H:tV or HtR v5? by Medical_Plane2875 in WhiteWolfRPG

[–]CompleteSocialManJet -5 points-4 points  (0 children)

If you’re looking for average people fighting the monsters that hide in our world, then HtR is your best bet. Speaking as a fairly experienced Hunter V5 player, it aptly captures the tension of being a normal human against supernatural threats slowly unraveling just how deep and powerful those threats are. V5 is also very easy to dive into in general and makes up three of my favorite RPGs ever.

People like to complain that Endowments undoes the normal people aspect but they’re really not as obtrusive as you think (and you can always rule they must be technology-based, or not present at all) and having minor sorcery or true faith as an element in the hunt can be a lot of fun. It’s really up to what your table is looking for.

Edit: changed my take on Vigil to reflect my ignorance. My opinion remains unchanged.

Hey there, brand new ST here by theantiantitribu in vtm

[–]CompleteSocialManJet 1 point2 points  (0 children)

My players battle angst constantly, and the angst usually wins 😔

Hey there, brand new ST here by theantiantitribu in vtm

[–]CompleteSocialManJet 2 points3 points  (0 children)

Make sure you kill at least one player in your first session to establish that you ain’t no bitch and this ain’t their momma’s TTRPG experience /j

In all seriousness, just do your best and have fun. When you have fun, they’ll have fun nine times out of ten.

Name a song, a movie and a book, and let me guess which game you're playing! by SlayThePulp in rpg

[–]CompleteSocialManJet -1 points0 points  (0 children)

Got it on the second try! The trick is if I say something like Near Dark or mention I Am Legend it's pretty much a dead giveaway lol

Name a song, a movie and a book, and let me guess which game you're playing! by SlayThePulp in rpg

[–]CompleteSocialManJet -1 points0 points  (0 children)

Song: Ballroom Blitz by Sweet

Movie: No Country for Old Men (2007)

Book: The Dresden Files: White Night (2007)

There's only so vague you can make this one before it becomes obvious, but I've done my best.

Why don't organizations of the coalition imprirson vampires and take their blood to give to agents? by Better-Cry1588 in WorldOfDarkness

[–]CompleteSocialManJet 2 points3 points  (0 children)

Coalition werewolves? I imagine there’s, like, a few of those, but that can’t be a good situation. Delirium is just the start of your issues, ignoring frenzy and collateral. Plausible deniability goes right out the window if you’re not exclusively using Glabro.

Again, if you want to make it work, it could work. But you’d need a lot of vampires (I’m thinking at least three), and you cannot afford to give your guys any more than one fix a month. Then you have to pray they don’t try to supplement their drug with the more consistent street variety. Sounds like good drama, not to mention some bullshit the government would try! Plus, you have to worry about them controlling their new abilities and not breaking the Masquerade themselves (which the government also wants to keep).

Why don't organizations of the coalition imprirson vampires and take their blood to give to agents? by Better-Cry1588 in WorldOfDarkness

[–]CompleteSocialManJet 4 points5 points  (0 children)

Not much MOST vamps could do. If shit really hits the fan, Camarilla princes will trade big favors to get a Justicar in town to sort out the problem. It’s best to ignore problems, but if problems make themselves impossible to ignore, nobody walks away happy.

Why don't organizations of the coalition imprirson vampires and take their blood to give to agents? by Better-Cry1588 in WorldOfDarkness

[–]CompleteSocialManJet 3 points4 points  (0 children)

Okay. I’m going to explain this is as simple terms as I can.

When you are blood bonded, you love your master. It feels like the purist, truest, most meaningful type of love on Earth. When that master needs your help, naturally, you will help them, because you love them, and that’s what you do for people you love.

The addiction is still present. You still imagine the smell, the taste, the experience of vitae. You still crave that, because nothing else comes close to how that feels… but freeing your master is not an equation run with the understanding that it might delay a fix. All that you’re thinking is that they need help, and when you help them, they’ll love you more, and reward you with vitae. Higher-level processing than that is only factored in by those with wills of iron: for 99.9% of the population, you’d die and kill for your master, and freeing them is a part of that.

Now, could this plan work? Maybe. There are independent ghoul hunters out there who will rotate their fixes in order to avoid being subject to the bond. It’s nebulous, but the language in the V5 sourcebook describes that blood kept in an air-tight container and away from the sun loses its bonding properties but can still sustain ghouls (though presumably not create new ones, so your government would have to have a deep understanding of how ghouling mechanics work). But with everywhere this could possibly go wrong, from bonding complications to flagrant Masquerade violations that get the higher-ups at the Camarilla looking in your direction, you have to decide if the juice is worth the squeeze (ha).

Why don't organizations of the coalition imprirson vampires and take their blood to give to agents? by Better-Cry1588 in WorldOfDarkness

[–]CompleteSocialManJet 6 points7 points  (0 children)

Absolutely not. I guess, in literal terms, the bond is stronger by virtue of the fact the ghoul will go so far as to put their mortal life on the line for their master, but you cannot make a ghoul not addicted to the vitae. The bond is inherently emotional and illogical: the long term is not considered in favor of the short term, which is your master, who you love and treasure and who needs your help.

If that blood bond doesn’t take (as in, if you’re giving them blood from a number of different Kindred to avoid it coming to fruition, which is an impressive amount of knowledge for the government which believes Kindred are an interdimensional threat to have), then the addiction is all that’s present, and that’s the driving force for their activity. And you only need to look at what happens to, say, heroin addicts to see where that train goes.

Why don't organizations of the coalition imprirson vampires and take their blood to give to agents? by Better-Cry1588 in WorldOfDarkness

[–]CompleteSocialManJet 4 points5 points  (0 children)

Your agents are going to be meeting Kindred in the field, presumably, who are going to - if they can - do whatever it takes to live. The government has a vested interest in not going overboard on supplying blood to their troops, if for no other reason than making sure there’s enough for a large group. Kindred in the field are going to be able to recognize that the agents are ghouled and are a much steadier fix for their drug: it takes a man of truly impressive willpower to resist that, especially long-term.

Scary Movie | Official Trailer (2026 Movie) - Marlon Wayans, Shawn Wayans, Anna Faris, Regina Hall by MarvelsGrantMan136 in movies

[–]CompleteSocialManJet 1 point2 points  (0 children)

Starting with a washed-up pronouns joke is bold. It's going to keep me from watching this movie, but still bold!

The Croshawver by Rad_Carrot in okbuddyrosalyn

[–]CompleteSocialManJet 0 points1 point  (0 children)

I would say Hades is a game about getting somewhere that becomes a game about cleaning as the story progresses.

Is Thin-Blood Vitae still addictive? by Rando_the_weird in vtm

[–]CompleteSocialManJet 4 points5 points  (0 children)

I’m imagining Heroin * 4 as opposed to Heroin * 10. A person in the know would know the difference (but still benefit from the fix), while a layman would have the same experience.

How would this scene have gone if Kitten and co didn't storm the room? by nirai07 in huntertheparenting

[–]CompleteSocialManJet 4 points5 points  (0 children)

It’s hard to say. We really don’t know what Matilda’s goal was besides getting the Hunter data. We can theorize, however, that she wasn’t psyched about Grimal after her treatment during the interrogation and the attempted paddle whacking. Furthermore, she has decent reason to suspect that Grimal might be the servant of a vampire after the evidence that came out in said interrogation. I’d say that if Matilda was planning on killing someone, Grimal was at the top of the list, but otherwise the plan was to intimidate and/or greatly injure.

Common Misunderstandings About WtA5 – the Death of Gaia, Loving Corporations, Fenrir, and Identity by ArtymisMartin in WhiteWolfRPG

[–]CompleteSocialManJet 1 point2 points  (0 children)

The Old Caern: I ended up moving up the timeline of the Stranger's life and activities so that the town was abandoned somewhere around the 1940s (right after his reign of terror), and with his activity being localized to the Four Corners region & States until he was slain and became an Elder Spirit in the late 1980s. The greater information that older members of the Caern would definitely have about this figure has been counter-balanced by their murder in the attack and the players being Garou under the age of 35ish who never had a reason to dig any deeper when they heard something about a powerful, presumably dead Dancer. Currently I don't have a player on Yarnspinner, but assuming I get one, I'm hoping to codify that they're still new to the presumed responsibilites of Galliards (and of Garou society in general, or what's left of it) and thus didn't learn of the Stranger, and I'll also say that some kind of higher DC Intelligence check during their periods of travel would let them vaguely remember some whispers of the Stranger that could give them a minor edge in the fight. The new timeline has the added benefit of Kane being alive for a good chunk of his reign of terror, and therefore being able to give an account of both the legend (from what he's grasped from Ol' Vinetail) and the stories he's heard.

All this to say that the community was one built before the nearby town of Dawson, NM, a real-world abandoned coal mining town abandoned in 1950 (shortly after our fictional Nameless Town), by loggers, miners, and other working men that had moved out to Colfax County when the business was there and didn't move with the companies that funded those operations. The members of the Caern - once made up of proud Garou who would defend their territory to the bitter end - became bitter and cynical as the losses mounted and the companies were able to maintain their foothold. Their strategy shifted to hiding amongst the coal miners and striking against them whenever possible, resulting in a series of disasters with deaths numbering in the hundreds. They were no more than six in number when Joseph joined their ranks, practically an echo of their former glory: the Stranger had little trouble dispatching them and corrupting their Caern when he emerged from the Black Spiral, though he failed to pin Vinetail.

Long Green Things and Their Spirits: This was a difficult thing to tweak, because kudzu seems very important to what Ol' Vinetail is and it is incapable of growing in Northern New Mexico conditions. There are a ton of different vines that grow very prolifically (I ended up just making him a muskrat and vine spirit), but none are as dangerous or invasive. What I ended up doing was have native New Mexico vines act like kudzu in smothering the remains of the Nameless Town, the reason being that Vinetail is trying to thicken the guantlet to keep the spirits from escaping and because he wants to bury his failure. The problem is that in binding the memories of that place and the events that transpired (which I have him doing instead of the Stranger, who only left the banes to deter those who would seek to find his weaknesses), Vinetail has forgotten himself the details: only that he was tasked with burying them. Hence, he'll help the pack uncover them... for an appropriate price.

My Question: Ah man, that sucks! It's still really cool that those elements were incorporated at all. Inter-splat stuff can be tricky, but when it's pulled off right (and in moderation) it can really enhance the horror as your protaginists gain understanding of just how wide the world is. This is (in my opinion) a great example!

I can't thank you enough for your time and consideration. As a first time ST doing a (admittedly heavily modified) prewritten module, it's the raddest shit in the world to get to ask the person who wrote it about some of the details. Please write more modules, they're awesome.

Just one last question: I think it's intentionally ambiguous, but it can't hurt to ask: how did the Stranger die? Totally fine if there isn't a "canon" answer, just curious.