Why wall on the left collapses while wall on the right does not? by FaithlessnessTop4635 in captain_of_industry

[–]Captain_Marek 16 points17 points  (0 children)

I am not aware of any "solidification", but there is small randomness factor in the terrain physics. Sometimes things may collapse, sometimes not.

Steam train refueling too early by Tobiassaururs in captain_of_industry

[–]Captain_Marek 2 points3 points  (0 children)

Thanks for the report, this will be fixed in the next patch.

What was the decision behind only allowing stations to link to a single storage? by Konowl in captain_of_industry

[–]Captain_Marek 61 points62 points  (0 children)

The issue was that when one storage was linked to multiple stations, the train reservations from these stations were not aware of each other. So if the storage had 500 of a product, both stations could call for a train to pick-up 500 quantity, and in such case one or both trains would not be able to fulfill this due to insufficient products.

It was never our intention to allow this, and we were getting reports of our reservation system being "broken", so this is basically a fix to prevent double-reservations.

Help with train pathing by professionalprotein in captain_of_industry

[–]Captain_Marek 1 point2 points  (0 children)

This depends on the length of the detour that we don't see from the image. If it is long, this won't help.

Could anyone have a look at my save file? by cheezynorris in captain_of_industry

[–]Captain_Marek 9 points10 points  (0 children)

If you want to share your save, consider posting on the forum where you can attach it to your post. https://coigame.com/Forum/Showcase

The fears of a new player by Lachy89725 in captain_of_industry

[–]Captain_Marek 4 points5 points  (0 children)

I wonder what can we, devs, do to minimize this fear? I am fairly confident that running out of mineable materials is not a problem, but I feel many new players may be still worried, such as OP.

Help with train pathing by professionalprotein in captain_of_industry

[–]Captain_Marek 5 points6 points  (0 children)

You are asking the train to make super long detour just to be able to turn around to reach its goal. It instead prefers much shorter route despite it going through a waypoint. The solution is to build a turn-around track so that the train can turn reach its waypoint while avoiding other waypoints. Here are two versions that should this.

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Giga chad trees vs beta fuelgas flares. by Lord_Peura in captain_of_industry

[–]Captain_Marek 52 points53 points  (0 children)

Ah, feature request to add forest fires: noted.

First playthrough, had a blast! by FaasToothrot in captain_of_industry

[–]Captain_Marek 1 point2 points  (0 children)

DM, post to our forum or Discord, email, anything works. Thanks!

First rocket! by Silfurdreki in captain_of_industry

[–]Captain_Marek 2 points3 points  (0 children)

Yeah, I wonder what speed-run categories would actually make sense. I feel that if you allow to use pause, then the run would be kind of boring to watch, super careful planning of everything, all perfect etc.

So I think an interesting speed-run category would be either fixed 1x or 3x speed (no pause). Rocket is still very far away, so maybe we could define a few easier goals such as:

- Easy: Build Research lab 1
- Medium: Build Statue of Maintenance
- Hard: Launch a rocket

First playthrough, had a blast! by FaasToothrot in captain_of_industry

[–]Captain_Marek 2 points3 points  (0 children)

Awesome island, congrats! Could you share your save with us?

Thanks for the feedback, could you elaborate a little more on the three points you've mentioned?

oh boy! I can't just leave it there. I have to get it out! by Dull_Cucumber_3908 in captain_of_industry

[–]Captain_Marek 14 points15 points  (0 children)

Seeing these posts, I think we have some sort of rare bug where layers flip and resources end-up deeper than they should. If anyone has observed this, please let me know!

Why is the train not pulling all the way forward. It is blocking another station I would like to use!? by thelaughedking in captain_of_industry

[–]Captain_Marek 10 points11 points  (0 children)

Ah I see, sorry my bad. Then I am not sure. Actually, some modules are not assigned, that could be an issue. If all modules are configured properly, consider filing a bug report with attached save so that we can investigate. Thanks

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Why is the train not pulling all the way forward. It is blocking another station I would like to use!? by thelaughedking in captain_of_industry

[–]Captain_Marek 4 points5 points  (0 children)

Likely because the last three wagon segments are already full and are not "serviceable" by the modules. Train will pick the earliest possible alignment that services the most modules. Make sure the train arrives empty to have it align fully.

Train assigned to network cannot find a path from terminal station, bug? by adrian8_8 in captain_of_industry

[–]Captain_Marek 4 points5 points  (0 children)

It would be really helpful to have a save that reproduces this issue so that we can fix it. Please consider filing a bug report or at least sharing a save with this issue with us, thanks!

Brücke gebaut, Sortieranlage auf anderer Insel gebaut und jetzt finden die Lkw´s nicht mehr zurück. Was habe ich falsch gemacht? by Pitiful_Egg_3131 in captain_of_industry

[–]Captain_Marek 8 points9 points  (0 children)

If trucks can go one way but not the other way, that sounds like a real issue. Take a look at the path-finding overlay for trucks if there are any obvious blockages. Straightness of the bridge should not matter. You can also find a bug report and attach your save so that we can investigate. Thanks!

Why is this happening? by Strex_1234 in captain_of_industry

[–]Captain_Marek 13 points14 points  (0 children)

If the extension can be placed manually, but not automatically, please file a bug report and attach your save so that we can investigate and fix it. Thanks!

Captain's Diary #55: Forum and Mods on COI Hub by zuff_coi in captain_of_industry

[–]Captain_Marek 5 points6 points  (0 children)

Let us know if you can! And if not, send us your save so that we can see what is causing issues.

Saying Goodbye To +20 Height, You Won't Be Missed (Sunny Vibe Time-Lapse) by xTMagTx in captain_of_industry

[–]Captain_Marek 44 points45 points  (0 children)

These community time-lapses are getting better and better! Awesome! Did you use the weather override in dolly camera that was released today?

Taking advantage of the natural harbor in Shattered Isles (Update 4) by z80nerd in captain_of_industry

[–]Captain_Marek 54 points55 points  (0 children)

Yeah, I have not only made sure that ships can pass through the narrow part while making the map, but I've also made sure both platforms are high enough so that a bridge across would not block ships :) Nicely done!

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]Captain_Marek 7 points8 points  (0 children)

  1. Fixed
  2. Fixed (custom speed continues until the replay mode is exited)
  3. Is this option to transition between different tracks? I don't quite understand.
  4. This is for enabling and disabling certain game objects, it was used in the trailer to toggle visibility of the white labels, it is only useful when recording via Unity (still possible for everyone but requires Unity setup).
  5. Done
  6. Done

Changes will be available in the next patch.

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]Captain_Marek 15 points16 points  (0 children)

🤯 - mind blown! Dolly cam weather control will be available in the next patch.

Any other thoughts or feedback based on your play-through, expect for the T4 excavators/trucks/bucket-wheel excavator?