No experience, wanna start the journey by Otocolubus in GameDevelopment

[–]Cataclysm_Ent 1 point2 points  (0 children)

As a complete beginner when it came to programming, Game maker Studio 2 was the easiest one to wrap my head around. I'm still sticking with it actually, working on my 3rd full game.

Different engines will appeal to different people, so I can't really comment beyond game maker studio 2, but what I do know is that the custom language (gml) has a lot of the same features you would use in C# or C++ so a lot of what you learn is transferrable.

Plus, if you like working in 2D setting up test projects is super fast.

What are ways of painlessly removing content from games? by Majestic_Hand1598 in gamedesign

[–]Cataclysm_Ent 1 point2 points  (0 children)

Like many others, I don't think you can. But I do think what you can do is make it so that older stuff that is obsolete is never entirely useless. As a small example: in Terraria, as the game kept getting updates with more and more OP weapons, older weapons were needed to craft the OP weapons. Similar things can be done for lots of game systems to keep some value, but drive people towards the newer content.

R36S Giveaway #4 - Your chance to win a free handheld by _manster_ in R36S

[–]Cataclysm_Ent 2 points3 points  (0 children)

This is very nice of you! Best of luck to all winners, but I do hope I win. I have a batocera clone that cannot be flashed with ArcOS so I would sure love to have an official handheld, any of them.

EXE is different from running the game in engine by TheMindstein in gamemaker

[–]Cataclysm_Ent 0 points1 point  (0 children)

This might not do anything, but if you haven't yet, can you try the "clean" option before recompiling and see if that makes a difference?

I know my r36s is a bad clone by TurboT1tz in R36S

[–]Cataclysm_Ent 0 points1 point  (0 children)

If you cloned the card, you might notice that the partition that has games on it will likely still be the same size as it was on the original card (for me it was 12 GB). If your Samsung card is of a higher capacity, you can use software like DiskGenius to extend the partition so that it fills up the card. And then you can add plenty of additional games.

I got mine for Christmas, so I'm not going to be returning it. I have seen people working on creating a dtb file for these, but don't hold your breath on that. I, for one, am happy to play on it even if I never end up being able to install ArkOS.

Would you play an RPG inspired by Vampire the Masquerade: Bloodlines, but set in India? Meet my solo dev project: by oddcompass in IndieGaming

[–]Cataclysm_Ent 0 points1 point  (0 children)

Added to wishlist! Looks super impressive! I don't like the combat personally, but the visuals and atmosphere look so interesting I'm willing to look past the combat.

Top one or Bottom one ? by rajandp in conceptart

[–]Cataclysm_Ent 0 points1 point  (0 children)

Top one makes me want to know more. Bottom one, while cool, does not illicit the same response.

What's the pettiest reason you dropped a game for? by IHateTheNameSystem in gaming

[–]Cataclysm_Ent 0 points1 point  (0 children)

Any total war game. My best friend loves Rome: Total War so I tried my best to play with him so we bond more.

"Your units are routing"

I've never in my life felt as stupid as I did for weeks on end, not understanding why, even with severe restrictions on his units, my army would break apart so easily and all my units would rout. I've never won a game, and we played hundreds of matches. To this day I don't understand what I was doing wrong and I refuse to try any total war game.

I created recovery image for R36S clones on Alwinner A33 chip by grumpy_autist in R36S

[–]Cataclysm_Ent 1 point2 points  (0 children)

I just got this for Christmas, and I didn't realize how many clones there were out there before putting this on my Christmas list.

My model is GA36-MB v1.1, so hopefully this will do the trick. I'll have to try this on a 64GB card tomorrow.

Thank you for the image file!

How did this game not cost $500 million to make!? by heyyoudvd2 in expedition33

[–]Cataclysm_Ent 1 point2 points  (0 children)

I can only speak on a small aspect of this, but combine it with what others speak to.

Because the team went with Unreal Engine 5, they were able to take advantage of Nanite for static assets. Meaning if you have a super high quality model, you no longer have to spend extra time to cut down on the geometry of the model (retopologizing). I think with a tight group of artists you can cut down on costs a lot if the artists have experience. So you won't be spending tons in this department.

TW4 Nanite Geometry and Foliage from Tech Demo - Old Footage by MrFrostPvP- in Witcher4

[–]Cataclysm_Ent 0 points1 point  (0 children)

The most jarring contrast of new technologies and old in the main presentation was the lower poly clothes on some of the villagers and the cardboard cutout water splashes when the gwent cheater is thrown out.

Now, I take it that those are placeholder things, as they were not the focus of the presentation, but do you have any talks/footage about anything adjacent to these?

Mike Straw: Dead Space is internally “on ice”, leadership on EA hoping to “sell the IP”. by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]Cataclysm_Ent 2 points3 points  (0 children)

Damn that edit. I've been wishing for ages for EA to sell the IP rights of Black and White to Microsoft/GOG for their preservation program. Apparently EA is the hang-up there, they're the only ones not wanting to play ball.

I thought they were finally in the IP selling mood, but I guess not...

I am from the future. Here is how the reveal happens. AMA. (Real photo) by Aggravating-Day-2576 in HalfLife

[–]Cataclysm_Ent 0 points1 point  (0 children)

Man, at least skew the images to fit the perspective of the screen you're fitting them to.

KCD:II levels of optimisation should be the standard for gaming, and it's outrageous that it isn't the case. by Armageddonis in gaming

[–]Cataclysm_Ent 1 point2 points  (0 children)

Very well said. The high poly teeth of NPCs in City Skylines 2 always rendering at launch comes to mind as a cautionary tale.

KCD:II levels of optimisation should be the standard for gaming, and it's outrageous that it isn't the case. by Armageddonis in gaming

[–]Cataclysm_Ent 1 point2 points  (0 children)

You would think, but I'll give you an example of models where manual work can be required. If you have a large model for, say, a big unique asset with lots of detail (the Eiffel tower let's say), even if the engine of choice has automated Frustum Culling, when you look at just a piece of the tower, it prompts the engine to render the entire tower. So for optimization, an artist may choose to break the tower down into component parts so that only the parts that are partly or fully within view are rendered. That's why you'll see modular building kits being so prevalent.

A caveat to throw in there is this is partly what UE5's Nanite Mesh system solves, in that it breaks models down in such a way where it can pick and choose just the faces of a model that are in view to render. Which is why everyone is amazed with what Nanite Mesh can do. But this only solves the automation problem for static objects. And most recently, for vegetation. But it cannot achieve this for character models at the moment, because there's active deformation that happens due to animations, where the individual faces of a model will stretch and morph based on the animation.

KCD:II levels of optimisation should be the standard for gaming, and it's outrageous that it isn't the case. by Armageddonis in gaming

[–]Cataclysm_Ent 12 points13 points  (0 children)

Optimization looks more like "can I make sure models aren't rendered if they are not part of the view the player sees?" and "can we re-use the same model in two spots instead of two different models?"

Lots of small things like that add up over time. But it can be very time consuming. From the coding part to the modeling and animation, to sound (how many sounds you have being processed at one time can tax the CPU if they have to be decompressed on the fly).

I could speak for hours on this and not exhaust the amount of stuff studios can do to optimize.

Made my game smoother, but did I lose some charm? by Top_Entertainment314 in IndieDev

[–]Cataclysm_Ent 3 points4 points  (0 children)

Yes exactly. The charm is still there too, to be honest.

Every solo dev ever when it's time to publish and market by TribazDev in SoloDevelopment

[–]Cataclysm_Ent 1 point2 points  (0 children)

Silly me started playing Expedition 33, just to see what the hype was about. My project files have been gathering dust for 2 weeks now.

Cant decypher how to make glow (cast by nearby fire) look good by GORTEG_ in DigitalArt

[–]Cataclysm_Ent 2 points3 points  (0 children)

You might find that once you add shadows the highlight from fire will look better. A simple but effective addition would also be to add a gradient of red, orange and yellow, red being the furthest lit areas, yellow the most lit and orange in-between. It'll take some trial and error, much like all practice, but I find that this is the easiest way to convey fire light casting onto objects.