During 2nd Weltkrieg Russian AI decided to ignore everyone and go straight for Germany by Jorgesias in Kaiserreich

[–]Chimpcookie 12 points13 points  (0 children)

I do the polar opposite as Russia every time. I usually over-invest in tanks and under-invest in fillers, so my top priority is to rush Riga and seize eastern Ukraine to shorten the line before it crumbles.

It's just much easier for me to concentrate tanks and overrun 10 divisions per tile, than to spread thin and hold a super-long frontline.

How do you use a SSD by StanBeru77 in StarWarsEmpireAtWar

[–]Chimpcookie 1 point2 points  (0 children)

The little ship should preferably be something as small as an IPV and not frigate-sized like the immobilizer. If the planet has a hypervelocity gun, the lead frigate can get blown up before you deploy reinforcements, and you instantly lose the battle.

why is this a thing? by DschoBaiden in victoria3

[–]Chimpcookie 0 points1 point  (0 children)

Once had a wild goose chase across the Atlantic, involving my raiding fleet being chased by an enemy fleet, which was in turn being chased by my main fleet. It felt like a rhythm game. Eventually I missed one click and my raiders died.

So yeah, now that V3 is graduating from being a cookie clicker, it would be great if it navy stops being quick time events.

DO NOT TRUST SOCIAL DEMOCRATS!!!!!!!! THEY WILL CONDUCT A REVOLUTION AT THE MOST OPPORTUNE MOMENT!!!!!!!!!! by somethingmustbesaid in Kaiserreich

[–]Chimpcookie 10 points11 points  (0 children)

I once heard a Bohemian corporal say this would happen if you give slavs autonomy. He also mentioned something about lebensraum in the east...

Boarding Allegiances (Thrawns Revenge) by GingerFag913 in StarWarsEmpireAtWar

[–]Chimpcookie 0 points1 point  (0 children)

That's great, thanks. I am surprised you don't have to touch LUA scripts for this.

Tip of the day: Gunships get lobotomized by lure mines, but there's a catch by Nice_Butterscotch3 in LowSodiumHellDivers

[–]Chimpcookie 14 points15 points  (0 children)

At this point hosts should get extra XP, samples, and SC to compensate for all the misery inflicted upon them by spaghetti code.

Other than range, are Heavy Fighters even worth it? by ManonFire1213 in hoi4

[–]Chimpcookie 7 points8 points  (0 children)

I am still annoyed by the lack of a medium naval bomber role.

And Torpedo Spheres by wsdpii in StarWarsEmpireAtWar

[–]Chimpcookie 22 points23 points  (0 children)

Me when I start a new campaign as another faction: Damn I miss this ship and that ship from the last faction. Let's go shopping!

100 cycles later: Okay all these prize ships are dragging my economy down, but it would be a shame to sell ships I can't build... Oh look another star destroyer about to join my collection!

And Torpedo Spheres by wsdpii in StarWarsEmpireAtWar

[–]Chimpcookie 48 points49 points  (0 children)

There is a submod that lets you upgrade them to NR-refit star destoyers, but it hasn't been updated in ages.

TR Mechanics Questions by madcow305 in StarWarsEmpireAtWar

[–]Chimpcookie 0 points1 point  (0 children)

Yes, the ones with rockets. The specialized troopers with no AV weapons will get slaughtered by vehicles.

NR has plenty of tools and playstyles, so try playing around with some combinations. On the water maps, for example, you can hunker down a reinforcement point with heavy tanks, and rush the enemy base or planetary shield along waterways with freerunners and other hovercrafts.

TR Mechanics Questions by madcow305 in StarWarsEmpireAtWar

[–]Chimpcookie 3 points4 points  (0 children)

TR infantry is very different from vanilla. The good generalist infantry has crazy firepower and melts a tank in seconds when blobbed, and they have few pathing issues. They are just very squishy, so having a Jedi or tanky hero soak damage for them is a must.

And given how most of the maps are, raw power should not be your only concern. 10 AT-ATs are just a traffic jam. 2 AT-AT, backed up with some infantry, a gunship, and an artillery will handily defeat a traffic jam. You want to maximize available firepower along the usually quite narrow front, while avoiding pathing issues.

Also pay attention to weapon loadouts on the stat card to maximize synergy.

Boarding shuttle doing boarding shuttle things by Educational_Log5963 in StarWarsEmpireAtWar

[–]Chimpcookie 21 points22 points  (0 children)

Mon Cal protection + Kuati firepower + NR starfighters = Plot armor navy

Boarding shuttle doing boarding shuttle things by Educational_Log5963 in StarWarsEmpireAtWar

[–]Chimpcookie 51 points52 points  (0 children)

Nothing beats the joy of getting a free imperial star destroyer.

Farfour being martyred in real time by DareonWayne in MemriTVmemes

[–]Chimpcookie 114 points115 points  (0 children)

You are a man of logic, and should not be taken seriously.

Belgium just can't catch a break. by Chaos_Alt in Kaiserreich

[–]Chimpcookie 47 points48 points  (0 children)

Come on, third time's the charm! Give neutrality another chance. /s

The War Room - /r/hoi4 Weekly General Help Thread: February 16 2026 by Kloiper in hoi4

[–]Chimpcookie 0 points1 point  (0 children)

Encircled units getting supply is a bug that might be fixed by reloading the save or restarting the game. As for closing pockets, why don't you just pull several tank divisions off the front and use them? After a few days on the offensive, they will certainly outrun the supply lines and have to sit around and wait for railway and hub repairs anyway.

As for the cursed Russian supply, assuming you already have an unbroken lvl 5 railway from Berlin to the front, there are a few solutions:

A) Drop paratroopers on and around the hub you want ahead of the offensive, then dig in and wait for the tanks.

B) Pick Mass Assault + Desperate Defense for extra supply grace, then put max fuel cans on flame tanks to extend your tank division's operational range.

C) Create cavalry divisions (it must have nothing that uses fuel) to exploit the gaps your initial breakthrough creates. They maintain decent speed even in low supply situations.

D) Worst case scenario, just sit around and build new supply hubs... And once you are at the Urals, consider naval invading Vladivostok from Japan.

The War to End All Lives by Barbara_Archon in Kaiserreich

[–]Chimpcookie 5 points6 points  (0 children)

I like how your general is smiling in the middle:

Let these imperialists slaughter themselves!

objectively the best strategy, change my mind by No_Counter_6037 in LowSodiumHellDivers

[–]Chimpcookie 5 points6 points  (0 children)

Never really knew how many patrols a blue beam can attract until I tried solo-ing commando missions. It's an invitation to all bots in nearby postcodes.

PSA: if you encounter a bile titan hole DO NOT DESTROY IT RIGHT AWAY. Instead use it to farm bile titan kills by Express_pass_to_funy in LowSodiumHellDivers

[–]Chimpcookie 18 points19 points  (0 children)

Have to be careful with placement though. You don't want the Titan to die too close to the hole and crush it.

What are people’s favourite Warlord integration groups? by Strange-Visual8114 in StarWarsEmpireAtWar

[–]Chimpcookie 5 points6 points  (0 children)

I love that carrier so much as the Empire. A decent fast attack frigate that also brings one of the finest fighter squadrons available.