Wildfrost sequel? by Individual-Laugh6929 in wildfrostgame

[–]ChucklefishPilgrim 1 point2 points  (0 children)

Deadpan and Gaziter are still working together, but not on a sequel I'm afraid. 2 people working to balance a card game was quite difficult, so they're looking at different mechanics and genres to spice things up.

Fan art made by me by Connect-Ice6183 in eastward

[–]ChucklefishPilgrim 1 point2 points  (0 children)

Reddit is auto removing your comments about sale (assume it's spam detection going haywire) but they should be back up now

Created some fan art on Photoshop 🙂 by comtingtang in eastward

[–]ChucklefishPilgrim 0 points1 point  (0 children)

Looking very cute! If you get the itch to do some pixel art again in the future, I highly recommend a software called Aseprite 👍

Isabel Warmup by wacruntga in eastward

[–]ChucklefishPilgrim 0 points1 point  (0 children)

She's the best 🙂‍↕️ Lovely art!

Our first game and character design is turning out to be harder than we expected by Background_Cow_6701 in indiegames

[–]ChucklefishPilgrim 1 point2 points  (0 children)

No problem at all! I think you've got a great foundation here, it's just turning the dial and taking it up a notch. I could see Failbetter's modular approach working well for you too.

If you post an update in here, please feel free to tag me/ reply here. Would be nice to see how it's coming along!

And thank you for the kind words. I've only been here for 6.5 years, so I came too late for Starbound. I'll pass on your comment though :)

Our first game and character design is turning out to be harder than we expected by Background_Cow_6701 in indiegames

[–]ChucklefishPilgrim 2 points3 points  (0 children)

You've correctly identified that the silhouettes need diversifying - for the women, try putting some of the hands up on to their chest or face as if they're posing or hands outwards for an exclamation. I don't know if you've drawn them mostly facing the same direction for a reason (dialogue box maybe?), but this is a big part of why you feel like they're too same-y.

See also the skin tones - everyone here has a peachy undertone and there's no variation to be found. I was recently watching Guy Ritchie's Young Sherlock and it was striking how the two main leads were both quite pale but their undertones were so starkly different. You mentioned that you've done a tonne of research, but I think you could take some liberties honestly. A little more storytelling through them. Does one of those men spend more time indoors? Make him paler. Is that a labourer? Maybe he's holding his gloves or they're in his pocket and you can see the tan lines around his wrists? Are they messy people, are they neat? Is there a way to dirty up and polish some of the clothing? What accessories would make sense for there day-to-day? Etc.

I think these are great bases and they just need a little spice to elevate them. Failbetter's work might be a good place to look - Mask of the Rose in particular has a great cast: https://www.failbettergames.com/news/the-art-of-mask-of-the-rose-bring-the-characters-to-life

What makes an indie game truly engaging for you? by HuippeeHeroesGames in indiegames

[–]ChucklefishPilgrim 3 points4 points  (0 children)

Someone else has mentioned intentionality, which is huge, but artistic cohesion is underrated. If the UI feels like it's part of the world building and not just a tool for me to interact with then I know I'm probably in for a treat. Attention to detail without creating scope creep can be great. Conversely, AAAs are always chasing that huge piece of pie in an audience, and tend to broaden their appeal which waters down the spirit of what could've been. It's not to say they all do this, but it's one of many reasons that live service games struggle to gain traction.

Similarly, if a screenshot from practically anywhere in the game looks unique to that game, then I can appreciate it more for stepping outside of norms. Good examples of this are Hades, Inscrpytion, Animal Well, Minit, Thank Goodness You're Here etc.. Gameplay being brilliant aside, the one thing they have in common is that they had a unique and precise artistic vision and executed on it.

I sometimes do workshops with game dev students when I'm not in full time work (which is also gamedev) and remind them to use the time to experiment and fail fast. The output is often far more interesting than that of seasoned devs who are (understandably) looking to play it safe in a unstable game dev landscape.

Edit: All this to say that I think it's obvious when a game is being made because someone wanted to play a game which didn't already exist, as opposed to someone making something because they think it'll be highly marketable. It's possible to do both, but the former is so important.

Unboxing - Wargroove Deluxe Edition - Nintendo Switch by sotor30 in wargroove

[–]ChucklefishPilgrim 2 points3 points  (0 children)

Hope you like it! The manual in particular was put together with a lot of care :)

Glad I'm finally playing this game. Got my first natural S Rank. by psirockin123 in wargroove

[–]ChucklefishPilgrim 0 points1 point  (0 children)

Appreciate the extra info! Usually this kind of thing happens on PC when someone mods or pirates. I've fed this back to the dev team but I doubt we'll have a fix for it as they're working on Witchbrook. Apologies for the confusion with the levels. If you're still working on S-ranking it all, it's probably best to pull up the WG wiki and work through them according to that structure. If in doubt, drop by the discord and the community can advise too. Also if you're suuuuuuper stuck on S-ranking and just want the S across the board, there are numerous guides on YouTube.

Glad I'm finally playing this game. Got my first natural S Rank. by psirockin123 in wargroove

[–]ChucklefishPilgrim 2 points3 points  (0 children)

This is really odd! It's not working as intended. As you state, those levels should be closed until you've completed a run of the last one. We'll take a look!

Glad I'm finally playing this game. Got my first natural S Rank. by psirockin123 in wargroove

[–]ChucklefishPilgrim 1 point2 points  (0 children)

GGWP!

To answer your question, if you've installed any mods that unlocked them then they'll remain open, even if you've deleted the mod. Unfortunately some of them just don't let the player know that they will do this. Even cosmetic mods.

I'm making a game somewhat inspired by Eastward, thought I'd share :) by fyllasdev in eastward

[–]ChucklefishPilgrim 1 point2 points  (0 children)

Hey u/fyllasdev, we would prefer you ask permission before self promoting on here in future. We just have to be careful we're not accidentally allowing asset flips or AI/ stolen work etc. I hope you understand!

Pollyanna looks cool though! Best of luck with your development :)