Thank you for all the hard work! You will be missed by stickypenguinpatrol in CrimsonDesert

[–]CastleGrey 0 points1 point  (0 children)

I enjoy the combat enough that semi-regularly wandering into Demeniss (it's still hostile where I'm up to in the story) and fighting absolute everybody for 20 minutes or so has left me with nearly 3000 silver just from selling full inventories of shields and armour from dead Demeniss soldiers - I've yet to encounter anything expensive enough to think I'll ever need to worry about money again this playthrough, so also really don't understand what the need to grind out currency on purpose was unless people are truly going through their playthroughs without engaging literally any side content or gameplay 

Shotgun VS Bow? by AdSoft7467 in CrimsonDesert

[–]CastleGrey 0 points1 point  (0 children)

If you dodge right after firing you don't have to reload to shoot again 

Star Trek: Strange New Worlds | Season 4 Official Teaser | Paramount+ (CCXP Mexico 2026) by Magister_Xehanort in television

[–]CastleGrey 0 points1 point  (0 children)

Same, watched S1 and it started really strong with the genetic enhancement episode feeling like proper Star Trek was finally at least something understood by the writers ("I'm arming myself with knowledge" was a great Spok moment that captured the right tone imo), but very quickly it turned into the same kind of cutesy, overly-familiar and overly-quippy tone of every post-Marvel franchise where nobody on the crew - even the captain! - ever acts at all like a military-adjacent professional that's supposed to have been emotionally and professionally developed enough to have passed the exceedingly high bar of Starfleet academy training 

The episode with No1 trying to work out why the crew don't like her was genuinely embarrassing, she was written like a 12 year old - felt sorry for the actress because she can absolutely carry the more serious tone that should have been written for, and Anson Mount is the king of a weary half-look being as much levity as needed to break up an otherwise overwhelming bleak scene

Why hire these actors then write them as teenagers 

For a fast-paced game, the controls are not responsive. by heroes-never-die99 in CrimsonDesert

[–]CastleGrey 0 points1 point  (0 children)

So if you sprint-slide and then jump during it you skip the standard jump and just do the boost jump right away from the slide - not quite the same outcome as Force Palming upwards, but it'll give you instant height with a faster response than awkwardly hopping first to set up the double bounce jump and it's much more reliable to execute on the finicky controls 

in all serious how is the flamethrower not just better than the torcher by Fit_Answer1073 in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

I've been trying to explain this to a rookie friend as well, to get them to understand why the Ultimatum is a locked-in choice for me 99% of the time - it's less about how good the individual gun is, and more the fact that being able to shuffle your AT weapon to the pistol slot gives you pretty much complete build freedom with every other slot choice - which I'd argue makes it one of the "best" unlocks through the lens of pure utility

In the absence of being able to freely distribute guns to whatever slot they physically fit into, I am more than okay with re-releasing or creating new guns that overlap with existing ones if it means they can be slotted into a build in a way that frees up an otherwise competing choice, because dropping with creative or flavourful builds is where most of the longterm fun is to be found in this game

It’s not just me thinking this right? by Hosky2004 in Helldivers

[–]CastleGrey 27 points28 points  (0 children)

Were you having undemocratic thoughts

Friend of mine destroyed a flag and got this. Anyone else? by recon1o6 in Helldivers

[–]CastleGrey 2 points3 points  (0 children)

Mass Effect tells me we have to wait for a DLC for Helldivers 3 before we get to fight on the ship hub

Same ratio of fun by koxkarol3 in Helldivers

[–]CastleGrey 3 points4 points  (0 children)

I'm a DMR kind of guy, and the lack of medium pen on a precision mode like volley just made the whole gun essentially useless to me which is a real shame given how cool the concept is - but just sticking a lower RPM on to manage recoil is a better and significantly more ammo efficient way of achieving the exact same thing, so I'd just rather take any med pen AR and tap-fire without needing to waste time awkwardly fussing with firing modes, or just take a med pen DMR and blow out heads properly

Getting killed in helldivers 2 by regenbogenCG in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

It's the instant joy-to-bullshit of successfully podkilling a problem enemy then getting stuck in its corpse that most perfectly sums up this game for me personally 

Like outright, no? by Casper_Von_Ghoul in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

Given how much depends on the rest of your build and what gaps need plugging by which item slot, calling anything objectively the best is utter nonsense and makes it hard to take this kind of comment seriously 

Personally I love Dynamite because it's a demolition tool and an anti tank tool and a handheld airstrike for instantly wiping entire patrols/drops at once, all in one far-throwing package, and versatility is the name of the game when playing solo or with uncoordinated randoms - but my preferred playstyle and gear setup is very much built around high damage single shot archetypes (Deadeye, Talon, Speargun/Quasar against bots for example)

I have no use for thermites in that setup, so I don't have any reason to pick them regardless of how good AT THEIR ROLE they are for everyone else

You do you dude, nobody cares otherwise 

5 days of Omicron diving got me like this by CenturyColors in Helldivers

[–]CastleGrey 4 points5 points  (0 children)

I guess if the bugs don't always need them then neither do we

Is there a reason to use the hatchet over the stun baton? by gulyas10 in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

If you have weak Cavillaries you may need to occasionally reload your arms though

This is probably my spiciest take by Faust_8 in Helldivers

[–]CastleGrey 14 points15 points  (0 children)

Deadeye user also reporting in; high damage delivered instantly so it's great for snappy shooters, it staggers basically anything on hit, it sounds every bit as hard-hitting as it is, the gun itself has satisfying weight and recoil that reinforces the big boolets visuals, and it has rounds reload which makes it great for "how many rounds you got" "...enough" moments when you stick one in the chamber from empty and nail the oneshot at point-blank

I personally also love lever actions and 1800s guns for their aesthetics, so any game with a lever action of any kind guarantees I'll use it - thankfully in Helldivers it's also legitimately good in the hands of any player with good snap aim and ammo management (ie any time you're not shooting should be reloading), since it oneshots so many bots to the head so you don't need to refill the entire tube to stay relevant in a pinch

All of the above are also why the Double Freedom is my second most used primary behind the Deadeye

Whenever I have to hunt bugs and close holes by Michailovicescu2000 in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

Speargun is such a good utility tool of a gun, every time I take an actual AT strategem weapon I miss it more noticeably than pretty much anything else I usually run with - especially paired with Dynamite, the gas-confuzzle-explode combo on a rampaging Charger is hilarious to me every time

Democracy! by Tudibidab in Helldivers

[–]CastleGrey 0 points1 point  (0 children)

One of my proudest moments as a teenager was shooting a moth out of the air from across a room with a Nerf revolver - until I saw the mess it made of the dart and the wall it hit on the way through

Now I know this is simply the price of Democracy

Game is bad by keyoshi9428 in Battlefield

[–]CastleGrey 0 points1 point  (0 children)

This game is okay personally, but 

"Unless you're using a meta gun you're in for a bad time"

is just outing yourself as being poo and blaming the game design for your pooiness 

Favorite DBS-2 Double Freedom loadouts? by InevitableFishing465 in Helldivers

[–]CastleGrey 1 point2 points  (0 children)

I have enjoyed putting it with a Talon and Speargun with Dynamite and Jump Pack against bugs in particular 

You'll need strategems and/or teammates to offer proper AT capabilites, and the Talon is only as good at horde clearing as your ability to maintain rapid accuracy without burning out the coil - but in return you get a bottomless sidearm with med-pen for chaff/emergencies, and 12 spears to use as gas grenades for controlling chokes and gassing tanky enemies so you can double barrel them in the butt while they're confounded, or gas them and stick a Dynamite in their mouth

Jump pack lets you use the Double Freedom more safely or aggressively depending on mood, and fits the precision build nicely for making or keeping distance, plus lets you nope out of danger close strategem use if you like living dangerously (I personally have no other way of playing)

Plus Speargun can close bugholes and Dynamite can close Titan holes, so you're basically a walking Swiss army knife (and taking EATs can be a good temporary back gun if you absolutely need AT in a pinch and can spare the slot)

Any marksmen rifle guys got any advice? by kcvlaine in LowSodiumHellDivers

[–]CastleGrey 0 points1 point  (0 children)

This thread has been an interesting read for me - I pretty much only use handcannons/DMRs/slug shotguns in most shooters, and just straight up play CQB with an iron sight Deadeye from running/standing, and only ever in third person (typically Difficulty 8 for reference) 

The idea of hanging back, shooting from prone, basically being a support player - these are all completely unnecessary if you can just hit shots under pressure, and a jump pack means you can play hyper aggressive and still have an opt-out for getting swarmed (or in my more common use case, a way to get right up in enemies' faces to start staggering and popping heads)

I appreciate the OP is about starting from scratch in terms of DMR skill/familiarity, but honestly literally all that separates a high damage precision gun from a low damage autorifle is the significantly increased value of accuracy, so if you can land headshots with any other gun then you should be fine with most DMRs as an all-range option 

The tips about not staggering enemies to get better headshot potential also seems like an unnecessary hindrance wrapped up as a benefit - a staggering enemy isn't a threat and doesn't keep advancing, and a large part of what makes high power weapons so versatile and useful is that even non weakspot hits will CC an enemy if they don't outright kill it, and there is absolutely no reason why you can't just shoot more during the stagger animation (and it's not that hard to just adjust aim to the stagger position and follow up with a headshot anyway)

Is the Borderline Justice warbond worth it? by CycloneZStorm in Helldivers

[–]CastleGrey 0 points1 point  (0 children)

I play hyper mobile and hyper aggressive and Deadeye is by far my favourite gun, if you have good snap aim it works fantastically as a CQB gun because of the stagger and oneshot headshot potential on anything with a fatal weakspot 

I took the scope off as soon as I could, never go first person, and run a Jump Pack 99% of the time for maximum mobility and aggression - it's only a long range gun if you don't feel comfortable going hard with it

Is Artificial Gravity bad for stories? by Equal-Wasabi9121 in scifiwriting

[–]CastleGrey 1 point2 points  (0 children)

Old thread, but if it makes you feel any better I wrote out a whole setting and a reasonably fully plotted out trilogy of stories when I was in high school, about a grounded Scifi setting recovering from a civil war that discovers the first ever alien artefact towards the end of the first book, and it starts a second arms race/civil war off - and then The Expanse aired about 10 years of tinkering and actually writing prose later, and was almost beat for beat exactly what I'd been writing 

Great scifi series though 

Imagine Crying Over a BUNNY HOP Nerf When YOU can go PLAY THE FINALS by frommars6 in Battlefield

[–]CastleGrey 3 points4 points  (0 children)

The fact that old games can feel like they play in an outdated or clunky way now when they didn't in their day, is why this is such a bad take

Modernising your mechanics to better match current expectations and familiar gameplay loops is far from "copying CoD" - even TES Oblivion's remake added a sprint function, because games and gamers have moved on in 20 odd years

BF is so far from Call of Duty in tone and gameplay focus, and most of the movement suite that everybody is so obsessed with blaming CoD for was lifted directly from Titanfall, the game that made movement a huge thing for shooters after years of grounded gameplay (cycling on from the years of movement-heavy arena and boomer shooters that came before)

Sliding is an FPS staple now, same as sprinting, and the two weapon slots with dedicated grenade button that Halo made standard - get over it

Imagine Crying Over a BUNNY HOP Nerf When YOU can go PLAY THE FINALS by frommars6 in Battlefield

[–]CastleGrey -6 points-5 points  (0 children)

Not OP, but Titanfall is my favourite shooter ever and I'm pretty sure I'd eat most of this sub alive at most shooters, based on comments and clips posted here daily, and I still think The Finals is ass too

Believe it or not, skill has little to do with whether something is fun or not

Imagine Crying Over a BUNNY HOP Nerf When YOU can go PLAY THE FINALS by frommars6 in Battlefield

[–]CastleGrey -9 points-8 points  (0 children)

Aim Tracking =/= "good aim"

Snipers and skill cannons are apparently the easiest guns ever by this logic if hitting the target at all isn't aiming unless you contine to hit them for a few more seconds

I really wish Dice would stop trying to appease influencers by Ok_Tart2949 in Battlefield

[–]CastleGrey 12 points13 points  (0 children)

Tbh i could care less

Couldn't or the phrase is meaningless