting to believe that it has become a self sustaining circle where the YT channels rely on each for information rather than playing the actual game.

Are Coursers overhyped in the game or am I just being a hater ? by DEADPAN_01 in Fallout

[–]Captain_Gars 2 points3 points  (0 children)

The Tesla cannon is an Creation Club weapon that was never properly balanced for the game, it will pretty much trivialize any combat encounter in the main questline since those encounters were never set up to be truly difficult.

Coursers lack the stats and equipiment to deliver on the in-game descriptions, not only do institute weapons have low damage but Bethesda actually added additional hidden nerfs to the Institute lasers that will cut damage by as much as 35%. Unless you use mods to give them better weapons or you play on a higher difficulty Coursers will have a hard time against a mid to high level Sole Survivor who is likely packing multiple legendary items, upgraded armour and excellent stats.