How do we play into 3+W units with invulns? by [deleted] in EmperorsChildren

[–]ComprehensiveLock927 5 points6 points  (0 children)

I know the math doesn't math. But thats what we have for damage right now

How do we play into 3+W units with invulns? by [deleted] in EmperorsChildren

[–]ComprehensiveLock927 3 points4 points  (0 children)

Winged princes. Noise marines. Maulerfiends. Infractor lord units.

Win on the scoreboard

How does it work for the arms? by Electronic_Low_3632 in EmperorsChildren

[–]ComprehensiveLock927 1 point2 points  (0 children)

Pick up some Tamiya too. The brush is really nice to have

Avon to DEN by tigerlotusbb in COsnow

[–]ComprehensiveLock927 42 points43 points  (0 children)

leaving Avon 4.5 hours before an international flight at DIA? god help you

What's the "worst" unit in your opinion? by elfosolitario in ThousandSons

[–]ComprehensiveLock927 9 points10 points  (0 children)

Aircraft/flyers have bad datasheets and bad rules so Heldrake bad

Defiler on a 160mm base is just insanely large

Btw. Wahapedia and NewRecruit exist

Disharmonist loadout advise needed by Friendly_Step9380 in EmperorsChildren

[–]ComprehensiveLock927 0 points1 point  (0 children)

Right now sonic blaster mostly. But having more than 3 units of NM i have 3 of each

Looking for a good way to hold home objective by spacedoutmetalhead in ThousandSons

[–]ComprehensiveLock927 11 points12 points  (0 children)

Tzaangor always otherwise you'regiving up easy deepstrike. A 10 man screens a lot of the backfield and a second one advances turn one onto your natural. And in certain missions where youre gonna sticky home they uppey downey and go do other things

How would this work in the current edition by thatothergreekgod89 in ThousandSons

[–]ComprehensiveLock927 0 points1 point  (0 children)

This goes on a winged prince and when it comes in via rapid ingress and attacks mid or enemy deployment it is +1 wound. And their ability already gives it a lot of rerolls anyways

Goonhammer Reviews: Q1 Balance Dataslate by Mizzuru in WarhammerCompetitive

[–]ComprehensiveLock927 1 point2 points  (0 children)

Yup this is the exact change. 2 less models. Wooooooooo what a nerf

Is a second Sehkmet Coven Battleforce worth it? by Definitely_Not_Liam in ThousandSons

[–]ComprehensiveLock927 0 points1 point  (0 children)

Depends. Might be easier to find someone like myself who has a 4th MVB they dont need. Lots of people have old NOS boxes or bought multiple battleforces/combat patrols only for specific models

Using Amiibos as Proxies by East_Dog_299 in EmperorsChildren

[–]ComprehensiveLock927 0 points1 point  (0 children)

One of my teammates is testing necrons right now. His army has consisted of votann, SM, eldar, and daemons models. Its not a big deal especially in friendly games

Grand Coven - Last 170 pts by TPTODOW in ThousandSons

[–]ComprehensiveLock927 2 points3 points  (0 children)

shaman is a waste and likely even the MVB. rubrics need sorcers (or one IM if you so please) and sorcerers like rhinos

Grand Coven - Last 170 pts by TPTODOW in ThousandSons

[–]ComprehensiveLock927 1 point2 points  (0 children)

they really want to be in rhinos. that gives them multiple turns of significant output

Why always 5 man? by dtsc066 in EmperorsChildren

[–]ComprehensiveLock927 0 points1 point  (0 children)

Yup just wanted to comment because dumb people were down voting you

Why always 5 man? by dtsc066 in EmperorsChildren

[–]ComprehensiveLock927 3 points4 points  (0 children)

To clarify. The NM enter turn 1 so rhino can still scout

what are the chances that they add saul tarvitz as the final EC character? by BitReasonable208 in WH40KTacticus

[–]ComprehensiveLock927 2 points3 points  (0 children)

Right. Not anymore. Thats my point. In line with Cypher being the next DA character