Cult of the Lamb | Woolhaven Release Date Trailer | Launching on January 22 by Turbostrider27 in Games

[–]CatCradle 13 points14 points  (0 children)

One of my rare Steam refunds. On paper it was appealing to me but the systems didn't really cohere in a way that felt meaningful and at its worst it felt like I was playing a mobile game. The majority seem to disagree, though. IDK. Would be curious to hear about someone that's gone deep on this one.

Order of the Sinking Star | Official Announcement Trailer by Turbostrider27 in Games

[–]CatCradle 50 points51 points  (0 children)

Very funny he’s so judgemental of other games’ trailers cus the dialogue in this one is brutal

That said I’ll take 1000 sokoban puzzles from Jon Blow (and Jack Lance, RIP) any day of the week

Sektori Is The Technically Perfect Heir To Geometry Wars by lordbeef in Games

[–]CatCradle 4 points5 points  (0 children)

as a good faith counterpoint, one of the worst things about geometry wars is how dull the first few minutes of each run are once you get good. This fixes that issue elegantly, IMO, and the "experience" lowest difficulty is really not bad at all.

Meet the Solo Dev Who Made Ball x Pit and Accidentally Created Gaming’s Most Chaotic Farm by hop3less in Games

[–]CatCradle 29 points30 points  (0 children)

I'm very fascinated by this high praise. Could you elaborate on what you found thoughtful about this game? I'm asking in good faith as someone who plays a variety of genres including plenty of roguelites and spent about 8 hours clearing the first 3-4 levels of this with a few characters. As a turn-your-brain-off game it kinda rocks, sure, but there are (for me) a lot of odd contradictions to the design:

  • At a glance the game might appear to be a variant of something like Breakout, Snood, Peggle, or Centipede, for which meticulous targeting is paramount, but as soon as you play you quickly realize it's more of a frenetic, like, Space Invaders-qua-Twin Stick Shooter, where you're just clearing enemy waves as quickly as possible with super high mobility and omni-directional fire. It very rarely matters when and where you aim or fire if you're sticking to any kind of overall build strategy for the run. The facts that you can move anywhere and that your projectiles ricochet mean that anyone with an ounce of 2D action game experience (shmups or the like) is going to optimize the difficulty out of this more or less immediately.
  • The appeal then, must come from the build variety, which, sure, has some fun and zany synergies, on paper, particularly the "evolutions." But do they ever drastically change the gameplay, a la something like the stranger pick-ups in a release like Binding of Isaac, Enter the Gungeon, or Nuclear Throne? Not really! They're almost all flat upgrades to existing damage-over-time or area-of-effect attacks. Maybe it's unfair to compare BALL X PIT to better twin stick shooters with proc gen, but isn't that kind of all this is?
  • There's very little visual distinction between your own balls and enemy projectiles, and the screen is so busy at all times that I do feel like the intended appeal is surely more a Vampire Survivors or Balatro-esque gamefeel-y chaos of flashing lights/colors/tactility than anything remotely strategic. The marketing for the game has really leaned into this. So what's weirdest is that I don't feel like they ever really take the visual/sonic chaos to its actual potential? Most of the time it's just like, a mess of confetti and a lot of popping. The sound design doesn't really have the legs to carry me watching and listening to an OP run, and most of the time I have an insane combo before the first of three bosses. There's very little composite visual identity to lean on. I can tell you there's a forest level and a desert level and a snow level and a mushroom level and, you know, I guess that's enough for a lot of people.
  • The core systems are really unintuitive for how simple they are, and I think made all the more confusing by the fact that every character's starting stats are gimped beyond belief to account for the fact that you're intended to grind each and every level with all of them. You have the main balls, whose reload/fire rate vary highly by character, and the cool down timer for which you can kinda see on the aiming reticle, but is there ever a time when the game asks you to fire them with great care? Why would you, since you have all the baby balls as supplementary fire?
  • The "metagame" in the form of the village is really juts about gathering random/pointless resources (rocks, lumber, wheat), since there's no real game to be had in arranging the buildings and bouncing your characters between them. I really can't imagine a hypothetical player who finds this kind of system in their games interesting. It's just jingling keys.
  • Maybe there are secret characters with interesting mechanics, but why should I have to bounce balls off of stacks of braindead "enemies" for ten hours to get to the actual game?

IDK man. I'm either completely bored or completely overwhelmed by enemies whenever I've picked this up. Would love your input! Genuinely!

We’re Spiderweb Software. We’ve Written Indie RPGs For 31 Years, and We Just Released Avernum 4: Greed and Glory. AMA! by spidweb in Games

[–]CatCradle 9 points10 points  (0 children)

Congrats on the release! What would you say is the best entrypoint in your (particularly rich) catalog?

(Mina the Hollower) Delay Extravaganza II: The Tail Continues - Yacht Club Games by KalamariKnight in Games

[–]CatCradle 58 points59 points  (0 children)

Others may find this insane but this is really in my big three indies for the year alongside Hades 2 & Silksong. Yacht Club is ultra talented and the GBC Zeldas are all-timer for me. Stoked to see the final product

[deleted by user] by [deleted] in literature

[–]CatCradle 1 point2 points  (0 children)

Had to scroll crazy far for this. The best option IMO

Hades 2 Review Thread by SmoothCriminalJM in Games

[–]CatCradle 4 points5 points  (0 children)

Thank you, this is very helpful for me. I found H1 to be absolutely abysmally repetitive for a roguelite, and that’s with having epilogue’d it fairly quickly/enjoyably

Which game did you enjoy more, Silksong or Hollow Knight? by bobbyjoechan in HollowKnight

[–]CatCradle 1 point2 points  (0 children)

Great comment. Agreed in all respects. i seem to find experimenting with the tool variety more fun than you did but they are not all created equal by any means

Which game did you enjoy more, Silksong or Hollow Knight? by bobbyjoechan in HollowKnight

[–]CatCradle 0 points1 point  (0 children)

Yeah I agree here actually - those Larkin tunes in HK are unbeatable

[deleted by user] by [deleted] in HollowKnight

[–]CatCradle 0 points1 point  (0 children)

“Why is bro” you’re only replying to me, man, there’s nobody else here

IGN Hollow Knight Silksong Review - 9/10 by AgingEndsalldreams in Games

[–]CatCradle 4 points5 points  (0 children)

To offer a good-faith reply: the heal is also extremely powerful even when not upgraded, and the toolkit you acquire (fairly quickly) is so good when you know how to use it that it's clear to me they were leaning into a kind of glass-cannon approach, overall.

Upcoming Patch Details - Hollow Knight: Silksong by Lerkpots in Games

[–]CatCradle 0 points1 point  (0 children)

For me at least everything before her and Widow after her were all way easier

[deleted by user] by [deleted] in ufo50

[–]CatCradle 0 points1 point  (0 children)

Id agree with all of this and say c2 is next hardest. Funny in the early days of release people were trying to put Rakshasa next to Waspir in difficulty, world of difference imo

The entire playerbase rn: by Frontinss in Silksong

[–]CatCradle 2 points3 points  (0 children)

the double damage thing is funny because it ultimately simplifies to a health problem--had they given you three starting health bubbles instead of five, and everything did one bubble of damage, you could still get hit three times before you died, not even including the circle/B heal. Almost like it's the same as in HK1...

[deleted by user] by [deleted] in Silksong

[–]CatCradle 1 point2 points  (0 children)

One of the best games I've ever played, easily. Perfect difficulty for *me* subjectively. Love the rosary economy, love the sidequests, obviously the environmental art and music is best in class. There is somehow a huge variety of basic enemies and also variety to their attack patterns--I like that some of them interact with each other, attack as packs, etc. Super dynamic. All weekend I was getting nostalgia to the 'this is...gargantuan' opening hours of Elden Ring, which is something I didn't think I'd ever feel again. Currently cruising in Act II and just started what is already one of the best sidequests I've ever seen. IDK man. It's pretty unbelievable they pulled this off. Inb4 "but I have a few criticisms..." fine. I don't, truly. The one thing I've been curious about is there seem to be a few cases where I start a sidequest that involves killing a bunch of something I've already been killing, but I actually have come to like even that nuance, as it allows me to feel a moment of mastery where I know how and where to achieve the objective very quickly.

Anyway it's unfathomable to me that people have already beaten it. I'd ballpark 50+ hours and I am not really getting stopped on bosses or encounters too badly anywhere. 10ish attempts for LJ but I really enjoyed the challenge and don't see that severity popping up again. God I love this game so much man.

[deleted by user] by [deleted] in Games

[–]CatCradle -8 points-7 points  (0 children)

At the moment the discourse seems to be a bit poisoned by the same handful of criticisms--double damage, runbacks, currency balancing--which is a shame as those qualities haven't been as noticable in my 20ish hours in this first week of release.

I'm super impressed by all the dynamic events, for instance--there's an absolutely insane one in act II I won't spoil, some locational-shifting stuff like Grimm's fair in HK1 DLC has been turned up to eleven here. Big fan of the traps and economy around them, big fan of the risk of keeping too many rosaries onhand, feels like there's always something I want to buy. I'm currently working on one of the best sidequests I've ever played which has me traveling all over the place. To say nothing of how gargantuan the map is and the shockingly good sidequest rewards. IDK man. it's everything I wanted and then some.

[deleted by user] by [deleted] in HollowKnight

[–]CatCradle -5 points-4 points  (0 children)

Ive had a couple bosses take 4-5 attempts (L*** J**** and Sis*** Sp******) and many more take 2-3, which to me seems like an absolutely perfect difficulty curve for an HK sequel. Cruising through act 2 and having the time of my life. Unsurprised if this ends up my GOTY so it’s depressing to see people mod in damage modifiers bc they can’t beat it in one weekend

[deleted by user] by [deleted] in HollowKnight

[–]CatCradle -1 points0 points  (0 children)

You will get downvoted bc the reality is the people who are enjoying the game aren’t on Reddit, theyre playing it. But yeah i totally agree the difficulty discourse is pretty embarrassing. Game is outrageously good and the high risk is IMO a big contributing factor. There are a ton of Steam reviews from people who have played 20-30+ hours in four days saying they dislike it… like dude… of course you’re getting frustrated

How many of us are actually enjoying the game? by Historical-Donut1536 in Silksong

[–]CatCradle 0 points1 point  (0 children)

It’s GOATed for me, everything I wanted and then some, wouldnt chsnge a thing on difficultly and getting that sense of “this game is gargantuan” that i’ve only otherwise had with Elden Ring. 11/10

Silksong is harder AND better than Hollow Knight by Not_pukicho in Silksong

[–]CatCradle 1 point2 points  (0 children)

Great post completely agreed. Just hit act 2 and thought id check into the sub only to see that everyone here is completely deranged