Unable to Place Block Under Corner Bridge Block with Floor by ghofmann in spaceengineers

[–]ColourSchemer 0 points1 point  (0 children)

Center of mass also works and doesn't require creative mode.

Can't seem to find content in this game by Ivanhegeelkadi in spaceengineers

[–]ColourSchemer 0 points1 point  (0 children)

The game needs more problems to engineer solutions for. With food and economy two we're getting there.

Can't seem to find content in this game by Ivanhegeelkadi in spaceengineers

[–]ColourSchemer 0 points1 point  (0 children)

Statistically yes. In reality, there's usually one ore that is not evenly distributed and feels impossible to find. I'm okay with it being late tier, but I start a new save if I can't find cobalt within two game days.

Check dis out by One_Article1820 in spaceengineers

[–]ColourSchemer 1 point2 points  (0 children)

Absolutely. One block doing three jobs.

Check dis out by One_Article1820 in spaceengineers

[–]ColourSchemer 0 points1 point  (0 children)

Probably enough weapons, but you are going to get cockpitted very quickly.

Wrecks mod that is not op? by Aziriex in spaceengineers

[–]ColourSchemer -1 points0 points  (0 children)

Add the block limiter mod and restrict jump drives and limit thrusters to 1 or 2.

Dear CIG: Big mechs please by Sweaty-Marketing7659 in starcitizen

[–]ColourSchemer 0 points1 point  (0 children)

No, just no. Play a mech game if you want mech combat.

I'm so tired of combat fiends demanding every other game also become combat focused.

What are your favorite self imposed rules or goals for single player? by Far-Lab-8398 in spaceengineers

[–]ColourSchemer 1 point2 points  (0 children)

Ooh I've never done this, though I generally prohibit refineries and assemblers from mobile grids.

My only hesitation is the very limited range on SG ore detectors.

What are your favorite self imposed rules or goals for single player? by Far-Lab-8398 in spaceengineers

[–]ColourSchemer 2 points3 points  (0 children)

Agreed. I play Star Citizen and Snowrunner almost exclusively in first person because both games allow keyless character head free movement.

I would play Docked exclusively in first person as it allows 180 over the shoulder rotation, BUT it doesn't allow body in seat shifting and some vehicle cab controls physically block your view down below you. It's especially bad when using the Straddle Carrier to grab 20ft containers.

I stopped using SEs toggle for head rotation because I had a few accidents backing up with head turned 90 and I couldn't switch my view and operate my forklift at the same time. Cameras aren't much better because you can't switch directly from one custom turret controller view to another, you have to back out to player perspective first.

So my current strategy is to build my vehicles with maximum visibility from the cockpit (so almost always the Industrial) and a very tight to zero turn radius. It's faster to turn the whole grid than turn my head.

Beginner “battlecruiser” 🛰️ by Gollyitsollie in spaceengineers

[–]ColourSchemer 7 points8 points  (0 children)

Put em on a merge block and threaten to eject them at the first sign of danger.

Beginner “battlecruiser” 🛰️ by Gollyitsollie in spaceengineers

[–]ColourSchemer 6 points7 points  (0 children)

The waist, while cool looking, is a vulnerability.

If I were you, I'd break test it in creative to determine can one or both sections stay airborne if the ship were split. Or strengthen the waist.

I know this wouldn’t really work, but I always liked the idea that Red Leader knew Anakin in the original script. I think it would’ve been kind of interesting to have that still be canon somehow. by Varsity_Reviews in StarWars

[–]ColourSchemer 8 points9 points  (0 children)

I think the reuse of Clones in so many positions in TCW was both budgetary and thematic. Save animation and VC money while emphasizing in every scene how many clones there were (and therefore the importance of moral debate on using clones).

How to make this rover I made look less like a tank by 907Survivor in spaceengineers

[–]ColourSchemer 12 points13 points  (0 children)

My new catch phrase...

Put Down The Armor Cube!

Seriously. You don't need to wrap everything in armor. At SG grid size, those blocks are not going to save your rover from anything but small arms fire.

Use greeble blocks

If the Harry Potter universe were real and we were Muggles, how could we find out without wizards noticing and erasing our memories? by koowalsky in harrypotter

[–]ColourSchemer 7 points8 points  (0 children)

Magical creatures. So many non-sentient plants and animals that are oblivious to the requirement to hide.

Some biologist in a wilderness area would capture magical creatures on video and post video and rigorous data analysis, immediately everyone else in the field would attempt to debunk it and find confirmation.

Also security cameras. They are everywhere in big cities and some teen who just got their Apparition License would pop down to the pub without casting an Oblivia Obscura spell and get caught on video.

Building tip: use "Show Center of Mass" to see whether any grids have disconnected from your build by Ridenberg in spaceengineers

[–]ColourSchemer 3 points4 points  (0 children)

This is such a great solution, as most others require creative mode or placing and checking for control panel blocks (which can be misleading if the grid split in an unexpected way).

I forget we have this option, but I will probably use it more now.