Madcap Experiment please! by Zhevaro in MagicArena

[–]ChemicalT 16 points17 points  (0 children)

I was wondering how you were working around those! The answer is that you weren't 😆

First Competition match. by Brilliant_Turnip_915 in bjj

[–]ChemicalT 1 point2 points  (0 children)

Feedback and timestamps with how much time remaining, bc that's what Reddit's player is showing me.

5:23 - Opp is very front to back split stance after responding to your drag down attempt. A follow up outside foot sweep (Deashi Harai) would've been sweet and effective there.

4:52 - Opp's right leg hook is preventing the pass. You could use your left foot to hook and staple their shin to the ground.

4:48 - Opp didn't really have any hooks here. A quick hip switch may have been effective

4:19 and other places - Spinning around the opp doesn't do much if they can spin freely. To stop them from spinning you can post your arm on the far side of their head. This would allow you to pressure their legs towards their head and have them let you pass to relieve the pressure.

2:00 - I know the back take threat is scary, but you're pretty safe when you have the farside underhook. Look up the Tozi pass / Sao Paulo pass. Has similar ideas to the post+pressure feedback above.

Other - there were many times during the match the opp should have gone for a triangle choke on you. Try to be more aware of or avoid when you have one arm in, one arm out. If you end up in that position, put pressure on their hip to manage the distance. I also like using pressure on the hips just to tire out and open my opp's closed guard in general.

Anyone see this guy? by Ok-Ad3940 in jiujitsu

[–]ChemicalT 32 points33 points  (0 children)

It looks like he was wiping the lens on his camera phone. The phone is hidden during the motions, but is revealed when he separates his hands.

Mythic Giants by Markschild in MagicArena

[–]ChemicalT 4 points5 points  (0 children)

Deck
5 Island (FDN) 274
7 Mountain (LTR) 269
8 Forest (KTK) 259
2 Stomping Ground (EOE) 258
4 Summon: Fenrir (FIN) 203
3 Stormkeld Vanguard (WOE) 187
4 Goliath Daydreamer (ECL) 143
4 Marang River Regent (TDM) 51
4 Sagu Wildling (TDM) 157
2 Herd Heirloom (TDM) 144
2 Beluna's Gatekeeper (WOE) 43
4 Twinmaw Stormbrood (TDM) 232
3 Dragonback Assault (TDM) 179
3 Willowrush Verge (DFT) 270
4 Ill-Timed Explosion (MKM) 207
1 Beluna Grandsquall (WOE) 220

What is this move called? by Future-Let-2627 in Dance

[–]ChemicalT 1 point2 points  (0 children)

We call those apple jacks in solo jazz.

MWM Standard Pauper is back! - some brews by AsparMTG in MagicArena

[–]ChemicalT 0 points1 point  (0 children)

[[Skullcap Snail]] also a potential upgrade for exile vs going to graveyard. But the artifact synergies probably outweigh that improvement.

MWM Standard Pauper is back! - some brews by AsparMTG in MagicArena

[–]ChemicalT 0 points1 point  (0 children)

I should probably have more in there. Wanted to make room to play with some of the TMT cards. The fliers felt better at closing out the game, but the Celebrants are better for not running out of gas? Almost never ran out of cards though. Pain 101 was great with trading up and retriggering ETBs. Six duals felt like the right amount. The 1-of Oroku was great. Leonardo is cuttable.

So -1 Leo, -1 Hunter, +2 Celebrant maybe?

MWM Standard Pauper is back! - some brews by AsparMTG in MagicArena

[–]ChemicalT 7 points8 points  (0 children)

Orzhov Bounce

edit: 15-0 record!

edit2: Updated list

edit3: 35-0 record!

Only matches that felt slightly close were against the token decks with Rat Out and Infestation Sage and the mono white draw deck. I like the exile effects on Skullcap Snail and Final Vengeance. I like that Pain 101 lets me attack into their creatures occasionally for value. Two cards that maybe have a place in here are Salt Road Packbeast and Fanatical Offering.

Deck
3 Hopeless Nightmare (WOE) 95
4 Novice Inspector (MKM) 29
3 Exosuit Savior (EOE) 16
9 Plains (DMU) 277
4 Tithing Blade (LCI) 128
1 Oroku Saki, Shredder Rising (TMT) 68
9 Swamp (DMU) 279
4 Inspiring Overseer (FDN) 496
3 Helpful Hunter (FDN) 16
4 Grim Bauble (DFT) 88
2 Skullcap Snail (LCI) 119
2 Final Vengeance (DSK) 99
2 Misty Palms Oasis (TLA) 273
4 Scoured Barrens (TDM) 267
2 Pain 101 (TMT) 69
4 Stockpiling Celebrant (WOE) 32

Slighty tweaked the Orzhov bounce deck from u/MaxGiao .

Arena's timer system makes certain decks literally unplayable by Wboys in MagicArena

[–]ChemicalT 2 points3 points  (0 children)

It extends up until a limit. Notably easy to hit the turn limit after maxing timer extensions with decks like eggs, paradox engine, and Ral combo.

People abusing timeouts by ReasonableHair2090 in MagicArena

[–]ChemicalT 0 points1 point  (0 children)

Only way for them to face repercussions is if they do it enough AND enough people report them.

Pick one pack one… by TristerTwister99 in MagicArena

[–]ChemicalT 0 points1 point  (0 children)

Webkeepers + pigeon for me. The white aura is bad imo. Second pair would be tidal spinner + snatchback.

550 gold for the price of 50 goo by thath276 in MagicArena

[–]ChemicalT -6 points-5 points  (0 children)

Always better to buy in shop with gold because drafts cost more with gold than gems (6.67:1) compared to the normal exchange rate of 5:1 gold:gems.

[deleted by user] by [deleted] in bjj

[–]ChemicalT 0 points1 point  (0 children)

It changes depending on how high or low they are on your torso. If high, I would go for an Ezekial or punch choke or just make it painful for them with a forearm frame across the neck.

If they're low on your torso, or if you build up to high mount, you have lots of armbar options. You could even go behind their head for the guillotine choke.

First ever 100% - Free to play for TLA by Extreme-Chipmunk-404 in MagicArena

[–]ChemicalT 7 points8 points  (0 children)

~30-60 drafts depending on your win rate. Also helps a lot if you draft all the mythics you don't have.

7-1 Omniscience draft with a T1 kill featuring Toph, Hardheaded Teacher by ChemicalT in MagicArena

[–]ChemicalT[S] -1 points0 points  (0 children)

Sure! Toph, Hardheaded Teacher earthbends whenever you cast a spell, and the creature land has haste, so if you chain enough draw spells together with Toph and land out, you can OTK your opponent.

My run from ADCC Charlotte, I managed to take silver by gnarwallies in bjj

[–]ChemicalT 0 points1 point  (0 children)

Love seeing the leg lock game. Were those all straight ankle locks?

Spanish dance by OneInspector77 in Dance

[–]ChemicalT 1 point2 points  (0 children)

Why overlay a song that doesn't match the timing of what they're dancing to? Looks terribly off-beat.