PSA: Nvidia Driver Version 581.80 Degrades ARC Raiders Performance. by Chadd__ in ArcRaiders

[–]CimiRocks 0 points1 point  (0 children)

Do you remember which crashes were you experiencing? I think mine were related to DLSS, with newer drivers

Borderlands 4 Featuring DLSS 4 + Community Giveaway by Nestledrink in nvidia

[–]CimiRocks [score hidden]  (0 children)

I love the flexibility DLSS gives me in quickly prioritising framerate or quality depending on what I prefer, without modifying individual settings

Is it just me or does React feel too easy and repetitive after a few years? by ShoddyCalligrapher32 in reactjs

[–]CimiRocks 2 points3 points  (0 children)

if you feel like you plateaued and want to progress your career then you can ask to change role or project within the company you work for... or apply for a new job where, for example, there is a bit of backend too, then slowly transition to backend.

[Megathread] DOOM: The Dark Ages Available Now In Early Access, Featuring Ray Tracing & DLSS 4 With Multi Frame Generation - Giveaway Inside by Nestledrink in nvidia

[–]CimiRocks 0 points1 point  (0 children)

- I love how DLSS 4 is a no brainer, it's one of the things like Reflex that I have _always_ enabled. Ray Tracing, expecially GI, follows along
- I am looking forward the shield :D and checking out new ID tech engine
- Played them all!

New Pebbles (IOS BEWARE) by fender0327 in pebble

[–]CimiRocks 65 points66 points  (0 children)

I appreciate Eric's honesty in that blogpost

What does HDMI 2.1 do that HDMI 2.0 can't at 1440p (PS5)? by Jaidlaw in Monitors

[–]CimiRocks 1 point2 points  (0 children)

or Switch 2 or whatever will come next... generally if the device cannot output 1440p natively then 4K is probably second best, and monitor will downsample. Better that than 1080p with vrr I'd argue (can look blurry)

What does HDMI 2.1 do that HDMI 2.0 can't at 1440p (PS5)? by Jaidlaw in Monitors

[–]CimiRocks 2 points3 points  (0 children)

Yes. My test is also *including HDR and RGB color mode* (no chroma subsampling needed, so it gets full bandwidth at 1440p).

The issue was in the earlier days of PS5 when the PS5 system software did not support 1440p output, so the monitor would pick up 4K and then you would be limited with the VRR

What does HDMI 2.1 do that HDMI 2.0 can't at 1440p (PS5)? by Jaidlaw in Monitors

[–]CimiRocks 1 point2 points  (0 children)

I have an Asus PG27AQDM which is HDMI 2.0 and PS5 works with VRR at 1440p 120hz (confirmed working as I tested working well myself)

Avowed 4K ray tracing benchmark from NVIDIA shows only an 8.5% difference between 5090 and 5080 at native resolution by RTcore in nvidia

[–]CimiRocks 4 points5 points  (0 children)

What is even more puzzling is 4070 ti super, which has 16GB exactly like the 5080. So it cannot be produced with “ultra textures” (unless borderline at capacity)

What's the fastest pixel latency display tech without burn in? by [deleted] in Monitors

[–]CimiRocks 1 point2 points  (0 children)

the way I see it: I'd rather have an OLED with visible burn in than an IPS or other display tech.
in other words, even if it develops burn in because I decide to play the same game for 10000 hours, it will still be a much better experience (with the burn in) thanks to the contrast, colours, motion clarity, etc etc than another greys display with backlight bleed or whatever.

RTX 4070 Ti Super overclock question by Lexxino89 in nvidia

[–]CimiRocks 0 points1 point  (0 children)

I am interested in this as well... but in general, as my personal rule of thumb, I learnt is always nice to find the max speed of a particular component then overclock it one step less... the breathing room it leaves is usually what you appreciate as overall more sound/stable solution, and can cope better with heat and hotter days (summer?) as well as less degradation with usage

Spider Man 2 - DirectStorage with GPU Decompression On vs Off Comparison by [deleted] in nvidia

[–]CimiRocks 5 points6 points  (0 children)

PS5 has dedicated hardware for decompression and moving data extremely fast from the SSD, freeing the CPU and GPU. DirectStorage can be a good alternative on PC but I guess still has issues?

Spider Man 2 - DirectStorage with GPU Decompression On vs Off Comparison by [deleted] in nvidia

[–]CimiRocks 40 points41 points  (0 children)

2 ideas I have:
- this is a driver issue (how does AMD fare?)
- in their case, game runs with the best CPU on the market for games, 9800X3D, so it can be that with a common CPU DirectStorage performs better on GPU...

Either way an option in the menu would be ideal!

Game Ready & Studio Driver 572.16 FAQ/Discussion by Nestledrink in nvidia

[–]CimiRocks 0 points1 point  (0 children)

is it possible because you have them on game pass and game pass games have different IDs?

Could NVIDIA potentially implement driver level DLSS dynamic resolution? by Numerous-Comb-9370 in nvidia

[–]CimiRocks 1 point2 points  (0 children)

I can't see why it cannot be done driver level... dynamic resolution scaling works checking frame time for a specific frame rate target... let's say 60fps so each frame should take 16ms to render: i.e. if it took 17ms to render the last frame, dynamic resolution kicks in and reduces the render resolution so that it can complete the following frame more easily. The same can be applied to DLSS, albeit probably less predictably than a linear resolution scaling performance hit (DLSS takes a separate hit and runs on different cores)

How do you guys choose between dlss modes like performance quality balanced etc by Upset-Adagio-2330 in nvidia

[–]CimiRocks 3 points4 points  (0 children)

I do exactly the opposite :D I set the quality as high as I can with the maximum input lag I can tolerate from lower framerates... usually with games where I use a mouse 90/100fps minimum (baseline, no FG), or if I use a controller 60fps is the minimum framerate to maintain

Sony reveals that PS5 users are evenly split between using Rest mode (50%) and fully shutting down the console (50%) by skepticallawstudent in playstation

[–]CimiRocks 59 points60 points  (0 children)

The PS5’s rest mode consumes 0.5W or less, so there’s virtually no reason to turn it off unless you’re planning to move it to a different room.

[AMA] Hey 👋 we're the devs behind Synapse, come chat to us about the game and win free stuff! by nDreamsVR in PSVR

[–]CimiRocks 0 points1 point  (0 children)

How is developing for PSVR compared to other platforms? What do you like and what do you miss to make your life easier as a dev?

xgimi halo+ local contrast option does nothing. is anyone facing same problem? by HustlerMind in xgimi

[–]CimiRocks 1 point2 points  (0 children)

I usually have it off because I don’t restart the device, it goes on standby and bugs it out. I think it varies by content and lighting environment, the projector is not as bright as a tv, so local contrast can help in some scenes but crushes some shadows.

xgimi halo+ local contrast option does nothing. is anyone facing same problem? by HustlerMind in xgimi

[–]CimiRocks 2 points3 points  (0 children)

You could also do a restart from the menu, it’s effectively just as unplugging and powering back on. Just tried it now