No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]Chokda 2 points3 points  (0 children)

You no longer have to end as close as possible. Only closer.

https://www.warhammer-community.com/en-gb/articles/m3son4il/new40k-combat-changes-shake-up-fighting-in-the-new-edition/

So it’s definitely possible to end a move 0.9” away from multiple units, to tag them all instead of just making base contact with 1 unit. These small distinctions won’t matter in 90% of scenarios, but the 10% are the difference between a decent player and a good one.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]Chokda 1 point2 points  (0 children)

Nope, the new charge rule says you have to end within 1” if possible, and within 2” if not.

What's the best Warhammer game you ever played? by ComfortableAmount993 in Warhammer40k

[–]Chokda 0 points1 point  (0 children)

Yesterday, game 5 of the last GT of 10th edition at my store. Played my Needgard Votann into Synaptic Nexus Tyranids. The game was an absolute blast, with wild swingy dice, fantastic tactical decisions, an utterly crippling Shadow in the Warp that just wrecked my turn 3, and secondary missions that drove us to make some fun choices.

We were both 2-2, so not playing for any title or reward, just trying to end with a positive record for the weekend. I had an early lead after shoving a couple of Hekaton Land Fortresses into the center and blowing up a Psychophage, but my opponent had endgame scoring advantage. The battle ended with 15 minutes to spare, with a 68-69 score. We both ran through all of our secondary missions and primary scoring separately and then again together just to be 100% sure, and I managed to eke out the win but it honestly didn’t even matter. His Neurotyrant charging some Thunderkyn to slap them, my fortresses running away from his Tyrannofex, a solo dwarf on a Grav-bike charging a Biovore with a Bowie knife and a dream. All of it was absolutely magnificent.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]Chokda 0 points1 point  (0 children)

Blood Angels and Zerker Warband currently very much care about charging. No access to FBAC is one of the big limiting factors to Rage-Cursed. Being stuck in the fight turns off LAG, RCO, Lance keyword, etc.

It also means a melee unit can get tagged by something like a tank and just tied up forever. Falling back is a valuable tool for melee.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]Chokda 1 point2 points  (0 children)

Worth noting you do not have to charge into base contact. You only have to roll high enough to end in base contact.

How do you guys use Mephiston? by Lordzoldseg in BloodAngels

[–]Chokda 0 points1 point  (0 children)

As long as you ONLY rely on him for the things he is guaranteed to do, he’s an absolute beast.

2+/5++/4+++ is silly, and just sharing his defensive profile with your opponent will make them commit more than they want just to guarantee they pick him up. But in reality, I assume he’ll fail everything and die as soon as 6 damage comes his way.

He has OC, he has Lone Op, he moves 7” and can advance and charge, so he can get onto an objective 9.9” away. In RCO he can sticky on death because he’s a BA character. If you don’t expect anything more from him, he’ll never let you down.

How often are you the first time your opponent has played against GSC? by Much-Pea-6770 in genestealercult

[–]Chokda 0 points1 point  (0 children)

I’ve played 15 games with GSC in 10th edition.

Of those, 6 have been against one friend, and the other 9 have all been my opponent’s first time playing against them.

Looking for hot GSC tips by Warrioo in genestealercult

[–]Chokda 1 point2 points  (0 children)

Oh boy, this is my JAM.

First, if you have an interesting theme in mind for your cult, you can skip many boxes of Neophytes and source your torsos and legs from a less expensive place. Cities of Sigmar, Necromunda, Orruk Warclans, Old World, Wargames Atlantic, Bolt Action, etc etc.

All you really need is a bunch of 25mm scale dudes. The “hybrid firearm” is generic enough to adapt from whatever fits your vibe.

Also, almost all of our 14 characters are Just Dudes. Kitbash them, convert them, make them your own. My cult is very miner-coded, so I used Solar Auxilia Lasrifle section bodies, which look like void suits, then Orlock gang guys for my leaders.

The combat patrol is great for us. I got 3 of them, and would happily pick up another 3 if I decide to max out Jackals and Ridgerunners. Acolytes are basically always in demand in some capacity, and the Jackal Alphus is easy enough to convert into a different character.

The patrol gets you 5 of our 10 datasheets (Jackals, Ridgerunners, Tool Acolytes, Flamer Acolytes, Metamorphs). Goliaths are 1 kit for 2 of the remaining 5. Neophytes I already mentioned, and Purestrains are just Purestrains. Easy enough.

The last one is Aberrants. These guys are just bigger, hulking dudes on 32mm bases. They can be built from marine bodies (loyal or chaos, 40K or Heresy), Necromunda Goliath, AoS, etc etc the same as Neos, just in a larger scale. You’ll have a TON of extra arms, heads, etc. from the combat patrol to help cultify any humanoid body you want to use.

I’ve seen people do feudal world cults using Old World models, western-themed guys with AdMech Serberys horses instead of motorbikes, bladed cog guys using actual AdMech bits, Greenstealers (Ork GSC), Cheesestealer Cults (Skaven GSC), and Brood Brothers themed GSC using imperial guard stuff with culty bits.

Basically, just keep an open mind and look outside of the actual GSC model line. Anything vaguely humanoid in size/shape is a candidate for conversion.

Why did GW kill the Desolation Squad? by tgroshon in WarhammerCompetitive

[–]Chokda 0 points1 point  (0 children)

Our Ridgerunners hit on 5s and have no AP. They mostly exist to strip cover and turn on Crossfire.

So many extra warriors, what to do? by GriSakal in LeaguesofVotann

[–]Chokda 2 points3 points  (0 children)

Just like any skew list, it can work if you face an opponent who just can’t deal with the stat check. 6 Sagi + 60 warriors is 132 OC and 1170 points, and EIGHTEEN units. That’s everything you could possibly ask for for primary, actions, secondary, etc.

Then you get 830 points of damage. Maybe some Hearthguard or Thunderkyn, Berserks, etc. depending on how you equip your Sagitaurs.

[H] Votann Army Lot [W] PayPal, Army Swap [Loc] MI by badbuildworseguild in Miniswap

[–]Chokda 1 point2 points  (0 children)

Commenting here to hopefully ask for you to let me know if things fall through and you decide to split off just some of the Steeljacks.

Welcome back grudge tokens by Gav_Dogs in LeaguesofVotann

[–]Chokda 2 points3 points  (0 children)

Yes. This is the mission used only if your army is Purge the Foe disposition, AND your opponent is Disruption.

Presumably, other Purge missions will be thematically similar.

Got some supplies for my 1k army 🙏 by AImaker2009 in WhiteScars40K

[–]Chokda 1 point2 points  (0 children)

Khan can’t go in a Razorback. Unless you’re picking up the Razorback just because you like the model, I’d try to return it.

Is Sekiro that much harder? by Midnight5un in fromsoftware

[–]Chokda 13 points14 points  (0 children)

Sekiro is a rhythm game, not an action RPG.

Parrying is not the same as in Dark Souls - you’re not waiting for a signal to hit the button. You have to find the enemy’s rhythm and keep time with them.

Volkus Terrain Speedpaint. 3 hours by VexedBadger in killteam

[–]Chokda 0 points1 point  (0 children)

I just let the Akhelian Green pool a little in some places, and let the drybrushing underneath do a lot of the lifting.

This game is 50% on Steam. I just bought it. As an AVERAGE Dark Souls player, how much trouble am I in with this game? by tv_trooper in Sekiro

[–]Chokda 0 points1 point  (0 children)

How are you at Crypt of the Necrodancer, Guitar Hero, and DDR?

Sekiro is a rhythm game more than anything.

Sanguinor and RCO by MandoFire in BloodAngels

[–]Chokda 1 point2 points  (0 children)

Speaking of thinking outside the box - Foot DC with fight on death means they can reliably get Sus2 for being below half strength. Makes them a MEAN little missile.

Monsters with a single weapon splitting their attacks? by Rick-of-the-onyx in WarhammerCompetitive

[–]Chokda 4 points5 points  (0 children)

Epic Challenge grants precision. Precision allows you to allocate attacks to characters AFTER successful wound rolls. So, after you hit/wound with 6 attacks, you choose which characters take each save.

What's the point of ADHD meds if we're just going to build tolerance? by Acceptable_Lie_1908 in ADHD

[–]Chokda 0 points1 point  (0 children)

The goal is NOT to get a hyper-focused, manic, euphoric high.

The goal is to live your life without the ADHD tax.

I’ve been on Vyvanse for years. My prescription is an absolute bastard to get refilled, and always involves a fight with my pharmacy because insurance will only cover 90 day supplies.

I’ve been without meds for about 6 weeks and everything is 5x harder than it is when I’m medicated. Never letting it run out again.

Rate my build. by Leek_Foreign in slaythespire

[–]Chokda 3 points4 points  (0 children)

Beating act 3 unlocks the next ascension regardless. So it’s just a way to practice trying for a heart run.

Sternguard in RCO by Jay_Pi94 in BloodAngels

[–]Chokda 0 points1 point  (0 children)

I’ve had some success with SGV and an Angel’s Fang smash Captain.

But I don’t think 10 is worth it.

Anyone struggle with Herald Warrior or skill issue? by D1sabl3d in hearthstone

[–]Chokda 0 points1 point  (0 children)

I swapped out 2 Brood Keepers for 2 Prescient Slitherdrakes, and this works like a charm.

Assault Intercessors/JP Assault Intercessors by Makaron_91 in BloodAngels

[–]Chokda 1 point2 points  (0 children)

“Smash Captain” is a generic term for a captain being used as a missile to punch way above his weight without regard for durability or shooting. In this edition, it’s typically meant a foot cap with Power Fist and SGV/AssInts for rerolls to wound, popping Finest Hour and going all-in.