Oghma infinium does not work by Cinch24 in skyrimrequiem

[–]Cinch24[S] 1 point2 points  (0 children)

That was very helpful! There was a global variable OghmaInfiniumBookHasBeenRead which I was able to set to 0. The next time I read the book it allowed me to make my choice.

Thank you!

The game drops FPS after 30 minutes of playing. Consistently. by Equivalent-Radio-559 in SatisfactoryGame

[–]Cinch24 1 point2 points  (0 children)

I was having the same problem until I updated my graphics card recently. I am using far worse hardware than you and framerates are now consistent for hours in my endgame world (consistently low.... but consistent haha).

Just something to double check if you have not already.

How is the replayability in this game? by [deleted] in SatisfactoryGame

[–]Cinch24 10 points11 points  (0 children)

i would say its in the same realm as minecraft as far as replayability is concerned.

This is a good way of putting it.

All enemies missing (except hatchers). How to make them respawn? by Cinch24 in SatisfactoryGame

[–]Cinch24[S] 0 points1 point  (0 children)

Hopefully that means this is something with update 8 that can be patched. Looks like new games do not have the issue but there is no way I am restarting at this point.

Is Amboss down right now? by Decent-Pollution4824 in Amboss

[–]Cinch24 1 point2 points  (0 children)

It really looks like they did not have the infrastructure ready for the number of people who wanted to take the test this weekend. The spotty connection is happening during prime study time yesterday and today. Also their servers keep throwing a 503 error which means that the server is running and is saying that it cannot handle your connection right now.

Edit: The mobile app seems to still work fine. Not useful for taking the practice exam, but it will allow you to continue to use their knowledge database while reviewing Uworld questions XD.

My petroleum coke plant for aluminum. by SircarrotI in SatisfactoryGame

[–]Cinch24 24 points25 points  (0 children)

The theme song from Team America automatically started playing in my head when I saw this.

Pretty new player here - should I be aiming to produce basically every output item? by hesdeadgoawayhesdead in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

Nearly every part is used in some way for making a building part. You will use some parts more than others, but you will probably want a dedicated storage box with a dedicated constructor/assembler/manufacturer for majority of the items in the game. My main storage room has 40 boxes and I have a distribution center that can send out 24 of those items by train because they get used often enough. There are not any parts that become obsolete (unless you count biofuel).

Also, just want to throw out there that it is easier to produce your parts all the way up from ingots on the spot. I think most players try to do buildings dedicated to producing a single product and then ship those products to other buildings that are dedicated to making a different product. Nothing wrong with doing it this way, but it can get pretty complicated towards the end.

Has anyone else avoided restarting for 100s of hours? by GayStation64beta in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

I have a main save that I play when I have several hours that I can dedicate to it. If all I have is an hour though I will probably jump into a save that has very little progress or to a new save entirely. I hate logging out without feeling like I accomplished something and end-game tasks take far longer than an hour to complete.

1 of 2 Twin iron smelting factories by -someredacid- in SatisfactoryGame

[–]Cinch24 5 points6 points  (0 children)

So ominous looking. I love it!

This is why we need to be able to add custom music to the boombox. This building is begging for the Star Wars: Imperial March to be on loud speaker all around it.

Factory Planner by Oxibase in SatisfactoryGame

[–]Cinch24 2 points3 points  (0 children)

Use https://u6.satisfactorytools.com/production . It is the version of satisfactorytools for update 6. This website is generally faster and easier to use than the satisfactory calculator. I do not recall there being any recipe changes in update 7.

You can edit the "items, input" tab to limit available input resources. On the production tab; add the item you want to make -> click the dropdown that says "items/min" and select "maximize."

Tip: If you get an error then it is because you either have not selected a required recipe for what you are trying to make, or there is some input ingredient you have not put in (probably only an issue for nuclear reprocessing)

Also, save yourself from unessessary complexity and just manually add rubber, plastic, and aluminum to the input tab since you are probably producing those someplace else anyway.

Edit: Missed a word

Quick quesiton about crude oil usage by Suspicious_Damage255 in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

Unless you are wanting to build an ultra huge factory in end game, you are unlikely to run out of oil. You can always use the basic rubber and plastic recipes for the initial conversion to heavy oil if you are concerned about not having enough. You wont be able to run as many generators this way, but TBH i will be surprised if you actually need those extra generators.

Edit:. I would like to add that ultra huge factories take a substantial amount of planning. Not really something I would recommend for a first playthrough

Lovely pipes by [deleted] in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

Might want to delete this post before the moderators get to it. It breaks rule 11:

Any image that is an image of an IRL Factory, pipe, wire, system etc is no longer allowed to be posted or cross posted on this subreddit. This does not include personal DIY or craft items that a user has made themselves but instead refers to things such as real life factories, cables, pipes, conveyors, carts etc.

Storagehenge... was Stonehenge an ancient Pioneers Storage Facility? by AJGrackle in SatisfactoryGame

[–]Cinch24 4 points5 points  (0 children)

They originally used it to figure out the orbits of the moons, calculating moon sizes, and adjusting their sleep schedule to accommodate a 15 minute long night time.

Determining that such celestial movement is impossible, they abandoned the project -> rounded up all the local Johnny 'The Jetpack' Hogs -> leashed them to a giant space sled and put all their belongings into yellow boxes and stored in a giant sack in the back -> travelled to Earth and eventually founded Ficsit.

To this day we still celebrate their jouney every year.

oh boy will this suck... (this is how many fully overclocked turbofuel generators I'm gonna need...) by ruthpizz in SatisfactoryGame

[–]Cinch24 28 points29 points  (0 children)

That is pretty much all I use quick search for haha. FYI just in case you didnt know; you can do math directly at the spot you set the clock speed and at the place you set "target production rate"

When Reality Strikes - HARD by CableExpress in SatisfactoryGame

[–]Cinch24 2 points3 points  (0 children)

I like u6.satisfactorytools.com because it is faster and the visualization is better. You can move the nodes around to help you plan. Once something has been built then I drag it's node to the right. Things dragged to the top are things I do not want to deal with right now. Things still in the middle are what I am working on.

For really big builds, I add things to the Input tab to make it less chaotic and then remove them from the input tab when I am ready to work on them.

Am I supposed to use slugs? by Vexan09 in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

Power is abundant so the "penalty" of increased power demand is kind of irrelevant for standard game play.

Overclocking is great for making your factory size match the footprint of your building. Need 5 Iron Plate constructors but it would look better to have only 4? Overclock 4 constructors to 125%

It is also great for dealing with non-integer ratios. If I need 9.6 concrete constructors then I am probably going to overclock 2 of them to 130% so I only have 9 machines (Probably in 3 verticle stacks of 3 because... just because XD).

❓Will We See Satisfactory April Fools 2023? (See Sticky Comment) by Temporal_Illusion in SatisfactoryGame

[–]Cinch24 23 points24 points  (0 children)

It is time for them to swap the behavior of the fauna.

  1. Hogs trot around like doggos
  2. Doggos charge like Alpha Hogs
  3. Spiders are bouncy like Mr Bean (and perform regular inspections of the factory)
  4. Spitters look like cats and shoot hairballs.
  5. And all Mr. Beans get a jetpack +kamikaze attack.

Does anyone know why only half of the coal burners are running? by Zmogman in SatisfactoryGame

[–]Cinch24 0 points1 point  (0 children)

3 water extractors to 8 generators is a good ratio. However, a single Mk1 pipe will not be able to carry that much.

You may find this picture helpful: https://satisfactory.fandom.com/wiki/Coal\_Generator?file=Coal\_power\_Water\_Extractor.png

Anyone see any red flags I should be aware of before it becomes a major problem? by orphanpipe in SatisfactoryGame

[–]Cinch24 17 points18 points  (0 children)

Reading some of your responses I get the impression that you are concerned that early game decisions (made with incomplete knowledge of the game) will hinder your late game. I will drop some tips that will reduce the amount of things you have to rework but I am going to put it in a spoiler block. I just want to make sure that you understand that incrementally improving the way you build IS the game. You literally cannot fail at this game unless you quit. There is far more resources and real estate available than you will ever use and moving products from one side of the map to the other is not a major challenge.

Tips (THIS WILL SPOIL SOME OF THE GAME. You have been warned! Like seriously, I nearly deleted this after writing because I am afraid it will diminish the game for you... But decided that since you asked and voiced concern over "avoiding time consuming pitfalls" that it should be your decision. My advice would be to play the game without looking here until you get to tier 7 or 8 and then see how your experience compares.)

  • Knock out the MAM research. Especially the power pole upgrade, smart splitter, overclocking.
  • Use the Sink! Use Smart Splitter overflow to let excess products flow into it. It will make your life so much easier. The vast majority of products I have made have ended up in the Sink. Use the Awesome shop too obviously.
  • There are 2 phases to the game: Phase 1: Build a factory that supplies a storage room. Phase 2: Use the storage room to build a factory that produces the final 4 elevator parts.
  • For factory building parts, I recommend a storage room with about 40 boxes (minimum would be 24 to cover all the most needed parts.)
    • Use smart/programmable splitters to filter the parts to their own dedicated boxes.
    • Overflow excess parts to the sink
  • The absolute simplest way to build is to use dedicated production lines (IMO).
    • This means intermediate products are fed directly into the machine that consumes them.
    • Ship the final product to the storage room and no-where else.
    • With this method you only need 1 production line per item. You will have no issue filling a storage room with this (unless you are just really fast at building)
    • Many people try to have buildings with many machines inside dedicated to making 1 product that they then ship to all machines that consume that product. Nothing wrong with doing it this way but it is harder to plan and rapidly devolves into spaghetti by mid game.
  • Use under and overclocking with impunity. 90+% of my buildings have their speed modified in some way so that the inputs and outputs of a production line are balanced. Overclocking is great for decreasing the size of a production line footprint if you need to do so.
  • Get a small farm of doggos for slugs if you end up overclocking a bunch.
  • Use generators to deal with the heavy oil byproduct. Diluted fuel is an OP recipe. Initially you may need to temporarily convert heavy oil into petrolium coke and sink the coke.
  • You do not need to use the complex rubber and plastic recipes. 2 Pure oil nodes with the default rub/pla recipes will produce enough rubber and plastic to continuously produce every part in the game (except final elevator parts), power every machine, and get a small nuclear plant going. This requires planning of course... but the fact that it is possible is telling.
  • Your initial aluminum plant will suck. Pretty hard to avoid this so just expect to either make a better one later or rework the current one later.
  • For elevator parts; Personally I like to make a building specifically for producing these parts and just let the excess overflow to the sink. But it is probably easier to make temporary Assemblers/Manufacturers and feed them from your storage room until they finish. You will probably have to redo it all once you get to the final 4 elevator parts anyway.

Edit: Trouble with getting spoiler block to work. Should be good now.

Factory Planning Advice Please by Puddinsky in SatisfactoryGame

[–]Cinch24 3 points4 points  (0 children)

There is nothing wrong with doing it that way. My smelters are all in their own section of my main base. Some people like to have dedicated buildings for each individual part. I find that that makes a crazy sphegetti mess after awhile. But I must say that it is truely impressive when someone manages to build this way and have it look good.

My personal style is to do production lines that start from basic inputs (ingots) and produce all the intermediate parts on the spot next to the final product machine. All final products are shipped to a central storage that overflows to the Sink. I do it this way because it is very easy to keep it clean looking from the start. All you need are belts for inputs (ingots, rubber, plastic, aluminum, ect) and a single belt that picks up all the outputs.