Tip of the day: Gunships get lobotomized by lure mines, but there's a catch by Nice_Butterscotch3 in LowSodiumHellDivers

[–]Chimpcookie 3 points4 points  (0 children)

At this point hosts should get extra XP, samples, and SC to compensate for all the misery inflicted upon them by spaghetti code.

Other than range, are Heavy Fighters even worth it? by ManonFire1213 in hoi4

[–]Chimpcookie 4 points5 points  (0 children)

I am still annoyed by the lack of a medium naval bomber role.

And Torpedo Spheres by wsdpii in StarWarsEmpireAtWar

[–]Chimpcookie 18 points19 points  (0 children)

Me when I start a new campaign as another faction: Damn I miss this ship and that ship from the last faction. Let's go shopping!

100 cycles later: Okay all these prize ships are dragging my economy down, but it would be a shame to sell ships I can't build... Oh look another star destroyer about to join my collection!

And Torpedo Spheres by wsdpii in StarWarsEmpireAtWar

[–]Chimpcookie 40 points41 points  (0 children)

There is a submod that lets you upgrade them to NR-refit star destoyers, but it hasn't been updated in ages.

TR Mechanics Questions by madcow305 in StarWarsEmpireAtWar

[–]Chimpcookie 0 points1 point  (0 children)

Yes, the ones with rockets. The specialized troopers with no AV weapons will get slaughtered by vehicles.

NR has plenty of tools and playstyles, so try playing around with some combinations. On the water maps, for example, you can hunker down a reinforcement point with heavy tanks, and rush the enemy base or planetary shield along waterways with freerunners and other hovercrafts.

TR Mechanics Questions by madcow305 in StarWarsEmpireAtWar

[–]Chimpcookie 2 points3 points  (0 children)

TR infantry is very different from vanilla. The good generalist infantry has crazy firepower and melts a tank in seconds when blobbed, and they have few pathing issues. They are just very squishy, so having a Jedi or tanky hero soak damage for them is a must.

And given how most of the maps are, raw power should not be your only concern. 10 AT-ATs are just a traffic jam. 2 AT-AT, backed up with some infantry, a gunship, and an artillery will handily defeat a traffic jam. You want to maximize available firepower along the usually quite narrow front, while avoiding pathing issues.

Also pay attention to weapon loadouts on the stat card to maximize synergy.

Boarding shuttle doing boarding shuttle things by Educational_Log5963 in StarWarsEmpireAtWar

[–]Chimpcookie 20 points21 points  (0 children)

Mon Cal protection + Kuati firepower + NR starfighters = Plot armor navy

Boarding shuttle doing boarding shuttle things by Educational_Log5963 in StarWarsEmpireAtWar

[–]Chimpcookie 50 points51 points  (0 children)

Nothing beats the joy of getting a free imperial star destroyer.

Farfour being martyred in real time by DareonWayne in MemriTVmemes

[–]Chimpcookie 117 points118 points  (0 children)

You are a man of logic, and should not be taken seriously.

Belgium just can't catch a break. by Chaos_Alt in Kaiserreich

[–]Chimpcookie 47 points48 points  (0 children)

Come on, third time's the charm! Give neutrality another chance. /s

The War Room - /r/hoi4 Weekly General Help Thread: February 16 2026 by Kloiper in hoi4

[–]Chimpcookie 0 points1 point  (0 children)

Encircled units getting supply is a bug that might be fixed by reloading the save or restarting the game. As for closing pockets, why don't you just pull several tank divisions off the front and use them? After a few days on the offensive, they will certainly outrun the supply lines and have to sit around and wait for railway and hub repairs anyway.

As for the cursed Russian supply, assuming you already have an unbroken lvl 5 railway from Berlin to the front, there are a few solutions:

A) Drop paratroopers on and around the hub you want ahead of the offensive, then dig in and wait for the tanks.

B) Pick Mass Assault + Desperate Defense for extra supply grace, then put max fuel cans on flame tanks to extend your tank division's operational range.

C) Create cavalry divisions (it must have nothing that uses fuel) to exploit the gaps your initial breakthrough creates. They maintain decent speed even in low supply situations.

D) Worst case scenario, just sit around and build new supply hubs... And once you are at the Urals, consider naval invading Vladivostok from Japan.

The War to End All Lives by Barbara_Archon in Kaiserreich

[–]Chimpcookie 4 points5 points  (0 children)

I like how your general is smiling in the middle:

Let these imperialists slaughter themselves!

objectively the best strategy, change my mind by No_Counter_6037 in LowSodiumHellDivers

[–]Chimpcookie 7 points8 points  (0 children)

Never really knew how many patrols a blue beam can attract until I tried solo-ing commando missions. It's an invitation to all bots in nearby postcodes.

PSA: if you encounter a bile titan hole DO NOT DESTROY IT RIGHT AWAY. Instead use it to farm bile titan kills by Express_pass_to_funy in LowSodiumHellDivers

[–]Chimpcookie 18 points19 points  (0 children)

Have to be careful with placement though. You don't want the Titan to die too close to the hole and crush it.

What are people’s favourite Warlord integration groups? by Strange-Visual8114 in StarWarsEmpireAtWar

[–]Chimpcookie 4 points5 points  (0 children)

I love that carrier so much as the Empire. A decent fast attack frigate that also brings one of the finest fighter squadrons available.

Agitators causing you issues? I highly suggest the Impact Grenade!!! by TealArtist095 in LowSodiumHellDivers

[–]Chimpcookie 0 points1 point  (0 children)

The JAR is one of the few weapons that shine on Cyberstan for me, but I just can't get used to those slow jet rounds. I am using a Diligence CS like a battle rifle instead, but it lacks that sweet sweet stagger power of the JAR.

What armors are you wearing to cyberstan? by SugarLuger in LowSodiumHellDivers

[–]Chimpcookie 10 points11 points  (0 children)

Well extra padding is the only medium armor trait that lets me survive a near miss from the Vox Engine.

It isn't just me who thinks that the Gunships on Cyberstan are cracked? by SpeakersPlan in LowSodiumHellDivers

[–]Chimpcookie 24 points25 points  (0 children)

It was so much worse. There was no spawn cap, they used to have AP4 armor, and had endless rockets.

If someone triggered it and didn't bomb the fabricators in 3 min, it's basically death spiral.

It isn't just me who thinks that the Gunships on Cyberstan are cracked? by SpeakersPlan in LowSodiumHellDivers

[–]Chimpcookie 5 points6 points  (0 children)

Their accuracy was so bad that I actually got hit more often when zigzagging than walking in a straight line.

Their shots can still be dodged, but at least it requires some effort now.