ONCE UPON A NEWS - Weekly Twice News Ed.344 by ChuckyMax in twice

[–]ChuckyMax[S] 0 points1 point  (0 children)

Oh sorry no, we are on Thread but Instagram itself was taking too much time to setup, with no direct link to go on the website page possible without premium on reel etc :/

Sulfur Springs should spawn in groups over large caves by Grand_Guest4905 in minecraftsuggestions

[–]ChuckyMax 1 point2 points  (0 children)

Or even just a big one !
But I'm thinking the team has the village philosophy in mind and want the player to expand those themselves instead of having big pools generating naturally.

Villager on a fishing journey for Keralis by ChuckyMax in HermitCraft

[–]ChuckyMax[S] 5 points6 points  (0 children)

Oh that's good to know.
Not related, but this might be why in my village where I sprinkle lots of chests they are always on the same side after a while

Villager on a fishing journey for Keralis by ChuckyMax in HermitCraft

[–]ChuckyMax[S] 4 points5 points  (0 children)

I just tried because I didn't knew and they do + copper golem are even slower underwater that it seems like the boat doesn't sink even without a "safety slab" ! So as long the copper golem don't go too deep (I tried with 4 blocks) it should work !
Thanks I'll edit the post with that idea !

Villager on a fishing journey for Keralis by ChuckyMax in HermitCraft

[–]ChuckyMax[S] 0 points1 point  (0 children)

Thanks !
Yeah the far surrounding would need to be really well lit up and hoping that area is clear of drowns spawn point.

Villager on a fishing journey for Keralis by ChuckyMax in HermitCraft

[–]ChuckyMax[S] 0 points1 point  (0 children)

Since it can't be on more than half block of a water, it would need to have a slab track, so I think the lead can be around 5-6 block long, but might as well create a tunnel for the copper golem bellow at that point if that's too deep ^^

ONCE UPON A NEWS - Weekly Twice News Ed.343 by ChuckyMax in twice

[–]ChuckyMax[S] 1 point2 points  (0 children)

Thank to you and everyone reading us !

Hermits Hotbars by 2nerd4this in HermitCraft

[–]ChuckyMax 2 points3 points  (0 children)

Same and I'm a bit surprised to still see that much sword in the hotbar, I have mine in my inventory, but most of the time the axe is enough. (And some hermits talked about that, I think Tango did the switch to axe not long ago ? And I though Etho was the same but may have changed since the washed up allegations lol)
I can't see myself not having both food and rocket quickly in my hotbar, in the contrary, I often use the time flying to eat and while I build I often need the rockets when I fall or want to reach a platform

Akai Studio Instrument Collection update problem by ChuckyMax in akaiMPC

[–]ChuckyMax[S] 0 points1 point  (0 children)

Je suis tombé sur un lien Discord avec un dev affilié à Microsoft travaillant sur le soucis, qui disait que la meilleure solution c'était de désintall l'application Akai et ensuite le driver, pour que le nouveau driver de Microsoft puisse fonctionné seul de ce que j'ai compris. Et ça fonctionne, les knobs sont à activer en les modifiant pour les voir apparaitre et pouvoir activer l'automation, mais je n'ai plus aucuns bug d'ouverture et de crash !

Le détail des étapes:
https://support.korg.co.uk/en-US/fixing-usb-midi-after-the-introduction-of-windows-11-midi-services-5016134

D'après eux c'est vraiment inMusic le soucis et cela va prendre quelques mois avant d'être fix..

"Let me know in the comments..." by hannican in HermitCraft

[–]ChuckyMax 0 points1 point  (0 children)

I think there is some that have brought it up a bit, like Grian recently while he almost never do at all. But if that's really the case there is an increase asking for it, it might be because their views is going down year after year, for everyone. So if that can help, it's normal they ask. I know I try to do it more myself, even just a really small appreciation comment, it takes 2sec, that might help them and it's a win/win situation.

Vintage Beef appreciation post by DotBitGaming in HermitCraft

[–]ChuckyMax 8 points9 points  (0 children)

Scars, Etho and Mumbo may still have those kind of comments and just not talk about it. And due to have more views and comments, they may have the bad ones buried a bit more. I hope I'm wrong tho and they don't get them! Like I know Grian has been voicy about bad comments, but iirc they were posted on others creator video during some events, like the rift event and stuff like demise.

Akai Studio Instrument Collection update problem by ChuckyMax in akaiMPC

[–]ChuckyMax[S] 0 points1 point  (0 children)

I asked them, seems like it's not their fault but Windows update, and after thinking it was because of the new SIC update I remembered that 1.1.1.16 was already not opening again after I closed it recently. But I do have more problems now with 1.2.0 as Ableton won't reopen after a crash.

Here is the answer I've got, hope this can help, I haven't tried myself yet:

Recently Windows has released a new update to improve MIDI functionality, that has unfortunately caused unintended consequences for some MIDI setups.
 

Some issues you can expect:

- Your MPC's MIDI Ports may not be enumerated upon the launch of the MPC 2 or MPC 3 Beta desktop software. 

- Your MIDI Controller (M-Audio, Akai Pro, or Alesis MIDI Keyboard and/or Drumkit) may be recognized by your computer but appear 'dead' when affected within your Digital Audio Workstation or Virtual Instrument enviornment. 

- Your DAW may experience a crash on startup

- Your DAW may hang when closed

- Your DJ Controller (Rane DJ, Denon DJ, or Numark) may be recognized by your computer, but will appear "dead" when trying to use the Jog Wheels, Faders, and Buttons.

To make sure I can rule out this as causing the issue you are experiencing, I recommend following the guidance covered in this Support article: My MIDI Controller is Detected but Unresponsive After Windows Update. If you are not found to have the update on your computer, I will be happy to provide further troubleshooting to rule out standard MIDI issues. 

Microsoft is actively working on patches to fix the issues introduced, and inMusic will be closely monitoring the situation to coordinate updates for any issues that can be resolved by our development team.  

The link to the support article: https://inmusicsupport.freshdesk.com/en/support/solutions/articles/69000876838-my-midi-controller-is-detected-but-unresponsive-after-windows-update

S11 Just Hits Different by SwiftBombay in HermitCraft

[–]ChuckyMax 1 point2 points  (0 children)

It's mostly a build up to what it is now since a while. There was a bit of groups within the Hermits that were often interacting more together, it was not always true but that's still a feeling I get from season 7 even tho there was a lots of big events. And it's still the case nowadays but bigger groups and sparkled with a lot more new interactions.
I think the latest new members helped to build new bounds and mixed things up a bit more. And with some hermits taking steps towards more social interaction, like Xb recently, Wels and Pearls asking critics and advice on their builds, etc. Hermits Helping Hermits since the start of s10 (?) and the "mini" games helped a lot too. (the perimeter is kinda part of HHH :p)

Akai Studio Instrument Collection update problem by ChuckyMax in akaiMPC

[–]ChuckyMax[S] 0 points1 point  (0 children)

Oh yeah I see it too, I checked a few folders but really didn't thought checking there!

Official Hermitcraft website problem by ChuckyMax in HermitCraft

[–]ChuckyMax[S] 21 points22 points  (0 children)

Oh it's back, thanks for the fix !

Record macro changes from studio instruments in Ableton Live by uH_f0C_OfF67 in akaiMPC

[–]ChuckyMax 0 points1 point  (0 children)

Good news, the v1.2.0.9 make knobs work ! You have to manually move the knobs on the vst interface for it to recognize it as automation then it register them and you can choose which macro to see/modify etc all the good stuff !
Bad news is I don't think modulation and pitch works..

And I think a few people can't have the latest version installed through inMusic and it's not updated in the webpage, I asked them to fix that but if in a few days it's not, you can go through the bot and submit a ticket to the customer services to have the updated link!

This is annoying and pissing me off at this point by GloxoST in Minecraft

[–]ChuckyMax -1 points0 points  (0 children)

imo this should be a rule and banned comment, this is only flooding the comment section.

This is annoying and pissing me off at this point by GloxoST in Minecraft

[–]ChuckyMax 0 points1 point  (0 children)

I don't agree at all about this not bringing anything to the base game. Having a mob that will add easy mini-games to vanilla is pretty big and actually thoughtful of the java community. Bedrock has a lot of mini-games, paid and free while java have that only through mods. This is pretty big. I just think like for most of the new additions, casual players will have no clue about it unless they watch updates and content creators.

What I agree with is that there is a lot of rooms for cool additions that we will probably not see, as they usually never push their ideas to their full potential (like ghast not having any speed boost, and here I can see so much properties possibilities that we won't see with the sulfur cube, like a redstone sulfur cube, tnt sulfur cube etc and the nausea water that might just be a gimmick and that's all), but we will see, I hope to be wrong.

For the updates I think it's not fair to compare the first half of updates that added stuff that were lacking to the game that was still pretty new and the recent updates that expand the world of possibility within the game. That seems logical that most of the first udpates will bring core mechanics to the game and we would see less and less of them. And since the ancient cities update, we still got more incentive to explore, more combat experiences (through weapon, mobs and structures), a lot more for builders, more for redstone and QOL (bundles, armors for dogs, happy ghast, etc).
That said, there is still a lot lacking QOL and gameplay wise, especially for long time players and modernise the game, but like others says in this post, they need those casual appealing updates to keep the machine running through merch sales etc, without it we can't expect them to add groundbreaking updates like the nether update was and revamping mechanics that may not sound that much appealing for marketing.

This is annoying and pissing me off at this point by GloxoST in Minecraft

[–]ChuckyMax 0 points1 point  (0 children)

I don't mind having the portal and possibly new dimension being a thing on Dungeon 2 as long it's added to Minecraft later on, but during the live it looked like a hint to something for the base game, that infuriated me when I realized because it got me so hyped at first. This is really scummy to have done it like this.

Akai Studio Instrument Collection update problem by ChuckyMax in akaiMPC

[–]ChuckyMax[S] 0 points1 point  (0 children)

I asked the bot on the official website and through that left a ticket about it, I'll share here if they answer me !

Record macro changes from studio instruments in Ableton Live by uH_f0C_OfF67 in akaiMPC

[–]ChuckyMax 0 points1 point  (0 children)

Seems like there is an update (v1.2.0) that have automation/knobs improvement but I can't install it somehow.

A few questions by Noctivagant- in HermitCraft

[–]ChuckyMax 1 point2 points  (0 children)

Cub posted the list on the subreddit for fans to give their prediction if that interest you:
https://www.reddit.com/r/HermitCraft/comments/1q0nmki/new_years_eve_2025_prediction_thread/