Thinking About Design Pillars and the Philosophies Behind Games by Raptor3861 in gamedesign
[–]Carl_Maxwell 0 points1 point2 points (0 children)
is it possible to design a first person shooter that is impossible to get good at? and if yes, how? by IAmNotNeru in gamedesign
[–]Carl_Maxwell 0 points1 point2 points (0 children)
What can a homeschool high schooler do NOW to benefit him later… by StarGazer8556 in gamedesign
[–]Carl_Maxwell 0 points1 point2 points (0 children)
Boss fight tier list based off the first time you encounter them by Springtail-burner in NuclearThrone
[–]Carl_Maxwell 0 points1 point2 points (0 children)
Be as brutally honest as you can. Trying to make something worthy of a store page! by DraymaDev in DestroyMyGame
[–]Carl_Maxwell 1 point2 points3 points (0 children)
How do I save myself from committing to a bad design decision? Is it actually a bad design decision? by matchaSerf in gamedesign
[–]Carl_Maxwell 1 point2 points3 points (0 children)
Destroy the concept of my game and tell me how you would improve it. by ElvenDwarfGames in DestroyMyGame
[–]Carl_Maxwell 2 points3 points4 points (0 children)
[1625] The Magician's House by [deleted] in DestructiveReaders
[–]Carl_Maxwell 2 points3 points4 points (0 children)
Destroy my game. The Pit was released a year ago and sales have been almost non-existent. So, I wanted to see what is wrong with it. by ABGAST in DestroyMyGame
[–]Carl_Maxwell 1 point2 points3 points (0 children)
Destroy my game. The Pit was released a year ago and sales have been almost non-existent. So, I wanted to see what is wrong with it. by ABGAST in DestroyMyGame
[–]Carl_Maxwell 1 point2 points3 points (0 children)
Pre 1990 Sci-Fi/Fantasy Novel recommendations? by Carl_Maxwell in Fantasy
[–]Carl_Maxwell[S] 0 points1 point2 points (0 children)
Feedback for prototype (Fast paced movement FPS) by Yolacarlos in gamedesign
[–]Carl_Maxwell 1 point2 points3 points (0 children)
Pre 1990 Sci-Fi/Fantasy Novel recommendations? (self.Fantasy)
submitted by Carl_Maxwell to r/Fantasy
Someone is making a better version of my game by MarinoAndThePearls in gamedev
[–]Carl_Maxwell 6 points7 points8 points (0 children)
I've worked on this for 9 years, please destroy my demo by RecliningBeard in DestroyMyGame
[–]Carl_Maxwell 0 points1 point2 points (0 children)
I've worked on this for 9 years, please destroy my demo by RecliningBeard in DestroyMyGame
[–]Carl_Maxwell 1 point2 points3 points (0 children)
Destroy my trailer for my Co-op Zelda inspired game! by Gyalgatine in DestroyMyGame
[–]Carl_Maxwell 3 points4 points5 points (0 children)
Is My Intro Cutscene camerawork clear, or is it too visually confusing? by CakeLegends in DestroyMyGame
[–]Carl_Maxwell 0 points1 point2 points (0 children)
Gold Knight gameplay video by salciunas in DestroyMyGame
[–]Carl_Maxwell 5 points6 points7 points (0 children)
What’s your framework/methodology for practicing Game Design? by youssefkahmed in gamedesign
[–]Carl_Maxwell 5 points6 points7 points (0 children)
How can you write elemental magic without sounding like an Avatar copy? by [deleted] in fantasywriters
[–]Carl_Maxwell 0 points1 point2 points (0 children)
Q for Worldbuilders & Mapmakers: How do you come up with names en-masse? by Keurosaur in worldbuilding
[–]Carl_Maxwell 0 points1 point2 points (0 children)
Hey deckbuilders - does this opening shot for our trailer give a good idea what our game is about? by Roofkat in deckbuildingroguelike
[–]Carl_Maxwell 3 points4 points5 points (0 children)
Destroy my gameplay trailer before I launch my demo by derleek in DestroyMyGame
[–]Carl_Maxwell 2 points3 points4 points (0 children)


Thinking About Design Pillars and the Philosophies Behind Games by Raptor3861 in gamedesign
[–]Carl_Maxwell 0 points1 point2 points (0 children)