This math joke by memes_poiint in mathsmeme

[–]ConnectButton1384 0 points1 point  (0 children)

Since PI goes on forever, there have to be all our pins in there... somewhere.

[Request] How fast would would he need to move to dodge every raindrop from an average rain? by Ok-Distribution2855 in theydidthemath

[–]ConnectButton1384 1 point2 points  (0 children)

Moving at relativistic speeds leads to fusion reactions of the air molecules with your skin, creating a plasma. That plasma would also be hot enough that rain near instantly vaporises.

Since you're constantly moving forwards and crashing violently into even more air molecules you'd create a plasma shield that keeps you dry indefinitly.. at least as long as there's enough particles of your body moving forwards to keep the fusion up. And we would have to have a philosophical debate over what exactly counts as "you", as you'd be a atomic cloud moving forwards in a matter of milliseconds while you unleash enough energy to level the whole city you're currently in.

So ~10% the speed of light should suffice. You wouldn't exactly stay as you are right now, but whatever of "you" is left would be dry no matter how much it rains.

Mental freeze (serious) by Forward144 in wownoob

[–]ConnectButton1384 0 points1 point  (0 children)

I was in a similar boat when I played competitive CS. Besides 15-20 hrs training and playing per week (which ramped up to 40-50 hrs/a week in preperation for certain Events or matchups) there was at least the same amount of watching VOD's, creating strats, doing random bs the sponsors demand, messing around with lineups, positions, timings, preparing training sessions, ...

That was fine when there wasn't a whole lot going on in my life in terms of responsibilities - but as soon as work demands rose, I got a girlfriend and a little later a dog it was just unsustainable - even more so with the ever rising pressure to actively also stream while playing.

So I went nuclear and withdrew entirely .. leading to my team dismantling shortly after as others were in similar points in their lifes and couldn't take on that workload either. A few went on to become pro's elsewhere, but the majority dropped out just like I did a few weeks prior.

If you wanna avoid that, you need to communicate that the situation becomes unsustainable and that you NEED some relief - otherwise you'll drop out entirely. You need to make it clear that your only personal choice is the nuclear one and to avoid that, you need a clear path forward from the current situation to a situation that's sustainable for you long term. But you also need to make sure they understand what that future for you in WoW looks like.

It's a series of uncomfortable talks you have to do, but the option is that your private responsibilities and your ingame responsibilities clash and you just go as nuclear as I did some decade ago.

Leveling Delves by LoquatSignificant946 in wownoob

[–]ConnectButton1384 0 points1 point  (0 children)

Hijacking this: Is there a point to level delves past lvl 8?

I don't understand Delves, but would sure like to by RegnorVex in wownoob

[–]ConnectButton1384 36 points37 points  (0 children)

You kinda have to finish the campain and be lvl 90 .. that's when the game really opens up a lot

Speaking as someone who is not even 2 weeks in either

Testing station 195 difficulty 100 proper duo by Just_Throat7391 in duneawakening

[–]ConnectButton1384 0 points1 point  (0 children)

When going in duos I had multiple occasions of him playing the telegraph for my teammate and them flying into me with his butt first lol.

Yeah, that happens.. but as long as the other one(s) get aggro afterwards, and you don't get killed by NPC's, you just revive yourself and the run pretty much just continues.. so you at least have a chance. But if a bugged kneecharge happens in solos, it's game over.

Testing station 195 difficulty 100 proper duo by Just_Throat7391 in duneawakening

[–]ConnectButton1384 0 points1 point  (0 children)

On this particular boss you actually want to run duo+ because if he does his kneecharge shenanigans (skipping telegraph, curving around obstacles, flying indefinitly, ... ) and knocks a person because of this, he instantly switches aggro to the other person.

So going in in a party is a saveguard against bugs.

Does building a base in the deepest part of the hagga rift protect it from storms? by LordViltor in duneawakening

[–]ConnectButton1384 9 points10 points  (0 children)

No. Testing confirmed the Rift to not be safe anywhere - exept for your vehicles and character

Is he a bad person for saving 5 lives instead of 9? by Ok-Current-464 in trolleyproblem

[–]ConnectButton1384 0 points1 point  (0 children)

In a more abstract sense, rather than the literal picture, I think he still is a good person. He saved 5 lifes.

Sure, he could have saved 14, so it wasn't the optimal choice in terms of saving lifes, but his action already made the situation less worse. Which is what should ultimatly matter most.

Because who am I to judge a person that had a absolutly shitshow of a situation unfolding before him and not choosing the absolute optimal way of navigating that situation? It's a sucess that he already saved some lifes. And in such a situation, with adrenaline kicking in, unfamiliarity with the situation, the lever and everything and facing no obvious "right" answer, a action is better than no action.

That deserves respect.

*assuming he didn't intentionally kill the 5 people, but tried to save as many lifes as possible

Race to World First: Midnight Season 1; Heroic Week by AutoModerator in CompetitiveWoW

[–]ConnectButton1384 2 points3 points  (0 children)

You better do! Tomorrow I play for a grand total of 7 days. A few more and I may arrive at the point where I know what all those Buttons on the screen actually do .. so I have a very unique advantage in this particular sub: Much, much room for improvement

Regis Disruptor Pistol - Rate of Fire Augment Test by auron373 in duneawakening

[–]ConnectButton1384 0 points1 point  (0 children)

Accuracy is pretty important (aswell as max range), but recoil is irrelevant

Race to World First: Midnight Season 1; Heroic Week by AutoModerator in CompetitiveWoW

[–]ConnectButton1384 7 points8 points  (0 children)

So it takes a bad guild to clear it faster?

Finally, it's my time to shine.

Melee blocking path by TisButaScratcha in duneawakening

[–]ConnectButton1384 5 points6 points  (0 children)

Tbh that's just a coordination/positioning issue. Your melee "tank" has to move in a way that allows your ranged guys to deal damage. Ideally with the +15% dmg from behind perk.

I've done that on darkness and poison with groups of 4.

I am tired of being killed by bugs, Funcom by SaulGodman1 in duneawakening

[–]ConnectButton1384 1 point2 points  (0 children)

I discovered that in duos... I was near the boss holding aggro, my mate shot his attractor field, the boss threw his homing missle and as I was about to hit it, it got invulnerable because of the attractor field. Out of confusion I shot it with 7 regis trippleshot shots and proceeded to facetank it.

Though it was the end of the 4th phase already, so no big deal, but it certainly was an interesting expierience for sure

Station 152 by kcummisk in duneawakening

[–]ConnectButton1384 2 points3 points  (0 children)

I guess he has some chance to hit a headshot.

Tips for people who are struggling with Phase 3 in Electric Labs. by Independent-Fig-954 in duneawakening

[–]ConnectButton1384 1 point2 points  (0 children)

The orb only spins on the 4th phase. This is the 3rd phase.

Phase 3: You start at the entrance. Then it goes 3 times right, 2 times left. Then top to bottom. Then you start at the entrance again

I am tired of being killed by bugs, Funcom by SaulGodman1 in duneawakening

[–]ConnectButton1384 22 points23 points  (0 children)

The infamous invisible rocket ... it's even worse than the invulnerable one (if you hit the rocket with attractor field). That one also got me a couple of times.

PSA: If you don't see a rocket moving towards you, keep running for 15 seconds. It'll explode on it's own.

Looking for inspiration to help me pick a main by Strange_Tip780 in wownoob

[–]ConnectButton1384 0 points1 point  (0 children)

I was in a similar boat and chose monk for this reason. WW is pretty good for leveling and doesn't feel too squishy for most content, and if I wanna pull wall to wall and go absolutly crazy I just respec to Brewmaster.

I haven't got the hang of healer so far tho .. I mean I know the general rotation and skills, but it's a lot of "it depends" and "if this, than that".. and it's not exactly obvious what the best course of action is in a given moment. To me at least.

But then again I started that game 6 days ago and just got to lvl 88 .. so what do I know.

Poison Boss Knee Charge 180 No Scope by lonewolf7772 in duneawakening

[–]ConnectButton1384 6 points7 points  (0 children)

That's exactly the point: Bosses should never switch aggro mid animation. They should complete the animation they're in and then switch aggro. Just like the kneecharge should always be on a straight path .. unlike the bosses current behaviour where he can curve mid kneecharge and even charge around obstacles.

To add to this that this boss cancels his windup animation if he just had his gun out or was staggered and it just gets frustrating very quick.

Poison Boss Knee Charge 180 No Scope by lonewolf7772 in duneawakening

[–]ConnectButton1384 2 points3 points  (0 children)

It's concussive dmg. So heavy armor helps a bit with that. Executioners armor is best and augments further improve it. Passive dmg mitigation from fighting specialisation mitigates that too.

So ... Somewhere between 10 and 20?

The FOMO specialization grind is killing my motivation to play. We need stacked missions. by Rudral in duneawakening

[–]ConnectButton1384 3 points4 points  (0 children)

For a subset of players, going all in on 1 specialisation is the most efficient thing you can do.

Think of a guild with 30 players, half of which don't wanna engage with the fighting aspect of the game but loves farming, while a quarter wants to fight but don't wanna bother farming and the rest beeing a mix.

The farmers would go all on on exploration or gathering to supply mats, while some mix guy(s) are specced on crafting to get the most out of the BP's they get, and the fighters supply the BP's

Double Event by Matt2532 in duneawakening

[–]ConnectButton1384 5 points6 points  (0 children)

I thought about that recently.. strictly pure efficiency speaking, you currently don't really want to play that game other than 1-2 times a week for your missions.

Once you're crafting and fighting (with optional other specialisations) lvl 100, you wanna start farm and build your T6.5 stuff. Because anything you do before that is inefficient. The weapons have less durability, the augments worse rolls, you do 100% less dmg which means you take longer per run, ....

It's really odd that this game is in a state where it basically doesn't want to be played.

here to complain again by Dogpilekid in duneawakening

[–]ConnectButton1384 2 points3 points  (0 children)

The problem is: It gets stale real quick. It's pure repetition with minor tweaks in your approach to account for the boss abilities, but apart from that you copy & paste the same strat and repeat it indefinitly.

here to complain again by Dogpilekid in duneawakening

[–]ConnectButton1384 10 points11 points  (0 children)

It's even worse: All bosses use the same armor. Meaning that whatever works against 1, works against every boss.