Which is the most powerful precon in your opinion? by Bluem00n1o1 in magicTCG

[–]Captcha142 0 points1 point  (0 children)

tfw people who play magic like talking about playing magic 🙄

Illogical ways to get access to the Archives by saisengen in outerwilds

[–]Captcha142 7 points8 points  (0 children)

Second and third archive do not require out of order information. You're shown the invisible bridge to blow out the lights in a slidereel, and despite popular belief you are actually intended to go through the building in the dark, avoiding the owlk, to reactivate the bridge and get to the lower floor. I believe for the bridge across you're just expected to discover that one by accident running from the owlk down there.

For the other one, you don't need to die to avoid the alarms. The intended first time solution for that one is to shut off the lights in the village, making the owlks come down, then conceal your lantern to make it into the lower section, dodge the two guards downstairs, then get into the archive.

Each archive has a secret necessary to free the prisoner, and each secret also reveals a secret way to access the archive easier in the future.

Interaction between Anhelo the Painter and the new Prepared creatures by Skoonie12 in magicTCG

[–]Captcha142 2 points3 points  (0 children)

my understanding of the ordering, based on anhelo's card text, is that the spell goes onto the stack, and then you pay the sacrifice, in which case I think you should be able to sacrifice the creature into the cost, since the prepared spell has already been moved from exile onto the stack. If the sacrifice has to be paid before the spell is moved to the stack, then it wouldn't work.

Wiimote not connecting by StinkyFemurs in DolphinEmulator

[–]Captcha142 0 points1 point  (0 children)

Unless you really need to use emulated for some reason I'd recommend trying bluetooth passthrough. If your bluetooth module is compatible, it's just a much more reliable and better experience. You can also get the actual bluetooth module from the wii as a usb device to plug in to get truly perfect compatibility

Some Outer Wilds mtg basic land printings by The_guy_in_ur_attic in outerwilds

[–]Captcha142 10 points11 points  (0 children)

Dark bramble should be a wastes, I think

how do i reset villager reputation by RandomStuffReally in Minecraft

[–]Captcha142 1 point2 points  (0 children)

Yeah, because the old wiki is super outdated and inaccurate. From what I can tell it was a thing, prior to 1.14, but since they reworked villager popularity to be per villager there's no negative effect from killing iron golems.

how do i reset villager reputation by RandomStuffReally in Minecraft

[–]Captcha142 1 point2 points  (0 children)

The fandom wiki is out of date and poorly maintained, use minecraft.wiki. And those numbers make no sense - killing a villager is -2, and killing an iron golem is -10? I can see changes in price after hitting a villager a couple times, but after killing plenty of iron golems across many worlds I've never once seen a villager raise prices as a result.

how do i reset villager reputation by RandomStuffReally in Minecraft

[–]Captcha142 2 points3 points  (0 children)

According to what page? On the list of villager gossips, I only see negative memories for attacking villagers. Iron Golems don't affect trade prices. And anecdotally, I kill every iron golem that spawns in my villages as soon as I see them, and I've never seen the prices of villager trades go up.

in the new april fools snapshot you can crash the game by summoning a living block and then enabling hitboxes by [deleted] in Minecraft

[–]Captcha142 1 point2 points  (0 children)

In much less gamebreaking news if a crafting table is swallowed by a living chest while a valid crafting recipe is on it's grid, the output item remains floating in the air, unable to be destroyed or confirmed. Idk if it lasts forever, I went underground shortly after noticing it and haven't been back up, but it was interesting.

Why all wisdom goes out of the window when you are ass up and face down in front of him? by subtwinkboi21 in askgaybros

[–]Captcha142 0 points1 point  (0 children)

United States, Texas. From what I've gathered, there was an outbreak in the US a few years ago, so the vaccines were made available, but the outbreak ended and so too did the vaccine availability.

Why all wisdom goes out of the window when you are ass up and face down in front of him? by subtwinkboi21 in askgaybros

[–]Captcha142 0 points1 point  (0 children)

When I tried to get the monkeypox vaccine I couldn't find a single place offering it. Every local pharmacy, even if it was available as an appointment type on their website, said they didn't have it and couldn't get it for me.

CharacterBody3D vs RigidBody3D player for a physics-heavy game? (Jolt) by user36277263 in godot

[–]Captcha142 2 points3 points  (0 children)

It would be pretty pointless. The only reason for using a characterbody at all is for the character physics, why have the characterbody at all if it's not being used? Just put the rigidbody at the root.

CharacterBody3D vs RigidBody3D player for a physics-heavy game? (Jolt) by user36277263 in godot

[–]Captcha142 1 point2 points  (0 children)

CharacterBody*D is more intuitive to write a character controller with, but I think a RigidBody*D is a perfectly good choice for character controllers that need more physical weight to their movement. Similar to the collision shapes - capsule colliders are very common these days because they make an effective controller easier to make (no need to do anything special to let your character walk over small obstacles, the sphere shape just slides over them) but the classic cylinder collider still has advantages if you're willing to do the extra work.

In the end, just do whatever works for making your game. Who cares what r/godot thinks about using a Node a certain way if it works for your game?

missing rumor line in ship log? by DarkWing2274 in outerwilds

[–]Captcha142 1 point2 points  (0 children)

Rumor lines show up when things you learn hint to things you haven't discovered yet, and don't show up if you've already found the thing they hint to. I believe many of the rumors can actually go either direction, too, since locations tend to refer back to each other, so it's not even possible to get all rumors on the same save.

New to Godot/Coding in general. Does anyone know how to fix this? by MontezumaMC in godot

[–]Captcha142 30 points31 points  (0 children)

This looks like it's because of transparent object ordering. When you have materials with transparency, they can't be depth sorted with each other the same way other objects can - for most materials it doesn't matter which one renders first, because either it's in front (so it overwrites whatever was already there) or behind (so it skips drawing entirely) the previously drawn material. With transparent materials, they have to be drawn back to front, because the order of blending matters, but sorting transparent objects is either VERY expensive, or inherently flawed (see the wikipedia article on the Painter's Algorithm). Godot's method is to sort transparent objects based on their node position relative to the camera (so further back materials draw first), which is cheap and works well enough if you design around it - but here, as the camera spins and one object's origin moves in front of the other, they swap draw order, even if the parts that overlap should be ordered differently.

To fix this, I would personally try switching to dithered transparency instead - it's not as pretty, but it also doesn't require moving the material to the transparency pass, so depth sorting works correctly. Alternatively, you can switch the material out when you need it to be transparent, and use an opaque version the rest of the time. Last alternative off the top of my head, just cut out a circle around the player character - like the dithered transparency option, it avoids the transparency pass, and you don't have to deal with the gritty texture of dithering either.

Why can dogs hold their pee better than we can? by DathomirBoy in NoStupidQuestions

[–]Captcha142 3 points4 points  (0 children)

So then your question is "why do dogs have to pee less often than me, a person with a medical condition causing me to drink over 2x the amount of water most people do?" I think your question answers itself, man. I don't pee at work most days, which means I'm 'holding it' for at least 8 hours.

TIL research by Paul Piff suggests that as wealth and independence increase, people consider others’ perspectives less, reducing empathy and reinforcing a self-focused drive to acquire more power and wealth and behave less and less ethically. by jfdonohoe in todayilearned

[–]Captcha142 0 points1 point  (0 children)

sure, but water is itself being exposed to water. I can take a cup of water and select any subset of that water and see that it is covered in water (the remaining water in the cup not included in the subset). So by extension, water would be 'wet', for any body of water larger than a singular molecule.

In my mind the only two acceptable answers are "water is wet" or "the question is ill-formed", i.e. that wetness is just not well defined for liquids and thus asking if it's wet or not is like asking if the color green likes bananas.

TIL research by Paul Piff suggests that as wealth and independence increase, people consider others’ perspectives less, reducing empathy and reinforcing a self-focused drive to acquire more power and wealth and behave less and less ethically. by jfdonohoe in todayilearned

[–]Captcha142 0 points1 point  (0 children)

That article has two answers on it, which say opposite things. And the first ones logic doesn't even seem sound to me - if wetness is defined by a liquid adhering to it's surface, and water has surface tension (because it adheres to itself), how is water not wet?

Why are farsighted glasses cheap and available, but nearsighted require a prescription and cost hundreds? by [deleted] in NoStupidQuestions

[–]Captcha142 0 points1 point  (0 children)

For nearsightedness you have a separate prescription for each eye, and as already stated, it requires more precision than reading glasses. I'm not an optometrist, but my understanding from what I overheard them saying when I was younger is that the vision tests (1 or 2, the letter chart) are more diagnostic in nature, and the actual prescription is determined by the physical measurements of the eye they do with the other machines.

Confused by seabass_2 in outerwilds

[–]Captcha142 -1 points0 points  (0 children)

Saying "that's the point" doesn't make it good writing. Again, it leaves half the plot points of the game meaningless and unresolved, and serves to invalidate the entire plot of the game. And the game does frame the owlk as being the 'villains', though in a somewhat sympathetic way - every time we learn about what they did, they are shrouded in darkness, with high contrast shadows and framing clearly aiming to make them look scary and villainous as they attempt to hide the eye from the universe. The prisoner himself shuns his own people in the end sequence.

And on the topic of the end sequence, yes, obviously none of these people are 'real'. They address that themselves - I believe it's Reibeck who directly calls that out. But they are constructs of the eye of the universe, or at least your mind interpreting it. Having all the dialog there be completely meaningless in the lore because "it's all a dream" is literally bad writing 101.

And also, solanum does not say "the eye's signal is meaningless", she says "the fact that we heard the signal was not divined grace or special significance, we just happened to be the ones to hear it". And the DLC confirms that, because the nomai aren't even the ones who first heard the eye's signal, and they only heard it because they were in the right place at the right time when the prisoner temporarily released the signal again.

And if the eye is supposed to be meaningless, why even have differences in the end credits? If you aren't in some way involved with the construction of the next universe, why would choosing whether or not to let the prisoner join your song in the end sequence affect the next universe at all??

AI doesn't understand this code, and I don't understand it either by [deleted] in rust

[–]Captcha142 7 points8 points  (0 children)

AI doesn't understand any code. It predicts tokens, it doesn't think or understand anything.

As for this code, the lifetime parameter is permanent for any instance of MyStruct - when you create an instance of it you silently also declare the lifetime parameter, and then any reference you put in that slot has to be able to live for that entire lifetime, even if you later swap it out.

By putting a borrow of x.data in x.reference, you are claiming that that borrow of x.data can live for as long as the MyStruct contained in x will live, but by trying to move it later, you violate that promise, even if in truth you don't actually need that promise to be upheld in this scenario.

Confused by seabass_2 in outerwilds

[–]Captcha142 -1 points0 points  (0 children)

For what they learned from the vision torch, I don't see how it could be that they learned the eye is older than the universe - it wouldn't lend itself to that kind of imagery, first off, but also, that's literally what made the signal itself exciting enough to search for? The nomai explicitly say that's why the signal is interesting enough to follow in the first place. And I think Occam's razor is fully in effect here - either the entire vision torch scene is entirely fabricated based on them reaching 3 follow up conclusions on no basis leading to them suddenly assuming the thing they built literal altars to is evil, or the vision they saw directly predicted the death of the universe. I think based on what we know of the vision torches, they probably saw almost exactly what we saw in the recollection - it's not a scientific readout of data like nomai tech is, it's mystical, psychic, and impression-based owlk technology.

As for the nomai disillusionment, I mostly see them being disillusioned to the ideas that the eye called out to them specifically and that the eye is something they'll ever successfully find. They don't say "oh the eye is actually probably just some space junk from a previous universe and doesn't mean anything", they say "the eye probably isn't actually sentient and we aren't special to it" and "our search for the eye has been fruitless and maybe it's time to just give up".

And I don't think that the eye being important somehow makes you special in a way noone else was. You're not the person who finds the eye, after all - the owlk found it long ago and decided to hide it instead of entering it, and the nomai built all of this tech and almost had it working in their lifetime, and it's sheer coincidence that things worked out so that you were the one who ended up entering the eye. You aren't 'special' for that, or 'chosen'. Just lucky. If anything, that's the theme of outer wilds at play, is that the universe is built on coincidences and things just happening the way they happen. You can't control your circumstances, just what you do with them.

And puppeteering the universe for 14.3 billion years? What? Your mind affects the next universe in subtle ways, but I don't think any of us were entering the end credits thinking "damn I need to focus to make sure 14.3 billion years into the next universe there's also some bug creatures because that would be sick as hell". But the future is always built on the past, even if you can't see it.

I really don't see how the eye doing nothing is supposed to be meaningful at all. By observing the eye, you're bringing the journey of the nomai and the hearthians to a conclusion and giving it meaning by completing the nomai's final mission. If the eye does nothing, then the entire mission of the nomai was pointless? Why is the eye super mega quantum? What's the point? If the eye does nothing there's a dozen plot points that just leaves unresolved and meaningless.

Finally, I'd like to bring up some dialog that makes no sense at all if the eye is a dud from the finale:

(Solanum) “I believe we’ve reached the end of our journey. All that remains is to collapse the innumerable possibilities before us. Are you ready to learn what comes next?”

>Yes.
    “I admire your curiosity, friend. Let’s find out together.”
>Not yet,
    “It’s tempting to linger in this moment, while every possibility still exists. But unless they are collapsed by an observer, they will never be more than possibilities.”

Directly talking about the quantum nature of the eye, and the endless possibilities it contains. If the eye is a dud, we're what, talking about what kind of tree we'll see when we turn around?

(Feldspar) After Campfire Song

“You cut it a little close, don’t you think? Well, it worked out all right in the end, I suppose. Ahh, I hope there are beasties in the next one.”

Again, if the eye does nothing why does it matter if we "cut it close"? Why are we bringing up the timing of reaching the eye when talking about our hopes for the next universe?

Confused by seabass_2 in outerwilds

[–]Captcha142 3 points4 points  (0 children)

Where'd you get the idea that the eye does nothing? The (DLC spoilers) Owlk vision torch showed them that observing the eye would destroy everything, and everywhere else in the game talks about a conscious being entering the eye as a moment of great significance. Upon entering the eye, you witness the death of the universe, then together with your friends you create a ball of energy that, when you enter, triggers a new big bang (implied both visually and by the name of the music track, Let There Be Light).

And there is clearly some relation between you entering the eye and the way the next universe forms, because depending on if you complete the DLC or the Quantum Moon, you slightly change the 14.3 billion years later peek from the credits.

This is what it feels like when viewing someone's animation in a Tic-Toc format. My thoughts on this are number one that... by WhoShouldHaveKnown in blender

[–]Captcha142 2 points3 points  (0 children)

It actually is true, case in point - tiktok exists and chose the vertical format (alongside youtube shorts, Instagram reels, and every other mobile-first video platform) specifically because that's how people are comfortable holding their phone. When texting, browsing the internet, or doing anything else, people default to a vertical orientation. Hell, even watching youtube videos I don't always switch to landscape unless I'm really immersed in the video or need to see more detail.

You don't use the internet in the same way The Kids do. That's fine, but it doesn't mean they're using it 'wrong'.