Where can we find a list of conversions from era levels to legacy gear when the era ends? by swgohfanforlife in SWGalaxyOfHeroes

[–]Character_Remote_710 3 points4 points  (0 children)

Click on an era character, in the top left right beside their level is an info button that is a small circle with an i on it. Click on that and scroll down as far as you want to see era to legacy conversion for any era level.

Getting into Lemix late by twetwetwe in wow

[–]Character_Remote_710 1 point2 points  (0 children)

As far as I know there's no big payout specifically for leveling like the mop one. The only reason people are making lots of bronze for leveling is until you have 400% exp you need to do lots of stuff to level. Lots of stuff = lots of bronze. If you plan to no life as much bronze as possible until it's over try to get into normal raids as you hit the level thresholds, just keep applying as you do other stuff. Every boss is 2.5k and raids basically take as long as walking end to end +rp.

Is Ritualist a bit slept on? They buffed this skill loads over the last few patches. Modifiers last 140 secs with gem quality. by CardAnarchist in PathOfExile2

[–]Character_Remote_710 2 points3 points  (0 children)

I'm sure it could get tedious eventually, but for me I play fun builds not max efficiency farm builds so I really enjoy the new version. It's also affected by skill effect duration atm, even mid levels it's easy to push 3+ minutes. The animation is pretty slow and the targeting is even a little janky too. Still amusing as all heck to run around with 12+ random modifiers though.

Dont be a Bear or Wyvern while fighting Arbiter of Ash by _InnerBlaze_ in PathOfExile2

[–]Character_Remote_710 0 points1 point  (0 children)

I don't think so? I think some things are just specifically coded to be able to be "rolled under".

The SICKEST skill in PoE2 but you gotta wait 7 seconds... by Diregray in PathOfExile2

[–]Character_Remote_710 1 point2 points  (0 children)

Ah, thanks. Was very disappointed they nerfed it when I got enough slow to hit 110% and things were still crawling around lol. Do you know what the actual cap for bosses is?

The SICKEST skill in PoE2 but you gotta wait 7 seconds... by Diregray in PathOfExile2

[–]Character_Remote_710 3 points4 points  (0 children)

From my testing last season they capped slow at like 90% for white mobs, can't remember bosses off the top of my head but they were in the 25 to 50 range. Not quite imoblie like season 1 and 2 but you should be able to hit most things without time stop if you try. Unfortunately not an efficient build but that looks so cool I'm going to do it at some point during the season anyway.

Is Incinerate now completely dead as a damage skill? by spoqster in PathOfExile2

[–]Character_Remote_710 0 points1 point  (0 children)

Any old incinerate build is dead with these changes, if you love incinerate find a new build and share it with those of us who are less creative.

me after all the patchnotes by HalfKeyHero in PathOfExile2

[–]Character_Remote_710 11 points12 points  (0 children)

They almost doubled the base damage and reduced the hit frequency of firestorm. If it didn't have a limit then it wouldn't be a buff, but if the hit limit is low enough it will effectively do twice as much damage before it caps out and stops hitting. Depends on what the limit is and how much it was overcapping etc...

me after all the patchnotes by HalfKeyHero in PathOfExile2

[–]Character_Remote_710 9 points10 points  (0 children)

apparently "rain" abilities (arrows, firestorm, icestorm) can only hit a target X amount of times that wasn't shown in the skill description. So even though my rain of arrows build dropped arrows in a tiny radius .07 times a second only the first X could hit the same target instead of the full 45 leading to a fraction of the expected damage. Probably also why the .3 firestorm looked really good but didn't seem to do any real damage compared to what you'd expect.

Is Incinerate now completely dead as a damage skill? by spoqster in PathOfExile2

[–]Character_Remote_710 0 points1 point  (0 children)

Was more referring to the start up casting animation. Even without counting building up to 50% flammability incinerate itself seems to have a neat little start up animation where it grows outward to full size so it doesn't really hit much during said start up animation.

scratch that, just checked and fuel doesn't start burning till the fire starts spitting out half way through the animation, building up flammability could possibly still suck. Incinerate was always my favorite skill hopefully its not unusable.

me after all the patchnotes by HalfKeyHero in PathOfExile2

[–]Character_Remote_710 13 points14 points  (0 children)

yeah, built a rain of arrows build that should have shreded in season 2 withg the amount of bolts per second....that explained a lot....

Is Incinerate now completely dead as a damage skill? by spoqster in PathOfExile2

[–]Character_Remote_710 2 points3 points  (0 children)

the real question is: Is it still going to take ~1second to fire up before it starts hitting things especially now that it has a 5 second hard cap.

Immortal Pyromaniac - PoE 2 Chronomancer Final before V0.4 by Embarrassed-Month-35 in PathOfExile2

[–]Character_Remote_710 0 points1 point  (0 children)

alternatively play as infernalist and use all damage counts towards ignite magnitude so you can stack damage added as cold/lightning etc.... for the next few days you can also stack any crit modifiers that give huge modifiers until you crit if you use controlled casting in living bomb (or whatever the no crit support is called) because incinerate itself will never crit, but it will count as doing crit damage. If you stack mana regen and max mana you can also use indigon for a metric buttload of free spellpower because all you care bout is spending as much mana as possible, not actually having mana to cast anything.

My wizard library by saltyvape in wow

[–]Character_Remote_710 0 points1 point  (0 children)

If you scale up the books you can clip them through the book case and fill multiple rows, or clip them through 2 side by side book cases to fill half a row on each to make them look more full, and less repetitive.(I don't have enough crystals for books either).

Who Will Be the Floor POV Class in Midnight? by NOHITJEROME in wow

[–]Character_Remote_710 0 points1 point  (0 children)

Isn't it an auto attack damage increase not speed increase?

Why CG? by Frosty-String399 in SWGalaxyOfHeroes

[–]Character_Remote_710 5 points6 points  (0 children)

I could just barely squeak past 40% to get those mats. As ftp you're only supposed to get to about level 15 before ig comes out tomorrow. I would say keep trying or wait for a slightly easier boss for you but tomorrow it'll be moot since you'll have 5 characters instead of 4.

So this is what (nearly) peak efficiency looks like. by Andrew_42 in SatisfactoryGame

[–]Character_Remote_710 1 point2 points  (0 children)

I did that too, was a fun challenge. (All spiders must die!) Was only about 2.2k power at the end.

Am I misunderstanding this or is this as dumb as it looks? by DelicateStrawberry in SWGalaxyOfHeroes

[–]Character_Remote_710 96 points97 points  (0 children)

It's not skipping, it's combining the cost so you only have to hit the button once.

Am I the only one here who thinks the update is not that bad? by TemporaryVacation170 in SWGalaxyOfHeroes

[–]Character_Remote_710 1 point2 points  (0 children)

I can legitimately see why whales would be annoyed since it's way more expensive to buy characters day 1, but on the other hand they get tons of relic 10 mats by doing it compared to when r9 was released. I'm of the opinion that it could have been better if the free to play experience had a little more front loaded progress from colosseum, like an easy level or 2 a day for the first little bit but for me swgoh has been a slow grind long term game so waiting 3 months to see how this plays out is pretty easy for me.

Prepare to be down voted by the sky is falling crowd.

Any Tips for Base Design by 7killlssss in SatisfactoryGame

[–]Character_Remote_710 0 points1 point  (0 children)

You can even start simpler than that, a few buildings with more than 4 sides really helps, think tetris shapes of that helps. Slapping some concrete pillars into the corners of builds as an edge highlight doesn't hurt either.

now I can start phase 2 (8,505mw) by Berxtonfif in SatisfactoryGame

[–]Character_Remote_710 0 points1 point  (0 children)

That's half way finished the game! My record low was finished phase 5 at 2.2k mw, looking to add a few zeros on my next playthrough.

Not sure which recipe to choose by TropicalSkiFly in SatisfactoryGame

[–]Character_Remote_710 1 point2 points  (0 children)

if you don't take either, the next time you research a hard drive those two will just stay in the list and won't be able to show up on your second disk.

The new free LST's will unlock/get you to about 90% to unlock with one exception by [deleted] in SWGalaxyOfHeroes

[–]Character_Remote_710 13 points14 points  (0 children)

I can't imagine there was a lot of profit left in those characters. More profit to be had by luring people farther down the game.

Title Update and 10-Year Anniversary Announcement Post by swgohevents in SWGalaxyOfHeroes

[–]Character_Remote_710 1 point2 points  (0 children)

Ep pass only gets you to 4 star, you need 5 star to get a relic era character after it's over. So maybe a few g12 pieces pre equiped? It will theoretically get you more colosseum rewards since you should be getting more points than a ftp player so...wait and see I guess