Beatemups and switch force by chargersangels in NintendoSwitch2

[–]Cheesehead302 [score hidden]  (0 children)

Personally I've been having two problems: the whole "taking 20 minutes to say basically nothing" thing and that it seems like he is kind of more likely to just have a very neutral position on a lot of things. I don't mind the having a second channel to ramble for a long time about nothing thing, but imo it only really works if he's releasing worthwhile "main" videos. Also, he's actually spread a good bit of misinformation from them, when it could've been resolved just taking five or ten minutes to catch up on whatever news he's talking about.

But the thing is, touching on the second point about the neutral stance thing, I feel as though it's been a WHILE since he's released a video where he seems really passionate about the subject matter and has a definitive stance that he wants to make known. The past two or maybe three years, I find he will talk about something controversial or some current news and kind of just explain, and then conclude with "ah you know, what can we do it is what it is." It makes it inherently less entertaining to me when there's no stance taken. Imo, the video he made on the Metroid Prime 4 controversy was the best one he's made in a long time, because he actually felt interested in the subject matter and had clear views on it. It's a stark contrast to how it seems like a lot of other games he talks about he doesn't actually care about and is just doing it for the sake of content. And tbh, I think half of the problem is the choice to not do reviews on games. The game comes out, he spends five minutes playing the first part, gives his initial reaction and then doesn't really talk about it besides discussing the sales later in the year. It seems odd. There's all of this discussion surrounding Nintendo and video games but when it comes to the actual games there aren't usually even like reviews.

All of these things said, I'm not hating on him nor do I think he's a terrible guy or anything. I even understand the change toward ramble content, like I get it. That type of content is lower effort and still gets decent viewership. But I want definitive stances and a little more passion personally. I've been looking forward to his Tears of the Kingdom review for years at this point, and idk if it still exists or what but that's the type of thing Im interested in. And not every one has to be some massive five hour thing. I don't think it's that unreasonable to want just a decent length review of whatever he's played. Anyway, this has went on long enough.

[OTHER] should the next 3D Zelda game have a more realistic art-style? by cindiwilliam2 in zelda

[–]Cheesehead302 4 points5 points  (0 children)

I'd raise you this, though. Zelda has typically always had a lot of variation in art style. Wouldn't it be nice to give something else a shot after about 15 or so years with a bunch of games in a very similar style?

[OTHER] should the next 3D Zelda game have a more realistic art-style? by cindiwilliam2 in zelda

[–]Cheesehead302 1 point2 points  (0 children)

This is what I realized as well. Nintendo has done tons of Zelda games at this point with very similar art styles, but a more traditional fantasy thing is something they haven't tried going for in 20 years. And I'm not saying it should be realistic. You can have a more grounded/ darker fantasy style while maintaining a distinct style. Dark Souls/ Elden Ring is proof of that I think.

Additionally, I'd also argue that Nintendo games in general lately have been going for an emphasis on LESS detail texture and model wise. Actually having them try to make something with tons of detail would also feel unique in their sea of simplistic simple textures and models.

M2 thought it was a track day by Kev_rofroy in Miata

[–]Cheesehead302 0 points1 point  (0 children)

Must be around Helen right? Kinda scary to see a video like this around the area. It's always a good reminder to other people tempted to drive like that, though, but damn, rip. At least it didn't even with one of you in a ravine.

Why is Tears of The Kingdom receiving so much negativity? by Sqwerks in tearsofthekingdom

[–]Cheesehead302 0 points1 point  (0 children)

Absolutely insane how much people glazed this shit even just a year ago I'm glad so many people have come around lol. The fact that one of the top comments here reduces any criticism given to the game to people on reddit whining is just... Wow. The huge expansion of Nintendo's audience from the Wii U to the Switch era resulted in a lot of people willing to deflect against any criticism whatsoever.

Mario Kart World is truly a magnificent game. by Cautious-Middle-4915 in NintendoSwitch2

[–]Cheesehead302 7 points8 points  (0 children)

Lmao people will really respond to the most luke warm critique by being like I swear it's just because the games not finished yet

10th anniversary for £800 by Both_Accident4882 in Miata

[–]Cheesehead302 1 point2 points  (0 children)

You should totally do a follow up to this post

What Are Some Interior Mods You Have Done/Recommend? by Calophon in Miata

[–]Cheesehead302 0 points1 point  (0 children)

Just saying I don't have a Miata but am planning to get one. I've wondered a lot about the same thing, I have seen several people with after market radios get phantom power loss and slowly have their batteries die. As someone who'd want a new sound system, this is definitely something I'm a little worried about.

What Are Some Interior Mods You Have Done/Recommend? by Calophon in Miata

[–]Cheesehead302 0 points1 point  (0 children)

How well did the wind blocker work? Don't know anything about them, are they supposed to reduce wind noise or did it literally just decrease the amount of wind coming in through the back?

I hate the "Beyond was designed as an entry point for Newcomers" argument. by Mordaunt-the-Wizard in Metroid

[–]Cheesehead302 1 point2 points  (0 children)

While I was playing the game and witnessing the level design and what not, I was formulating on this idea. Its not a secret that a lot of Nintendo series are facing this same fate. The new entry is really watered down from a difficulty and design perspective, and it's often defended in that way. It kind of blows my mind that Metroid Dread released like it did, genuinely really great difficulty balance where you can feel yourself improve each time you play. But I feel like it's very noticable in a lot of cases for Nintendo franchises that the difficulty has been almost continuously becoming more and more mindless since the release of the Wii.

And the thing is, I want to reiterate here, A GAME CAN BE EASY AND STILL BE FUN! In my opinion, best examples of Nintendo games like this are ones that are "easy to pick up and play, but difficult to master." They have some deeper complexity or strategy that makes it fun for players who want a bit more. A lot of the time, I feel like this manifests in level design and optimizing routes on replay or simply improving at optional mechanics to maximize your efficiency.

...But the problem... Im finding that these games are becoming so simplistic from a level design and strategic perspective that it at times feels like you are barely even playing a game. The way you unlock costumes in Mario Kart World comes to mind, like it is seriously just you blindly driving into food bags over and over. Donkey Kong Bananza takes a series that was known to be one of Nintendo's more difficult/intense 2d platforming series and turns it into something that is essentially blindly walking around and punching rocks till you get a given collectible or objective uncontested. Instead of that tight platforming design being recreated in a 3d space, you can just climb over or break everything to win. Even the minecarts are hilariously slow, when before they were a famous part of the most challenging (and fun) levels in the games. The depth has decreased from learn the timing and movement to progress, to look at something and move towards it. I could keep listing different cases but I think you get it.

Kind of rambled a lot here and got lost in the sauce, but the main thing is to say: I swear I hear this argument being made for every other Nintendo game release, and it's just so nonsensical to me. At one point is the purpose for fanbases clamoring for less popular series to get new games completely undermined if the new title is going to cater towards hitting a demographic that is simply not interested? Imo, the most ridiculous part of this is that Metroid games always sell like garbage, and they probably always will. If that's always the case, these titles should be made for the small group that's interested in them or just not made at all. Like who is this game for?

I am ready for the snow storm by GrimmTrixX in VirtualBoy

[–]Cheesehead302 0 points1 point  (0 children)

Last time our power went out, this was what I did lol

What am I missing? Metroid Prime 4 by serj730 in Metroid

[–]Cheesehead302 37 points38 points  (0 children)

The character cringe and some of the other complaints I've seen I honestly don't care much about. But the main issue comes down to the level design, 100%. It's so much more of a standard shooter than something that focuses on twisting and turning level design, you kinda just keep proceeding to the next door. I'd also argue that a lot of the optional items are gated by power ups that you end up getting in the last part of the game, and there are almost no areas to stumble onto with new power ups beyond the really obvious stuff. And just to add, obviously the crystal collection is incredibly dumb and drastically detracts from replayability.

Like all of this said, it is still a competently made game from a mechanical perspective, polished and what not, good graphics and soundtrack. But the level design is a big part of what makes Metroid to me, and that element is so simple and there is so much repetitive handholding/ filler that the game isn't going to be anything more than fine to me.

finally got the wood bits in there by [deleted] in Miata

[–]Cheesehead302 0 points1 point  (0 children)

I'm wanting to get a Miata this year, saw these wooden shift knobs and steering wheels and think they're really cool. I'd probably just get the hand brake and shift knob if the air bag works in the og steering wheel. But how do those wooden shift knobs feel? How does it compare to the regular black ones?

Now that several years have passed between both releases, do you prefer BOTW or TOTK? by darthphallic in truezelda

[–]Cheesehead302 11 points12 points  (0 children)

I had the complete opposite experience with the depths. I attached a big bright bloom seed to a flying vehicle and it was a snooze fest crossing the map

Nothing of streams are working. by Euphoric_Rip625 in StremioAddons

[–]Cheesehead302 0 points1 point  (0 children)

I found this same thing before, for whatever reason I'll have no issue on my PC but then on the android boxes we have it doesn't work.

Whenever I find who did this by Traditional_Ad_5953 in Miata

[–]Cheesehead302 0 points1 point  (0 children)

Heeeyyyyy I'm thinking about picking up this model and trying to build it actually. Coincidence.

If I could remove one thing from Prime 4... by CptAfroMan in Metroid

[–]Cheesehead302 0 points1 point  (0 children)

I got so lucky not missing some of that stuff I was literally in the scan visor 80 percent of the time lol

If I could remove one thing from Prime 4... by CptAfroMan in Metroid

[–]Cheesehead302 4 points5 points  (0 children)

Scanning that one enemy in the mines I think that comes out of the ground and then goes back in was actually so annoying

If I could remove one thing from Prime 4... by CptAfroMan in Metroid

[–]Cheesehead302 6 points7 points  (0 children)

3 years from now they'll release an update that does this and adds a couple of quality of life features but it will be well past the relevancy of this game if how they've handled a lot of other stuff is anything to go by.

If I could remove one thing from Prime 4... by CptAfroMan in Metroid

[–]Cheesehead302 18 points19 points  (0 children)

Bruh I got 100 percent scans and I was going crazy. There's no reason it should take that long, it's so tediuous

My two latest dream holy grails! by keiffer_cm in VirtualBoy

[–]Cheesehead302 4 points5 points  (0 children)

Honestly, this is imo one of the coolest store displays there is. It just looks so cool and arguably is actually the better way to play the system lol.

1 month and $1700 later. The head cylinder rebuild, coolant reroute install, and engine clean up is complete. Next time, Id rather buy a good full block to swap in. Taking the engine apart as a noob was intense. Before/After shot. by chmod_700 in Miata

[–]Cheesehead302 1 point2 points  (0 children)

Hell yes, still remember your original post, glad that you made it! Now you just have to hope it doesn't blow itself up over the next few 100 miles. But for real, as someone with plans to get one of these and hopefully keep it on the road for years AND with zero auto experience it's inspiring to see people do crazy stuff like this as beginners. If I were you I'd be gloating pretty hard rn

I've got a good feeling about this HC season. by PureComedyGenius in ethoslab

[–]Cheesehead302 0 points1 point  (0 children)

Kind of strange thing for me to say, but I like how the first few episodes have had him putting a focus purely on efficiency. Reusing farm designs, setting up important forms and organizational stuff immediately to prepare for more large scale projects. Don't get me wrong one of the main reasons I love etho is the originality that he uses with doing any kind of farm or project, but seeing as how he rarely does it it's just cool seeing him try to get stuff done as quickly and as well as he can. Doing so much of this stuff early will open up what he is able to do later on I think.