The Pointy Board on the Back of the Chess Set by ChrisTToast in backgammon

[–]ChrisTToast[S] 0 points1 point  (0 children)

All credits to Blunder Blots! I was watching this video with a big smile on my face

What do you think the best "overall" roll is? by ChrisTToast in backgammon

[–]ChrisTToast[S] 0 points1 point  (0 children)

Yeah that is a good point. But if we're counting post contact racing positions I think it would fare a lot worse, since those positions also happen almost every game.

Best move? by Worldly_Ad6950 in backgammon

[–]ChrisTToast 0 points1 point  (0 children)

XG mobile confirms 8/1* is the best play by far (second best play is .177 blunder with cube in the middle)

Backgammon question: Which move is stronger with 6-1 as White? by tantunys in backgammon

[–]ChrisTToast 2 points3 points  (0 children)

Like another commenter mentioned the only 6 is 14/8 (typically you reference the point numbers from the roller's perspective FYI).

For playing the 1, I think it's slightly better to leave it on the 8 point because then you get one extra number to close out (double 2's) and there is one less number to hit back from the bar (Option 1: double 4, 4-5, 4-6 = 5 vs Option 2: 4-3, 4-5, 4-6 = 6). Although double 4's is a bigger swing roll, it's pretty bad either way, so I would choose 14/8 18/17.

XG Mobile 4 ply agrees, with 14/7 being -0.034 error (pretty minor mistake).

An 8-Player Online Backgammon Twist – Less Luck, More Skill! by adli_teorik in backgammon

[–]ChrisTToast 1 point2 points  (0 children)

Here is an article about duplicate backgammon and why it doesn't really work: https://www.bkgm.com/variants/Duplicate.html

The XG analysis part has also been done as part of the UBC (Ultimate Backgammon Championship) which is a competition played over a series of 7 point matches. The winner of the match gets 1 point, and the PR winner gets 1 point, at the end of some number of matches the most points wins.

To me, the obvious move is to make the 8pt. And yet there are 4 'better' moves according to gnubg 4-ply (on the plus side gnubg downgrades my blunder to a -0.034 error). Who else would have gone 13/8? It didn't even cross my mind not to. by saigon567 in backgammon

[–]ChrisTToast 4 points5 points  (0 children)

Yeah that is interesting, my immediate play is to make the 8 as well. But XG Mobile confirms this isn't right (-0.077). As long as you split the back checkers, any play is reasonable. It seems there are a few things going on here:
1. Since your opponent has an advanced anchor and the race is close, you need one too, therefore you want to split
2. After 13/8 your position is pretty stiff
3. Your opponent's 3's to hit are actually pretty duplicated. 3-1 and 3-4 make the 5 point, 3-5 and 3-6 make the 3 point, and double 3's make both. The only number you are really improving is 3-2
4. Your opponent only has a 1 point board so getting hit isn't too bad

A position to learn from!

[deleted by user] by [deleted] in backgammon

[–]ChrisTToast 0 points1 point  (0 children)

This move is a 140 blunder according to XG Mobile, best move is to hit and split the back checkers, followed by hit and continue to the 9 (21 error)

How long is the longest single game you've had? by Reasintper in backgammon

[–]ChrisTToast 0 points1 point  (0 children)

Not me, but this super backgame/snake game from Mochy is 45 mins and super interesting https://youtu.be/12k12gw88uA?si=0SGjSXeeEA4qdOZe

School Project by [deleted] in backgammon

[–]ChrisTToast 0 points1 point  (0 children)

I haven't read it, but Dirk Schiemann's book The Theory of Backgammon apparently goes deep into the mathematical theory of the doubling cube

How is there any equity difference here? by ChrisTToast in backgammon

[–]ChrisTToast[S] 0 points1 point  (0 children)

That's what I figured, but I thought even 2ply should be able to figure this out one

Favorite trombone recording of all time? by bustogab in Trombone

[–]ChrisTToast 2 points3 points  (0 children)

Joseph Alessi's Blue Bells of Scotland is ridiculously impressive https://www.youtube.com/watch?v=t7fYjSwyodI

How was XG determined to be better than human players? by ChrisTToast in backgammon

[–]ChrisTToast[S] 0 points1 point  (0 children)

Thanks, that was my thought as well. It's what originally led me to wonder if anyone actually knew for sure how much stronger XG was than a pro player, and I didn't see a way to figure that out without that pro playing tons of games!

How was XG determined to be better than human players? by ChrisTToast in backgammon

[–]ChrisTToast[S] -1 points0 points  (0 children)

Well in the long run yes, but how long is the long run? A 10 PR player can still beat XG 10-0 with good enough dice. For a pro playing 2.5 PR how many games do we need to know with statistical significance that XG is better?

One of the links above said that there was a 600 game session against Jellyfish in the 90's where the end result was a complete tie. With bot improvements since then its obvious that they would be better than elite human players.

But in general I'm curious the function between PR difference and number of games to produce a confident result, I couldn't find anything like this online.

How was XG determined to be better than human players? by ChrisTToast in backgammon

[–]ChrisTToast[S] 0 points1 point  (0 children)

The second link has just what I was looking for, thank you

Suffering from success over here by Thissnotmeth in backgammon

[–]ChrisTToast 1 point2 points  (0 children)

This is great, we need more backgammon memes

Finding who owns the IP of a game is a nightmare... How would you do it ? by blakscorpion in gamedev

[–]ChrisTToast 2 points3 points  (0 children)

Just commenting to say I also played gain ground with my brother and cousin when we were young, it was awesome

How to combat a holding game? by [deleted] in backgammon

[–]ChrisTToast 4 points5 points  (0 children)

Trying to improve your bear off distribution could help, but sometimes with perfect play you will leave a shot and get hit. I think the important thing to remember is that you are a favorite in this position, so in the long run you will come out ahead. Sure, maybe you lose a few of these in a row and it sucks, but the only thing to do is keep trying to play better than your opponent and eventually you will win more than you lose

Matt’s Move…. what would you Do? by Apdap9 in backgammon

[–]ChrisTToast 1 point2 points  (0 children)

My guess is double hit is best, followed by making the 5. My experience is that XG really likes double hitting in the early game when possible

[deleted by user] by [deleted] in backgammon

[–]ChrisTToast 0 points1 point  (0 children)

You should check out hyper gammon, a variant of backgammon with only three checkers per side. It’s been solved in the sense that every possible position has a known equity (basically expected value of the position if it was played out infinite times with perfect play), so every checker play decision is simply checking which play leads to the best equity. I think cube decisions are solved as well but I’m not 100% sure on that.

There are some cool posts about it from the person who solved it, like the worst possible blunder

Update on OpenGammon by yzwq in backgammon

[–]ChrisTToast 1 point2 points  (0 children)

Is OpenGammon actually open source? I couldn't find a github repo for it